GM Zinou's Siege of the Serpents, PbP Gameday IV (Inactive)

Game Master Zinou


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Dark Archive

It sounds like they took the sky key to the tapestry, and that this is bad. We should search for anything useful in here and then go examine the tapestry!

Nerfwin's brush with death does not seem to have lessened his resolve.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

With Nerfwin's suggestion, Jazmine takes a close look around the room.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Dark Archive

The last ectoplasmic human disappears, cursing in a forgotten tongue.

No need for perception checks: simple survival and report of the creatures met counts as a success!

Maybe we can do the last chamber by the end of the time?

After 10 minutes of ascending endless flights of stairs, you reach at last the room where the Hao Jin Tapestry is said to be held. The table at the center of this rectangular room is completely contained within a rune-inscribed circle set into the floor. Atop the table lies a Kelishite man’s body, spread-eagled and bloodstained. At the far end of the chamber hangs a ragged tapestry torn down its center. A peaceful wood with trampled undergrowth is visible through the tear, though the tapestry clearly hangs against a solid wall. Groans and cackles echo through the room, enhancing the despair that grasps your heart as you behold the Master of Spell's mangled and lifeless body... TADAAAAA!

Four of the same birdlike creatures you met earlier wait for you in this room and slowly turn their head in an impossible angle to stare at you!

Initiative:

Jazmine: 1d20 + 6 ⇒ (4) + 6 = 10
RumbleRock: 1d20 + 1 ⇒ (4) + 1 = 5
Kon Kon: 1d20 + 6 ⇒ (14) + 6 = 20
Saleem Magmum: 1d20 + 9 ⇒ (20) + 9 = 29
Qillian Jones: 1d20 + 3 ⇒ (4) + 3 = 7
Nerfwin Burgle: 1d20 + 4 ⇒ (8) + 4 = 12

SC: 1d20 ⇒ 12

The Tapestry Chamber - Round 1 - Fight!
Kon Kon, Saleem, Nerfwin

SC
Jazmine+Giggles, Rumble Rock, Jones

Dark Archive

Can someone move me one square right and one square up? No wifi at my house yet.

Master Zey is fallen? You'll pay for that!

Nerfwin steps up and patiently saves his last spell for when the foes are closer together, opting instead for a lesser cantrip despite his anger.

Daze on closest guy, DC 13 WS

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

Overseer Announcement wrote:
Table GMs - The Hidden Library [Area E1] and Tapestry Chamber [Area E3] are now CODE GREEN. The Sky Key Chamber [Area E2] is still CODE YELLOW

GM Note:

E1 = Green
E2 = Yellow
E3 = Green

ACT III Ends, and ACT IV Begins, Tomorrow at 3 PM EST US [UTC-5]

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem unleashes A tiny Orb of Acid from his finger Tips.
Ranged Touch 1d20 + 4 ⇒ (2) + 4 = 61d3 ⇒ 1
[b]"We should finish this quick and close the portal......

Grand Lodge

F Kitsune URog2 | AC 17 (t 14 ff 13) CMD 14| F+0 R+7 W+1 | Init +6 Perc +4 (++1 for traps) | HP 13/13

Archery is probably her best bet here. Kon Kon pulls out her shortbow, and releases an arrow at the nearest foe.
Shortbow: 1d20 + 5 ⇒ (4) + 5 = 9 Bah.
dmg: 1d6 ⇒ 5
+sneak, if flat-footed: 1d6 ⇒ 4

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

The Sky Key Chamber [Area E2] is now CODE GREEN – All Three ACT III Areas are now CODE GREEN (WELL DONE!)

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

Overseer Note: ACT IV – The Floating Tower is now open and Code Red. Table GMs Please begin ACT IV. You have until December 20th, 2015 at 3:00 PM EST [UTC-5] to finish this act.

Grand Lodge

Venture-Lieutenent of the Wiscrani Lodge | Bard 5 / Rogue 7 |

Four arrows fly in the room and kill the remaining birdlike creatures.
Pathfinders agents burst in the room and Noravia appears once again, shortbow in hand, panting and with a worried expression.

"You heard Master Shayn! Exit this room, we shall exterminate the remaining enemies! Head towards the floating tower! NOW!" when she finishes her sentence, she fires a volley of arrows through a window and you hear a shriek outside and see feathers flying.

Dark Archive

Please read the overseer's announcement :)

Kreighton Shaine finishes giving instructions to one team before sending them into Arliss Hall and turning to greet the new arrivals. "Ah, you received my message?" he asks eagerly while pulling out a small notepad and making a single tally mark. "Excellent, I was uncertain whether recent events might block communication as well. We have a theory that the northwest tower’s new floating status may be the result of the Sky Key and Hao Jin Tapestry coming too close to one another, much like two extradimensional spaces placed inside one another. Thus far, all of our more conventional attempts to reach the tower have been repelled, and admittedly the whole thing could just rocket into the Irorium any minute." He squints to the north before adding, "That would be unfortunate, as there’s a rather big match over there today. Best we take control of the tower before it misbehaves further.
"The good news is that we have a permanent portal to that section of the tower. Since the link is between two objects—a pair of full-length mirrors—it should be stable and safe to use. The only catch is that one of the mirrors is inside Arliss Hall. The hall has several extradimensional properties, and with so many visitors, it’s been changing its internal layout constantly. Rather than waste time sending you to figure out a puzzle, I’ll lead you to the portal myself. We venture-captains are fairly used to it."

As Pathfinders, you know some basic information about Arliss Hall. Its passageways are known to shift in strange ways, and it often seems larger inside that it should from the outside. The majority of the rooms inside are modest but tasteful apartments that venture-captains (and maybe even the Decemvirate) use as personal apartments.

Kreighton Shaine opens the door and follows you inside. However, when you turn around, the elf has disappeared.
"Of all the luck," the Master of Scrolls voice echoes from thin air. "We must have exceeded some capacity limit for this version of the hall and it moved me over to another... iteration of itself. I’ll try to find my way over to you, but look for the mirror! It is in a private room that is reserved. We call it the Lost Room. The chamber will be hidden in plain sight but there’s always some sort of trick to find it. Hurry and I’ll try to join you soon! One last thing, rarely can anyone find the Lost Room alone, so
work together!"

What are you doing?

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

First thing, Rumble pulls a potion out and drinks it down. He shimmers briefly, as he Mage armor is renewed for the next hour.

"Rumble am never see Lost Room before. Or it not be lost then.". Rumble starts looking around the room, for anything that seems out of the ordinary.

Perception 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

F Kitsune URog2 | AC 17 (t 14 ff 13) CMD 14| F+0 R+7 W+1 | Init +6 Perc +4 (++1 for traps) | HP 13/13

Well, we may as well be systematic about it.

"Shall we start on the reft, and go crockwise?

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Not going to lie.. I am kinda glad that we timed out on that one. I was not looking forward to fighting those things..

Jazmine and Giggles take a look around their new environs.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

So we are looking for a mirror? Inside of a lost room?

Dark Archive

Let's work together. Master Shaine said the room is reserved so...Ahem! We are Pathfinders looking for the passage to the floating tower. Explore, Report, Cooperate. Nerfwin says aloud before using a cantrip to draw a Glyph of the Open Road in the air.

Prestidigitation .

If no signs become evident, Nerfwin lends his eyes to aid the others' search

AA Perception: 1d20 + 4 ⇒ (2) + 4 = 6
AA Perception: 1d20 + 4 ⇒ (19) + 4 = 23
AA Perception: 1d20 + 4 ⇒ (11) + 4 = 15

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem first taps himself with his wand to renew his mage armor.
"He mentioned a lost room. Is there anything in this room that could gives us a clue?" Saleem reaches deep inside and channels the fiery eergy to his eyes such that magical auras are revealed to him.
Cast Detect magic.

Dark Archive

As you begin to search the building, you soon notice that there is a guest registry near the entrance, identifying which rooms are available. Currently the registry lists nine rooms, including both room 8 and “room 8A”, even though no such room appears to exist. Room 8 is currently registered to the Pathfinder agent Osprey, while Room 8A is marked “Reserved — do not use.” At the top of the page are words written in delicate penmanship and red ink. “Arliss Hall values your privacy. Simply lock your door and we will see to it that you are not disturbed.”

When Saleem casts detect magic, he quickly sees that all of Arliss Hall radiates moderate magic, but currently only the door to the room 8 radiates strong conjuration magic.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

"The door to Room 8 is different from the rest" Saleem announces as he finishes his sweep.

Grand Lodge

F Kitsune URog2 | AC 17 (t 14 ff 13) CMD 14| F+0 R+7 W+1 | Init +6 Perc +4 (++1 for traps) | HP 13/13

Kon Kon goes up to room 8 and knocks. If there is no answer, she steps inside to search.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Jazmine and Giggles follow closely behind Kon Kon.

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Jones checks his gear, and follows the others, ready with a whip and shield for the first sign of trouble.

Dark Archive

After waiting a moment for an answer, Kon Kon opens boldly the door and steps in. The room is mundane and there is a mirror on a wall. You also notice that the key is inside the lock.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem follows behind though he stays outside just in case.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Is the lock/ key in the outside of the door we just opened?

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

"Could Osprey be in secret room? Osprey, come out. Pathfinders am need help!"

Dark Archive

We should all hold hands when we walk through the mirror so we don't get lost.

Dark Archive

The lock is inside the lock on the inside side of the door.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Once the entire group was in the room, Rumble turned the key in the lock behind them,,wondering if anything would happen.

Grand Lodge

1 person marked this as a favorite.
Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]
RumbleRock wrote:
Once the entire group was in the room, Rumble turned the key in the lock behind them,,wondering if anything would happen.

lol.. Thats exactly why I was asking!

Dark Archive

Nothing happens. If you touch the mirror... Nothing happens, even locked inside.

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

TO avoid Meta Gaming, Saleem stays silent.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Jazmine looks perplexed. "Should we step outside and try to come in again? The book said to lock the door for privacy. Maybe we can try that?"

Dark Archive

Yes, I ask the GMs that GM this scenario to remain silent about the current enigma. :)

Grand Lodge

F Kitsune URog2 | AC 17 (t 14 ff 13) CMD 14| F+0 R+7 W+1 | Init +6 Perc +4 (++1 for traps) | HP 13/13

Kon Kon looks over at Saleem and shrugs. She wishes she had something she could add.

Sorry, I'm GM-ing this too.

Dark Archive

So what are you doing? Jazmine's got a good intuition :)
This enigma doesn't translate good to PBP and I'll do my best to assist you about it.

Dark Archive

Jazmine, let's see if there's another room hidden in here somewhere, now that the door is locked.

Jazmine, I think you have the best bonus. Why don't you take 20 on Perception and I'll take 10 to aid you.

Dark Archive

I don't get what you do, Nerfwin. You didn't lock the room. The key is inside the lock, on the inside of the room.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

"Should one of us stay in room, working the lock, and the others go outside, then come in again, and see what happens?"

Dark Archive

RumbleRock wrote:
Once the entire group was in the room, Rumble turned the key in the lock behind them,,wondering if anything would happen.

Rumble locked it a few posts up...

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem shrugs as he explores the room now that he's inside.

Dark Archive

Oh, you're right, my bad.

There's no other room inside even with your best inspections.

Perception won't help here. Gerald has a good idea, though :) remember the part about "privacy".

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

1) Perception wont help. 2) privacy is the thing.. its the key. Do any of the other rooms have a key in the lock?? 3)Rumble is "on the right track"...So lets try this...

Jazmine quickly checks the next closest rooms to see if they have keys in their locks as well. "Its unusual that they key would be on the inside of the door. Why don't we all go outside, lock the door, and try to get in again? If room 8 and room 8A are both listed as being here, maybe it has something to do with the dimensional spaces that Zey talked about.."

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

"Rumble would give that a try. Am not knowing anything else to try."

Liberty's Edge

Regional Venture Coordinator - Online


**********************
Overseer Announcement
**********************

Overseer Announcement wrote:
The floating tower begins to shift, tilting slightly to one side. A shower of debris rains down on the lawn and buildings below.

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Jones ain't so bright anyway, but in this case, is being quiet due to being a GM as well. But I think you all will get it here...

Dark Archive

//Jazmine\\ wrote:

1) Perception wont help. 2) privacy is the thing.. its the key. Do any of the other rooms have a key in the lock?? 3)Rumble is "on the right track"...So lets try this...

Jazmine quickly checks the next closest rooms to see if they have keys in their locks as well. "Its unusual that they key would be on the inside of the door. Why don't we all go outside, lock the door, and try to get in again? If room 8 and room 8A are both listed as being here, maybe it has something to do with the dimensional spaces that Zey talked about.."

I don't think we can do that--isn't the lock/key inside the room? So we can have one person lock themselves in, but we can't lock the door unless one person is in there (unless I'm not understanding the setup here.

Rumble, do you want to do the honors? Knock on the door when it locks and we'll see if we can find anything else.

So the rest of us go out in the hall and wait for him to lock it. Good?

The Exchange

PFS# 76925-21| Male Ifrit Sorceror (Elemental:Fire) 4 HP: 26/26| AC: 13/13/10 | Fort: +3| Ref: +4| Will: +3| Init: +9| Perc: -1| CMB: +2| CMD: 15| Ray: +5;1d6+2| Ray 7/7day
Skills:
Acrobatics: +3| Bluff:+9| Diplomacy: +6| Intimidate: +12| K.(Arcana): +4| K.(Planes): +4| Linguis: +1| Stealth: +3| Spellcraft: +4|

Saleem Waits outside.

Dark Archive

Let's skip an annoying part of trying and failing since you're on the good way.

Everyone exits the room, leaving Rumble alone in it. He locks himself in. Jazmine tries to open the door from the outside and, suprisingly, the door opens itself but no one is in the room. On Rumble's side, nothing changed or seemed to change.

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Jones enters the room and looks for the mirror they seek.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

The mirror doesn't seem to have changed on the party's side but indeed seems different from Rumble's side.

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