GM ZD In Wrath's Shadow: Core (Inactive)

Game Master Z...D...

Low Tier-No Adjustment

initiative:
[dice=Darksid'Ious]d20+4[/dice]
[dice=Kavor]d20+1[/dice]
[dice=Doodle]d20+6[/dice]
[dice=Gwendolyn]d20+1[/dice]
[dice=Iago]20+1[/dice]
[dice=Stormy]d20+1[/dice]

perception:
[dice=Darksid'Ious]d20+8[/dice]
[dice=Kavor]d20+1[/dice]
[dice=doodle]d20+9[/dice]
[dice=Gwendoly]d20[/dice]
[dice=Hera]d20+10[/dice]
[dice=Iago]d20+9[/dice]
[dice=Stormy]d20+8[/dice]


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Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

He can jump. But ladder rungs are beyond him.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago steps up behind everyone, carefully maintaining a nonchalant air as he walks past the petrified people. "I am terrible at anything that has to do with public acrobatic acts. And lets hope we don't have to deal with the artist responsible for those folks. Shoving a metal pear up my ass could be welcome foreplay, whatever resulted in that... Less so."

He crouches down, gazing up at the ceiling. "I'll stay here for now. If you are desperate for someone to climb up or down, let me know."

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3
Stormy Weathers wrote:
He can jump. But ladder rungs are beyond him.

"So he's not a cat?"

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

If something goes wrong, I can catch up to three people with my spell. Says with a smile Darksid'Ious.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

"You look nimble, Darksid'ious. Would you mind carrying this rope? You are most likely to make it to the far side of the pit, I think."

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

No problem, I like playing with ropes! answered with a wink Darksid’ious.

Then he moves to the ledge, tying his own rope with Kavor’s one.

Acrobatics (take 10): 10 + 10 = 20


Knowledge Checks -Sky Key Solution Aid Token

Darksidious begins to skirt the edge, with his safety line in tact and held by the sturdy dwarf.

Perception:

Darksid'Ious: 1d20 + 8 ⇒ (1) + 8 = 9
Kavor: 1d20 + 1 ⇒ (4) + 1 = 5
doodle: 1d20 + 9 ⇒ (6) + 9 = 15
Gwendoly: 1d20 ⇒ 5
Hera: 1d20 + 10 ⇒ (1) + 10 = 11
Iago: 1d20 + 9 ⇒ (14) + 9 = 23
Stormy: 1d20 + 8 ⇒ (11) + 8 = 19

Iago hears, what sounds like a small crowd of people talking, coming from the bottom of the pit. As Darksidious moves across the ledge, the talking becomes louder and louder.

Iago initiative vs haunt: 1d20 + 1 ⇒ (13) + 1 = 14

Surprise Round-Iago may act.

unfortunately, no one else got the notice check for the haunt.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Well s%&&. A warning does bugger all for him doesn't it? Can I grab onto the rope with my surprise round action?


Knowledge Checks -Sky Key Solution Aid Token

Sure, I'll allow it as a standard. Never fails that the one that notices the haunt can not do anything against them. It worked out like that in the standard session as well

Iago grabs on to the rope in anticipation of something bad. Just as he reaches the rope, a roar from the pit below rushes up, a sound of thousands of angry voices rise up and washes of darksidious. Darksidious, needs a DC 14 will save

failure:
you are hit with the effects of bestow curse. Dfference is that everything is –4 penalty on attack rolls, saving throws, ability checks, and skill checks

Even with the distraction, Darksidious is able to make across the rest of the ledge. Noticing a small crack approximately 2 feet wide that leads further into the tomb. Dark manages to squeeze through.

Set in this cavernous grotto is a statue carved from dark stone depicting a frightening demonic creature tearing a human apart. Tentacles wrap around the figure and others wriggle outward. Each tentacle terminates in a claw, talon, pincer, or other wicked appendage meant to inflict pain. Its circular maw contains rings of jagged teeth which grip an oddly shaped piece of black metal, its surface etched with symbols.

The piece of metal matches the other pieces of that you found through out the temple.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Guys? Do you hear... Oh BALLS!!" exclaims the Chel as he dashes for the rope which Kavor holds onto.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6 +2 if it's enchantement, +4 if it's sonic or verbal
Will Save Reroll 5*: 1d20 + 3 ⇒ (11) + 3 = 14 +2 if it's enchantement, +4 if it's sonic or verbal

Darksid'Ious is one moment cursed before in a desperate attempt he push back it!

That's was strange! I hear voices and feels bad... I think the dead were not resting in peace after all! But pain is never a failure, but a commitment to get better.
Lets continue.

After a moment he founds something.

Look what I found! Says the half-elf.

Can we know what god the statue represent?

He casts detect magic to help his search.


Knowledge Checks -Sky Key Solution Aid Token

You notice that the metal piece in the maw of the statue radiates the same magic as the other pieces of the veil that you found.

The text just says demonic creature. It doesn't really elaborate.

So does Darksidious remove the metal piece?

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious looks around. Having time he take care to look for anything unusual.

Perception (take 20): 20 + 8 = 28

If he notices nothing strange, he removes the metal piece from the demonic statue.


Knowledge Checks -Sky Key Solution Aid Token

As soon as Darksidious removes the metal piece from the maw of the creature, he is instantly transported and finds himself in the previous chamber, back with his allies.

As you snap the final piece in place, you see the etching flare to life with magic before fading once more.

Spellcraft DC 24:
It is the Acrimony Veil. They are rare ancient magic devices created by Alaznist, the Runelord of Wrath. Full description will be on chronicle

Well that was last bit of the dungeon

Halla and the surviving workers greet the party with great enthusiasm when they return to the seaside excavation camp. They are relieved if Pel and Saala accompany them, and sobered by the lifeless body of Riemme. The archaeologist provides food and drink, insisting on a full account of their adventure and details on the location.

Halla and the surviving laborers accompany the party back to Magnimar aboard the Winking Wyvern. During the voyage, Halla examines any artifacts that the PCs have collected, exclaiming that they are 18 amazing finds that will surely yield much valuable information on Bakrakhan with further study. If the party has not yet identified the acrimony veil, Halla does so at this time and also assembles it if the device is still in its separate parts. Halla explains that she has every intention of returning to the dig at the earliest opportunity in order to study the temple complex. it’s obvious from the party’s description that the most valuable information is painted and chiseled on the temple’s walls. Magnimar’s venture-captain is certain to recruit a new archaeological team now that the players have cleared out the obvious threats.

Primary Success Condition:
If the party recovers all four parts of the acrimony veil and returns the assembled mask to Heidmarch Manor, award each player 1 Prestige Point. Success

Secondary Success Condition:
The PCs see to it that Pel and Saala are healed and escorted out of the undertemple.Success

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Spellcraft 1d20 + 8 ⇒ (4) + 8 = 12

Doodle admires the magical helm but can’t tell anything about it.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
Spellcraft (+identify): 1d20 + 5 + 10 ⇒ (8) + 5 + 10 = 23

Despite his use of his wand of identify Darksid'Ious is unable to determine the magical nature of the object.

What an adventure guys! It was a mixture of pain and pleasure, loss and discovery! The Midnight Lord will be please and I have found new ideas for my friends in Pangolais! Isn't it wonderful ?

========

During his way back, Darksid'Ious tries to convince Halla to join the Dark Archive. She will be more prepared for her next expedition to deal with the occult and dangerously of the place she will study.

Diplomacy (DC18) - take 10: 10 + 11 = 21


Knowledge Checks -Sky Key Solution Aid Token

"I will be sure and visit the Archives when we get back to land fall. I could assist when I am not on a site." Halla says shaking Darksid'ious hand

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy, also Dark Archive, tries to assist Darksid'Ious and makes a few good points.

Diplomacy assist: 1d20 - 1 ⇒ (14) - 1 = 13

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