GM WhtKnt's Mega-Greyhawk Campaign (Inactive)

Game Master WhtKnt

Village of Hommlet! Temple of Elemental Evil! Slave Pits of the Undercity! Secret of the Slaver's Stockade! Assault on the Aerie of the Slave Lords! In the Dungeons of the Slave Lords! Expedition to the Barrier Peaks! Steading of the Hill Giant Chief! Glacial Rift of the Frost Giant Jarl! Halls of the Fire Giant King! Descent into the Depths of the Earth! Shrine of the Kuo-Toa! Vault of the Drow! Queen of the Demonweb Pits! These adventures are legendary and this campaign will bring them all to life again using the Pathfinder ruleset.


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ADVENTURE PATH COMPLETE

Now much larger and heftier, Rudrik brings both of his swords to bear this time. (The bonus from higher Strength is cancelled out by the penalty from larger size - but damage goes up if I do hit.)

Large longsword attack: 1d20 + 2 ⇒ (1) + 2 = 3
Large gladius attack: 1d20 + 2 ⇒ (17) + 2 = 19

Large gladius damage: 1d8 + 4 ⇒ (6) + 4 = 10


Terry tries to press his attack, shifting around the beast, working to build a flank.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Image

Seeing Terry move around the lizard Raddosric steps to the side trying to flank before swinging his arcane empowered sword.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Add +2 if flanking
Damage/arcane strike: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

Thaldal wants to go help Isinghar but knows that felling the lizard will make sure no one else needs healing. So he smacks the creature with his Gavel.

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Dark Archive

Maps: Car. Crown || Skull & Shackles

With the lizard backed into a corner, there is no way to flank it.

Terry strikes, inflicting a minor wound on the reptile. Raddosric tries for a hit, but the blow skitters along the lizard's scales. Thaldal also manages a solid hit, but again, the lizard's thick hide protects it. There is no such protection from Rudrik, however, who buries his gladius deep in the creature. It hisses loudly, but still keeps coming, though it is clearly tiring.

Unable to reach the lizard, and with no spells left of use, Aotor keeps back and watches anxiously. Spugnoir slips in between Rudrik and drags Isinghar to safety.

The lizard snaps at Rudrik, hoping to hit the larger target, but falls short of the mark.

Party is up!

Dice Rolls:

Lizard vs. Rudrik: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17

GM Screen:
Lizard: 28 hp


ADVENTURE PATH COMPLETE

Large longsword attack: 1d20 + 2 ⇒ (7) + 2 = 9
Large gladius attack: 1d20 + 2 ⇒ (11) + 2 = 13

Rudrik makes another double swing, though with his large size he is a bit too clumsy.


"So, what kind of steak do you want for dinner, tonight, Rudrik?"

Terry tries to keep the mood light despite the fact the group is in a lethal combat . . ..

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Confirm?: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Image

Radosric swings his arcane empowered sword at the cornered lizard.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage/arcane strike: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

Thaldal tries once more.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Dark Archive

Maps: Car. Crown || Skull & Shackles

Emboldened by the shrieks of the lizard, the group attacks with renewed vigor! Terry strikes deeply, narrowly missing a major artery. Raddosric also plunges his weapon deeply into the scaled form, even as Thadal brings his hammer down hard upon the beast's head. Rudrik swings twice but misses with both attacks. Spungoir, having drawn Isinghar out of danger and bandaged his wounds, spares a moment to fire another missile of force at the beast.

Clearly, the lizard is aware that it is losing the fight, and resorts to defensive fighting. It snaps this time at Terry, who caused it the most pain and manages a hit! (Terry is hit for 8 points of damage!) Bleeding from many wounds, the lizard looks about for escape, but cannot find a clear path.

Dice Rolls:
Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Lizard vs. Terry: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8

GM Screen:
Lizard: 1 hp


ADVENTURE PATH COMPLETE

Large longsword attack: 1d20 + 2 ⇒ (2) + 2 = 4
Large gladius attack: 1d20 + 2 ⇒ (17) + 2 = 19

Rudrik manages to plunge his gladius into the lizard, scoring another powerful hit!

Large gladius damage: 1d8 + 4 ⇒ (5) + 4 = 9


Image

"Its almost done for, Raddosric yells in encouragement as he swings his sword again.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage/arcane strike: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

Before the lizard can wiggle its way to freedom Thaldal tries to attack with the others. He doesn't aim as well this time however.

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


"You stupid, scaly, excuse for doorstop! Just die and don't bite me again!"

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Dark Archive

Maps: Car. Crown || Skull & Shackles

Terry attempts to hit the lizard, but his blow is deflected by its scales! But it is Raddosric who manages to stab it through the eye! The lizard shrieks wildly, thrashing and taking Raddosric's weapon with it! It breathes heavily twice, then sinks to the ground, still gasping for breath. Rudrick's gladius finishes it off.

Combat over!


"Why does everything out here seem to think I'm the snack? That HURTS."


ADVENTURE PATH COMPLETE

Rudrik wipes off his gladius and shrugs. "Maybe you are!"

Dark Archive

Maps: Car. Crown || Skull & Shackles

The chest holds 33 cp, a scale mail tunic, a light crossbow, and a case of 24 quarrels. Spugnoir casts detect magic to see if anything shows up, and while the chest contents prove quite ordinary, the lizard's corpse, curiously enough, does glow faintly with abjuration magic.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Bump


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

How hurt is everyone? Seems like it's time to use some of my magics.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Isinghar is hurt very badly, and Terry has taken some significant damage as well. Rudrik could also use some attention.


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

Thaldal calls upon Tyr to mend his companions' wounds.

2 channels: 2d6 ⇒ (4, 2) = 6
Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7

I will give up Inflict Light Wounds to cast Cure Light on Isinghar. I have one other spell I can spontaneously cast with if necessary.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Thaldal heals Isinghar and Terry, bringing the dwarf back to consciousness and Terry closer to full health.

Should I continue or have we lost interest/momentum?


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

I am still interested.


ADVENTURE PATH COMPLETE

"Where to next, gents? So far, pretty successful."


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

"I vas alvays taught to stay left, a holy direction, to make out the perimeter."

Dark Archive

Maps: Car. Crown || Skull & Shackles

My thanks to those of you who have tried to keep this going, but I'm going to shut it down. There appears to be little or no interest on the part of the others.


Male Hill Dwarf Cleric 1| HP 10/10 | AC 15 T 9 FF 15 | Fort +3 Ref +1 Will +7 |

Big thanks for trying. I enjoyed it while it lasted.

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