GM Valen's PFS Quest - The Silverhex Chronicles (Standard) PbP (Inactive)

Game Master Lysle

Excerpts of Ulisha's Journal

Q6-Silverhex

Journey across the River Kingdoms in search of treasure.


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Liberty's Edge

Male Kitsune Bard 2

"Roy" continues singing as he makes strange gestures with a glowing bit of fleece [which promptly vanishes] three stone walls arise from the ground around Rhiannon preventing her from moving deeper into the tomb

Maintain song and cast Silent Image [Will DC 15 if interreacted with]


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Rhiannon, Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0
Rhiannon, Will (DC 15): 1d20 + 3 ⇒ (12) + 3 = 15

"Well don't be so clumsy in the future, oaf." Rhiannon responds to Kenji.

Then, following Shenendril's advice, the Lady Sarvio plans to venture further into the mausoleum, when she finds her way apparently barred by the sudden appearance of stone walls.

"What sorcery is this? Another trap!? And you fools failed to detect it!" cries the woman. "No matter, we hacked our way through the gate, we will do the same with this wall!" She draws her blade and swings at the wall, before saying, "It is sorcery indeed, the walls are illusions!"

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

Handle Animal: 1d20 + 5 ⇒ (16) + 5 = 21 Using the Down command on the horse.

"Whoa!" Imjah says attempting to grab the horse's reins. "Everyone, please, be calm. If this woman would like to enter ahead of us, that is her decision to make even if it is inadvisable."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Imjah manages to get Zephyr the horse to cease its attack.

Initiative Round Two Cont'd/Round Three Begins/b]

[b]Party buffs
Inspire courage (+1 attack/damage rolls)

All PCs may act

T'Shar (delaying)
Blooming Flower
Rhiannon
Zephyr
Imjah
Shenendril
Kenji
Pelagos
- 3 HP
(Round 3)
Blooming Flower

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji walks forward and casts detect magic.

Dark Archive

LN Male Oracle of Flames/Exploiter Wizard 2.0 HP: 16/16 | AC: 12 T: 12 FF: 10 CMD: 13 | F+2 R+2 W+4 | Init +2 | Perception +0
Tracked Resources:
1st 4/4; 1st 2/2; Arcane Reservoir 3/4; Versatile Evocation 4/4

Clear that the group is not trying to continue fighting, Pelagos ceases his assault. He offers a hand to help her up, but no apology. "Get moving then," he tells her as she keeps talking and not walking.
________
Imjah, I didn't know you brought an animal companion with you! ;) Pelagos will follow Rhiannon into the place and will bar any of her attempts to exit prior to learning more about her actions earlier in the cemetery.

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

T'Shar is simply too confused with the tripping and bluffing and trapping and singing and... Everything else... Going around. For a moment his hands seemed to start smoking - even the environment felt as some degrees up - but he held his action, as he was unsure if some sort of combat was going on. For the best of his knowledge, he wasn't seeing any obvious enemy, and didn't care if the noblewoman wanted to run in front of the party to search for her "chalice".

I'm back, guys. This was quite the week on work! Sorry for the delaying. Moving on... ;)


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Kenji:
You sense the presence of a single, magical aura.

Moving ahead of the party with blade in hand and her anger unabated, Rhiannon sees nothing more than cobwebs and caskets lying beneath and around the gilded tapestry.

Appraise (DC 20+):
You estimate that the tapestry, woven with gold and silver thread, is worth 550 gp. It is not magical in nature.

"There is nothing else here!" Rhiannon cries as she advances toward the tapestry. "I went through tremendous effort, paid good coin, bloodied my hands, and for what?! This?!" She swings at the tapestry with her sword, cutting a swathe from it. She pulls her blade arm hack again, seemingly intent upon hacking the tapestry to pieces!

Second Appraise (DC 15+):
You estimate that the tapestry, now damaged, has lost around 10 to 30 percent of its value with the stroke of Rhiannon's blade.

All PCs may now act!

I am heading to scout camp with my son this weekend. So, I will not be posting any updates until sometime Monday, US East Coast time.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji concentrates to see where the magic is coming from.

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

"Hey!"[/]b Shenendril exclaims. [b]"Now you're just being a bad loser. Just because what you're looking for isn't in there doesn't mean you get to destroy what is!"

She draws her bow and an arrow, taking aim and taking a shot.

Bow: 1d20 + 3 ⇒ (18) + 3 = 21
Arrow: 1d8 ⇒ 4

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

Imjah moves aside and commands his giant frog friend to stop Rhiannon. His amphibious ally hops into position behind Pelagos and its tongue shoots forward, past the armored man, to latch onto the woman and pull her back.

Giant Frog Tongue: 1d20 + 3 ⇒ (19) + 3 = 22 vs touch AC w/soft cover
Grapple: 1d20 + 11 ⇒ (15) + 11 = 26
Pull: 1d20 + 3 ⇒ (15) + 3 = 18

If she's actually farther into the mausoleum, the frog has enough move to get in front of Pelagos and do this and she'd lose soft cover.

Dark Archive

LN Male Oracle of Flames/Exploiter Wizard 2.0 HP: 16/16 | AC: 12 T: 12 FF: 10 CMD: 13 | F+2 R+2 W+4 | Init +2 | Perception +0
Tracked Resources:
1st 4/4; 1st 2/2; Arcane Reservoir 3/4; Versatile Evocation 4/4

And that was all I needed... "You have admitted to your violence and must be brought to bear before the law," Pelagos declares as he swings his halberd at her, this time not holding back. She is armed, I fear we are all at stake to her temper at this point.
________
Halberd vs Rhiannon: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 9 ⇒ (3) + 9 = 12 sigh.
I'll move where I have to in order to attack! Ideally between her and the tapestry.

Liberty's Edge

Male Kitsune Bard 2

I'll Delay and shoulder my crossbow

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

Looking at the woman attacking the items within the mausoleum - and his companions acting - T'Shar acts almost on instinct. His eyes burn bright red, and it's as if fire from the environment is pulled towards him. It's very bright and loud, until he finally shapes his hands and shoots a blast of pure flames against her.

Attack (vs. Touch): 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
Damage (fire): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Move action to gather power, standard to attack and add burning infusion to the blast - DC 13 reflex to avoid catching fire (1d6 damage per round, gives the kineticist some boni)


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The sylph's arrow sinks into Rhiannon's flesh.

As one kitsune shoulders his crossbow, the other kitsune detects a single faint aura-- that is until the tongue of the giant frog pulls the noblewoman past his gaze.

Then a fiery blast scorches Rhiannon. Rhiannon, Reflex save (DC 13): 1d20 + 4 ⇒ (17) + 4 = 21

Quickly quenching the flames, the woman calls out to her steed and hawk, "Zephyr! Triumph! Sword!" Double move action

Responding to their training, the two animals attack.

Zephyr, the horse, rears up on its hind legs and attacks the giant frog that hold his mistress. Melee (hoof): 1d20 + 3 ⇒ (12) + 3 = 15 Damage (hoof): 1d4 + 1 ⇒ (1) + 1 = 2
Melee (hoof): 1d20 + 3 ⇒ (10) + 3 = 13 Damage (hoof): 1d4 + 1 ⇒ (4) + 1 = 5

It's hooves stamp down on the frog.

Triumph, the hawk, then swoops down on the sylph with it's talons ready.
Melee (talon): 1d20 + 5 ⇒ (7) + 5 = 12 Damage (talon): 1d4 - 2 ⇒ (2) - 2 = 0
Melee (talon): 1d20 + 5 ⇒ (8) + 5 = 13 Damage (talon): 1d4 - 2 ⇒ (4) - 2 = 2

But the quick sylph avoids the sharp talons.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Initiative Round Three Cont'd/Round Four Begins

All PCs may act

T'Shar
Blooming Flower
Rhiannon -10 HP (grappled) (EDITED to include damage from T'Shar's blast)
Zephyr
Triumph
Imjah
Giant frog
-7 HP (grappled)
Shenendril
Kenji
Pelagos
- 3 HP
(Round 4)
T'Shar
Blooming Flower

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

T'Shar gathers fire energy again, and throws another burning blast of fire against the woman.

Attack vs. Touch: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage (Fire): 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Again, DC 13 Reflex to avoid catching fire (another 1d6 fire/round). The reflex doesn't avoid the damage above, btw

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

The Giant Frog actually doesn't suffer the grappled condition when using its tongue to grapple as part of the tongue's entry.

"Is all of this violence really necessary?" Imjah asks everyone. "Miss, you are clearly outnumbered. Please surrender and refrain from destroying anything else."

Handle Animal (DC 22): 1d20 + 9 ⇒ (13) + 9 = 22
Handle Animal (DC 12): 1d20 + 5 ⇒ (1) + 5 = 6 I'm not sure if the horse's attitude toward everyone else has shifted, so this might not even be possible.

He calls to his amphibious friend to stand down (move action), then tries to calm the horse again (move action), though with its master having declared them enemies he is doubtful. The frog, having been commanded to disengage, releases Rhiannon and shifts away from the horse (AC, 5-ft. step).

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji is really confused about the start of a fight.

”Oh well ... I will ask questions after I have talked to my Pathfinder companions!“ he says and draws his scimitar. He tries to knock out the lady by using the blunt side of the blade ... after all they might have a date after this event.

Scimitar, Dervish Dance feat for Dex to hit, Blade of mercy trait for non-lethal damage w/o -4 to hit : 1d20 + 4 ⇒ (13) + 4 = 17

Scimitar, Dervish Dance feat for Dex to damage, Blade of mercy trait for non-lethal +1 to damage : 1d6 + 5 ⇒ (2) + 5 = 7

Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralise as a free action to give her the ‘shaken’ condition for as many rounds as she received in non-lethal damage.

Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

LN Male Oracle of Flames/Exploiter Wizard 2.0 HP: 16/16 | AC: 12 T: 12 FF: 10 CMD: 13 | F+2 R+2 W+4 | Init +2 | Perception +0
Tracked Resources:
1st 4/4; 1st 2/2; Arcane Reservoir 3/4; Versatile Evocation 4/4

With singular focus, Pelagos swings his halberd again at the woman. "You commanded your frog to seize her against her will. Hostilities have been made clear at this juncture. It is too late to feign ignorance," he says in a matter-of-fact, but not judgmental way.
________
Halberd (PA, FF) vs Rhiannon: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 9 ⇒ (3) + 9 = 12 I hit a thing! :D
I'll move over and swing at the bird if she has fallen due to my companions' actions and it doesn't back down. I've always interpreted anything that warrants an attack roll as a hostile action.

The Exchange

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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril yelps as the hawk attacks her. "It's in my hair! It's in my hair!" and she has enough hair to make that a distinct possibility, though it's not the reality at the moment.

She moves away from it, Belthelgior following suit. 5' step for both.

She rapidly knocks and fires another arrow, this time at the hawk.

Longbow minus Firing Into Melee: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Arrow: 1d8 ⇒ 3

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

"I hardly think stopping her from destroying things is the same as attacking her with intent to harm, but if none of you are willing to stop, I do not imagine she will either."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The blow from the halberd brings Rhiannon down. Her body lies unconscious and dying upon the stone floor of the tomb of her hated rivals.

Without their mistress to direct them, the noblewoman's animal companions, her hawk and steed, cease their attacks.

COMBAT OVER

If you pilfer from the person of the Lady Sarvio while she is unconscious:
You find she was wearing a mithral chain shirt and had in her possession a potion of cure light wounds, a tanglefoot bag, a masterwork light crossbow with 20 bolts, a masterwork short sword, signal whistle, and a silver holy symbol of Calistria. You can also easily locate her bit and bridle, her light horse (combat trained), riding saddle, and her saddlebags, which contain 360 gp, and her hawk.

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

"Although I am certain that she had a hand in the young Tullivor's death, I do not believe it is necessary that we let this woman die." Imjah kneels down to check on Rhiannon. "However, I am no medicine man. Would someone care to assist me?"

Kenji did some nonlethal before. Is she still dying with that?

Heal (Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

"What?!? She killed the poor lad?!? Then she does not deserve my mercy or my time on a date! She has to pay! We will strip her of her belongings and bind her to the tree ... then we write a note to inform the authorities about her misbehavior!" Kenji says and he starts to take off her mithral chain shirt.

"Oh look at this armor! This will be great on me, too!" he says and starts to strip down to put on her armor.

I hope that is ok for you guys that Kenji takes the armor. If not please voice and he will take it off!

Dark Archive

LN Male Oracle of Flames/Exploiter Wizard 2.0 HP: 16/16 | AC: 12 T: 12 FF: 10 CMD: 13 | F+2 R+2 W+4 | Init +2 | Perception +0
Tracked Resources:
1st 4/4; 1st 2/2; Arcane Reservoir 3/4; Versatile Evocation 4/4

Pelagos lays his halberd on the floor as he takes a knee near her body. "Agreed. We shall do what we can," he responds to Imjah. With the help of Imjah, the ironclad man begins binding her wounds.

"You are right Kenji Haru, the authorities must be informed. This is an egregious breach of the law and judgement must be passed."
________
Heal (Imjah's Aid) , DC 15: 1d20 + 2 ⇒ (17) + 2 = 19
No issue here, armor up!

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

"Heal? Heal?! Heal! Oh of course! I forget that others really cut with their blade!" he says and goes down to Rhiannon.

"Well ... do I need to provide air to her? Like mouth to mouth air exchange or is she ... oh ok ... so she is breathing ... good for her!! Pity for me." he says absent-mindedly.

Then he goes down and starts to help the other Pathfinders to stabilize her.

Heal aid: 1d20 + 0 ⇒ (18) + 0 = 18

* * *

After that he starts searching the area!

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Shenendril doesn't mind so much that Kenji is taking the woman's armor, there is a long tradition of plundering those you conquer, after all. She's a bit embarrassed as he strips down to do it though and a faint purple shade comes to her cheeks as she looks away.

"Does anyone mind if I take these? Belthelgior's too small to be very dangerous in a fight but he's very fast and can deliver healing potions and can throw things pretty much anywhere on a battlefield," she says as she joins in examining Rhiannon's possessions. She's tempted by the crossbow and will take it if no one else does, though she knows she'll be trading damage for likelihood to hit.

She'll leave tying the stripped down woman to a tree to whoever is interested and move in to investigate the crypt. Searching for the treasure mentioned in the notes.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Hopefully no one minds if Shenendril snags the consumables. Belthelgior is tiny and doesn't have an inherent ranged attack so he would have to provoke AOOs from most opponents to fight them. But he does have 100' perfect flight and Flyby attack so he can get to most opponents, fling a thrown weapon at them and get away. And he can get to someone to pour a potion down their throat if Shenendril can't get to them.

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

Imjah has no interest in the woman's belongings. "This woman will eventually wake up and may inform the authorities of her missing belongings. I do not care what you take; I say this only as a word of caution. Personally, I find the concept of ownership to be quite strange and flawed."

Liberty's Edge

Male Kitsune Bard 2

"Roy" likely wouldn't want to carry anything that might be marked...says his player as it directs him to take an easily recognizable tapestry

"Roy" takes the missing part of the tapestry from the woman "If you'll excuse me a moment good sirs" he says stepping into the crypt and moving to the tapestry he begins to examine it

apprise: 1d20 + 2 ⇒ (13) + 2 = 15

I'll use Detect Magic to see if moving it would be dangerous as well

Knowledge: Arcana: 1d20 + 2 ⇒ (20) + 2 = 22
Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

Fire forms again on T'Shar's hands, and the pyromaniac ifrit seems excited for moments. Yet, he manages to control his urge to simply keep burning everything on his sight and stops.

Er... Yes, we should stabilize her, than take her to the authorities for investigation.

He taps gently near the animals, trying to calm them down with a smile (and a complete lack of skill). His eyes are still on fire and his surroundings are warm, but he visibly seems to be relaxing again.

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

After tending to Rhiannon, Imjah carefully inspects the tomb for any signs of this "great treasure" they were supposed to acquire or anything else that might lead them to it.

Taking 20 on Perception for a 28.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Imjah wrote:
Kenji did some nonlethal before. Is she still dying with that?

Nonlethal is tracked separately. Pelagos and T'Shar dealt sufficient lethal damage to drop her well below 0 HP before she could act again.

The tapestry is non-magical. Only the woman's potion produces a magical aura.

As night falls, the party finds that they have uncovered all items of monetary value at the cemetery.
The party can decide what they wish to do with Rhiannon, but ultimate fate upon surviving is not within the scope of the Quest. She paid off the watch, so they are avoiding the cemetery this evening, but they (and the noble families) will deal with her in accordance with the information that they are provided.

If the party attempts to speak with Rhiannon further:
The noblewoman responds only that the party should set her free and allow her to destroy the tapestry of their own accord. Otherwise, she stubbornly refuses to speak, expecting to be ransomed back to her wealthy family.

If the party approaches the Sarvios:
The party learns quickly that the Sarvios find Rhiannon’s behavior disgraceful and that they are only pay to recover her equipment and animals.

If the party turns Rhiannon over to the watch or the Tullivors with proof that she murdered Northis:
The party is assured that the woman will stand trial for her crimes and that they have the approval and favor of the surviving Tullivors. The party is also allowed to either keep the spoils (the tapestry and all of Rhiannon's belongings) or exchange them for a monetary award of 500 gp.

Thusly ends Quest the First.

Silver Crusade

Male Mwangi Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4
GM Valen wrote:


Imjah wrote:
Kenji did some nonlethal before. Is she still dying with that?

Nonlethal is tracked separately. Pelagos and T'Shar dealt sufficient lethal damage to drop her well below 0 HP before she could act again.

Right, but nonlethal knocks you out when it's equal to your current HP not your total so there was a chance that the nonlethal knocked her out before Pelagos's last last swing, but it doesn't actually matter since she's alive now.

If it matters, Imjah would prefer the situation that gets us the least entrenched in local politics. Anyway sweet! Do we have time for another?


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Imjah wrote:
Do we have time for another?

I'll do my best to get at least one more in before game day.

Commencing Quest the Second

Following the instructions left in Ulisha’s journal, the party departs for Varno.

Diplomacy to Gather Information or Knowledge (Geography)(DC 10+) re Varno:
Varno is one of nine counties in Ustalav. An ancient land, Ustalav bears a history stretching back more than 2,000 years, an epic rife with tragedies and lost glories. For nearly six centuries, the land was subject to the uncontested rule of the Tar-Baphon, the Whispering Tyrant, an arch-lich that wielded tremendous power. His rule came to an end with the Shining Crusade.

Varno is a land of chilling moon and rolling orchards. There, peasants cling to centuries-old traditions, fears, and superstitions. Amid misty pastures and groves the heritage of the Varisian people still flourishes, and furtive arts passed down through centuries reveal power in cards, song, and blood.


Diplomacy to Gather Information, or Knowledge (Geography or Local)(DC 15+) re Varno:
In addition to the information beneath the prior spoiler, you know that time seems to mean little in Varno. Generations are born, life passes, and death eventually touches servants and princes, the just and unjust, all the same. Such has been the philosophy of Varno’s people since the Kellids were driven from the land, and such remains their mantra today. When legions of the dead rose in envious war against the living, most of Varno’s people held their lives at greater value than their land, departing Ustalav to settle among the people of the neighboring Arch-Duchy of Melcat, rejoin their wandering kinsmen in distant Varisia, or seek new vistas exploring Taldor’s vast empire.

After the dead returned to dust, some wandering Varisians resettled Varno, bringing with them their ancient ways and the reminder that a land holds no memory—only its people can do that. Yet for all the resilience and wisdom of Varno’s populace, their stories are less akin to fairytales and more like grim epics, rife with tragedy, warnings, and righteous suspicion. Few in eastern Ustalav don’t know of the hardships faced by their people or the suddenness with which paradise might transform into pandemonium. Thus, the people of Varno live by the timeless Varisian maxim, “Welcome your sister, but never let her keep her knife.”

The peasants of the land also spread innumerable tales of vampires and their hosts of deadly kin, immortal witches, children of shadows, malicious faeries, fiends wearing the skins of humans, and countless other predators seeking to make meals of mortal lives and souls.


Knowledge (nature) or Survival (DC 15+) re Varno:
Predators are scarce in Varno, with bats and wolves ranging through forests and fields, occasionally joined by bear and cougars. Snakes, catoblepas, tatzlwyrms, and stranger things also occasionally cross the border from Versex and Numeria, while caverns exposed by crevices or sinkholes often reveal breeding grounds of vermin and more monstrous lurkers.

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

I'm good for another quick one! Hopefully we can fit it, as this character is already set on the first session for gameday. I just love this little crazy fire dude

About the party decision: I believe we went with taking her to the authorities (from what I could gather). As for loot - I was under the impression that in PFS we don't actually get anything no matter what? That there's only like a "fixed loot" at the sheet, and that's about it? Otherwise, I would like the masterwork chain shirt (Kenji, it would be quite useful for my build as well). I definitely could find use for stuff like the horse, the crossbow, the hawk and the holy symbol as well :) But that's why I think we have "fixed loot" instead.

T'Shar was young and absolutely clueless about geography or anything nature related. Yet, he followed the instructions in Ulisha's journal with the others and traveled to Varno.

Diplomacy (Aid another)?: 1d20 + 0 ⇒ (3) + 0 = 3 He's an absolutely zero on these rolls! Lol

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

This character is not signed up for anything. I'd like to play them all out, if possible since this will be the 2nd time I've played this scenario and not completed it (I only got 1 quest in the first time.

You're right about the loot overall T'shar. There's a standard sheet at the end but you can use any loot you find in the adventure during the adventure. Even though we're moving on to another quest, it's still the same adventure so we can keep using it until the last quest we do, so you can use the chain shirt, crossbow, etc. until we finish.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

Shenendril is also of no help in figuring out anything about what they're heading into but follows the instructions given to get there, ready for the next adventure.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
T'Shar wrote:
I'm good for another quick one! Hopefully we can fit it, as this character is already set on the first session for gameday. I just love this little crazy fire dude

I will report the first quest shortly and provide a chronicle prior to Game Day for anyone who wants one. However, please note that you can continue to play this PC in subsequent Silerhex quests only as long as you don't play the PC in another scenario. Once you play the PC in a different scenario, you can't play the remaining quests with the same PC (though you can play with a different one and get a separate chronicle sheet).

NOTE: Completing 1 quest gets you 1 XP, 1 Prestige and 100 gp. Completing each remaining quest nets you either more gold or a boon (and after completing 4, another prestige.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

I would say that I do not play this character during Gameday then. ;-) GM Valen, you would also wait for us to continue this quest after Gameday, right?

* * *

”Oh Wow! The instructions left in Ulisha’s journal are really demanding. Leading us to Varno. I know a lot about this area! Listen ... “

Diplomacy to Gather Information : 1d20 + 8 ⇒ (17) + 8 = 25

Survival : 1d20 + 0 ⇒ (6) + 0 = 6

Please read the first two spoilers.

* * *

The whole party journeys to the Forrest of Veils to asks for directions to find the rocks in the stream near Cannibal’s Grove.

” Team! A lantern whose magic is hidden by the grove’s own magic is our target! Let us find the grove!“ Kenji says.

Kenji immediately starts asking around to find someone that can give them directions.

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

Once I join the Gameday, maybe I could bring a different character for the remaining quests with the group. Now... What about my question on loot? I'm still a little confused.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
T'Shar wrote:
Once I join the Gameday, maybe I could bring a different character for the remaining quests with the group. Now... What about my question on loot? I'm still a little confused.

Only one PC can get the armor or any other item at the moment and can just use it. As you already have +4 armor , would it be ok if Kenji with his current +2 armor wears the chain shirt armor as a frontline character? I have not adjusted my stats so if you really want the chain shirt it is definitely yours during the scenario! ;-)


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

@ Kenji - Yes, I intend to run any uncompleted quests after Game Day (though I may be able to be talked into resuming earlier depending on when games finish - my Game Day plate is currently very front loaded).

@ T'Shar - Shenendril's understanding matches mine. Loot can be kept from quest to quest (when players are the same throughout - it is just like running a single, longer adventure with 6 "scenes"), but is "lost" once the series finishes or there is a break in continuity in the players (i.e., a new player joins or one drops) as it is then treated like separate scenarios at that point.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

I will move us along to improve our chances of completing one or two more quests before Game Day. Those who haven't already attempted a previously posted check may feel free to do so with their next post.

You travel through Varno without incident, seeing little of the region’s timid peasantry. Those you meet seem to be highly suspicious of you and unwilling to talk much. Any attempt to speak of Cannibal’s Grove to the locals seems to result in a swift end to any dialogue, often accompanied by the local muttering a quick chant, saying a prayer, or gripping a talisman of some sort.

Eventually, your travels lead you to a crumbling, moss-choked inn standing alone at the road’s end. Looming over its squat frame, a dense curtain of foliage marks the border of the Forest of Veils. The sign above the door reads “The Restless Bear,” and it seems to refer to a stuffed bear’s head that lolls upon a flagpole near the eaves.

Perception or Knowledge (nature) (DC 10+) re stuffed bear's head:
You note that the head belonged to a juvenile brown bear (a species common to this area usually sparse with predators), and that, having been stuffed long ago, it has begun to look rather mangy.

Knowledge (geography or local or nature)(DC 10+) re Forest of Veils:
The Restless Bear Inn is on the eastern border of the Forest of Veils, an ancient, tangled timberland haunted by shadows, fiends, and sadistic faeries. The Forest of Veils knots in a tangle of dense cypress, laurel, and alder, its boughs rising high like the buttresses of some grand cathedral, a sanctuary that burns every autumn in a riot of crimson leaves.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Perception : 1d20 + 4 ⇒ (7) + 4 = 11

”Oh guys look: the head belonged to a juvenile brown bear ... a species common to this area usually sparse with predators! This has been stuffed long ago, it has begun to look rather mangy!“

Kenji walks to the door and enters the inn.
He walks to the bar.

”Hello! How are you fine people here! We are looking for directions to canibal‘s grove. Can you help us out?!?“

Diplomacy : 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

@Kenji: fine for me! I just wanted some clarification on the "post-quests" thing, since we have the option of choosing the gold instead (I assume everything we buy with the gold would also "expire" after the pack of quests, right?)

@GM: Let's continue, yes! Sorry for the OOC here. Hopefully I can wrap this second one before the gameday (and, if you're okay with it, I could bring another fresh character to continue after that)

T'Shar follows Kenji around, looking curiously around. His eyes go directly to the bear's head as the kitsune points it; the ifrit wasn't really too used with this kind of inn, as much as his companions probably were. He kept it to himself, trying to pretend he was "becoming more seasoned".


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Kenji Haru wrote:

Kenji walks to the door and enters the inn.

He walks to the bar.

Upon entering the The Restless Bear inn, you find (perhaps to your dismay) that there is no bar--only a few stuffed pads, centered around a rustic table surrounded by a number of old, weathered chairs. In the far corner, stands a pot-bellied stove.

The one-story hostel features plain walls, simple wooden doors, and shuttered windows. The common room feels like a cave, its sagging rafters clogged with yarn, shabby ribbons, and odd miniature knick-knacks that reinforce its claustrophobic atmosphere. Smoky, tallow fat candles keep the interior of the inn in a state of dim light.

The inn’s only visible occupant is a spindly, old woman—presumably the hostess. ”Good afternoon, travelers.” she begins to say, in a rough, wavering voice. However, with the mention of Cannibal's Grove, her wrinkled face immediately drops. "Cannibal’s Grove?!” she says with several stern shakes of the head. “ ’Twas where the old Famished Shaman worked his blasphemies! Anybody with good sense’n their head should know to avoid that place.”

”An’ yas askin’ wheres ta find it?” she continues. “I’m not keen ta put my own soul in peril, steerin’ yas to such unhallowed spots! This old woman canna' fathom just what madness musta overtaken yas all ta make yas want ta go there.”[/b]

"Nah, ole Birdy here can assure ya that ya're better off spendin' partakin' of some bread'n stew, spendin' the night 'ere, then movin' on in the mornin." she suggests.
Diplomacy takes a minute of interaction to attempt a check. I will keep the result, but allow for more discussion before I resolve it.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Well, we are Pathfinders! To be honest I am not so smart with all the history lessons and old stories but I know that Sarenrae will protect us! She guides my path so you can feel comfortable that we are capable and adventurous enough to be safe in the grove. So please... how do we get there?“ Kenji asks.

The Exchange

F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

"We appreciate your hospitality and your anxiousness about our safety, but the entire reason we came here is to visit Cannibal Grove. Of course, we know that it is a dangerous place given how ominous it's name is. But we would have traveled all this way for no reason if we didn't visit it and we're not the kind to give up easily. I'm sure there are other dangerous places in the area and you wouldn't want us wandering into them while trying to find what we're looking for would you? Better to just tell us the fastest, easiest way to get there, don't you think?" Shenendril adds.

Use this either as an aid attempt to Kenji or standalone if that's allowed.

Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

Liberty's Edge

Male Kitsune Bard 2

Knowledge: Nature: Varno: 1d20 + 2 ⇒ (18) + 2 = 20
Knowledge: Nature: Forest of Veils: 1d20 + 2 ⇒ (11) + 2 = 13
I have sewing equipment if anyone wants to try fixing the tapestry on the way [since my WIS is +1 I'd prefer someone with a higher WIS did it]


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

"Ya seem likes nice folk, ya do, but I canna' think of no place nearby that makes this old widow more on her nerves than that a' which ya speak." Birdy replies. "Now, can I interest ya in a meal and a place ta rest yer heads? Ya must all be rather weary, bein' travellin' so far."

Each PC may give me a Perception check with his or her next post.

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