Old-Mage Jatembe

Imjah's page

45 posts. Organized Play character for cuatroespada.


Full Name

Imjah Matumbe

Race

Mwangi

Classes/Levels

Toxicologist 1 | HP: 11/11 | AC: 16 | T: 11 | FF: 15 | CMD: 11 | Fort/Ref/Will: +5/+2/+7 | Init: +1 | Perception: +8 | Sense Motive: +4

Gender

Male

Size

M

Age

58

Alignment

N

Strength 10
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 18
Charisma 13

About Imjah

IMJAH (PFS# 116049-7)
Human (Mwangi) Druid (Toxicologist World Walker) 1
CN Medium humanoid
Init +1; Senses Perception +8

DEFENSE
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d8+3)
Fort +5, Ref +2, Will +7

OFFENSE
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Speed 20 ft.
Melee quarterstaff +0 (1d6/x2)
Space 5 ft.; Reach 5 ft.

Druid Spells Prepared (CL 1st; concentration +8)
¤ Orisons (at will)create water, detect magic, light
¤ 1stcure light wounds, obscuring mist

STATISTICS
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Str 10, Dex 12, Con 14, Int 10, Wis 18, Cha 13
Base Atk +0; CMB +0; CMD 11
Traits Focused Mind, Scholar of the Great Beyond
Feats Evolved Companion
Skills Craft (alchemy) +4, Handle Animal +5, Knowledge (nature) +6, Perception +8, Spellcraft +4, Survival +6
Languages Common, Druidic
SQ animal companion (giant frog), awareness (gain a +1 racial bonus on all saving throws and concentration checks)
Combat Gear —; Other Gear lamellar (horn) armor, quarterstaff [34 lbs.]
Wealth 50 g

SPECIAL ABILITIES
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Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

GIANT FROG:
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6

DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 Dex, +1 dodge, +1 natural)
hp 15 (2d8+6)
Fort +6, Ref +4, Will -1

OFFENSE
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Speed 30 ft., swim 30 ft.
Melee bite +3 (1d6+2 plus grab) or tongue +3 touch (grab)
Space 5 ft.; Reach 5 ft. (15 ft. with tongue)
Special Attacks pull (tongue, 5 feet), tongue

STATISTICS
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Str 15, Dex 13, Con 16, Int 1, Wis 8, Cha 6
Base Atk +1; CMB +3 (+11 grapple); CMD 15 (19 vs. trip)
Feats Dodge
Skills Acrobatics +9 (+13 jumping), Perception +3, Stealth +5, Swim +10; Racial Modifiers +4 Acrobatics (+8 jumping), +4 Stealth
Tricks Aid, Defend, Exclusive, Maneuver
SQ link, share spells, sticky evolution
Gear

SPECIAL ABILITIES
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Tongue (Ex): A giant frog’s tongue is a primary attack with reach equal to three times the frog’s normal reach (15 feet for a Medium giant frog). A giant frog’s tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the grappled condition while using its tongue in this manner.

Botting Instructions: If the situation doesn't call for obscuring mist or emergency healing, Imjah's normal strategy is to command his giant frog companion to grapple an enemy with its tongue while he beats it with his quarterstaff.