GMTrex |
The gate stays shut as no less than three Huntsmen scrabble in the dirt.
Toth bounds into the northeast tower and... sees nothing.
Round IV
1. Fey
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Zed the Unbroken |
Perception to see the Baddie with a Needle: 1d20 + 13 ⇒ (20) + 13 = 33
If he does...
- Round the Fourth
- Current HPs: 33/33
Zed snaps his wand into his hand and lets fly a few bolts of arcane energy!
Wand of Magic Missiles (CL: 3; Charges: 21: 2d4 + 2 ⇒ (4, 4) + 2 = 10
He then orders the leopard to seek and destroy!
GMTrex |
Zed sees... nothing. The leopard moves into the tower, sniff towards... something.
From within the tower, the sound of a deep wound is accompanied by a pained growl from the leopard. Then a blur zips straight past Toth and heads west into the castle courtyard at a ferocious pace.
Stab @ Leopard: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 HIT Damage: 1d4 + 2d6 ⇒ (4) + (5, 1) = 10 plus FORT save vs poison
Acrobatics DC 24: 1d20 + 19 ⇒ (16) + 19 = 35
Round V
1. Fey
2. Zed (leopard @ 13/23, 2 bleed, Fort save), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Zed the Unbroken |
- Round the Fifth
- Current HPs: 33/33
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Zed casts Web at the far side of the keep grounds. He urges Spot the War Cat to press the attack.
And he sends Sparky the fire elemental towards the fight as well.
GMTrex |
Sparky wriggles through the gate, followed by Unrak. Augrym spends a moment (move action) looking for a lever and, seeing none, proceeds northwest to give the Baron's elemental orbs a wide berth.
Spot feels rather ill, but dutifully trots off behind the central tower, out of sight. Take 1 Con damage and give me another Fort save.
Round V
1. Fey
2. Zed (leopard @ 11/23, 2 bleed, Fort save), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
GMTrex |
Whence the rats came before, the heroes now crawl themselves. In the gloom beyond the central tower the heroes hear a snarl and the patter of very quick feet. Unrak thinks he spots a blur flash in the corner of his eye near the south side of the central tower.
Stab @ Spot: 1d20 + 6 ⇒ (5) + 6 = 11 MISS
Round VI
1. Fey
2. Zed (leopard @ 11/23, 2 bleed, Fort save), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Zed the Unbroken |
- Round the First
- Current HPs: 33/33
Spot Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Zed spot: 1d20 + 13 ⇒ (20) + 13 = 33
Wand of Magic Missiles (CL: 3; Charges: 21: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Zed also instructs Sparky and Spot to attack the fey.
GMTrex |
Bereft of a line of sight, Zed's eyes and wand do him no service.
Spot does not respond to Zed's call having fallen asleep! Sparky churns towards the central tower.
Round VI
1. Fey
2. Zed (leopard @ 9/23, 2 bleed, asleep), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Taranis Redleaf |
Taranis stays put, giving orders to Toth to seek and directing his two spells.
Augrym Ko’Charr |
Augrym sees there's a web in his. way this direction and needs to turn back. Unless I'm seeing this wrong, I think I moved in the wrong direction.
"Seeing" that this is an invisibility problem, he then casts Bloodhound. And then chuckles to himself at his inner monologue comment on "seeing."
Bloodhound gives me the Scent ability and a +8 to Perception, bringing it to +23 for finding this fey. Unless I smell something immediately, I'll go to where the party is moving and to where this thing might be. Not sure how Scent works or what kind of action it might be but I could use it to track the fey if that helps, and this would be a +19 roll.
GMTrex |
Augrym enhances his powers of smell and, detecting nothing in the immediate area, moves south. Taranis sends Toth after the fire elemental and moves his orbs south. Toth growls at the entrance to the central tower.
If you are within 30 feet of a foe, you detect its presence but not its location. You can then spend a move action to pinpoint its location.
Round VI
1. Fey
2. Zed (leopard @ 9/23, 2 bleed, asleep), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Unrak "Dreadful Bear" Redleaf |
Thinking the fey will either try to enter the tower, or escape altogether, he moves to take up position to block the latter.
double-move
GMTrex |
Unrak moves south to position himself near the ruined gap in the outer wall. Inside the central tower, he sees a high-vaulted room with an elaborately carved staircase proceeding up along the western wall.
Round VI
1. Fey
2. Zed (leopard @ 9/23, 2 bleed, asleep), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
GMTrex |
Marc scrabbles south as that Baron's watery orb winks out of existence.
Unrak and Marc both see a blur flash out from within the central tower, stab Toth, and flee north through the webs and out of sight. Taranis and Zed see it come out of the webs to the north and dart into the northeast tower.
Stab @ Toth: 1d20 + 6 ⇒ (8) + 6 = 14 MISS
Escape Artist: 1d20 + 19 ⇒ (11) + 19 = 30
Sparky gets an AoO, but Toth does not.
Round VII
1. Fey
2. Zed (leopard @ 9/23, 2 bleed, asleep, Sparky AoO), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Taranis Redleaf |
Taranis scurries through the hole under the gate while yelling for Toth to follow Augrym.
GMTrex |
The door, made of roughly hewn planks and obviously of new construction than the rest of the keep, is in fact open, as it has been since you arrived. Inside, Augrym spots the grey fey applying a new poison to his needle!
Round VII
1. Fey
2. Zed (leopard @ 9/23, 2 bleed, asleep, Sparky AoO), Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Unrak "Dreadful Bear" Redleaf |
Not (yet) having any reason to change tactics, Unrak stands at the ready near the ruined south wall, guarding against egress.
ready action: cut down any hostile creature that approaches
Zed the Unbroken |
Zed moves into the room and readies an action to fire a Magic Missile from his wand as soon as he sees the annoying creature.
GMTrex |
Zed, it is a full-round action to crawl under the portcullis. I have moved you next to Taranis. You can draw your wand and ready next round.
To Augrym's chagrin, the fey in front of him fades from view! His magically-enhanced sense of smell suggests that the creature is still nearby... move action to pinpoint location.
Zed's leopard returns to its home plane, while Taranis's fiery orb winks out.
Round VIII
1. Fey
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
GMTrex |
Augrym moves into the room.
Round VIII
1. Fey
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Taranis Redleaf |
Did Sparky ever take his AoO?
Taranis and Toth both close distance. Ready an action to attack anything trying to leave. He gives Toth a bit more guidance.
GMTrex |
Hmm, I do not think so.
Sparky AoO: 1d20 + 4 ⇒ (7) + 4 = 11 MISS
Augrym alerts Taranis the other Hunstmen to the fey's presence, and to the fey, his own.
Round VIII
1. Fey
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
Unrak "Dreadful Bear" Redleaf |
Unrak reacts to the call & closes distance
Someone please move me toward the room...prob double move to get inside doorway
GMTrex |
A bit more than a double move, actually. Moved you.
Unrak hurries north, crashing through the underbrush and hopping over Taranis' waning ball of fire.
Round VIII
1. Fey
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
GMTrex |
Marc, too, chases after the others.
Round VIII
1. Fey
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp, invisible), Marc (35/38 hp, diseased), Taranis
GMTrex |
Perception: 1d20 + 15 ⇒ (7) + 15 = 22 SUCCESS
The fey foe hears Augrym's shout, and its invisible ears perk up. The creature slides to the left, becoming a visible blur, and stabs mightily at Toth on its way out the door.
Acrobatics DC 24: 1d20 + 19 ⇒ (6) + 19 = 25 SUCCESS
Stab @ Toth: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 MISS
The blur bolts into Zed's summoned webs, darting back into the central tower.
Reflex: 1d20 ⇒ 7 SUCCESS
Augrym and Taranis each have a chance to swipe at the creature as it flashes by, and Zed's spell goes off!
Round IX
1. Fey
2. Unrak (62/65 hp), Augrym (23/50 hp, invisible, AoO), Marc (35/38 hp, diseased), Taranis (AoO), Zed (Triggered MM)
Augrym Ko’Charr |
Augrym takes a long awaited swing, his cold iron sword magically aimed at the head of the creature.
attack: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 9 + 2d6 + 1d6 ⇒ (6) + 9 + (4, 5) + (3) = 27
extra damage is from bane weapon class ability and sneak from being invisible.
GMTrex |
Miss Chance: 1d100 ⇒ 25 ooh, close! But a hit!
Augrym sheds his glamer for a telling hit! The fey still looks plenty hale, however, and zooms away.
Round IX
1. Fey (27 damage)
2. Unrak (62/65 hp), Augrym (23/50 hp), Marc (35/38 hp, diseased), Taranis (AoO), Zed (Triggered MM)
Taranis Redleaf |
AoO: 1d20 + 3 ⇒ (17) + 3 = 20 MISS: 1d100 ⇒ 24 Sigh.
"Zed! Drop the web!" Taranis waits a second for the wizard to do so. Then he dashes forward.
Assuming Taranis can see. If not, will change standard.
"I grow tired of this frelling thing!" Taranis turns the corner and with a shout to Gozreh, he slams his foot on the ground. A ripple of power passes through the ground, snapping at the troublesome foes feet.
Trip: 1d20 + 9 ⇒ (17) + 9 = 26 MISS: 1d100 ⇒ 76
Tothfangen "Toth" |
Still assuming the above.
Toth snarls as it rushes forward to chomp down.
Bite: 1d20 + 6 ⇒ (20) + 6 = 26 THREAT MISS: 1d100 ⇒ 60
Bite: 1d20 + 6 ⇒ (8) + 6 = 14 for DMG: 1d6 + 2 ⇒ (1) + 2 = 3 and Acid: 1d4 ⇒ 4
GMTrex |
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Taranis takes a wild swing that gets ducked, but Zed's spell vanishes a moment later and he manages to trip up fast-moving feet. Toth follows up with a bite!
Round IX
1. Fey (34 damage, prone, 2 bleed)
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp), Marc (35/38 hp, diseased), Taranis
GMTrex |
Marc heads south!
Round IX
1. Fey (34 damage, prone, 2 bleed)
2. Zed, Unrak (62/65 hp), Augrym (23/50 hp), Marc (35/38 hp, diseased), Taranis
Tothfangen "Toth" |
Toth's acidic teeth drip as he gnashes at the fey:
Bite: 1d20 + 6 ⇒ (14) + 6 = 20 MISS: 1d100 ⇒ 80 for DMG: 1d6 + 3 ⇒ (1) + 3 = 4 and Acid: 1d4 ⇒ 3
No matter what happens, it takes additional Acid damage ACID: 1d4 ⇒ 4
GMTrex |
The fey pops up and starts running for the exit, opting for speed over trying to duck. Toth gets a chomp in, but finds only leather. Unrak and Marc each get an AoO.
The blur bounds through the ruined curtain wall and takes a sharp turn east, out of sight.
Round X
1. Fey (40 damage, 2 bleed, -1 atk)
2. Zed, Unrak (AoO) (62/65 hp), Augrym (23/50 hp), Marc (AoO) (35/38 hp, diseased), Taranis