
|  Jaan_ | 
 
	
 
                
                
              
            
            "Looks of interest, might as well go that way."

|  phosdlon | 
 
	
 
                
                
              
            
            Phosdlon move into the room observing carefully, as best he can with his Ioun torchlight, as he does so.
perception: 1d20 + 5 ⇒ (14) + 5 = 19

|  phosdlon | 
 
	
 
                
                
              
            
            Phosdlon mover forward more, an careful eye open for possible attack from any direction
perception: 1d20 + 5 ⇒ (9) + 5 = 14

|  Ellismus the Blue | 
 
	
 
                
                
              
            
            
[alchemical allocation, enhance potion, heroism; +2 morale saves, attacks, skills; 70 min]
[alchemical allocation, enhance potion, ablative barrier; first 5hp from each attack converts to nonlethal up to 35hp; 7 hours]"There, now... that's better."
[alchemical allocation, enhance potion, cat's grace; 7 min]
[alchemical allocation, enhance potion, fox's cunning; 7 min][drinks his dex mutagen...]
"BURP!! yessss... now we're talking..." says Ellismus, his eyes a bit more feral and his hands going to his various bombs...
Ellismus follows the two warpriests.

|  Jaan_ | 
 
	
 
                
                
              
            
            Jaan continues forward, hoping to get a better view.

|  GM Thrawn | 
A charred orc corpse is hanging over a pool of redish black liquid (blood?). The pool, the corpse, and the accompanied shrine at the top of the stairs across the room give this room a grizzly atmosphere. The ceiling in this room is 20 feet high (double the height of previous rooms and passages), and there seem to be the remains of a number of bloodlessing and torture implements scattered around the altar.

|  Ellismus the Blue | 
 
	
 
                
                
              
            
            "What happens to a liquid body when you rapidly decrease its temperature?" asks Ellismus, rhetorically.
...before he lobs a frost bomb into the blood pool!
Alchemist Bomb; Frost Bomb vs. Blood Pool unattended object AC; ranged touch *DEX mutagen and reduce person and Fox's Cunning and Cat's Grace and Heroism*: 1d20 + 17 ⇒ (6) + 17 = 23 for dmg: 4d6 + 8 ⇒ (5, 3, 4, 3) + 8 = 23 cold damage.

|  Desiree Deathrage | 
 
	
 
                
                
              
            
            Desiree looks at Phosdlon quizically. "Sounds like someone needs to make up their mind who they want to worship here."
She then kicks the crocodile to get her attention. "You see that corpse, Miss Britches? If it's still there after the bomb settles out, then fetch."
Handle Animal: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14

|  GM Thrawn | 
swinging axe trap: 1d20 + 13 ⇒ (20) + 13 = 33
swinging crit confirm: 1d20 + 13 ⇒ (12) + 13 = 25
crit damage: 8d4 + 24 ⇒ (3, 1, 1, 2, 2, 2, 3, 4) + 24 = 42
initiative
desiree: 1d20 - 1 ⇒ (16) - 1 = 15
Ellismus: 1d20 + 2 ⇒ (19) + 2 = 21
Jaan: 1d20 + 2 ⇒ (6) + 2 = 8
Kuwabara: 1d20 + 6 ⇒ (3) + 6 = 9
Phosdlon: 1d20 + 3 ⇒ (14) + 3 = 17
Ooze: 1d20 - 4 ⇒ (8) - 4 = 4
The blood and the corpse seem to be covered in frost, half frozen, and running thicker than normal, pretty much what you would expect from freezing such things.
The crocodile steps into the room and stops without going to the body, but that move is enough, as a large swinging axe comes from the ceiling, nearly slicing the reptile in two pieces. It drops to the floor, as the blood flows out of it, mysteriously being sucked into the pool in the room. To make things even stranger, the axe itself seems to liquefy and seep from the ceiling, revealing a foul smelling brown-orange glob of slime with about a 10 foot diameter clinging to the wall just outside the staircase where the ceiling rises up. The ooze is 10 feet up, but it's tendrils seem to have no problem reaching to the floor.
Deathtrap oozes that exists only to feed on prey, which they ambush by forming themselves into mechanical traps. N Large Ooze
Deathtrap oozes have acidic film on them which burns foes, and they are known to grapple their prey in their tendrils to let the acid do it's work as they crush them to death. They seem to immune to acid used by others.
Conditions
Creature 10' up with wall for cover
Smiley not only is bleeding out, but has bleed 2d6
Intitiative
ROUND 1
Ellismus
Phosdlon
Desiree
Smiley (-5 HP, Bleeding out, Bleed 2d6 condition)
Kuwabara
Jaan
Ooze
Sorry about opening the game on a x4 crit. You did say the croc was expendible, right?

|  Desiree Deathrage | 
 
	
 
                
                
              
            
            Just making sure I understand the situation -- I can touch Miss Smiley if I 5' step forward (next to Jaan) correct? And in that spot I am not obviously within the monster's reach, correct? If those are wrong, I will instead cast Spiritual Weapon and attack it.
Desiree's jaw drops as she sees the axe rend her constant companion and tormentor. Then she starts giggling uncontrollably, becoming almost hysterical.
"That's -- that's so, so awesome. Hey blob thingie -- let me fix her up for a second and then I have got to see that trick again."
She casts cure light wounds, then takes a step forward to heal L'il Miss Britches and staunch her bleeding.
standard action: cast cure light wounds
free action: 5' step forward
free action: deliver touch spell
move action: continue to laugh :)
CLW: 1d8 + 5 ⇒ (4) + 5 = 9

|  GM Thrawn | 
The creature has 10' reach and can reach into the stairs, but you would get a cover bonus against it (just like it would get a cover bonus against you. It's basically a hard corner, but vertical instead of horizontal. Although you can't 5' up stairs (it's difficult terrain), due to the hard corner, it can't AoO you, so you don't need to 5' step, and you can cast without taking a free hit. It can attack you on it's turn at that range.

|  Ellismus the Blue | 
 
	
 
                
                
              
            
            "Tsk, tsk... very bad, Mister Gelatin! time to cool off a little methinks!"
Alchemist Bomb; Frost Bomb; Precise Bomb; ranged touch *DEX Mutagen and Reduce Person and Fox's Cunning and Cat's Grace and Heroism*: 1d20 + 17 ⇒ (8) + 17 = 25 for dmg: 4d6 + 8 ⇒ (5, 6, 2, 2) + 8 = 23 cold damage.
--> Fort Save DC 18 or staggered on its next turn.

|  Desiree Deathrage | 
 
	
 
                
                
              
            
            The creature has 10' reach and can reach into the stairs, but you would get a cover bonus against it (just like it would get a cover bonus against you. It's basically a hard corner, but vertical instead of horizontal. Although you can't 5' up stairs (it's difficult terrain), due to the hard corner, it can't AoO you, so you don't need to 5' step, and you can cast without taking a free hit. It can attack you on it's turn at that range.
Gotcha. Sounds good. I'll go ahead and take my actions as stated then (with the move instead of the 5' step) and trust that if I'm its target on it's next turn that I won't be critted.

|  phosdlon | 
 
	
 
                
                
              
            
            Phosdlon takes aim, quickly concentrates on his bow (sacred weapon; swift action; adding shock property to the already magical bow), and fires 2 arrows
modifiers: +8 point-blank(precise shot) with +1 longbow; -2 to each attack (rapid shot); +6H total.
rapid shot #1: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 8 ⇒ (8) + 8 = 16
possible electric damage #1: 1d6 ⇒ 1
rapid shot #2: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 8 ⇒ (4) + 8 = 12
possible electric damage #2: 1d6 ⇒ 6

|  GM Thrawn | 
Both cold and electricity seem to have an effect on the gelatinous creature, as the cold bomb and one of Phosdlon's arrows hit home. Meanwhile, Desiree is able to heal her crocodile back to consciousness.
Conditions 
Creature 10' up with wall for cover (+4 ac vs anyone not fully in the room, but -4 to hit everyone on the stairs)
Intitiative
ROUND 1  
Kuwabara 
Jaan 
Ooze 
ROUND 2
Ellismus 
Phosdlon 
Desiree 
Smiley (3/37 hp, prone)  
Kuwabara 
Jaan 
Ooze 

|  Jaan_ | 
 
	
 
                
                
              
            
            Jaan steps off the top of the stairs and into the room, beneath the bubbling monstrosity as he lets his Hell-Kinght pride flow through him as his form simultaneously shifts about half a foot to the left and right.
free action: activate Blood Rage, comes with blur.
From beneath the Ooze Jaan makes a series of powerful strikes with his naginata while also trying to ward himself defensivly.
+1 slashing, reach. not benefiting from Moonlight Stalker due to ooze blindsight. Using Power Attack, Combat Expertise and Fighting Defensivly
naginata: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 16 ⇒ (8) + 16 = 24
iterative naginata: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d8 + 16 ⇒ (8) + 16 = 24
AC 25

|  Kuwabara Kasei | 
 
	
 
                
                
              
            
            Kasei mutters a prayer to Shizuru, and then steps forward, bellowing a guttural kiai as he strikes at the ooze with his midnight-black katana.
Using fervor to swift-cast divine favor, attacking with power attack. 1d20 + 9 - 1 + 2 ⇒ (17) + 9 - 1 + 2 = 271d8 + 7 + 2 + 3 ⇒ (6) + 7 + 2 + 3 = 18
-Posted with Wayfinder

|  GM Thrawn | 
slam: 1d20 + 13 ⇒ (16) + 13 = 29 for 2d6 + 7 ⇒ (2, 5) + 7 = 14 bludgeoning and 2d6 ⇒ (3, 5) = 8 acid
grab: 1d20 + 15 ⇒ (9) + 15 = 24
The Ooze takes a number of hits. It might regret engaging in this fight, except it is an ooze, and feels no regret, only hunger. With new food making itself available, it launches another attack, striking Jaan with a gigantic tendril. Jaan takes the full force of the blow, but his Suli nature helps him resist much of the damage of the acid coating all over the creature. To make matters worse, the tendril scoops Jaan into the air, wrapping around him and pulling him towards the creature.
Conditions 
Creature 10' up with wall for cover (+4 ac vs anyone not fully in the room, but -4 to hit everyone on the stairs)
Ooze grappling Jaan 10 feet in the air
Intitiative
ROUND 2 
Ellismus 
Phosdlon 
Desiree 
Smiley (34 damage, prone) 
Kuwabara 
Jaan (17 damage, grappled)
Ooze (83 damage, grappled)

|  Ellismus the Blue | 
 
	
 
                
                
              
            
            --> Fort Save DC 18 or staggered on its next turn.
Based on the ooze's actions, I don't think it matters, but I'm just curious to see if it's staggered or not... for tactical reaaaaasons... :) also, can we tell if it took -20 to grapple or if it's devoting itself entirely on Jaan? (because the grappled condition says "Grappled creatures cannot make attacks of opportunity" and the grab ability says "The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself")
Depending on the above, Ellismus may or may not move, but he throws another frost bomb regardless:
"Bad! bad monster! let him go!! let him go!!"
Alchemist Bomb; Frost Bomb; Precise Bomb; ranged touch *DEX Mutagen and Reduce Person and Fox's Cunning and Cat's Grace and Heroism*: 1d20 + 17 ⇒ (20) + 17 = 37 for dmg: 4d6 + 8 ⇒ (4, 6, 4, 3) + 8 = 25 cold damage.
--> Fort Save DC 18 or staggered on its next turn. 
CONFIRM CRIT: 1d20 + 17 ⇒ (6) + 17 = 23 for dmg: 4d6 + 8 ⇒ (1, 1, 4, 2) + 8 = 16 additional cold damage!!
Huzzah! first bomb crit with this character!

|  phosdlon | 
 
	
 
                
                
              
            
            Huzzah indeed!
Phosdlon maintains the shock property another round, and fires 2 more arrows at the yet to be identified creature.
modifiers: +8 point-blank(precise shot) with +1 longbow; -2 to each attack (rapid shot); +6H total.
rapid shot #1: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 8 ⇒ (4) + 8 = 12
electric damage: 1d6 ⇒ 6
rapid shot #2: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 8 ⇒ (8) + 8 = 16
electric damage: 1d6 ⇒ 3
I am using sturdy arrows. I am able to recover and re-use misses, but I am assuming the acid is destroying the hits. Correct?

|  Jaan_ | 
 
	
 
                
                
              
            
            Probably doesn't matter but Jaan's CMD is currently 26. 23 -2 Rage, +2 Combat Expertise, +3 Fighting Defensivly
Also Ellis, you may want to look at the bomb crit rules "The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)"

|  Desiree Deathrage | 
 
	
 
                
                
              
            
            Desiree finally surpresses her laughter at the crocodile's predicament. "Don't get up and stay right there," she orders. "But maybe wiggle your tail a little bit so it knows you're still alive."
Then she casts spiritual weapon, and wills the glowing flail to scourge the ooze.
spiritual weapon Attack: 1d20 + 7 ⇒ (3) + 7 = 10
spiritual weapon Damage: 1d8 + 1 ⇒ (4) + 1 = 5
handle animal Stay: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Standard Action: cast spiritual weapon
Move Action: order animal companion to stay

|  Jaan_ | 
 
	
 
                
                
              
            
            Assuming he's grappled Jaan tires to break free
CMB: 1d20 + 14 ⇒ (18) + 14 = 32

|  Ellismus the Blue | 
 
	
 
                
                
              
            
            Oh! had no idea! good catch Jaan. Therefore, the only additional damage from the crit is my first dmg die + 8 = 1 + 8 = 9 additional cold damage. Sorry for the mistake.

|  Jaan_ | 
 
	
 
                
                
              
            
            Nothing for you to apologize for, I should have noted the difference in CMD as well as AC in my previous post. didn't occur to me at the time. Sounds like Jaan isn't grappled, in which case he'll step asside and continue his assault on the ooze.
Jaan steps aside and goes all out, hoping to finish the creature before it gets another turn.
Just PA AC and CMD 21
Naginata: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 16 ⇒ (2) + 16 = 18
iterative: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 16 ⇒ (3) + 16 = 19

|  GM Thrawn | 
fort vs stagger: 1d20 + 10 ⇒ (18) + 10 = 28
No stagger, and 26 cmd gets you out of the grapple.
I should have caught the crit damage too.  I was still stunned at the x4 crit. 
The ooze falls from the ceiling, splattering all over the floor. Fortunately, it seems once the creature is dead, it's acid isn't as dangerous.
Combat over

|  Kuwabara Kasei | 
 
	
 
                
                
              
            
            Kasei flicks his sword to shake acid off of it, and sheathes it with satisfaction. "Well done. Who is injured?"
-Posted with Wayfinder

|  Desiree Deathrage | 
 
	
 
                
                
              
            
            Desiree pulls a charred and cracked stick out of her waistband. "I think L'il Miss Smiley Britches has a couple of scratches. You can use this to heal her up if you like -- but try to leave as many scars as possible." She hands the wand to whoever want to wield it, then calls the bloody crocodile over.

|  phosdlon | 
 
	
 
                
                
              
            
            Phosdlon collects the two durable arrows that missed and examines the two that hit to see if they are still viable.

|  Kuwabara Kasei | 
 
	
 
                
                
              
            
            Kasei is happy to use the wand, but aren't you able to use it yourself?
-Posted with Wayfinder

|  Jaan_ | 
 
	
 
                
                
              
            
            Jaan hands off his wand for a few uses as well.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

|  phosdlon | 
 
	
 
                
                
              
            
            Phosdlon moves in the room towards the alter and peers down the south passage
perception: 1d20 + 5 ⇒ (1) + 5 = 6

|  Jaan_ | 
 
	
 
                
                
              
            
            Jann says "You might as well hold it, I can't use it."

|  GM Thrawn | 
Room to the south...
Orcs’ sleep mats, broken weapons, and dirty clothes clutter the area. It looks like it has been some time since the orcs last stayed in this room, but it was tightly packed when they did sleep here.
The room beyond (second room to the south) looks to be similar, but the sleeping areas are more dispersed and had more padding.

|  phosdlon | 
 
	
 
                
                
              
            
            Phosdlon double-moves into the second room, (and ends up under the map), looking about carefully as he does.
perception(1st room): 1d20 + 5 ⇒ (13) + 5 = 18
perception(2nd room): 1d20 + 5 ⇒ (15) + 5 = 20

|  Jaan_ | 
 
	
 
                
                
              
            
            Jaan continues south, his naginata drawn and ready.

|  Ellismus the Blue | 
 
	
 
                
                
              
            
            Ellismus follows ten feet behind the warriors, bomb at the ready.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
 
	
 
     
     
    