| Gigt Axebringer |
Sorry I havent posted yet. Completely slipped my mind after looking at it yesterday. Busy ATM, so only short responses. No need to wait for Gigt, I can get segue posts up later!
Gigt cannot make that climb check without taking off her armor.
| Vingold Spiritheart |
Probably best to lose the armor than. It seems skill checks will be more important than AC for this competition.
I can either give everybody a +2 on skill checks or one person a +4, depending on our strategy.
| Gigt Axebringer |
She'll be at +8 without shield, or +11 without armor. She can rage to gain +10 speed, and finally, can use animal focus to gain a +4 competence bonus to climb for three minutes per day, in one minute increments.
So... 25% chance of success is the best she can manage.
But, worth noting, our lizard friend has a climb speed. :). If no climb skill. :(
| Vingold Spiritheart |
I think that's a 30% chance. I can give you an additional 4, bumping that up to a 50% chance.
GM Red
|
OK. I'll prepare the post with everyone's initiative rolled and we'll go from there. I should have a post up this afternoon (EDT).
You are correct in thinking that skills will matter more than AC for the competition.
Glorgrim Farlond
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Yeah I have a climb speed, but with no ranks in the skill so I've only got a +10 to climb, and that's only on earthen things, not on like trees and ropes and such.
That said, I think those flags are more important than just getting up faster. They could still win if they get all the flags, at least I assume.
Glorgrim Farlond
|
You're forgetting your strength nod there Yizzik, you've got a +12 to climb. Assuming you've got that +8 from a climb speed
| Yizzik Uhari |
My strength balances out with my Armor check penalty for a Breastplate. Leaving me with only 8. Didn't put any ranks in it
| Yizzik Uhari |
Actually I forgot my ACP is two less from my armor being magic and armor training, so I have a +10 to climb, changing that now
| Vingold Spiritheart |
Take off the armor, it's doing more harm than good right now. Trust me, I'm the king of nonlethal disabling, I'll take down anybody that messes with you.
| Yizzik Uhari |
It'll take a minute to get out of it now. It's too late, but no worries, the -2 ACP won't hurt too bad with my strength and climbing ability
GM Red
|
Nicely done, Yizzik! I've got four NPCs to roll/RP for, so bear with me for a moment. :)
Edit: Alright guys, show those Chokers. Do your worst!
Glorgrim Farlond
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Hmmm... So I have a question for you. One of my abilities has to hit and do damage to work, however... as it stands I can't do non-lethal damage to someone with my blasts. Mark, the creator of the class had this to say on the matter.
GM Red
|
Let's go ahead with his ruling on it. That is, I'll allow you to do non-lethal damage with your blasts.
On a separate note, with the NPCs so far, I've counted that first 10 feet between the starting line and the wall as part of their move action. There's no clear rules on combined move actions in RAW, possibly because combining move, climb, and swim can get awkward and messy. Because of this, I'd like to rule that you'd have to take two move actions: One to move that first 10 feet and then another to continue to climb rather than moving 10 feet and climbing the next 20 as one single move action.
In Yizzik's case, he did a double move, so he was able to climb 30 feet out after moving the first 10.
Does this sound fair?
| Yizzik Uhari |
I figured that was how it was ruled and went with it accordingly since it makes the most sense. Had I thought about it before I posted I would have started with climb and did 2 accelerated climbs, but i feel the way I wrote it works better. xP I ran to the edge first then started climbing, just looks cooler that way.
Glorgrim Farlond
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I moved 10 and then climbed 5 to finish off my move. But I'm fine with just stopping on the edge rather than starting a climb. It makes sense to not mix movement speeds I guess.
And thanks on the nonlethal thing, it only really matters when trying to do that entangling thing during this contest. Might not even do it with that many people watching.
GM Red
|
Hmm, I'm not familiar with Monkey. Is that a spell, class ability, feat..?
| Gigt Axebringer |
Hunter is able to step into animal aspects per the ability animal focus. It takes a swift action, and lasts one minute at a time. Gigt can do this for three minutes per day, while Umber can have his/hers always on, and both or either may be swapped as a swift action.
I was also in a hurry to get the post up, so left out that Umber goes through a similar change if he needs to aid Gigt with climb. :)
GM Red
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Ah, very cool. :) I'll need to make a Hunter sometime soon!
I'm trying to calculate how far up you got. You moved 10 feet to the wall, then took another move action to climb at a quarter your speed, so 5 feet up. We can say that Umber accelerated your climb speed somewhat, and you were able to climb at half your speed, so 10 feet up. Sound right?
| Gigt Axebringer |
Gigt has a thirty foot move speed. Wherever you want to put her is good. :)
GM Red
|
In that case, you would have made it 15 feet up, so you are on the next landing up the mountain, next to The Dummy Gauntlet!
| Gigt Axebringer |
Awesome. Gigt's current goal is to chop up that rope if the throw it up there, or otherwise preventing them from making the climb. :)
| Yizzik Uhari |
Oh boy...that acrobatics check is literally impossible for my fat, ungraceful self. DC 21 is still unreachable with my no ranks and ACP. Whats the DC of the pillar's climb check? Can I catch myself on it or would that be no dice either since that'll be DC 20+Climb DC of that particular wall?
GM Red
|
It's a pretty tall pillar, that's why it has such a high DC. I think catching yourself on it alone would be at least DC 20 to run, grab it properly, and dig your claws in enough to have traction on it and not fall. Then, as you said, you'd need to pass the Climb DC...
Don't worry, you have four other teammates, one who must be a little bit more acrobatic (I haven't looked over everyone's skills recently).
| Yizzik Uhari |
Well that's what that DC I mentioned is. To catch myself from falling it's the normal climb DC of the pillar + 20 but that still might at least be possible with a plus 10 or 12. Cause I can't make the 21. XD can I jump into the water and climb up from there? That might be the only way
GM Red
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So I don't have a clear indication of how tall those pillars are, and you're looking to climb the tallest one. I think you'd be looking at climbing 60 feet up from ground level, but I'd say they're DC 20 climb checks - you wouldn't find handholds on it...
| Yizzik Uhari |
Lol so definetly not catching myself if I fall either xD DC 40 catch. But I could climb it from the bottom at least. Couldn't accelerate climb it, but two turns of two movement actions at taking a 10 would get me to the top. When my turn comes up I'm gonna jump for it and keep my fingers crossed I get the 19 or 20 acrobatics. Forgot about the Armor Training again so I'd have a +4 to my acrobatics check to try and jump across. xD dice, don't fail me now!
Glorgrim Farlond
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Not meaning to hold things up here, but just wanted to point out that the kinetic cover Targrenon hit with his sap still has 6hp left. I'm assuming that's going to alter his actions a bit, so I'll wait to see what happens there first.
Kinetic Cover has 2hp per kineticist level, so Glorgrim's has 10hp
GM Red
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@Yizzik Sounds like it just might work! You've gotta get a little bit closer to it first by hopping pillars, or you could just jump into the water, swim over (DC 12), and start climbing.
@Glorgrim Oops. Thanks for letting me know! Feel free to keep doing this throughout the game since Kineticists and their abilities are new to me. I'll modify Targrenon's actions, but a question before I retcon... Won't the cover also get in the way of you and Vingold as you try to cross?
Glorgrim Farlond
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Nah, I should be able to break it in one hit, and let Vingold start crossing before me so I don't get in his way if need be. If nothing else me standing where I am will either force the rest of the Chokers to swim or have to Acrobatics through my square or something to take the climb. Right?
And yeah, I kinda was expecting that I'd need to. I did try to put all pertaining information for how abilities work in his cruch post. Probably should collect and move that later...
GM Red
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Yes. Even if you climb up just one square, you will be blocking anyone else from climbing across.
Now if Vingold goes first, the slab gets in his way* and he can't make it to the other side, even with accelerated climb. If you go first, you'll end up in the middle with the slab possibly destroyed, but will still be in Vingold's way.
* Unless you can destroy the slab at range after seeing what Targrenon does (he will probably drop into the water below).
Glorgrim Farlond
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Yeah, was planning to do so at range and then either staying put to be in the enemy's way or holding action to move after Vingold.
| Gigt Axebringer |
Hunter has a bunch of easily overlooked things. Animal Focus is this huge section of Hunter, but there are nuances there as well:
If the Hunter's pet dies, the Hunter inherits its animal aspect, as well as keeping her own.
Hunters always have access to Summon Nature's Ally of the appropriate levels (something I didn't list cause I forgot it!). If a Hunter's pet is dead, they can have a single casting of Summon Nature's Ally last for minutes/level instead of Rounds.
Finally, Hunter's pets can learn Skirmisher Tricks in the place of normal tricks, and use them Wis Mod(of pet) +1/2 HD times per day.
GM Red
|
I find your animal-emulation abilities to be particularly useful for this competition. :) How easy it to switch between different foci? Just another swift action, I'd guess?
One second you're a monkey, the next, a wolf!
| Gigt Axebringer |
Yup. A swift action to change, but I still only get 3 minutes a day for now (more later). When there isn't a strictly better option, Gigt keeps Umber in Mouse to protect from reflexy things. :) Hence his unusually mouse-like appearance!
GM Red
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I'm tied up most of today, but I should have a post up this evening.
GM Red
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Just waiting on Vingold to RP his climbing, and Glorgrim to follow afterwards.
Glorgrim Farlond
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I think he said he was going to do something with his check from before or something, double move and see how far he gets.
I'll be how far out with only one movement, 20 feet? Since I have an actual climb speed.
But yes, RPing of the climbing
GM Red
|
Yeah, I just wasn't sure if he wanted to RP his move or if his OOC was good enough, and then I'll just RP it. I'll give it a bit longer and see.
It would be 20 feet, yes, or if you choose accelerated climb and passed the DC, it would be 40 feet.
Reading up further, I'd like to amend my earlier ruling regarding combining move actions...
Climbing is part of movement, so it’s generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check. Catching yourself or another falling character doesn’t take an action.
I apologize for not knowing this. Let's start using this, since it's RAW, at the top of Round 3 (with Yizzik's turn).
Glorgrim Farlond
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I was planning to just take the 20 feet as.... Wait, never mind I'm in front of Vingold and can make the 40 feet with a single move with the accelerated. Yeah, I'll just go before him.
So I need to pass the DC 12... Well, even with the -5 I'm at 15 when taking 10.
Let me know if you want me to RP him more or less running across the ledge.
Glorgrim Farlond
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Well, there it is. There may be a bit of a surprise in store for the other team after a bit. We'll see.
GM Red
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Hmm, I think you're one square further east for a total of 40 feet, which is the length of the gap, so you've successfully crossed.
Perhaps some more Earth Blasts coming up? :)
Glorgrim Farlond
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Are you sure? I had done... 3 squares east (15), a diagonal NE to follow the curve of the wall (20), another diagonal SE to again follow the curve (30), and then 2 east (40).
It's possible, though I think he probably doesn't want to let the whole town see it. The hitting the sie of the stone and the blast traveling through it... more thematic than I think technically allowed. Plans to act as though Stinnison let him borrow some sort of bogus magic item that let's him do what little they will see him do if prodded.
That said... likely throwing another barrier up behind Vingold though before moving on. If I have the time I might put barriers on the ledge they need to climb out of the water, lol. That's be quite a few rounds though. But we'll see.
GM Red
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Gigt, I put a description of Obstacle A6 in my profile, if you'd like to know how to get past it. The flag is clearly visible, tied on to central dummy (I'll add this to the map shortly) and requires a DC 20 sleight of hand check to remove, or a steal combat maneuver check.
GM Red
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@Yizzik I'm okay with you grabbing on and climbing back up as part of your move. You only failed the check by 2 and only moved 10 feet so far. I assume you are taking a full-round action to move, so keep going.
You didn't include the +2 from Vingold's bardic performance, which is good, because he's a little too far from you for you to be able to hear him.
| Yizzik Uhari |
Yeah, was just about to say I couldn't receive that because of the distance between myself and Vin. Did you want to use the third party rules for diving or just say I do? Cause I'm diving into the water to swim.