GM R Box - Iron Gods AP

Game Master Twistlok

Torch Map
Tatical Maps
Notes
Loot Sheet
Equipment Info


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Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Silverdisk Hall looks very similar to the rest of the construction in Torch with the exception of a large painting of a Silverdisk on the side and a couple of everyburning lanterns hung outside. Inside no one would mistake it for anything other than what it is, a seedy gambling hall and bar.

As the party minus James enter the tavern, their arrival is noted by some of the regulars, who yell a cheer for the group who brought back Khonnir. Already, their success has been noted and they’ve gained a sort of fame in the town. A balding middle aged magic user is sitting beside the door and a casual glance by anyone with knowledge will see that he is casting detect magic from time to tiem on the gamers. Within moments, they are greeted by a garrulous man with a full beard and sparkling eyes wearing a suit of studded leather armor and a rapier strapped to his belt.

”Ah, the heroes themselves! You folks should come up wiht a name for your group! Welcome, welcome to the Silverdisk Hall! I am none other than Garmen Ulreth , proprietor here! I had heard of your exploits in rescuing our dear Councilman Baine. The entire town thanks you for that. Of course, we’re all still awaiting the town’s namesake to be rekindled, but I’m sure you can handle that as well! To thank you for what you’ve done so far for our town, I wanted to personally offer you a small token of esteem; One-hundred gold pieces worth of tokens for you to relax with!”

He pulls out XXXX pieces of paper and hands them to each person. The certificates are good for one-hundred gp worth of tokens that can be redeemed here at the Silverdisk Hall. Naturally the hall accepts other currency as well.

”Alas, were I able to join you and play some games myself, but I have business to attend to. I do hope you enjoy yourselves though!”


a single game takes about 5 minutes of game time to resolve. Each PC who wishes to gamble must place his bet—an amount anywhere from 1 gp on up. Have each gambling PC make a Charisma check, then compare the results of the check to the following table to determine how well the PC did. Alternatively, a character with ranks in Profession (gambler) can ose to make that check instead of a straight-up Charisma check. Failure to meet the lowest DC result indicates that the gambler lost his entire stake.
Quick Gambling Results
Check DC Result
DC 10 Loss: Lose 50% of stake.
DC 12 Minor Loss: Lose 20% of stake.
DC 14 Break Even: Regain stake.
DC 16 Minor Win: Regain stake plus 20%.
DC 18 Win: Regain stake plus 50%.
DC 20 Big Win: Regain stake plus 100%.
DC 22 Jackpot!: Regain stake plus 100%. For each 2 points by which your result exceeds DC 22, increase the additional win by another 20% (for example, DC 24 pays 120%, DC 26 pays 140%, and so on).

Map Updated


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Thank you for your generosity." She takes the credit, and waits to see what the rest of the group will do. She glances at the gaming tables waiting for a chance to play.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Xandar also takes one and offers his arm for Vedia "Would you care to play a few games with me Vedia? See what this hall is all about." he asks gesturing towards a table.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"Gambling, what a waste" He said as he looked at the others and shrugged" I need a proxy as I am not one for such games but the idea of winnings would be beneficial to all of our goals. Who is an experienced and accomplished gambler here?"

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

Uronzeer smiles with a strong sense of companionship as so many join his cause.

"Thank you all. Thank you Vedia, but becoming giant could kill some town folk."

At the lodge Zeer takes note of the many beings in the room and while suspicious, feels more comfortable than expected.

He holds the paper in his gauntlet thinking. ?This is't anything

Zeer replies to Augars statement.

"I'll show you how, games work." He takes a wad of paper and puts it on the closest table with his un-gautleted hand.

30 credits
Gambling Haphazardly: 1d20 - 1 ⇒ (18) - 1 = 17

"see, you will always lose"


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

I'll go with you Xander." She moves to a table and puts down 25 credits. "I think that's a win for me. Uronzeer I believe you won."

Gambling: 1d20 + 0 ⇒ (18) + 0 = 18


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Alright let's enjoy the night. I'll place a 25 credits aswell. Xandar says rolling the dice.

Gambling: 1d20 + 3 ⇒ (8) + 3 = 11
Cleearly gambling is not in my blood.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Uronzer +6gp
The man running the game looks at you oddly when you talk about always loosing as he slides over your winnings. He shrugs, assuming you are drunk.

Vedia +13gp
Xander -13gp
Vedia and Xander basically cancel each other out.

The room has returned to normal and is a bit quiter then you would have expected. There is not the normal din that accompanies a normal tavern.

Perception:

Perception Augar: 1d20 + 4 ⇒ (5) + 4 = 9
Perception Uronzzer: 1d20 + 6 ⇒ (8) + 6 = 14
Perception Elkin: 1d20 + 9 ⇒ (10) + 9 = 19
Perception Ivar: 1d20 + 4 ⇒ (9) + 4 = 13
Perception Vedia: 1d20 + 2 ⇒ (13) + 2 = 15
Perception Xander: 1d20 + 7 ⇒ (2) + 7 = 9

Elkin:

Elkin while the others are gambling you pay some attention to the other patrons in the bar. Two fellows at the bar appear to be members of the ropefists gang who Garmen is known to associate with. The two have glanced in the direction of the group once or twice as they talk and sip their beers.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin pockets the scrip he was given, absent-mindedly, as he instead begins scanning the hall. He lets Vedia know that he intends to get a drink, then approaches the bar.

GM:
Elkin approaches the bar and positions himself one or two people away from the pair that he noticed. He orders a drink for himself. While waiting for his drink, he'll examine the pair casually, paying close attention internally, but externally shows no more attention to them than he shows to anyone else at the bar.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18
To get an idea of what they're up to, and why they have an interest in us.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Elkin:

As you approach the bar you here the word "warehouse" and "relax <inaudible> don't know" but when the one further form you spots you and shifts the conversation to a woman with big teeth that he is seeing. Their actions are clearly suspicious and you suspect it relates to you though how you are not sure.


Male Oread unMonk 1

Not one for such games, Ivar puts 5 gold on a game.

Charisma: 1d20 - 1 ⇒ (10) - 1 = 9

After losing his whole stake, Ivar grimaces and shakes his head. Looking around, he sees Elkin at the bar and saunters over. "Many dwarves like gambling, but I have never been as enamored of gold as many of my brethren. Are the drinks better than the games?" Not waiting for an answer, he flags down a bartender and orders an ale.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Looks like I don't have a gamblers soul, perhaps I should just offer a drink to the winner, before you rip me off." Xandar says smiling at Vedia.

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

"Take another stab at it Xander"

Uronzeer takes his winnings plus some and puts it on the table in front of xander. Gives Xander 39gp

He walks away before seeing Xander's game and heads towards the back of the room and tries to get better feel for those around him. He tries to blend in and places another bet paying attention more to the locals than his bet.

50gp Gambling: 1d20 - 1 ⇒ (14) - 1 = 13

Though his teeth and scares suggest not to, he attempts to make small talk with the dealer. "nice hall you have here?"
Diplomcy: 1d20 - 1 ⇒ (18) - 1 = 17


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"If you say so Uronzeer, I'll give it another go. But I should also get back to rest so I can replenish my energy to cast spells again tomorrow when we go back underground." Xandar says placing another bet on the dice.

Gambling 50gp: 1d20 + 3 ⇒ (3) + 3 = 6

"See I certainly doesn't have Desna's luck on my side."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

LOL you can all do the math on the gambling. Nice rolls.

You guys have spent a chunk of time gambling and watching. Seems you are losing more then you are winning but the room seems to be warming to you.

Uronzeer has managed to strike up a conversation with his dealer who thanks him for the compliment to the establishment and after some talk has even told him about his young daughter, Ruby.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin glances around the room after getting his drink. He turns to Ivar. "I don't think gambling is my thing either. Never did it, anyway. Let's go find Uronzeer; I think I have something to tell him."

Finding the half-orc in the gambling hall is not hard. Elkin walks up casually, leaning in to whisper in the half-orc's ear. "Zeer--is Zeer a good name for you?--anyway, there are two people at the bar that I'm sure are in the Ropefist Gang. We definitely drew their attention. I overheard them say something about a warehouse, but couldn't get much more. They shifted their conversation when I got close."

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

Uronzeer nods to Elkin and stands up immediatly on hearing Elkins Whisper.

"thank you and luck to you and Ruby"

He walks directly to the two at the bar nd tries his best to be diplomatic to the two gang members.

"Hello, I am Uronzeer. I heard there is a group around these parts. Perhaps you can tell me some about the ropefists?"
Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17

wow can't believe I keep rolling well on diplo...looking forward to rolling Intimidate


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

The folks at the bar are clearly suprised but this line of questioning, the blue one responds:

Huuhh the wha.. Yes, we help out around town. Protection and what not. What you need?"

His friend eyes you wearily, not sure as to your intentions.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Surprised at Uronzeer's very direct strategy, Elkin is left standing for a few beats before he sees the barbarian's intent. He quickly tries to catch the eye of any of his other companions that he can before he follows the half-orc to the bar.

Bluff, secret message: 1d20 + 1 ⇒ (6) + 1 = 7

All PCs can read, Sense Motive DC 7 for NPC observers:

Elkin isn't calling anyone to action; go ahead and keep gambling, etc. With a nod of his head after he catches your eye, he's indicating that he just wants you to pay attention to what happens with Uronzeer at the bar, and be ready to react if necessary. I.e. act normal, but keep your eyes up.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Well third times the charm, here goes nothing." Xandar says while listen to the people around him.

gambling 50gp: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

Zeer is amused at the taken-back nature of the two men and continues questioning.

"see, I knew someone involved in the Ropefists and well...it did not end well for her. a strong one with orc blood. Perhaps you knew her?"

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Oh thank you for giving me that post before I left!!

“Ahh. I knew here. One of the best of us, they went in the water to try and help the town, well and probably make some money. I am sad to hear what happened to her.” he takes a breath and leads in to tell you something.

“Look friend, you seem a decent short…”

A rage filled yell comes from the back, sounding like Garmen Ulreth, as his office door slams and he rushes back into the bar. He points at the closest member of the group, a slip of paper in his hand.

“You big heros think your so smart. Coming here to investigate us. Well I know! I know!”

With that he chugs a potion and is gone. You hear his voice. “Get them guys protest the ware… the job.”

Several guests scatter as a few patrons and employees stand up, more then a bit confused, but adopt some form of fighting stance regardless. More than one of them shrugs to the others as they move.

Bold May Act
Round 1

Party
Thugs

Colored boarder are the people who reacted to the comman.
Sideways dove to the floor.
Garmin is invisible.


Male Oread unMonk 1

When the goon squad stands up, Ivar glances around, quickly taking stock of the situation. Seeing the door wizard as the greatest threat, he hurriedly shuffles toward the man, uncoiling his dorn-dergar for a quick strike against the man.

Charge, +2 to attack, -2 to AC(making my AC 17 this turn)
Attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d10 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar saw how the gambling worked and shook his head. Instead, he went over to get drinks with the chips. As the others. He begins to drink some of the frothy goodness and sighs as he is left holding a beer in one hand.

Augar looks at the situation and his drink and takes a big wig as he shakes his head." Well there goes a good night of drinking." He says as he begins to set down her ale and slipped his shield on his one hand with his cestus covered fist ready to pummel those who came his way. NO need to get the hammer out.

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

Augar feels boldened by the noise of Ivar pummeling through the small tavern. He picks the man up by his collar, presses his scared forhead against the mans face and screams.

"Wheres the wharehouse!!! TELL ME WHERE YOUR WHAREHOURSE IS!"

Intimidate: 1d20 + 7 ⇒ (2) + 7 = 9


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Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

James hopes his friends are staying out of trouble as he continues to tinker.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Feeling exposed and vulnerable, Elkin quickly steps between Augar and Xandar. "There are suddenly a lot of them; let's be careful here." He glances over his shoulder and gives the man across the table from him a wicked glare, almost immediately followed by an equally wicked laugh.

Actions:

5' step
Standard: Evil Eye, Will DC 14, vs lime green, -2 attack rolls
Move: Cackle

PRD wrote:
Evil Eye: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
PRD wrote:
Cackle: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Evil Eye (-2 attack) lasts 7 rounds + cackle = 8 rounds on a failed save or 1 round + cackle = 2 rounds on a successful save.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Seriously? I was hoping to gable more, and I DON'T know anything." she yells. She fires a Ray of Frost at the Red tinted guard.

Ray of Frost: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d3 ⇒ 2


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Well that was a surprising turn of events, should we see if we can't contain the situation a little giving us the advantage." Xandar says as he eyes the staring brawl looking for the place he can make the biggest inpact.

Setteling his eyes on the two in front of him (green and magenta) he casts a ball of grease under thier feet.

Casting grease DC 14 reflex, drawing the longbow.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

As Garmen vanish Ivar acts very fast, surveys the room, and decides to smash the portly mage that has fallen to the ground, hands over his head. [u] The dorn-dergar flys true and hard smashing both the hands covering the head and the head into an unpleasant paste! [/u]

As the other prepare for battle Uronzeer rises to his full height and screems a command at the thug who blanches, throws his hands in front of his face and yells “Don’t Hurt Me!!’”

At the same time a puddle of grease appears under two of the thugs who are too started to resist, they tumble to the ground as they grab each other for stability.

As this is taking place you hear the door to the bar close, clearly someone has left without being seen.

The thugs are clearly shaken by seeing the prone magic user executed with such hate and the fight has gone out of them. One of them in the back starts talking… fast.

“He has a warehouse. We use to smuggle drugs but that ended. There is something there, it buzzes a lot, gives people headaches. Don’t kill me, we are just muscle!”

The one near Uronzeer finds his voice again. “We surrender, we didn’t do anything to you. The warehouse is down the hill.”

If you want to see where there is a red circle on the city map.


Male Oread unMonk 1

Oops. Since he had a colored border I thought he was fighting.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

LOL its great for the journey of a paladin to accidentally kill a guy working off gambling debts.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"Seems this isn't the real threat. I say we leave for the true threat" Augar says as he drinks a bit more ale and looks at the others.

'Or you know Stay and drink"


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Let's go to the warehouse. Something that buzzes and gives headaches is not a good thing to have in town." Vedia moves to the door patting Ivar on the back. "In a fight things like that happen sometimes."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"I agree let's take care of whatever is down at the warehouse, but are we all ready to go now? We must be low on spellcasting as we haven't rested and we could use the aid of James also. Maybe at least pop by the forge and have him come along also?" Xandar says before going over to the two men who knocked prone to offer them a hand to get back up.

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

As patrons and gangmembers flee and run in panic slipping on ice AND grease Uronzeer regains his composure and takes a breath.

Zeer feels bad for instigting the scene and looks to Vedia for approval after remembering her exclamation. "I will go now but would we be better off in the morning during the day?"


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Amidst the chaos of fleeing patrons and surrendering gang member, Elkin interrupts, with urgency in his voice.

"I know this isn't ideal, but whoever was running this place--what was his name? G-someing?--he drank that potion and disappeared. I think we want to hustle to the warehouse; he's probably on his way there now, and who knows what he'll do when he gets there. I don't think we have time to rest up."

"But we could use James' help, especially since some of us are a little depleted on spells. One of us should go back and get him to meet us there."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

The thief that Uronzeer scared the wits out of speaks up one more time.

"Umm, you will let us go right? If it helps I can tell you there are a few guys over there but, well.... um. If could not kill them maybe? There good guys, we.. well we all need to eat right?"

It sounds like you are going to get James and head over so here is a little bit more.

Perception:

Perception Augar: 1d20 + 4 ⇒ (2) + 4 = 6
Perception Uronzzer: 1d20 + 6 ⇒ (4) + 6 = 10
Perception Elkin: 1d20 + 9 ⇒ (15) + 9 = 24
Perception Ivar: 1d20 + 4 ⇒ (6) + 4 = 10
Perception Vedia: 1d20 + 2 ⇒ (3) + 2 = 5
Perception Xander: 1d20 + 7 ⇒ (18) + 7 = 25

Elkin and Xander as you leave the bar you spot some blood on the ground and follow it around the corner to a body of Garmin, the guy who runs silverdisk hall. His weapons are gone but a check of his pockets shows the note he was carrying.

Heal DC10:

You can see that he was killed by a bolt of heat. There are multiple round burn marks on his body.

Note is in Tatical Maps


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Elkin do you think he was killed by magic or technology?" Xandar says casting Detect magic to see if there is any trace left to investigate his death. "Give me sight to see the trace of magic."

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

He gives a nod to the thief, the thief not sure if that meant the orc agreed to not kill anyone. Zeer walks towrds the body.

Heal: 1d20 + 2 ⇒ (12) + 2 = 14

He Likes Elkins ideas "How can we alert James? Should one of us head to him while the others go to the wharehouse?"


Male Oread unMonk 1

As his weapon streaks in, Ivar has a split second to realize that the man wasn't, in fact, trying to fight. Too late to do anything, he looks around with growing dismay as the others quickly surrender. He was a mage. He should've been more threat than the dumb muscle. Ivar thinks, even as it gnaws at his insides that the man wasn't fighting. He staggers outside, almost in a daze, nearly tripping over the body of the Hall's owner. As the others look at the body Ivar, untrained in the healer's ways, stands off to the side, feeling a little sick.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar leans over to look at the fallen man with a detailed and skilled eye. Hopefully, he can extrapolate what exactly did this or possible how.

Heal: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

Uronzeer steps outside and lends console to the dwarf. "I am sorry you must carry that weight with you."


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Heal: 1d20 + 0 ⇒ (6) + 0 = 6

Elkin shakes his head when he looks at the wounds. "I don't know. I can't make any sense of it." He eyes Ivar across the way, seeking his own solace. Elkin gives him space to process this his own way, and starts planning their next move--perhaps a little loudly--so as to give Ivar a distraction to focus on, should he want it.

"If the warehouse is that way," he points down the hill, "then we have to pass the Foundry anyway. We can pick up James on our way." He waits for anyone else to examine Garmin's corpse, but then starts hustling people to get moving. "We still don't know what is in the warehouse, nor if a messenger is on the way or if they've had any warning through other means. I think we should move now."

Once they're on their way, Elkin asks for the note. "...blasted mage... ...she... ...S... I'd bet that one of these is the person the skulks saw coming through the indoor desert we found."


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Let's get going we don't want to let whatever it is get away." Vedia studies the note. "I wonder who S is. Do we know anyone whose name starts with S?" she asks as she jogs along with the rest of the group to grab James.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Going to move you to the warehouse. Assuming James is with you at this point. Feel free to retcon anything before arriving. Doing this because I get on a plane to Nashville soon so will not post again until tomorrow.

The outside of the warehouse looks like nothing so much as an abandoned building with boarded windows. There appears to be multiple entrances, 2 on the north, 2 on the west and 1 on the south.

Inside this large rooms are several piles of boxes and a loud, annoying humming that makes everyone at least slightly uncomfortable.

There are also five ropefist guards who you dispose of quickly. They are level one rogues who fight to the death. I am not going to make you do a slow combat with no threat.

Perception DC15:

As you search the warehouse you notice that the hum grows much louder by a certain crate. Following the sound and opening the crate reveals a strange device. The device is a Power Relay {handily labeled} drawing power from a nearby generator and sending it elsewhere.

Technologist Feet + Engeneering DC15:

A power relay is a valuable device that allows the long-distance transmission of energy from a nearby generator to a device that can make use of it. Every power generator has a built-in power transmitter that allows for the transmission of power to a nearby power receiver, but an external power relay is required to send this energy beyond the generator's limitations. A power relay consumes 10 charges when it is activated (this is a full-round action), after which it automatically links to the closest generator within 1,000 feet that has an available yield.

This distance is halved for every 5 feet of metal or 20 feet of solid stone between the generator and the power relay. The power relay consumes 1 charge of the generator's available yield per hour to maintain its own power supplies, and can be programmed to transmit any remaining charges of available yield to any object capable of receiving broadcast power, to a maximum distance of 150 miles. This distance is halved for every 5 feet of metal or 20 feet of solid stone between the generator and the power relay.

Power transmitted by this device is lost unless the device is programmed to transmit to a specific target capable of accepting a charge in range. Before a power relay can transmit, it must be linked to the target of its transmission to establish the transmission protocols. This consumes 10 charges and takes 1 minute to complete. Once completed, the distance between the power relay and the target of its transmissions can vary up to its maximum range. A small screen on the side of the power relay provides constant updates on the link, including bearings, distances, and the nature of the object to which it is linked.

This device essentially functions as a power generator that provides an hourly yield of charges to its target. For example, if a power relay that provided a yield of 40 charges was linked to a laser pistol, that laser pistol could be fired 40 times per hour without needing an additional charge.

Power relays can only function a limited number of times before their delicate internal mechanisms burn out. Each time a power relay is used to initiate a new energy transfer, there's a cumulative 20% chance it burns out and becomes useless.

Once a new transfer begins, a power relay can maintain that link between the generator and its target indefinitely (as long as there's always an available yield of at least 1 charge from the generator to keep itself powered).

Know Geography DC10:

The only settlement in range and to the east is the wild area of wreckage named Scrapwall. Overrun with gangs fighting over the technology, and the bizarre creatures that live in the area.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Know Geog: 1d20 + 9 ⇒ (8) + 9 = 17

Vedia climbs around and through the crates until she finds the one that hums. She points it out to the group. "This power is going somewhere. The only other place nearby is Scrapwall. It's not a nice place. It's overrun with gangs fighting over technology."


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

I had a post between Elkin's and Vedia's, but now it is gone! The short version is that both of James' normal pistol's are in pieces, so he came without them.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Engineering: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (3) = 22
Geography: 1d20 + 2 + 1d6 ⇒ (9) + 2 + (1) = 12

Grand Lodge

Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

Uronzeer scans the rooms for people, especially the dissappearing man from the hall.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Geography: 1d20 ⇒ 1

He is angry at the absence of answers in this warehouse and looks to his party for insight.


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Well, Uronzeer, let me tell you, this is quite a find! Quite a find indeed. Did you notice those silverdisks I was putting in those strange guns I found? Well, this is like that - a power source, but can be used for a large area of coverage."

James continues to lecture on what he has been able to discover (go ahead and read the spoiler).

"The real question is, 'Who is running this, and for what purpose?'"

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