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Since I can't get up to the front, I'll just try my sling, aiming for the one in back that isn't in melee. I still have a -4 to hit because of cover.
sling to hit: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
sling dmg: 1d4 + 4 ⇒ (1) + 4 = 5
miss chance: 1d100 ⇒ 78
I'm assuming there's still a 20% miss chance since she's in the mist, so 1-20 on that last one misses.

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"Third verse, same as the first".
Aiming at the closest one.
TK Projectile; Damage: 1d20 + 2 ⇒ (2) + 2 = 41d6 ⇒ 6

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Heck with it, I'm going to use my re-roll for that attack roll. >.<
Ranged Attack Roll: 1d20 + 2 ⇒ (3) + 2 = 5

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Shallya awkwardly somersaults towards the masked woman, who jabs equally awkwardly with her sword. I believe that leaves you squeezing with Calcifer until he goes away. Correct?
AOO: 1d20 + 2 ⇒ (2) + 2 = 4
Cara continues scattering litter around the alley. Molos actually lands a hit, a stone thumping into the rear woman's forehead.
The masked woman tries to stab Shallya again. Even though her form seems to be improving, she doesn't hit.
Atk: 1d20 + 2 ⇒ (15) + 2 = 17
Halli: 5
Dravil is up, then the rear woman, then (effectively) everyone else.

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Wailan uses his spear to try and aid Dravil's next attack.
Aid: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7 That's about a 10
Can I see that empty square well enough to summon into it next round?

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All I have left is my 0-level... wheee!
Cara shouts a litany of obscenities that would make a Calistrian blush and hurls more broken bottles at the enemies.
Ranged Attack, damage: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 1

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This time I've got to succeed.
Shallya again tries to tumble through the opponents square.
acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24
Yes. Even at a DC of higher CMD +7 I think that succeeds
"surrender you fools. We have you surrounded. There is no need to die today"
Unfortunately, that had to be part of a double move. I can't see where to put myself, hopefully somewhere behind the last person. I'd like to block their retreat if possible (note, as an unchained rogue I can sneak attack with 20% concealment). If the square is free, I'd be immediately behind the blonde.
Shallya tries to hide as part of that move action
stealth: 1d20 + 8 ⇒ (5) + 8 = 13. Sigh, back to our usual rolls.

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Made things a little clearer with the fog. Wailan, Shallya's now occupying that square. Vipers could appear in the enemy's squares (as they're Tiny), while an Eagle could appear above one.
Shallya makes it past the women, disappearing into the cloud. The one closest to him chuckles at his suggestion. The rear woman is lightly grazed by a profanity powered whiskey bottle. Wailan manages to avoid stabbing Dravil in the kidney.
Molos and Raharjo are up.
Halli: 6

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Molos shakes his head, rolls his eyes and mutters, "Women!"
He then moves up and slings another stone, this time at the one in front.
sling to hit: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
sling dmg: 1d4 + 4 ⇒ (1) + 4 = 5
I don't know why the computer's random number generator likes me more than anyone else, but if it gets this fight over faster, I'm all for it.

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Halli: 6
Deandre: 5
Wailan's stone hits the cleric squarely in the forehead, drawing blood, while the wayang's bolt damages the alleyway walls, which have suffered mightily in this fight.
With a furious scream, the masked woman jabs at Dravil's general direction. 1d20 + 2 ⇒ (2) + 2 = 4
Dravil, please hit her.

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Dravil's initial attack was thwarted by, almost being skewered by his own team mate, slightly hurting his feelings. He gears up for another attack.
GreatAxe, Smite: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
.................................... MOTHERF#@&$%
Damage, Smite: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

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One more time, on the spellcaster in back that seems to have lower armor class. Maybe if we can get rid of her, two of you can have a flank on the remaining one.
sling to hit: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
sling dmg: 1d4 + 4 ⇒ (4) + 4 = 8

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Praying for a miracle, Cara nods at Molos and aims at the back one (unless she's already down).
Ranged attack roll, damage: 1d20 + 2 ⇒ (14) + 2 = 161d6 ⇒ 3

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"Fido! Sic 'em!"
A menacing dog appears beside one of the foes and snaps at her leg.
atk(bite): 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d4 + 1 ⇒ (1) + 1 = 2

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Shallya tries to stab the one in front of him. Hopefully his stealth roll was Hugh enough that he isn't noticed
attack: 1d20 + 4 ⇒ (19) + 4 = 23
crit confirm: 1d20 + 4 ⇒ (9) + 4 = 13
concealment, high hits: 1d100 ⇒ 68
"Hah, take that. I told you to surrender".
damage, 1st rapier, 2nd sneak if applies, 3rd crit if applies: 1d6 + 1d6 + 1d6 ⇒ (5) + (4) + (5) = 14
If goes down, 5ft step. If not, try and stealth
stealth: 1d20 + 8 ⇒ (2) + 8 = 10

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Shallya's foe falls!
In the interests of speeding things along...
Raharjo shoots again.
Raharjo: 1d20 + 2 - 8 ⇒ (13) + 2 - 8 = 7
The remaining woman casts a spell, provoking from Shallya and Dravil.
Dravil's Greataxe slices the woman in two!!
Dravil: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirm: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d12 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Shallya: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
As the alleyway, now significantly worse for wear, grows quiet, you're able to make it rather quickly back to the Grand Lodge without further incident. Ambrus is waiting for you in his office.
"I've heard from our allies. They all praised you highly for your performance. I hope this little excursion has given you a little taste of what you can expect as a member of the Society, though I assure you it's not always excursions around Absalom. You'll get a chance to get beyond these city walls soon enough, though there's plenty to do in this crazy city of ours as well.
In the meantime, though, you deserve a bit of a break. Rest and relax for a little while. Someone will reach out to you about a new task shortly.
Apologies for botting you there Raharjo, but I didn't think an additional combat round was going to add much to anyone's experience. Endgame stuff will be posted in the discussion tab shortly.

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A large, hideously ugly, yet powerfully built human, wearing armor and carrying a glaive, is seen sitting outside, whittling some small pieces of wood with a small sharpened tool. He occasionally looks towards the Pathfinder Lodge, as if waiting for others to assemble.

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A half-elf nearby appears to be daydreaming while twirling a brand new wand between his fingers.

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The big, ugly man spends at least an hour whittling away at his pieces of wood. He seems to have masterwork quality artisans tools for this purpose.
1: craft: wood carving: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
2: craft: wood carving: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
3: craft: wood carving: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
4: craft: wood carving: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
5: craft: wood carving: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
6: craft: wood carving: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
7: craft: wood carving: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Some of these craft checks represent previous days' work that he's carrying with him, not what he's whittling right now. All of them represent completed items that he'll have with him when he meets the other PCs and Venture-Captain.

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I haven't played Wounded Wisp before, so I don't know where it takes place or which Venture-Captain gives the mission briefing. Would Varg have been called here by Dreng or someone else?
perception: 1d20 + 2 + 6 ⇒ (8) + 2 + 6 = 16
sense motive: 1d20 + 2 ⇒ (8) + 2 = 10
Just checked the disguise rules. I get +6 on my perception to notice it's not Dreng, because he's an associate that I'd recognize. Also, Shallya would get a -2 on the disguise for switching age categories. But he rolled high, and I didn't, so Varg falls for the disguise and bluff.
The hideously ugly man looks up from his whittling to look at Drandle Dreng.
He speaks slowly and with slightly slurred speech. An outside observer would assume that he's either drunk or retarded from the way he speaks.
"Hel-lo", he begins slowly. "I am wait-ing... for meet-ing. ... Was c-called... for m-mission." He stutters a little on the last word.
He pulls out a small piece of wood from a pouch and holds it out, offering it to "Dreng". It's a wood carving of a rose, smaller than a human thumb. This one is very well made. First craft check above was a 21.
"P-please t-take... flower. ... Shelyn s-says... spread b-beauty ev-er-y day."

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oops. I really shouldn't have done that, should I?
Shallya turns back into a Kitsune
"Thank you very much for that gift. It is very beautiful. I hope that I didn't offend you by that little jest, it was not my intention. I sincerely apologize if I did, If you wish me to return the gift that is fine with me, no hard feelings.
My name is Shallya. As you can see I am a Kitsune. Sometimes our desire to play tricks gets the better of us.
No bluff check as he is perfectly sincere

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Varg's eyes go wide with shock at the sudden change. He looks at Shallya, seemingly stunned for a few seconds, while the kitsune speaks.
Then, he laughs heavily, but in a way that seems slightly disconcerting to others. It's as if his misshapen face can't move quite like a normal person, so his laughter seems as slurred as his speech.
"That is... g-good... dis-guise.", he says, still smiling crookedly. "You... are good... per-form-er. ... Good at... prank. ... I think Shelyn w-would ap-prove." He nods. "You... spread laugh-ter... in a way... I can-not. I h-hope... you like... my rose."
With that, he stands up, and extends his hand to Shallya, obviously to shake hands.
"I am Varg, ... p-priest... of Shelyn."

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A Nagaji, dressed in colorful clothes of red, gold and green slowly walks along the street. Lacquered Tien armor covers his torso, and a long, ornate pole arm is cradled in one arm.
As he passes by, one eye turns in his head, fixed on you.
He comes to a stop, and turns his head to one side, then the other. His nostrils and eyes narrow a moment, taking in the sights and smells around him.
Turning slowly and purposefully to face you, he cocks his head to one side and says, "Well now, you look like a sturdy bunch, and resourceful."

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Things finally seemed in motion when Venture-Captain Drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits.
Coming to the meeting place—an odd choice of venue, as it is a street corner in the Docks, far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency.
“Have you any coin to spare, fine folk?"

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S'theno looks the beggar up and down slowly, and cocks his head from side to side. He sniffs.
Perception, Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 3 ⇒ (18) + 3 = 21

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Eh, I guess if I'm still playing, I'm playing with Grimn this time. But I'm going to miss everything fun since I'm sleeping when you guys are playing and I'm still busy with school stuff..*sigh*

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The figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.
“Sorry about that,” he says with a wink, returning the coins but pocketing the rose. “I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?” Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.
“Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors.”
As if anticipating agreement, the bedraggled Venture-Captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.
“The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least.”
With a Knowledge (History) check you may already know about the Wisp. Because the bar is so closely connected to Pathfinder history, you can make this check untrained.

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Varg isn't sure who the real Drendle Drang is any more!
sense motive: 1d20 + 2 ⇒ (3) + 2 = 5
knowledge history: 1d20 - 2 ⇒ (5) - 2 = 3
"Ok. ... We... get... pack-age, ... sir. ... En-joy... the... pre-tty... flow-er."

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"It would be our pleasure, Venture-Captain."
S'theno scratches under his chin and tries to recall mention of the old tavern.
Knowledge(Local): 1d20 + 4 ⇒ (17) + 4 = 21