Male human (shoanti) warpriest of Shelyn 2
LG medium humanoid (human)
Init +2; Senses: Perception +2
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
CMD 17 (+1 BAB, +4 STR, +2 DEX)
HP 20
Saves: Fort +5, Ref +2, Will +5
OFFENSE
Speed: 20 ft.
Melee: mw glaive +7 (1d10+6/x3)
or mw cestus +6 (1d4+4/19-20)
Ranged: javelin +3 (1d6+4/x2) (ammo: 5)
Warpriest Spells Prepared(CL 2; concentration +4)
1st: Divine Favor (x2), Shield of Faith
0 (at will): Detect Magic, Stabilize, Guidance, Resistance
Warpriest Abilities
Sacred Weapon (1d6)
Blessings (4/day):
Good: Holy Strike (+1d6 dmg to 1 weapon for 1 minute)
Luck: Lucky Presence (roll twice on one roll within a minute)
Fervor (3/day):
Swift Cast spells to self buff only
or 1d6 heal (swift self, standard others)
STATISTICS
Str 19, Dex 14, Con 14, Int 7, Wis 14, Cha 7
Base Atk +1; CMB +6 (+8 using glaive); CMD 17
Traits: Bred for War (+1 intimidate, +1 CMB), Inner Beauty (1/day, +4 bluff, craft, diplomacy, or perform)
Feats: Toughness, Combat Reflexes, Weapon Focus: Glaive
Skills: Craft: Wood Carving +2 (+2 more with mw tools), Diplomacy +2, Knowledge: Religion +2, Intimidate -1, Sense Motive +6
(-4 armor check penalty to physical skills)
Languages: Common, Shoanti
Magic Items: potion of Cure Light Wounds, Wand of Cure Light Wounds (45 charges), Wand of Protection from Evil (50 charges)
Combat Gear: breastplate, mw glaive, mw cestus, 5 javelins
Other Gear: backpack, pouch, 2 spring loaded wrist sheathes (wand of CLW and wand of PfE), chalk, winter blanket, crowbar, flint & steel, 50 ft silk rope, grappling hook, 2 oil flasks, signal whistle, waterskin, 3 acid flasks, antitoxin, holy water, 3 sunrods, silver holy symbol of Shelyn, cleric vestments, cold weather outfit, mw artisan tools, 2 alchemist's fire, 617.5 gp