GM Kobash - PFS First Steps Part II (Inactive)

Game Master Kobash

"To Delve the Dungeon Deep" This is Part 2 of the First Steps series.


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Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf charges forward, with his enchanted blade.

Attack 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Acrobat 7

"Holy begonia!", Haris startles at the sound of Taurus's battlecry. He arms his main hand with a dagger then move to shed light into the room with the Lighted torch.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Seeing the odd creature backed into the corner, Adamus rushes forward and strikes at it with his hammer.

Power Attack
1d20 + 5 ⇒ (8) + 5 = 13

2d6 + 9 ⇒ (2, 5) + 9 = 16

Silver Crusade

Male Elf Cleric, 1st

Curraine will fall back to the open door and begins to cast.

May Gozreh bless our efforts

Bless spell

Make it quick and without as much pain as you boys can. This is a creature of nature protecting its break.

Sovereign Court

Taurus squints his eyes and charges the creature, landing a solid blow, causing the blazing light from the creature's eyes to sweep wildly across the room. Adamus and Falyf shield or avert their eyes, but Haris gets both beams full in the face, finding himself blinded from the intense brightness.

The creature's natural hide deflects the blows from Adamus and Falyf, and the creature responds with a series of claws and bites, leaving deep lacerations on Taurus' arm and face. 8 HP damage

ROLLS:

Fortitude Saves
Falyf 1d20 + 4 ⇒ (10) + 4 = 14
Haris 1d20 + 2 ⇒ (1) + 2 = 3
Adamus 1d20 + 4 ⇒ (20) + 4 = 24
***
Claw 1d20 + 5 ⇒ (5) + 5 = 10 Miss
Claw 1d20 + 5 ⇒ (16) + 5 = 21 Hit
Bite 1d20 + 5 ⇒ (10) + 5 = 15 Hit

Claw Damage 1d3 + 1 ⇒ (3) + 1 = 4
Bite Damage 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Did you mean to attack Adamus with the bite? 15 doesn't hit Taurus. His AC is 19 currently.

Edit: I did not intend to charge. I never included it in my action or my attack roll. Was it required to reach the creature and attack that turn? Even so, Taurus's AC would be 17 and the 15 would still miss.

Sovereign Court

My bad. I mistakenly used Adamus' AC. One hit for 4 HP damage.

Grand Lodge

Acrobat 7

"My eyes!", Haris cries melodramatically, staggering back.

Blinded rounds?

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus swings his hammer at the creature again, trying to bludgeon his way through it's thick hide.

Power Attack
1d20 + 6 ⇒ (14) + 6 = 20

2d6 + 9 ⇒ (2, 3) + 9 = 14

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus grunts in pain as the as strange creature's claws dig into the gaps in his armor. In turn, the hulking warrior lashes out wildly with his axe.

Power Attack, Rage - 2/6
1d20 + 7 - 1 + 1 ⇒ (5) + 7 - 1 + 1 = 12
1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Silver Crusade

Male Elf Cleric, 1st

Dude, over here Bro Curraine calls to Haris just before he Channels Energy while all the while keeping his eyes on the hallway.

Channel Energy 1d6 ⇒ 3

Sovereign Court

The creature screams in pain as Adamus' hammer crunches into its shoulder, nearly bringing it low. It's tongue lolling and dripping spittle, the thing glares hatefully with its strange light-emitting eyes.

Image of Creature

Is Curraine trying to heal Taurus or just Haris?

I'm going to wait for Falyf to go before I finish the round and the frog-creature goes again.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf tries to hit again. 1d20 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Falyf's attack misses completely, mostly due to plain bad luck as the creature reels back from Adamus' blow.

Surrounded and severely wounded, the creature sweeps its eyes across the attackers again, blinding Adamus and Falyf. It then attacks in desperation, trying to claw its way to freedom through Falyf, slashing his arm with one claw. 4 HP damage

Blindness will last longer than this combat. We'll handle it after.

ROLLS:

Fortitude Saves
Adamus 1d20 + 4 ⇒ (7) + 4 = 11
Taurus 1d20 + 4 ⇒ (12) + 4 = 16
Falyf 1d20 + 4 ⇒ (7) + 4 = 11
***
Claw 1d20 + 5 ⇒ (1) + 5 = 6 Miss
Claw 1d20 + 5 ⇒ (14) + 5 = 19 Hit
Bite 1d20 + 5 ⇒ (4) + 5 = 9 Miss
***
Claw damage 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Acrobat 7

"It's not working!" Haris curses and rubs his eyes with imaginary water.

Silver Crusade

Male Elf Cleric, 1st

Curraine has selective channeling and will typically be healing the entire group each time he channels. Or you could look at it like he's excluding all non-party creatures and humanoids each time he channels.

Curraine begins to direct traffic once he realizes that most of the party is now blind. Adamus, back up and slide right. Faylf, don't move, it's moving away Clearly he's no longer monitoring the hall.

Curraine draws his longsword and sheilds his eyes from it's eyes. Curraine is basically standing in the doorway.

Sovereign Court

There is a chance Curraine will be affected as well, but I'll give him a +4 bonus for being behind the others and for being able to shield his eyes.

Curraine Fortitude Save 1d20 + 6 ⇒ (2) + 6 = 8

Despite his attempts to shield his eyes, Curraine takes a beam to the face and is blinded.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus growls as the creature tears at his ally and brings his axe to bear one more time.

Power Attack, Rage - 3/6
1d20 + 7 - 1 + 1 ⇒ (14) + 7 - 1 + 1 = 21
1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Annoyed by himself, Falyf tries to hit the creature again, and fails miserably.

Attack 1d20 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Though he's the only one to see it, Taurus' axe takes the creature down. Blinded, the rest of the group hacks away at the corpse for a few additional seconds before it's obvious the creature isn't fighting back.

Motes of light float in the vision of those blinded by the creature's eyes. For a while, it seems like the blindness might be permanent, as Haris, Falyf, Curraine, and Adamus stumbling around rubbing at their eyes. Luckily no other residents of the keep come to investigate. You are just about at the point of deciding on resting in darkness or being led by Taurus from the Keep back to town when sight begins to return. It's a slow process, but about an hour after the attack the party is recovered enough to continue.

After a quick search of the scribe's chamber, you find three flasks of holy water, a potion of cure moderate wounds, and one of the trade agreements you've been tasked to recover stashed in the creature’s mushroom nest.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

When the blindness doesn't immediately remedy itself the hulking barbarian initially considers abandoning his crippled party members, taking the loot, and running off. Blind, they were nearly useless. Who would fault him?

Cooperate, Explore, Report... Damn

Those were the words I spoke. Those are the words I will live by.

Taurus is waiting at the doorway when everyone's vision finally starts to recover, "Let's keep moving. We have a lot more ground to cover".

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"By the gods, what was that thing?" Adamus asks as he hears it being hacked to bits by Taurus' axe. While his vision slowly comes back, Adamus sits and waits as opposed to panicking.

"Indeed, we should keep moving." Adamus replies as he picks up and stows one of the trade agreements.

Grand Lodge

Acrobat 7

"If Taurus hadn't put it down, we'd be one man away from being discovered by the next expedition", Haris continues to blink out the lights, "That was near fatal. Keep moving but lets do it strategical-like and keep rank-and-file. In case of another brawl, you two brutes in the front, Falyf and me in the middle to make sure that our preacher stays safe at a distance.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Agreed", Taurus says with a snort to the party entertainer.

Raising his shield, the big warrior leads the party into the room across the hallway from the scribe's office.

Sovereign Court

The door across the hallway seems to be stuck.

Strength check to open.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Door's jammed", the barbarian says with a snort.

"Holyman, give me a hand".

Strength Check - 1d20 + 4 ⇒ (15) + 4 = 19

Possibly 2 higher with an assist from Adamus.

Silver Crusade

Male Elf Cleric, 1st

Bros, just so you all know, I'm not a speedbump and don't expect to be treated like one. I'll take the rear position and cover your arses, as that's what the party needs. I'd also like a tick with this statue. If that next squat isn't filled with Gremmies, I'll be here checking the statue

Curraine slides over to the statue as the two brutes muscle the door open.

Knowledge Religeon check (as long as all hell doesn't break loose behind the next door) -1d20 + 5 ⇒ (9) + 5 = 14

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus walks up to the door and puts his shoulder to it to help Taurus.

Assist on Strength Check
1d20 + 4 ⇒ (12) + 4 = 16

Sovereign Court

Curraine examines the statue but can find no religious significance to it.

Meanwhile, Taurus and Adamus force the door open to the western room. Inside rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air. Waving the dirty air away, both notice the large black shells of some kind off beetles amid the refuse. At first they seem like they might be dead, then one twitches an antenna and scuttles slowly around to face the door.

ROLLS:

Perception
Adamus 1d20 ⇒ 20
Taurus 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Bugs, big ones", Taurus grunts back to the party. "Let's clear it out."

Taurus readies his axe for the beetle's approach.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"There are some bugs here we need to exterminate." Adamus remarks as he draws his hammer, also waiting for the bugs to attack.

I assume I'm going to roll initiative here.
1d20 ⇒ 11

Silver Crusade

Male Elf Cleric, 1st

When Curraine hears there are bug in the room he quickly changes his focus. Wait, Wait, Wait Bros. Let me try something.

As long as nothing has happened yet and/or the beetles haven't charged in to attack, Curraine uses his abilty to speak with animals and tries to ask them not to attack the group.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf readies his sword, but upon Curriane's call stops and waits.

Sovereign Court

Beetles are not animals, and Curraine would know that his ability does not allow him to speak with them. Would you like to consider an alternate plan?

Silver Crusade

Male Elf Cleric, 1st

Whoa!! Didn't work, get'em Bros

How's that for a new plan?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Heh, good plan.

"They didn't want to talk?", Taurus grunts as he bangs his axe and shield together to get the bugs' attention.

Sovereign Court

The beetles rouse from their nest and scuttle quickly across room towards the door as spots on their heads behind to glow.

Still don't think an map update is required. Adamus and Taurus are the only two the beetles can reach until the group shifts.

ROLLS:

Initiative (Adamus has already pre rolled)
Falyf 1d20 + 4 ⇒ (3) + 4 = 7
Taurus 1d20 + 2 ⇒ (12) + 2 = 14
Curraine 1d20 + 3 ⇒ (19) + 3 = 22
Haris 1d20 + 4 ⇒ (3) + 4 = 7

Fire Beetles 1d20 ⇒ 15

Sovereign Court

Snapping knife-like mandibles, the beetles dart up and attack Adamus and Taurus. Taurus tends off the two on him but Adamus gets bit twice. 4 HP Damage

ROLLS:

Beetle Attacks
Bite on Adamus 1d20 + 1 ⇒ (16) + 1 = 17
Bite on Adamus 1d20 + 1 ⇒ (14) + 1 = 15
Bite on Taurus 1d20 + 1 ⇒ (14) + 1 = 15
Bite on Taurus 1d20 + 1 ⇒ (1) + 1 = 2

Bite Damage on Taurus 1d4 ⇒ 2
Bite Damage on Taurus 1d4 ⇒ 2

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus fends off the attacking beetles with his shield and then strikes back with his axe.

1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Male Elf Cleric, 1st

Curraine, standing near the statue, sheaths his sword and draws his bow. When he gets a chance to move he'll move down the hallway to cover the rear.

Can I also channel energy this round? If so, I'll channel as well

Sovereign Court

Switching weapons and taking a five foot step is about all Curraine is capable of until his base attack bonus reaches +1.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus retaliates on one of the beetles who bit him by swinging his hammer forward.

Power Attack
1d20 + 5 ⇒ (11) + 5 = 16

2d6 + 9 ⇒ (5, 1) + 9 = 15

Grand Lodge

Acrobat 7

Haris readies a dagger, in case any of the critters break through the front ranks.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf would move in and attack - if there is space.

Sovereign Court

Taurus has trouble getting a clear swing on the beetles attacking him. Adamus crushes one like a watermelon, sending shell and bits of sticky goo flying everywhere. Falyf looks for an opening, but until one of the men in the front line moves he can't get to melee.

The beetles continue their attack darting back and forth, occasionally opening their shells to release small buzzing wings. Adamus avoids the remaining beetle on him, but one on Taurus manages to sink its mandibles into his shin. 2 HP Damage

ROLLS:

Beetle Attacks
Bite on Adamus 1d20 + 1 ⇒ (4) + 1 = 5 Miss
Bite on Taurus 1d20 + 1 ⇒ (10) + 1 = 11 Miss
Bite on Taurus 1d20 + 1 ⇒ (20) + 1 = 21 Hit
Confirming Threat on Taurus 1d20 + 1 ⇒ (15) + 1 = 16 Fail

Damage to Taurus 1d4 ⇒ 2

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus growls as the creature finds a gap in his armor to bite through.

With a snort he lashes out in vengeance with his axe.

1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 4 ⇒ (8) + 4 = 12

Is there anyway for Taurus to step to make room for more melee without leaving melee himself?

Sovereign Court

Taurus hacks another beetle down in a spray of messy bug juice.

Taurus and Adamus can both take five foot steps to open a gap for two others to enter melee.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus will do so.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus pulls back his goo-covered hammer and brings it down again.

Power Attack
1d20 + 5 ⇒ (7) + 5 = 12

2d6 + 9 ⇒ (4, 2) + 9 = 15

He then takes a step back to let others have their turn in bug exterminating.

Grand Lodge

Acrobat 7

"How many of these cursed things are there?!", Haris leaps into the gap and strikes.

Dagger melee1d20 + 4 ⇒ (4) + 4 = 8
Dam.1d4 + 1 ⇒ (2) + 1 = 3

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