GM Kobash - PFS First Steps Part II (Inactive)

Game Master Kobash

"To Delve the Dungeon Deep" This is Part 2 of the First Steps series.


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Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf tries to hit this time.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d6 + 2 ⇒ (4) + 2 = 6

Sovereign Court

With a quickness you can only assume comes from the undead state of her body, Maurit dodges blows and magic shards of ice, then lashes out at Adamus again, focusing her rage on one person. Her claws scrape against his armor, but she manages to pull him close and bite his arm savagely. From the bite, a strange numbness settles over the paladin, causing his muscles to seize up. 5 Damage - Paralyzed 4 rounds.

ROLLS:

Claw 1d20 + 4 ⇒ (10) + 4 = 14 Miss
Claw 1d20 + 4 ⇒ (3) + 4 = 7 Miss
Bite 1d20 + 4 ⇒ (17) + 4 = 21 Hit!

Bite Damage 1d6 + 2 ⇒ (3) + 2 = 5
Adamus save vs paralysis DC 13 1d20 + 4 ⇒ (1) + 4 = 5 Failure!
Duration 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Does Adamus want a hand now?

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Seeing as how I'm paralyzed and out of this fight, I could use it.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

What's the layout of the area? How far is everyone from the ghoul? Does Taurus have a charge lane if he comes out of delay now?

Grand Lodge

Acrobat 7

When Haris sees Adamus drop like a stunned fish, he arms himself with his daggers and shoots one at Maurit.

Atk 1d20 + 4 ⇒ (1) + 4 = 5
Dam 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

And another swing by Falyf:
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Confirm possible crit: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Adamus is about 20 feet from the rest of the group. Falyf attacked last round, so I assumed he had moved to melee. Taurus can charge or take a standard move to get to melee.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus stamps his boots and with a bellow charges into the melee bringing his axe to bear.

Rage 1/6, Charge, Power Attack
1d20 + 7 + 2 - 1 ⇒ (13) + 7 + 2 - 1 = 21
1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Sovereign Court

With well-placed strikes, Taurus and Falyf take the wretched creature down, putting and end to her and the curse that kept her from the grave. A few moments later Adamus lurches back into motion as the paralysis fades.

A quick look through Maurit's belongings uncovers evidence in the form of tattered papers and notes that she was in fact once a pathfinder. Also among her belongings are some coins, a gem and three potions - two labeled as minor healing potions, and a third labeled as a ward against evil.

Gold to be dispersed at the end of the Scenario unless needed sooner. Party Treasure for use - 2 potions of cure light wounds, 1 potion of protection from evil, 1 set of masterwork thieves tools, and a mundane dagger and shortbow with 20 arrows.

Silver Crusade

Male Elf Cleric, 1st

Curraine rushes to Adamus, Bro, let me look at that bite. Grabbing Adamus' arm Curraine begins inspecting the bite and breaks out his bag of herbs.

Heal check - 1d20 + 6 ⇒ (6) + 6 = 12

Bro-Meister, you're gonna have to let me know if you get the sweats or the chills. I've got a b$%+@en set of herbs and a couple other tools. I can fix this. But you have to keep me posted. No hidding anything. You don't want to end like Maurit

Channel Energy - 1d6 ⇒ 6

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"I think I'm okay. Just let me use one of those potions and I'll be perfect." Assuming the party is okay with it, Adamus will down one of the found potions. If not, he will drink one of the ones he bought.

1d8 + 1 ⇒ (2) + 1 = 3 Adamus has 1 point of damage left, which I can live with.

Silver Crusade

Male Elf Cleric, 1st

No Bro, you can't just take a potion and it's boom bang hunky dory. You might get a fever. If you do, I NEED to know.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"Calm down. My wounds are all physical. I don't have a fever, in fact I feel fine. Let's get going."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"You won't know if you're infected for a while still. Just speak up if you start to feel... hungry", Taurus says raising an eyebrow.

"In the meantime let's move on. Whatever turned her is going to be waiting for us in there."

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"Well I could go for a nice mutton chop right about now, but I don't think that's what you mean. If I start to crave steak, you'll be the first to know, Taurus." Adamus laughs.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

The hulking barbarian nods and raises his shield, "Let's keep moving."

Taurus will swap positions with Adamus and starting moving through the rooms.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf nods and follows Taurus.

Sovereign Court

Current Marching Order - Adamus, Curraine, Taurus, Falyf, Haris

The party enters a room through a crack in one wall. Inside they find pikes of bones seemingly left by something that has used this area as a lair. As the group passes through only Falyf notices one of the skeletons rise from the pile and lunge out at Adamus, scraping a claw across his armor but doing no damage.

Falyf is up, then the Skeleton again, then everyone else. Adamus and Curraine are in melee, Taurus is at a 5' step, Falyf and Haris are within a move action from melee.

Rolls and Notes:

GM Roll 1d20 + 4 ⇒ (11) + 4 = 15
Random 1d5 ⇒ 1

Perception
Falyf 1d20 ⇒ 20
Adamus 1d20 ⇒ 11
Taurus 1d20 + 4 ⇒ (3) + 4 = 7
Curraine 1d20 + 4 ⇒ (9) + 4 = 13
Haris 1d20 + 4 ⇒ (10) + 4 = 14

Initiative -Surprise Round
Skeleton 1d20 + 6 ⇒ (19) + 6 = 25
Falyf 1d20 + 4 ⇒ (8) + 4 = 12

Skeleton claw 1d20 + 2 ⇒ (3) + 2 = 5

Initiative - 1st Standard Round
Adamus 1d20 ⇒ 3
Taurus 1d20 + 2 ⇒ (11) + 2 = 13
Curraine 1d20 + 3 ⇒ (7) + 3 = 10
Haris 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf gets his sling out and tries to hit the skeleton.

Attack 1d20 ⇒ 10
Damage 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Falyf's sling bullet flies wide as the skeleton continues clawing harmlessly at Adamus.

Skeleton claw 1d20 + 2 ⇒ (7) + 2 = 9
Skeleton claw 1d20 + 2 ⇒ (9) + 2 = 11

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

After weathering the storm of blows from the skeleton, Adamus pulls back his earthbreaker and thrusts it forward.

Power Attack
1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22

2d6 + 9 ⇒ (3, 4) + 9 = 16

Silver Crusade

Male Elf Cleric, 1st

Curraine draws his longsword but steps aside to give the big Shoanti a clear path. Bro-zilla, have at it He will scan the rest of the room for any other moving piles.

Perception check - 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Acrobat 7

Haris remains put, ready to dodge from danger.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

I'm not sure if you're waiting on me or not.

Taurus holds the line, readying to strike the creature down if it closes on the back-rank.

If it comes up:
1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 4 ⇒ (2) + 4 = 6

Sovereign Court

The skeleton explodes under the head of Adamus' earthbreaker, leaving bits of bone and a powder of fine dust over the area. Nothing else leaps from the remains of the room by the time the dust clears the air, and you are fairly certain the skeleton was the only threat in the area.

UPDATED MAP

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Spread out and search the area", Taurus says with a snort.

Perception - 1d20 + 4 ⇒ (17) + 4 = 21

Sovereign Court

Among the pile of bones are a good amount of coin, a golden crown, a masterwork short sword, and a wax-sealed tin scroll tube with a scroll inside.

Grand Lodge

Acrobat 7

Covered in bone dust like freshly powdered pastry, Haris dusts himself off, "Nice going chief." He unpacks his everlasting torch and activates its light, then moves to the intersection leading to the scribe's office.

Listen 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus puts his earthbreaker away and picks up the scroll tube to unfurl the document inside.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

"Well done Adamus," Falyf acknowledges, moving 4 steps north and trying to listen, if any kobolds are coming.

Perception 1d20 ⇒ 1

Sovereign Court

Neither Falyf nor Haris detects signs of immediate danger.

Adamus does not have the ability to read the scroll within the case, but suspects it to be magical writing.

Silver Crusade

Male Elf Cleric, 1st

Let's hurry up and bag this stuff, Bro's. No telling what other Gremmies are in here. Curraine begins collecting coins quickly.

Hey, that's a nice looking pigsticker referring to the MW shortsword I say give it to someone that uses toothpicks

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"We'll have to have someone back at the lodge look over that scroll for us later", Taurus says.

"Let's move on", the massive barbarian says as he leads the group down the hallway.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus puts the scroll away and follows Taurus down the hallway.

Sovereign Court

There are multiple exits from the room. Which hallways are you headed down? Scribe's office, prison cells, or kobolds?

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Unless anyone has any objections, we head into the scribe's office first.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Sure.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40
Adamus Vintersten wrote:
Unless anyone has any objections, we head into the scribe's office first.

What he said.

Sovereign Court

At the end of this corridor sits a sinister-looking fountain in a rounded alcove. A four-headed hydra, displayed in cross formation, protrudes from the middle of the rounded wall. The hydra’s heads all face directly down the hallway. Its top head’s mouth is firmly shut, its socketed eyes staring darkly down the corridor, and its head fin is flared and up. On that head fin, a single Kelish word is carved into the stone. The other three heads have toothy mouths open wide and reclined head fins; these obviously served as spouts for the fountain. Just below the mouths is a ceramic basin. The basin has been dry for many long centuries now.

There are two doors that exit this hall, one to the left and one to the right. According to Maurit’s map, the scribe’s office is to the right. The room to the left is unknown.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Spread out and search before we press on", Taurus grunts.

"Haris, care to entertain that fountain over there?"

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf first steps to the door to the unknown room and listens carefully Perception 1d20 ⇒ 15 then to the door of the scribes office Perception 1d20 ⇒ 10.

Silver Crusade

Male Elf Cleric, 1st

Curraine will stay near the openning of this hallway and cover the rear.

Perception check 1d20 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus takes a look around."We should go through the office door first."

Perception
1d20 ⇒ 2

Grand Lodge

Acrobat 7

"What, am I here to amuse you?" Haris responds in a spontaneous accent, then moves to inspect the fountain, checking for any bodily hazards.

Perception 1d20 + 4 ⇒ (18) + 4 = 22

Sovereign Court

Haris is unable to determine anything about the fountain, and since he doesn't speak Kelish, the word carved into the raised fin remains a mystery. The others listening at the doors find them both quiet.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Once Haris confirms the room is safe Taurus takes the lead and opens the door leading into the scribe's office.

Silver Crusade

Male Elf Cleric, 1st

Unless all hell breaks loose, Curraine will remain at the openning of the hallway. He wants to get a look at that statue but thinks covering the parties arse is a little more important right now.

Sovereign Court

The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Amid a particularly thick patch of fungus in the southeast corner, next to the southern exit from the room, Taurus sees a pale and crusty froglike humanoid. It trembles and twitches as it stands and lurches forward. Its skin is patchy and dry, like a squid left out in the sun and sand. Bulbous eyes open, and painfully bright light stabs out from them.

Those in the hallway outside see this light illuminate Taurus in a harsh beam.

I don't think a map is necessary, but will put one up if requested. Taurus is just outside the door and is the only character that able to see the creature at the moment. Haris is at the northern end of the hallway, Curraine is at the southern end. Adamus and Falyf are in the squares just south of Taurus. The Players have the initiative, but keep in mind only 3 can close to melee while the creature is in the corner.

ROLLS:

Group Rolls - Initiative
Falyf 1d20 + 4 ⇒ (17) + 4 = 21
Adamus 1d20 ⇒ 16
Taurus 1d20 + 2 ⇒ (19) + 2 = 21
Curraine 1d20 + 3 ⇒ (13) + 3 = 16
Haris 1d20 + 4 ⇒ (17) + 4 = 21

Creature 1d20 + 2 ⇒ (12) + 2 = 14

Taurus Fortitude Save 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

With a roar Taurus rushes forward and hacks at the strange glowing creature.

Rage - 1/6, Power Attack
1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

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