| GM Hyde |
Damn... I was keeping tabs on this recruitment to dot but I think I missed the timeline by a mile. Anyway if there's even a slight chance of a spot here, hit me up. I'll be glad to be part!
As it happens one of our players is a no-show, so we could another sword arm. However I'm planning on starting Thursday at the latest meaning your character needs to be ready by then.
Sound good?
Albert Maxson
|
I can have something ready in two hours top, not like I'd have to build a novel character or a lvl 25 PC.
From what I gathered in the discussion tab (I may have spied a little bit, I confess) we'd be a ragtag of misfits... but what does the party needs the most? I've been playing dnd 3.5 and PF for the last 6 years and I'm eager to try new roles or check new ways for old ones, so I can adapt well!
| Glamdout Earthhew |
Score: 4d6 - 1 ⇒ (5, 1, 5, 6) - 1 = 16
Score: 4d6 - 1 ⇒ (2, 5, 1, 3) - 1 = 10
Score: 4d6 - 3 ⇒ (5, 5, 3, 4) - 3 = 14
Score: 4d6 - 3 ⇒ (5, 5, 3, 3) - 3 = 13
Score: 4d6 - 2 ⇒ (4, 2, 6, 6) - 2 = 16
Score: 4d6 - 2 ⇒ (5, 4, 2, 2) - 2 = 11
If you need a strong arm I can be ready in a hurry. Just let me know.
| EmissaryOfTheNorth |
And here is he... 2 hours, as I said you.
A trusty and avid explorer, and one of the finest quality.
Most dwarves are happy with a live of hard work, harder fights and the hardest beers in their underground dwarven keeps. Some dwarvens look to the open skies with reverence and melancholy.
Yet there are others that love the underground... for what it can offer.
Korim's been dreaming since he was a child. He dreamt about being a hero, he dreamt about saving dwarven maidens but he dreamt the most about finding glory. That's why he turned to a live of adventuring, delving deeper and deeper inside the earth's guts looking for a chance to shine... or something shiny.
Since that first years of dungeon delving, Korim's priorities had shifted slightly. He still wants glory and he still wants to find hidden treasures, but he wants them so he can retire and build his own Inn. Yes, yes, almost every adventurer wants to retire and build an Inn... but why does Korim want one? Well, the reason is simple: the treasure Korim hoards the most are stories, and nobody has stories like those of adventurers sharing a drink in a tavern.
Korim
Male, CG, Dwarf Ranger (Deep Walkee) 3
Init +2 (+7 underground); Senses: Darkvision, Perception +9(+12 underground)
Defense
AC 21 ; Touch 12 ; Flat Footed 19 (7 armor, 2 Dex, 2 Shield)
Hit Points: (3d10+15)
Saving Throws:
Fort +8; Ref +5; Will +4 (+4 vs Spells, Spell-like and Supernatural Abilities)
Offense
Speed: 20 ft.
Melee
One Handed Dw. Waraxe +7
(1d10 +3 / ×3) or
One Handed Dw. Waraxe +6
(1d10 +5 / x3) with Power Attack
Ranged
Heavy Crossbow +6
(1d10 / 19-20)
Special Attacks: Power Attack, Cleavw, Favored Enemy() +2
Statistics
Str 16 Dex 14 Con 18 Int 12 Wis 17 Cha 9
Base Attack: +3; CMB: +6; CMD: +18
Feats: Power Attack, Cleave, Steel Soul
Traits: Tunnel Dwarf, Resilient
Skills: Climb +9 ; Heal +9 ;Linguistics +4 ; Perception +9; Knowl.(Dungeonwering) +7 ; Profession(Innkeeper) +9 ; Survival +9 ;
Languages: Common, Dwarven, Gnome, Undercommon, Draconic, Terran
SQ: Favored Terrain(Underground) +3
Gear: Mwk Heavy Crossbow, Silver Dwarven Waraxe, Warhammer, 30xCrossbow Bolts, Potion of Cure Light Wounds(10), Ranger's Kit, Climber's Kit, Dungeoneering Kit, Gear Maintenance Kit, 99 gp
Important Gear: Mwk Dwarven Waraxe, +1 Mountain Pattern Armor, Heavy Wooden Shield
I still would need to roll HP if you give Korim an OK, and would also like to discuss with you an appropiate Favored Enemy. I don't want to abuse it, but I'd rather not have it as useless either so I welcome every bit of help!
And I hope tou like him.