GM Hyde's Risen from the Sands pbp campaign

Game Master sentaiexpress

A tombraiding expedition featuring an ancient and mysterious pyramid.

Initiative:
Laknir
Braena
Korim/Frank
Enemies

Map

musical accompaniment

Buffs and De-buffs


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Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

"When everyone rolls like garbage, no-one is."

-Syndrome probably


Guess I'll play Braena for the time being. Tomorrow I'll post and try to see if I can get a hold of her.


Map is updated. Round 2, FIGHT!


Map updated.


Added an initiative spoiler to the campaign so we won't have to go searching for it.


Map updated


Female Human Herb witch 3

*shrug*

Ok. I'm keeping my actions as they are with the exception of Fran using her Hex. As currently it does no good.
She moves 30ft forward, sees what is going on and retreats 30ft back.

Sorry Korim. This will mean you take 1 point of fire damage.
Hopefully it gets the bugs to let go though.


Still there Laknir?


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Oh, yeah, sorry 'bout that. I'm just kind of out of things Laknir can do.


Sorry I've been absent. Been super busy preparing for the finale of my IRL campaign, but it's finally over so I can get back to doing regular posts.


Updated the map to vetter show the areas that are available to you.


Female Human Herb witch 3

I'd prefer not to double post in gameplay but my vote would be to continue using the secret passage we discovered and head directly north from where we are.

Fran would distribute lamp oil to those interested in her clever trick about pitching it in the same round as an alchemist fire.

I have no issue with sending Xabu to go scout out ahead if we have lost Braenna.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Uhh, I'm out of alchemist fire. Anyone else got it?


I'll just play Braena. I have no patience for another recruitment.


Female Human Herb witch 3

Fran has 2 alch fires, she will certainly share one at least.
Plus a bunch of lamp oil to take advantage of as well.

Hrmm.. fran could also leave the extra action required to turn a vial of lamp oil into a molotov to her unseen servant.

As to Braena, fine by me. Good to know we have a direction.


Female Human Herb witch 3

The skeleton template permits the creation of these wonderful creatures known as four armed mudra skeletons.
Far as I can see there is nothing preventing an enterprising necromancer from combining them with such things as the bleeding or burning skeleton templates.

So it is definitely possible the skeletons have four limbs each.

I'm just going to hope those skeletons dont have wheels attached.

Grand Lodge

Male Dwarf, Ranger (Deep Walker) 3 HP 34/41 | AC/T/FF 21/12/19 | CMB +6 CMD 18 | Fort +8 Ref +5 Will +4 | Init +2 Perception +9

Oh God, the horror. Just picture one o' those f++&ers, just instead of being half skelly-half wheel full murder he has four arms, two wheels and it's on flames.

I'd rather dinner with Cthulu and Nyarlathothep.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6
Fran K. Aster wrote:

The skeleton template permits the creation of these wonderful creatures known as four armed mudra skeletons.

Far as I can see there is nothing preventing an enterprising necromancer from combining them with such things as the bleeding or burning skeleton templates.

So it is definitely possible the skeletons have four limbs each.

Yeah, the mudra skeleton was what I was wondering-

Fran K. Aster wrote:
I'm just going to hope those skeletons dont have wheels attached.

*'Nam flashbacks intensify*

The horror... I-I had a shield but...


Female Human Herb witch 3

Except Mr. Skeletal's wild ride is a ticket you pay for in tears and he accepts no substitutions.

Grand Lodge

Male Dwarf, Ranger (Deep Walker) 3 HP 34/41 | AC/T/FF 21/12/19 | CMB +6 CMD 18 | Fort +8 Ref +5 Will +4 | Init +2 Perception +9

You had a shield, but he had his homeboys. So it all turned into a game of "How many wheels does it take to turn you into miserable pile of tears?".


Female Human Herb witch 3

And even when you do manage to dodge the ever growing Mr. skeletal collective they go plunging into what you thought was a solid wall only to discover that it was a secret tunnel.
A secret tunnel full of wheels and salt.


I'll wait to post the recap until Laknir posts.


Female Human Herb witch 3

Xabu is under skeleton D so he's going to take that damage as well.

Secondly the scorpion provoked from every single skeleton in the room moving around. So if would be good to know if any of those landed. Xabu hasn't got a lot of health to begin with so a lucky hit and the burning aura has the potential to injure him badly.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

To be fair, we have no indication in or out of character on where we can move to be safe from whatever spell Frank is talking about.


Female Human Herb witch 3

*shrug* I mean there is only one open doorway that answer seems fairly obvious. I'll have to be more precise in future though.

I think the next thing Fran will be doing once these skeletons are dealt with is show you all the trick she has to generate difficult terrain and how it would be useful in future.

Sadly most if not all of the good tricks for witches get shut down by swarms, vermin and undead so most of fran's use is likely going to be healing.
I'd considered using Web but quickly remembered it burns.

Hopefully these things die soon.

Grand Lodge

Male Dwarf, Ranger (Deep Walker) 3 HP 34/41 | AC/T/FF 21/12/19 | CMB +6 CMD 18 | Fort +8 Ref +5 Will +4 | Init +2 Perception +9

To be completely honest I did know where Korim should have gone to avoid any possible friendly fire... but he hates undead with a burning passion akin to a thousand dwarven forges. Right now he is beyond mortalkind, his mind fueled by hate, his axe powered by wrath.

He will crush this skeletons and then he most probably will piss over them. He is that angry.


Female Human Herb witch 3

I think regardless we ought to be alright if you two can keep up the damage.


Sorry about the extended absence, it's just that I've been dealing with some real life issues the past few days (not the least of which being trying to find a new place) so I haven't had much time to post. Thankfully though, things seem to be getting on track again so I should be able to start getting posts in.

Once again, sorry to worry you guys. I really should have said something.

Grand Lodge

Male Dwarf, Ranger (Deep Walker) 3 HP 34/41 | AC/T/FF 21/12/19 | CMB +6 CMD 18 | Fort +8 Ref +5 Will +4 | Init +2 Perception +9

No problem, Hyden! Take your time, skelleton crushing time can wait.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Yep, that takes priority.


Female Human Herb witch 3

No worries Hyde, I've long grown accustomed to longer wait times than what you just had for some of my games so I honestly didn't notice it much.

As the others said we can bash skeletons whenever its convenient. The wonder of the PbP format.


Writing enemy turn now. Map updated for Round 5.

Grand Lodge

Male Dwarf, Ranger (Deep Walker) 3 HP 34/41 | AC/T/FF 21/12/19 | CMB +6 CMD 18 | Fort +8 Ref +5 Will +4 | Init +2 Perception +9

You all good? I just really hope this is simply an hiatus and not another game which drops... I will end not being to play with Smashohandsome because every game we both are drops.


Female Human Herb witch 3

Still here.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

I know, it's like bad juju. Not to worry. I'm pretty confident the one game is gonna keep going.


Female Human Herb witch 3

You still around Hyde?


Female Human Herb witch 3

Damn, well ill hold out hope that Hyde comes back. If not it was a pleasure for the short time we had to play. I do hope to play with you all again.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

I've had a few games go kaput recently. I hope this one doesn't join the graveyard.


Female Human Herb witch 3

Same, a shame when it happens.

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