GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


451 to 500 of 1,341 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Grand Lodge

Belhaim map combat map

Jinx barely leaps over both kobolds on her path to the archer in the back!

Give me your standard Jinx!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Attack on archer 1: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d4 ⇒ 4
SA: 1d6 ⇒ 4

Attack on archer 2: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d4 ⇒ 2
SA: 1d6 ⇒ 4

Grand Lodge

Belhaim map combat map

Again, only one attack Jinx! using both claws is a full round action :P Next time, though, double claw!

Jinx's surprising speed catches the kobold archer in the back off guard, the scratch causing a deep wound in the small lizardwoman's side.

The kobold woman steps back, plugging a pair of arrows at the catwoman.

Kobold Archer Rapid Shot arrow @ Jinx: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2
Kobold Archer Rapid Shot arrow @ Jinx: 1d20 + 8 - 2 + 1 ⇒ (5) + 8 - 2 + 1 = 12
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2

One arrow goes wide, but the other nicks Jinx's arm as deep flesh wound.

Init Order (bold = up)
Jinx (2 damage)
Kobold archer
Wakiyan (3 damage from before)
Nori (4 damage)
Darb (stealthed, 3 damage from before )

Kobold Blue
Kobold Red

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb moves to the other side of the red kobold, and draws his dagger.

Draconic:
FOR EVEN EYEING MY TREASURE I WILL CUT OUT ALL YOUR EYEBALLS!

attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Sneak Damage: 1d8 ⇒ 5


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori growls in pain as she pulls the arrow from her shoulder. Stepping up to the blue kobold, she brings her weapon to bear.

Atk: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Belhaim map combat map

Darb's rage causes his aim to be off, the kobolds shocked that Darb responded to them in their tongue. However, Nori's slender blade cuts down one of the kobolds!

Init Order (bold = up)
Jinx (2 damage)
Kobold archer (8 damage)
Wakiyan (3 damage from before)
Nori (4 damage)
Darb (3 damage from before )
Kobold Blue (7 damage, bleeding, unconscious)
Kobold Red

Grand Lodge

Belhaim map combat map

Wakiyan sends a blast of cold at the next nearby kobold; it shudders briefly before falling unconscious as icicles form on its nostrils.

Init Order (bold = up)
Jinx (2 damage)
Kobold archer (8 damage)
Wakiyan (3 damage from before)
Nori (4 damage)
Darb (3 damage from before )
Kobold Blue (7 damage, bleeding, unconscious)
Kobold Red (7 damage, bleeding internally, unconscious)

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Step up to the archer

Attack on archer 1: 1d20 + 6 ⇒ (10) + 6 = 16
Dmg: 1d4 ⇒ 1
SA: 1d6 ⇒ 3

Attack on archer 2: 1d20 + 6 ⇒ (3) + 6 = 9
Dmg: 1d4 ⇒ 4
SA: 1d6 ⇒ 6

Grand Lodge

Belhaim map combat map

No Sneak attack this time, she's not flat footed against you and no one to flank with!

Jinx swipes twice, the kobold dodging each of the swings.

Seeing the party take out the other two kobolds with ease and Jinx coming in heavily, the kobold archer steps back and speaks in Common. "Wait, let's stop this before more blood is shed. Retract your claws and drop your weapons and I'll drop my bow.", the kobold offering mutual disarming to parlay.

What does the party do? :)

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Draconic:
"Looks like you're eyeballs are still in place. That won't do."

Darb will move into attack again, unless stopped

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"You shot first, you drop first. I'd suggest you drop your weapon and start talking before my friend reaches you."

Grand Lodge

Belhaim map combat map

@Wakiyan: Give me an Intimidate check, +2 for Darb :)

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"Darb the Imp gave good info after he surrendered, see what this one gives or does otherwise have fun.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Intimate: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18

Grand Lodge

Belhaim map combat map

Jinx sees the kobold frown, but she does drop her weapon. "Very well, we speak?", the kobold speaks to the party.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"What are you doing here, what caused the tower to crash? We have seen many dead Kobolds due to the collapse.

Grand Lodge

Belhaim map combat map

"We were working with a human, Hunclay, to bring down the tower; however, it was an accident that he died in the collapse."

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

<Growls> "Was that his pathetic corpse back there amongst the rubble?"

Grand Lodge

Belhaim map combat map

"Yes.", the kobold looking at the goblin warily.

-Posted with Wayfinder

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Why did he want to collapsed? Why are you still here?

Grand Lodge

Belhaim map combat map

"I do not know why; he hired us and that is that. I stayed to see what happened to the rest of the others, but evidently they have met their fate to the collapse as well."

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

So just to clarify, why shouldn't we let our companion eliminate the threat you pose?

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb grins, licking the blood off of one of his daggers.

Grand Lodge

Belhaim map combat map

"Honestly, I do not like the direction of our chief. He led us to this task against this tower, into your tall - blood land. My sister has failed to overthrow him and my loyalty within the Bloodvow tribe... is waning. I have nothing against you and would rather leave than wage war."

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Did I almost kill the plot device?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Do you know if the chief has any other plans for the town?

Grand Lodge

Belhaim map combat map

Honestly, nope, but then I wouldn't have been able to share useful information!

-Posted with Wayfinder

Grand Lodge

Belhaim map combat map

"That I do not know. Spare me and those two and we will leave this town, perhaps thus forest altogether."

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

<growls>

Draconic:
"How do I know you won't come back with more of your stupid friends?"

Grand Lodge

Belhaim map combat map

"The tunnel you passed; that leads to our lair. I'll leave topside and away from it."

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

"leave your gear, and the others gear. Remember the day Darb let you go."

Grand Lodge

Belhaim map combat map

"I will take my bow and arrows to hunt, but I will leave my potions with you as a sign of your superiority."

Unless anyone objects, the kobold archer gives the goblin some vials before dragging her two kobold allies along. "If you do seek vengeance against my tribe, spare my sister Nighttail. "

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

"tell me what these are, and we'll consider it, if she isn't already dead when we get there."

Grand Lodge

Belhaim map combat map

"Healing potions.", she answers quickly, tending to the downed kobolds.

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb picks up the potions and begins to label them in undercommon.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Curiously and in case they happen to take on this tribe, Nori asks "How would we tell which is your sister?"

Grand Lodge

Belhaim map combat map

The kobold smiles as she lifts up her unconscious kobold allies. "By her companion, Hak. You can also tell her that Sesserak wishes her success and if she does succeed, her sister may return.". The archer also tosses a small bag towards the party, silently nodding as she begins to drag her small team away.

There are three potions, all of the same deep blue hue. Inside the kobold's sack are five polished turquoises and 10 platinum coins.

Peeking at the other tunnel, it is cramped as it was designed for kobold frames; only Darb can walk comfortably. However, it goes on for a large distance, but does explain how the kobolds snuck underneath the tower to cause their destruction.

Anything else you wish to do before returning topside and announcing your findings?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Will check over the area just to make sure we didn't miss anything.

Perception (Take 20): 20 + 5 = 25

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Craft Alchemy for potions: 1d20 + 7 ⇒ (3) + 7 = 10

Appraise for gems: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Belhaim map combat map

@Darb: You can try three times for the Craft Alchemy; one for each vial.

Darb thinks the gems are worth about 20 gold a pop, but the first vial he tastes is unfamiliar to him

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

My vote is carry only what we can manage well for now. Keep the good stuff stashed and show only the copper and what not. That way it doesn't look suspicious to have came up with nothing and if they take it, it won't be as great a loss. The people there seemed nice enough but we are different enough that greed might overcome good sense.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

alchemy: 1d20 + 7 ⇒ (4) + 7 = 11

alchemy: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Belhaim map combat map

It takes Darb a few tastes so all of the vials are tainted flavored with goblin spittle, but the goblin identifies the vials as potions of cure moderate wounds Boom! healing potential!

Jinx does bring up a fair idea; where do you wish to stash your cash?

Meanwhile, Wakiyan surveys the area; it appears that the kobolds were using the end of the cave as a resting area, but other than useless small blankets and a few remains of foodstuffs, there is nothing else of value in this area.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori indicated the path behind them, "what about the hole back there? Should we explore it or head back." Nori shrugged, "the loot we can pull out of the wreckage and take top side. We could stash it in the wood nearby"

-Posted with Wayfinder

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Sounds good to me. The platinum should definitely stay with us but I do think we need to bring back something to ward off suspicion.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb think we should explore all spots!

Grand Lodge

Belhaim map combat map

The tunnel bears obvious pick marks, showing that it was dug out towards the tower basement. Numerous kobold tracks line the floor of the cramped shaft going back and forth.

Current goals were to explore the area, report findings... and possibly find out any information about Hunclay if you could. If you guys want to explore further, I won't stop you other than it's late and the group will need to rest soon!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I agree but I think the way we go about it is important. We take what we can, hide the rest, answer the town's questions, get paid, and then come back. I would rather not sleep in kobold dug tunnels under a ruined tower that hasn't completely fallen.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori nodded. She stopped and pondered for a moment, "does anyone have a spade? Otherwise it might be difficult to bury the treasure." the ninja suddenly realized she sounded like a pirate.

-Posted with Wayfinder

Grand Lodge

Belhaim map combat map

I'll let you guys do what you wish with yer booty, ye scallywags :)

451 to 500 of 1,341 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Higaki's Dragon's Demand Gameplay All Messageboards

Want to post a reply? Sign in.