GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


201 to 250 of 1,341 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori approached closer, her eyes reflecting the flashing of the energy ball, "it...seems aware. What is it?" Her eyes flicked away, examining the gear set and lever, but only for a brief glance, "anyone have any ideas?"

-Posted with Wayfinder

Grand Lodge

Belhaim map combat map

Jinx confirms what Nori notes; the ball of lightning is indeed 'active', although it hasn't acted against them yet.

Both of them also can see the same ridge along the ceiling as they found in the dungeon corridors at the end, near the lightning. Again, marked by the dotted line on the map

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Remaining hidden the best he can, Darb goes to investigate the ridge.

Grand Lodge

Belhaim map combat map

Checking the ridge in the room near the lightning, or in the main prison passage?

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

which ever one one I can see from where I am at

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"Perhaps that was the one asking for food and water. I see no one else here, it seems strange but only thing I could think that would explain what is going on."

Go for two for two?

Gets within 15 feet of the lightning, "I hope the water was good enough for you. Should I just leave this for you to finish?

Grand Lodge

Belhaim map combat map

Closest one is the one near the electricity... let's see what happens!

GM Dice:

El Percep: 1d20 + 5 ⇒ (13) + 5 = 18

Darb approaches the end of the hallway. The ball of electricity seems to not notice the little goblin as it climbs towards the ceiling. His little goblin claws find that the ridge is hollow and made of thin metal.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb will continue to climb up the wall as long as he appears to be unnoticed

Grand Lodge

Belhaim map combat map

Bah, ninja'ed by Mike!

Wakiyan approaches the lightning, too, offering it more water. It does not respond.

Anyone with Kn: Engineering?

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

only dungeoneering for me

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Not feeling threatened any more, good sweep of the room

Perception (Take 20): 20 + 5 = 25

Grand Lodge

Belhaim map combat map

Wakiyan scouts the area; aside from the strange ridge that Darb is climbing around, the only things of note are the lever and the ball of electricity.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Someone pull the damn lever. I'm busy doing goblin stuff

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Jinx begins to move to the lever while watching the cloud's reaction.
Not a sentence I thought I would have ever said
Sense motive: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Belhaim map combat map

As soon as Jinx pulls the lever, the cloud crackles with lightning and darts down to attack the catfolk!

No Sense Motive in this case; it was sorta obvious that this thing was probably going to at lease be aggressive, if not a trap outright.

Inits:

Lightning: 1d20 + 6 ⇒ (8) + 6 = 14
Darb: 1d20 + 8 ⇒ (13) + 8 = 21
Jinx: 1d20 + 4 ⇒ (19) + 4 = 23
Nori: 1d20 + 3 ⇒ (4) + 3 = 7
Wakiyan: 1d20 + 5 ⇒ (10) + 5 = 15

Init Order (bold = up!)
Jinx
Darb (climbing)
Wakiyan

Lightning (flying 5' in the air, above lever)
Nori

Darb, for you to attack while Climbing, I'll need a DC 15 Climb check; failure means you cannot attack that round, failing by 5 or more means you fall to the ground!

Also moved everyone closer to the now cramped lever room :)

Again, I apologize for the tiny map scaling... just zoom in to get a better idea and I believe the next map should be easier to view!

Grand Lodge

Belhaim map combat map

Also... just in case we make it, I signed us up for the PbP Gameday; I marked that this is already a full table, but by registering the first portion with the gameday, if we complete things on time, then you guys will be eligible for a chance to win a boon!

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

yay for boons! Also does having a climb speed negate some if those penalties while for attacking? And am I in melee range or would I have to thrown my dagger ?

Grand Lodge

Belhaim map combat map

@Darb: You are in melee range. The climb speed does not negate those penalties, although it does give you a boost to your Climb skill, which you already have noted in your stats. Typically, you wouldn't be able to do this without having Spider Climb or something similar, but the ridge and wall make enough of a support that you can try to do so.

Also, just to save you guys the time... this thing cannot be sneak attacked :)

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Just to be clear I just moved toward it. I didn't say anything about pulling but I'll go with it.
Jinx moves to the side of the cloud and goes for the attack.
Attack 1: 1d6 ⇒ 3
Attack 2: 1d6 ⇒ 6

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Yes yay for boons!

Grand Lodge

Belhaim map combat map

Bah, my fault there. But in either case, both Darb and Wakiyan approached, too, so outside of touching the lever, not much else for stimuli to check for the thing, especially with it not responding and thus turning down Wakiyan's cool sips of water.

You're also missing some necessary attack rolls to go with that damage :P

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

know Darb gets his attack first but getting ready for bed have to be up early...

Steps out of the lightning way and moves for a clear shot

Attack (vs touch): 1d20 + 3 ⇒ (17) + 3 = 20
if it hits also not factoring cover/melee.../
Damage (cold): 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

no sneak attack? Cheese move,dave

Darb tries to stab the Elemental in the neck.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

MIGHTY DAMAGE: 1d3 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Belhaim map combat map

need that Climb check Darb, unless you want to drop to the ground, in which case I'll need an Acrobatics check.

Wakiyan sends a blast of cold, causing the lightning to shudder.

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

climb: 1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I figured since I went with your stuff you could go with mine lol :P

Attack 1: 1d20 + 4 ⇒ (10) + 4 = 14
Attack 2: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Belhaim map combat map

Nice try :p Jinx lands a single claw, while Darb aims for the non-existent neck, slicing off some lightning essense. Weakened, the lightning doesn't let up and attacks Jinx!
Lightning slam @ Jinx: 1d20 + 5 ⇒ (17) + 5 = 22 Damage on hit: 1d4 + 1d3 ⇒ (4) + (2) = 6

Jinx is bashed then electrocuted, her fur standing on edge!

Elemental has taken 9 damage, keep it up!

Party up, preference for Nori

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Attack roll if Nori misses dagger: 1d20 + 6 ⇒ (9) + 6 = 15

MIGHTY DAMAGE: 1d3 - 1 ⇒ (1) - 1 = 0

climb: 1d20 + 7 ⇒ (14) + 7 = 21

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Ow! Do we have any healz?
Attack 1: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 ⇒ 6
Sneak attack damage: 1d6 ⇒ 2Attack 2: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 ⇒ 6
Sneak attack damage: 1d6 ⇒ 6


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

I'm wondering if I should change to a different character considering we have a lot of overlap of abilities. Would that be an option?

Nori, not certain she'd not hit her ally, slides past Wakiyan and braves the potential shock from attacking with a metal weapon.

Atk: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

up to you, but once I get a few levels, I'll have bombs that I'll start using too.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Next level, I also get some range heals. So if we can survive the level 1 bump.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

also notice swings for the second round guess I better get mine in too!

Moves to get a clear shot

Attack (vs touch): 1d20 + 3 ⇒ (4) + 3 = 7
Damage (cold): 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Belhaim map combat map

At level 2 when you get ki, it'll be far more different. Also, you have the highest Charisma, so you could be the face if the party.

-Posted with Wayfinder

Grand Lodge

Belhaim map combat map

Nori moves in, her blade slicing through the elemental, causing its essence to disperse. The room grows dark once more, only lit by Jinx's torch.

Kill steal by Nori!

Now what to do? Pull the lever? Leave it be and explore another door?

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Excited, Darb jumps down from the wall, looks over the Elemental dead body, then immediately pulls the lever.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori examines the lever, "Well... no sense sitting in suspense. She grabs the lever and heaves it downward.

Grand Lodge

Belhaim map combat map

Together, vishkanya and goblin work together and pull the lever! The machine's gears spin, pulling a chain from the ridge Darb was climbing previously, the metal links spooling in a location next to the machine.

DC 15 Intelligence check:

The level probably just lifted something... but what?

Anything else to do in here? And anyone kind enough to have purchased a cure light wounds potion for our injured catfolk!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

healing potions... Should have purchased..

Int Check: 1d20 ⇒ 20

"Hey guys, um I think you lifted something up. Not sure what or where but you lifted something up."

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

int: 1d20 + 3 ⇒ (12) + 3 = 15

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Draconic:
"Blue man thinks he's so smart. The lever isn't so hard to figure out."

Darb pulls out the vial he labeled "Healing Potion", stares at it for a minute, shrugs, and puts it back in his pouch.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"Perhaps we should see where that track leads to. Might be the next place to look."

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

That's sounds fine but I'll be taking the rear of the group... ow...
I'm just going to hang back a bit and maintain combat expertise to boost my AC while switching out the torch for a hooded lantern to control the light better. Maybe I'll be less of an auto target. Can you let me know when about an hour of game time has passed so I can heal back the non-lethal?


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

"let's see what we just did shall we?" She exits the area circling to the left to see what changed.

-Posted with Wayfinder

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"Sounds good, we might have announced our presence here still let's hope we can get the drop on them. "

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

stealth: 1d20 + 20 ⇒ (9) + 20 = 29

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I kinda hate you


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Stlth: 1d20 + 6 ⇒ (14) + 6 = 20

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

goblins get a base +8 to stealth before you even add anything else to it. It's dumb

1,301 to 1,341 of 1,341 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Higaki's Dragon's Demand Gameplay All Messageboards

Want to post a reply? Sign in.