| Nori Nao |
Nori approached closer, her eyes reflecting the flashing of the energy ball, "it...seems aware. What is it?" Her eyes flicked away, examining the gear set and lever, but only for a brief glance, "anyone have any ideas?"
-Posted with Wayfinder
GM Higaki
|
Jinx confirms what Nori notes; the ball of lightning is indeed 'active', although it hasn't acted against them yet.
Both of them also can see the same ridge along the ceiling as they found in the dungeon corridors at the end, near the lightning. Again, marked by the dotted line on the map
GM Higaki
|
Checking the ridge in the room near the lightning, or in the main prison passage?
Wakiyan
|
"Perhaps that was the one asking for food and water. I see no one else here, it seems strange but only thing I could think that would explain what is going on."
Go for two for two?
Gets within 15 feet of the lightning, "I hope the water was good enough for you. Should I just leave this for you to finish?
GM Higaki
|
Closest one is the one near the electricity... let's see what happens!
El Percep: 1d20 + 5 ⇒ (13) + 5 = 18
Darb approaches the end of the hallway. The ball of electricity seems to not notice the little goblin as it climbs towards the ceiling. His little goblin claws find that the ridge is hollow and made of thin metal.
GM Higaki
|
Bah, ninja'ed by Mike!
Wakiyan approaches the lightning, too, offering it more water. It does not respond.
Anyone with Kn: Engineering?
GM Higaki
|
Wakiyan scouts the area; aside from the strange ridge that Darb is climbing around, the only things of note are the lever and the ball of electricity.
GM Higaki
|
As soon as Jinx pulls the lever, the cloud crackles with lightning and darts down to attack the catfolk!
No Sense Motive in this case; it was sorta obvious that this thing was probably going to at lease be aggressive, if not a trap outright.
Lightning: 1d20 + 6 ⇒ (8) + 6 = 14
Darb: 1d20 + 8 ⇒ (13) + 8 = 21
Jinx: 1d20 + 4 ⇒ (19) + 4 = 23
Nori: 1d20 + 3 ⇒ (4) + 3 = 7
Wakiyan: 1d20 + 5 ⇒ (10) + 5 = 15
Init Order (bold = up!)
Jinx
Darb (climbing)
Wakiyan
Lightning (flying 5' in the air, above lever)
Nori
Darb, for you to attack while Climbing, I'll need a DC 15 Climb check; failure means you cannot attack that round, failing by 5 or more means you fall to the ground!
Also moved everyone closer to the now cramped lever room :)
Again, I apologize for the tiny map scaling... just zoom in to get a better idea and I believe the next map should be easier to view!
GM Higaki
|
Also... just in case we make it, I signed us up for the PbP Gameday; I marked that this is already a full table, but by registering the first portion with the gameday, if we complete things on time, then you guys will be eligible for a chance to win a boon!
GM Higaki
|
@Darb: You are in melee range. The climb speed does not negate those penalties, although it does give you a boost to your Climb skill, which you already have noted in your stats. Typically, you wouldn't be able to do this without having Spider Climb or something similar, but the ridge and wall make enough of a support that you can try to do so.
Also, just to save you guys the time... this thing cannot be sneak attacked :)
Jinx Duline
|
Just to be clear I just moved toward it. I didn't say anything about pulling but I'll go with it.
Jinx moves to the side of the cloud and goes for the attack.
Attack 1: 1d6 ⇒ 3
Attack 2: 1d6 ⇒ 6
GM Higaki
|
Bah, my fault there. But in either case, both Darb and Wakiyan approached, too, so outside of touching the lever, not much else for stimuli to check for the thing, especially with it not responding and thus turning down Wakiyan's cool sips of water.
You're also missing some necessary attack rolls to go with that damage :P
Wakiyan
|
know Darb gets his attack first but getting ready for bed have to be up early...
Steps out of the lightning way and moves for a clear shot
Attack (vs touch): 1d20 + 3 ⇒ (17) + 3 = 20
if it hits also not factoring cover/melee.../
Damage (cold): 1d6 + 2 ⇒ (3) + 2 = 5
GM Higaki
|
need that Climb check Darb, unless you want to drop to the ground, in which case I'll need an Acrobatics check.
Wakiyan sends a blast of cold, causing the lightning to shudder.
-Posted with Wayfinder
GM Higaki
|
Nice try :p Jinx lands a single claw, while Darb aims for the non-existent neck, slicing off some lightning essense. Weakened, the lightning doesn't let up and attacks Jinx!
Lightning slam @ Jinx: 1d20 + 5 ⇒ (17) + 5 = 22 Damage on hit: 1d4 + 1d3 ⇒ (4) + (2) = 6
Jinx is bashed then electrocuted, her fur standing on edge!
Elemental has taken 9 damage, keep it up!
Party up, preference for Nori
-Posted with Wayfinder
Jinx Duline
|
Ow! Do we have any healz?
Attack 1: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 ⇒ 6
Sneak attack damage: 1d6 ⇒ 2Attack 2: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 ⇒ 6
Sneak attack damage: 1d6 ⇒ 6
| Nori Nao |
I'm wondering if I should change to a different character considering we have a lot of overlap of abilities. Would that be an option?
Nori, not certain she'd not hit her ally, slides past Wakiyan and braves the potential shock from attacking with a metal weapon.
Atk: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Wakiyan
|
also notice swings for the second round guess I better get mine in too!
Moves to get a clear shot
Attack (vs touch): 1d20 + 3 ⇒ (4) + 3 = 7
Damage (cold): 1d6 + 2 ⇒ (4) + 2 = 6
GM Higaki
|
At level 2 when you get ki, it'll be far more different. Also, you have the highest Charisma, so you could be the face if the party.
-Posted with Wayfinder
GM Higaki
|
Nori moves in, her blade slicing through the elemental, causing its essence to disperse. The room grows dark once more, only lit by Jinx's torch.
Kill steal by Nori!
Now what to do? Pull the lever? Leave it be and explore another door?
GM Higaki
|
Together, vishkanya and goblin work together and pull the lever! The machine's gears spin, pulling a chain from the ridge Darb was climbing previously, the metal links spooling in a location next to the machine.
The level probably just lifted something... but what?
Anything else to do in here? And anyone kind enough to have purchased a cure light wounds potion for our injured catfolk!
Wakiyan
|
healing potions... Should have purchased..
Int Check: 1d20 ⇒ 20
"Hey guys, um I think you lifted something up. Not sure what or where but you lifted something up."
Darb Pointystick
|
Darb pulls out the vial he labeled "Healing Potion", stares at it for a minute, shrugs, and puts it back in his pouch.
Jinx Duline
|
That's sounds fine but I'll be taking the rear of the group... ow...
I'm just going to hang back a bit and maintain combat expertise to boost my AC while switching out the torch for a hooded lantern to control the light better. Maybe I'll be less of an auto target. Can you let me know when about an hour of game time has passed so I can heal back the non-lethal?