The Rise of the Runelords

Game Master DEWN MOU'TAIN

Map

the date: 4707 AR

Active quests:
Who is Maliphviston? What is the connection with evriani? Did the wall leading to the lower tunnels below the glassworks and the sinspawn pit get walled up? is it still guarded? Will Anx aid the ladies with repairing Mar'du? will corrin get his mask? Will the heroes be able to sit down and enjoy their meal? what was hidden behind the large stone doors below Thistletop? Is there treasure to be found under Thistletop?

Perception:

[Dice=Corrin]1d20+8[/dice]
[dice=crusk]1d20+7[/dice]
[dice=gunnar]1d20+12[/dice]
[Dice=Loxley]1d20+5[/dice]
[Dice=Sazzat]1d20+7[/dice]
[Dice=Yeda]1d20+8[/dice]
[Dice=Zeldana]1d20+9[/dice]


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On the Run:
Again Sazzat was on the run but... was he runnin' from the truth or runnin' from a lie? Either way it was, he knew he just couldn't hide. So he just keeps runnin', runnin', to the light.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

The rear of the Rusty Dragon inn:
With the fight being so uneven, Zeldana pressed her luck. HP burned for additional standard action.

"Is this what is best for Sandpoint? For our people? That woman wants to take Loxley back to a life of slavery, Chelaxian slavery! Is that worth what she has on you? The stain of slavery or worse?! You're a Lord of Sandpoint! She has defended Sandpoint, it stands because of her actions! Tell me Titus, curse or no curse, could you sleep at night knowing what you do here?"

Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34


"I will always strive to write better" , 25 years gaming, 20 yrs DM

round 12

the old lighthouse:

you stand in the ruins of the old lighthouse, in nearly the same spot not a few hours before where you hid from three men who had a conversation concerning your friends. the fear finally ebbs from your mind, allowing you to calm for a moment, to be able to think clearly. your hands still shake, as you still feel scared, yet the emotion isnt quite as intense....

the jail, lower level:

The man grunts. i dont know her condition, sir. But, if you can lead me to a good drink, i am your man. He steps up and grasps one of father zantus' arms, and helps the clergyman to his feet. I can help him, if you can protect us. everything about the man becomes serious, as he focuses upon the task at hand.

The jail, outside:

The woman falls to the ground, with a very undignified squeak!
Ack!
landing upon her back, she looks up at Neari. she lifts her hands up and holds them before her, a look of pleading and submission fills her face.
please please. stop! Stop!
bluff check to feign harmless : 1d20 + 20 - 10 ⇒ (3) + 20 - 10 = 13
ehhhhh.... ive rolled worse...

the rusty dragon inn, the scrum:

Yeda swings her sword overhead and attacks the man who threw punches at her.
yeda attacks, furious focus: 1d20 + 4 ⇒ (3) + 4 = 7
yeda 2nd attack, furious focus: 1d20 + 6 ⇒ (11) + 6 = 17
her blade swings through the air, missing once, but connecting upon the second hit.
2nd attack damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19 yeesh...now i roll high

The man in black roars in rage, followed by two more equally loud roars, one from the front of the Inn, and one from the Stables.

Corrin:

you feel a trill of panic through your bond with Dewdrop, and a moment later the flash of pain from your animal companion and the bond you share.

the rusty dragon inn, the scrum, continuance:

Titus looks increduluously at Zeldana. Slave? Fool woman, she's to be Queen of Cheliax!
the man turns upon his feet, takes a step to his left, and swings his blade... not at yeda, not at Loxley, nor the cat form of Corrin,
but at the man in black.
titus 1st attack: 1d20 + 10 ⇒ (15) + 10 = 25
titus 2nd attack: 1d20 + 5 ⇒ (9) + 5 = 14
titus 2nd attack damage: 1d8 + 4 ⇒ (4) + 4 = 8

No! You fool! the Duchess screams loudly in anger.
duchess will save: 1d20 + 15 ⇒ (19) + 15 = 34
She easily resists Loxley's spell, yet her shout isnt directed at Loxley. She snaps her hand out, points it at the man in black, and utters a single word. Forencio!
Five darts waver into existence and leap from finger tip and strike the man in black with absolute accuracy.
Magic missle damage: 5d4 + 5 ⇒ (2, 4, 2, 1, 2) + 5 = 16
The missles strike into the man like hammer blows upon wet leather. He howls in pain and anger, staggering from the hits.
Damn. Now it's in the open. Curse hot headed fools! the Duchess bemoans to no one in particular.

the man in black roars loudly, blood flowing from numerous blows. He snarls and launches a devastating strike upon yeda.
imp unarmed strike to yeda: 1d20 + 9 ⇒ (15) + 9 = 24 hit
imp unarm strike to yeda: 1d20 + 5 ⇒ (10) + 5 = 15 miss
damage, unarmed strike: 1d6 + 4 ⇒ (2) + 4 = 6

Quick! kill him before he can transform! the Duchess commands.


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Behind Rusty Dragon:

Everything had erupted into chaos and Loxley cursed as The Duchess shook off her spell.
People were yelling and someone mentioned something about a Queen? Was this some kind of political attack? She wasn’t sure what to think, but she was surprised when then bounty hunter’s spell passed her. There was no way, if she was the target, they would miss. Loxley turned her head to follow their paths and watched the missiles slam into the man in black.
He was attacking Yeda barehanded, but not in the way she had once seen a foreign monk do once, with flashing kicks and blurring fists.
Nonetheless, his blows were solid and Loxley reacted. She didn’t want it to seem like she was cowing to the Duchess‘a command, but it couldn’t be helped with the timing.
Loxley snapped her outstretched hand around to aim her open palm at the man in black.
”Fuego!”
She yelled, a small fire sprang into existence before her palm. Loxley exhaled, tapped a finger to the flame and a ray of condensed flames cut through the air between her and the attacker.

Ranged Touch Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Okay, I dont think that’ll hit so gonna use a Hero Point here
reroll: Ranged Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 4d6 ⇒ (4, 1, 4, 5) = 14
Not bad :p


Male Human (Keleshite) Relic Hunter Inquisitor 4

The dungeon:

"Can you move?" Golzar asks the girl. He's waiting for a yes. In fact, Golzar can protect their small party as soon as he gets them out of the jail. Golzar looked around to see if the coast is clear, and then leads them out of the cell and towards the stairs that Neari took. He hoped that he could get them past the guards.

[b]"I'll do my best to protect you," Golzar said. He was beginning to wish that he was a paladin.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

the scrum behind the dragon:

the flames envelope the man in black, and you watch as his entire body turns into a candle wick. his clothes burn away and watch as the skin of his frame burns to blacked char and flake from the magical fire. the man roars a beastial scream once more before collapsing to the ground... perhaps dead? perhaps merely unconscious. yet, as of this moment, the threat from him is mitigated.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

scrum behind the dragon:
Dewdrop! He officially hit panick mode the moment he pushed off from the dark clothed man, feet already moving back for the stables. He barely was able to register the man going up on flames.

Death! Kill! blood bright red blood! the whispers returned and for once the druid didnt try to instantly shut them down. If someone, the man left in black had hurt his friend...well he would regret that for the rest of his short short life

moving as fast as corrinly possible for the stables, whethere that is via running or a double move


Outside Jail:
sense motive: 1d20 + 8 ⇒ (10) + 8 = 18

Right, Neari rolls her eyes, you're a trickster if I've ever seen one.

Looking around Neari takes note that they are alone. Where'd that damn guard run off too? Hell, I'd take the guy with the raccoon. Neari calls out as loud as she can, Could I get some assistance over here!?

And you, Neari stares daggers at the woman, don't even try to get up.

Neari prepares an action to punch the woman should she stand up.
attack: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
damage: 1d3 - 1 ⇒ (3) - 1 = 2 B (nonlethal)


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

the scrum behind the dragon:
Yeda's eyes widen as the man in black suddenly burns up in front of her. She untenses and looks over at Loxley with a newfound respect.

Well done!

Then Corrin bolts for the stables.

Oh, we heard another roar that way didn't we? Wait up Corrin! None of us should get caught off guard, alone!

She turns and takes off after him.


At the Light House:
Sazzat takes a moment to relax at the lighthouse as he slips into full cover. He then tries to process all of the chaos that had just proceeded, but was having some trouble wrapping his mind around all the nuances. Basically, none of it made much sense to him, and he was not sure how to proceed. Perhaps doing nothing would be the best solution.

Still he checked in on his connection with Bandit to make sure Bandit, whatever he was now, was okay.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

round 13

behind the rusty dragon inn (loxley and Zeldana):

Zeldana can only stand there, slack jawed, surprise and confusion clearly writ upon her features, keeping her from action.
SHhh. dont speak of it. The Duchess commands. We can speak more once we safe from prying ears.
Titus kneels down and removes a slim blade from his boot. He looks at the remains for a moment, and then shoves the blade deep into the large mass where you think would be the man's chest. Go. I got him.

corrin:

you feel more pain coming through your bond with Dewdrop. and fear

the stables (Yeda and Corrin):

The both of you run down the street, the sleek cat easily out pacing the lumbering woman. the speed of the cat though forces it to kick its legs out and kick rapidly to avoid missing the turn into the stable. Claws dig deep into hard packed sand and soil, and propel him through the stable door. A couple heart beats and yeda trundles in.
The stable is in pandemonium! Several horses, trapped in stalls, whinny loudly and kick the sides of stalls, while three cows moo loudly. The smell of blood hangs in the air, heavy with its coppery tang. You look down the center aisle, and see Daviern hosk laid open upon the floor, his guts split open and entrails pulled out. Beyond him, you see Dewdrop fighting a man sized rat creature.
wererat claw attack: 1d20 + 7 ⇒ (12) + 7 = 19
wererat claw attack: 1d20 + 2 ⇒ (9) + 2 = 11
wearerat damage: 1d4 + 2 ⇒ (2) + 2 = 4
a double slash at dewdrop cuts across the elk's face, one of the claws raking ragged claws upon the companions face, blood spatters onto the floor of the stable.

the lighthouse (sazzat):

come back bandit's voice sounds gently within your mind. quickly!

the jail, lower level (golzar):

im sorry if you thought that the girl is conscious. she's not.

As you approach the stairs, both you and the unnamed man propping Father zantus over your shoulders, you hear something.
there is a hidden strength within you, Golzar a soft, feminine voice whispers in your mind. and sacrificing a fraction of your soul to save another is a sign of selflessness. Take up my blade, whisper my name in prayer, and give yourself towards the protection of others. Do these, and you shall become a guardian for these people.[/i]

the jail, outside (neari):

[b]I was hoping to use this for another
she growls out, and savagely swings her hand at Neari's lower limbs, trying to touch her...
touch attack, ba+HP-prone mod: 1d20 + 3 + 8 - 4 ⇒ (19) + 3 + 8 - 4 = 26
the palm of the woman's hand slaps hard upon Neari's foot, and a wave of energy flows into Neari. make a fort save, dc 21. if you fail, you are blinded for 6 rounds

spellcraft check DC 18 to ID spell Forced mutation.

after she casts her spell, she pushes herself to her feet.
standard action spell. move action, stand up


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Behind Rusty Dragon:

Loxley watched as the man in black crumbled under her flames. She honestly had not expected such a result. The body smoldered as the magical fires died.
“Huh? Wha-?”
She quickly glanced after Corrin and Yeda before looking between Lord Tidus, the Duchess and Zeldana. She was thoroughly confused. Were they not after her like she had feared? The so seemed to be letting them go to follow their friends.
Loxley took a step away from them, then another. When they didn’t look to be giving chase the arcanist grabbed for Zel’s hand and pulled her along as she ran after the Druid and warrior.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

the stables:
Yeda is exasperated at the sight.

A wererat?! What is going on in this town?!

Despite not having silver on her weapon, she advances forward to slash down powerfully at its back.

Rage? No... keep a cool head for now.

[move] ?? feet to back of wererat
[standard] Power attack (furious focus) wererat
Nualia's blade attack (furious focus), S damage (power attack): 1d20 + 6 ⇒ (3) + 6 = 91d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18

The blade still feels a little awkward in her hand.

Damned abyssal creature. Her stuff doesn't work! I need Mar'du back fast...


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

the stables:

Hero-pointing that attack roll
Nualia's blade attack (furious focus): 1d20 + 6 ⇒ (17) + 6 = 23


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

the stables:
Unlike his copatriot Yeda, seeing Dewdrop hurt and one of the few nice people at least to him in the town dead on the floor. murdered no doubt by the creature. it was never a question of if he was going to rage... it was a question of how long.
He roared out in rage and anger his leap of death only slightly prempted by Yeda's blow.
claw 1 : 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage claw 1: 1d4 + 4 ⇒ (1) + 4 = 5
claw 2 : 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage claw 2: 1d4 + 4 ⇒ (4) + 4 = 8
bite: 1d30 + 7 + 5 ⇒ (13) + 7 + 5 = 25
damage bite: 1d6 + 4 ⇒ (6) + 4 = 10

His eyes shown anger... hate and more anger He kept hsi teeth sank into his ratty fore.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Behind Rusty Dragon:
Zeldana had seemed lost in thought, or possibly lost in confusion before she was snapped out of it by Loxley grabbing her and pulling her away. "Oh we're moving now?" She said, though not to anyone really.

"Loxley... you okay?" Zeldana asked as she was pulled along.


Enlightened:
The words formed in his head, "Come back... quickly" and he new it was Bandit but still did not understand when Bandit had acquired this new ability. Assuming it was a two-way street he thought back while speaking outloud (not being that familiar with how this worked), "Why, I am not a healer and I cannot face whatever she is. What good could I do?

He was not expecting a response as he was not even sure how this new ability worked and as such his question was mostly rhetorical in his mind... unless of course Bandit could and chose to reply.

As such, he simply sighed to himself and after a brief pause, assuming he got no reply from Bandit, began heading back at a walk. He was frankly in no hurry to get back to that situation even though Bandit had requested that he do so quickly. For as it was, he simple saw no good in doing so. Basically from what he understood, it might just be best to let that whatever she was have plenty of time to vacate the area prior to his returning.

OCC: Okay it took him 2 rounds to get to where he is, thus I assume it will take him 4 rounds to return at a walk. That is unless Bandit chimes in and answers the why question and he decides to accelerate.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

neari:

I was hoping to use this for another she growls out, and savagely swings her hand at Neari's lower limbs, trying to touch her...
dice rolled was a 19. 19 +3(Melee touch) +8 (hero point) -4 (prone) = 26 total.

The palm of the woman's hand slaps hard upon Neari's foot. A wave of energy flows into Neari.
make a fort save, dc 21. If you fail, you are blinded for 6 rounds.

spellcraft check dc 18 to ID the spell Forced mutation

after she slaps, she pushes herself to her feet.
move action


Outside Jail:
fort save: 1d20 + 5 ⇒ (2) + 5 = 7

Neari can feel the lady's magic twist and deform her body, her eyelids swelling up, making it almost impossible to see. She still attempts to punch the woman as she stands but swings wide and misses.

miss chance: 1d100 ⇒ 63

Ugh! Why do you have to make this more difficult than it has to be. She pauses for a split second trying to think of what she can do. She dashes over to the gates as gracefully as blind person can. Reaching out she grabs hold of the gates pulling them shut.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22 If I have to move more than 15ft


Male Human Psion 10/Atlanteologist 10

Dungeon:
Quote:

im sorry if you thought that the girl is conscious. she's not.

As you approach the stairs, both you and the unnamed man propping Father zantus over your shoulders, you hear something.
there is a hidden strength within you, Golzar a soft, feminine voice whispers in your mind. and sacrificing a fraction of your soul to save another is a sign of selflessness. Take up my blade, whisper my name in prayer, and give yourself towards the protection of others. Do these, and you shall become a guardian for these people.[/i]

"We're going to get out of this alive," said Golzar. And he took out his blade, and he whispered: "Sarenrae."


1d8 ⇒ 5


"I will always strive to write better" , 25 years gaming, 20 yrs DM

round 14

the jail, lower level (golzar):

a warmth floods through your body, and you blink from the sudden heat. one moment, it is just you, father zantus, and the man you helped. when your eyesight returns from the blink, you see a tall woman, skin the color of polished bronze. Slim, just short of too thin, she wears armor as if it was a silken chase, complete with armored kilt that reveals long equally bronzed legs. Yet, where youd expect to find blonde, brunette, or other colored hair, instead golden flames flow back to form her locks. In her right hand she holds a emblazed scimitar, and in her left she holds a liquid of pure white. Little droplets of the liquid fall from her hand, landing upon the floor in a small spatter.
My sister Desna regrets she cannot be here to service her own, yet she is grateful for your aide, Golzar. And i am extremely glad to count you as one of my own. Your heroism and selflessness is the greatest example you can provide to the world at large. yet i felt within you, two great wars. one was to be able to provide healing those that would need it. the other is to be a protector to those that need it. I grant you this boon, should you accept it. One, the life of one my chosen warriors, protecting the land from destruction and harm. the other, one of my healers, who goes out and provides aide to those that require healing. THe robes of an inquisitor do not serve you, friend. Please, chose, and you shall be reforged.

i think you meet the criteria for an alignment shift, and it can go one of two ways. 1) you can go from N to LG, and become a paladin. 2) N to NG, and become a cleric.

the stables (yeda, corrin):

@yeda, you move 30 feet.

ok. minds eye. Stable is just over 50 feet long, about 25 feet wide. There are stalls 8 feet wide and 10 feet long, running the length of the building. six stalls each side, with the final stall on the far right (front of the building) being extra wide. each stall is occupied, save one where Dewdrop was. the door to the half high stall is broken apart, kicked out from inside. 15 feet above, is the hay loft.

The wererat yowls in anger and annoyance at all the slashes and cuts upon him. yet, even as he makes the noise, the wounds begin to close, their impact lessened by his lycanthrope curse.
He looks from Yeda to corrin, and back to yeda. He lunges forward, jaws gnashing as he seeks to bite Yeda.
bite attack: 1d20 + 5 ⇒ (13) + 5 = 18
his teeth clamp hard upon Yeda, biting deep into her flesh.
bite damage: 1d4 + 1 ⇒ (2) + 1 = 3
make fort save, dc 15 or get Lycanthrope disease (wererat).
make a fort save, dc 14, or contract filth fever.

he retreats back against the stable doors and steps toward the smaller door to the right.

the back of the rusty dragon inn, walking to the Stables (loxley, zeldana):

the Duchess falls in behind the two of you.
Wait you two! Wait she commands, running ahead of you and planting herself between you and the doors to the stables.
I know that's your friend in there, but you she points at Loxley must not go in there. please she begs softly, please, go back into the Rusty Dragon Inn. It'll be safer for you, my Q- she cuts off with a snap of her jaws. Please. it is safer.

sense motive rolls dc 15!!!!!

the lighthouse, the walk back (sazzat):

The silence grows long for a moment.... before finally you are correct. you cannot face the demon. not yet. Would destroy you, and this town. but! you can face the woman. you could drive the demon from her body. youve interacted with her. give her what she wants.

the jail, outside(neari):

you manage to stumble your way, with minimal bumping into solid rock walls, to the gate.

you hear footsteps crunching on the dirt within the small courtyard. the steady tread filling your ears, getting closer and closer.
This isnt your fight she says from in front of you. Move out of my way, or it will be the death of you.


Jail Gate:
Not my fight? Huh, that's hard to say when you haven't given a single explanation. And you're trying to escape a jail so... Though I do appreciate you not using any lethal spells... I tell you what, you give me a proper explanation of what's going on and I might just let you go. Neari smiles hoping that she's at least facing the woman.

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Hopeful as Neari is, she still stands defiantly in the woman's path, her hands fumbling for gates to close them shut.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

the stables:
The bloodrager grunts in pain as the teeth sink into her flesh.

DC15 Fortitude (lycanthrope): 1d20 + 6 ⇒ (1) + 6 = 7
DC14 Fortitude (filth fever): 1d20 + 6 ⇒ (7) + 6 = 13

from long back, I believe Yeda had two hero points. Looks like I'm going to be using them up in short order...

Hero point DC15 Fortitude (lycanthrope): 1d20 + 6 ⇒ (17) + 6 = 23

Concentrating on the pain, on a second effort, she believes she may have warded off the worst of the bite. What's left may be small consolation.

Okay... getting closer to choosing rage.

She rushes after the wererat, her resolve to destroy it increased.

[move] follow wererat, hopefully back it against a wall
[swift] imbue elemental strike
[standard] Power attack (furious focus) wererat
Nualia's blade attack (furious focus), S damage (power attack), cold damage: 1d20 + 6 ⇒ (8) + 6 = 141d10 + 6 + 2 ⇒ (10) + 6 + 2 = 181d6 ⇒ 6


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Sense Motive check: 1d20 + 6 ⇒ (8) + 6 = 14
Not gonna reroll, save them for combat. Maybe Zel will roll better. :p


Male Human (Keleshite) Relic Hunter Inquisitor 4

Dungeon:

a warmth floods through your body, and you blink from the sudden heat. one moment, it is just you, father zantus, and the man you helped. when your eyesight returns from the blink, you see a tall woman, skin the color of polished bronze. Slim, just short of too thin, she wears armor as if it was a silken chase, complete with armored kilt that reveals long equally bronzed legs. Yet, where youd expect to find blonde, brunette, or other colored hair, instead golden flames flow back to form her locks. In her right hand she holds a emblazed scimitar, and in her left she holds a liquid of pure white. Little droplets of the liquid fall from her hand, landing upon the floor in a small spatter.

My sister Desna regrets she cannot be here to service her own, yet she is grateful for your aide, Golzar. And i am extremely glad to count you as one of my own. Your heroism and selflessness is the greatest example you can provide to the world at large. yet i felt within you, two great wars. one was to be able to provide healing those that would need it. the other is to be a protector to those that need it. I grant you this boon, should you accept it. One, the life of one my chosen warriors, protecting the land from destruction and harm. the other, one of my healers, who goes out and provides aide to those that require healing. THe robes of an inquisitor do not serve you, friend. Please, chose, and you shall be reforged.

Golzar visibly blinked. A heavenly visitation, to be sure. Maybe it was an angel that visited him. He had to choose. To be a paladin or a cleric. One choice to protect those in need, and another to spread Sarenae's message. He looked at the man he just saved, and Father Zantus. He looked back at the girl. He, for all his wickedness, was changing and his goddess liked the change. Justice and Protection, or spreading the message. He wondered what would his church do if they knew.

There was but one choice that was clear. He had a choice to make, protection or preaching. "The people of this jail need me," he said. "They need to be freed and protected. I'm not a good preacher," he finally said. "I don't know what the church will do to me, but I will choose to be a paladin."


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

stables:
As the rat man tried to flee from his furry his golden eyes almost seemed to glaze over with a red tinge. It was fleeing from his more than righteous fury. 'death to the rat... let its squeels ring in the air let its friends here its cries of pain and the gurgling of the blood in its throat... Let those who oppose me know true fear and then... the darkness of death eternal. ' The voices babling dark thoughts in the back of his mind suddenly grew quiet as he heard his minds voice whispering the mantra for the death of the offending rat.Even the voices seemed to still at his rage.

He crouched for a moment his rear only wiggling once before he leapt torwards the creature catching it with all his weight and trying to latch his teeth into its throat. He planned of holding that grip until one of the two of them no longer drew breath.

charging raging grapple check with a flank: 1d20 + 5 + 2 + 2 + 2 ⇒ (14) + 5 + 2 + 2 + 2 = 25
I hope a 25 hits

Holding tightly to the rat with his jaws he kicked rapidly with his back clows eviscerting the monster while growling angrily.
pounce gives full attacks so 2 claws while the bite is the grapple: 1d20 + 7 + 2 + 2 + 2 ⇒ (8) + 7 + 2 + 2 + 2 = 21
damage rage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
claw 2 same as above: 1d20 + 7 + 2 + 2 + 2 ⇒ (6) + 7 + 2 + 2 + 2 = 19
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Cmd to get out of the grapple should be a 21 can hero points be used to alter an enemy dice roll? say to get out of a grapple?


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Sense Motive: 1d20 - 1 ⇒ (3) - 1 = 2
Yeah, didn't think so! XD Zel has a negative in Sense motive.


Searching:
Well it was at least nice to know that this new form of communication was a two-way street but he was not overly pleased by what he heard.

Give her what she wants, he thinks to himself. Then he envisions the beauty with all that blood all over her and he is not so sure interacting with her in an intimate way would be all that great an idea.

Still... she was perhaps the prettiest thing he had every seen even though she was not a blonde, so there might be worse fates than this. Then on the flip-side he was very found of being alive, and could, does not mean would. So basically he would be tempting Fate and that lady he had not heard good things about when it came to doing that. Now while not being an overly devout individual, it might be time that he looked to the gods. I mean with all these demons seemingly interested in him there had to be a reason for that, and perhaps that was because some deity had taken a unique interest in him that he was not aware of. Thus with all that going through is mind rather rapidly, without thinking to deeply on the potential consequence, he pause and looks up at the sky saying, "Be thee who it may, I give myself unto you to do your bidding, all that I ask is insight to what it is I am to do, and some protection from the demons that seem to be interested in me as well." He was pretty sure if one of the gods had taken an interest in him, they would here his call out to them. Of course, if he was mistaken, no harm no foul, he would just not hear anything back. He waited for a moment or two and then gave a sigh of resignation, and once more put one foot in front of the other, heading for what he felt would surely be his demise.

Prayer:
Spending 2 Hero Points to back up that call to heavens. If there be a heroic path, then this could be that turning point for Sazzat, to become more than what he currently is. Aka something much more heroic and less self-involved.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

round 14

the jail, outside (neari):

Nothing but silence greets you...
casts sap strength
touch attack, AC 11: 1d20 + 3 ⇒ (13) + 3 = 16

and a gentle touch upon your chest. You begin to feel your strength leech out of your body...
[ooc]make a fort save, dc 20 or be exhausted.
Love. For destroying that which i loved, she must die.
you hear her grasp firmly the gate and pull it open.

the jail, lower level (golzar):

You feel the warmth flow through you, and seem to crystalize within your mind. A steady presence of Sarenrae that wasnt there before. A calmness, a peace, flows over you. A confidence fills your breast that wasnt there before.
you feel different, inside, and out.
Not a moment before, you wore robs that hid your body, your scars. now, you wear armor of the brightest polish. Chainmail with breastplate upon your torso, with more chain covering your thighs. Upon your waist, a scimitar. and around your neck, a simple golden Ankh.
be steadfast, my Chosen. Go, save my cleric. the voice whispers within you, and although you know she is now gone, the warm of Sarenrae still fills you.
congratulations. you are now a 5th level paladin. not 4 inquisitor/ 1 paladin. but a true 5th level paladin

the rear of the rusty dragon inn (loxley and Zeldana):

you have no reason to trust her, but so far, she's being honest...
The Duchess looks at the both of you, and notices your hesitation.
Please. I promise you, no harm shall come to you, Lady. But it is vitally important to you to talk with me. the dwarf bows once, deep.

diplomacy for the Duchess: 1d20 + 13 ⇒ (18) + 13 = 31
She waves towards the back entrance please?

the stables (corrin and Yeda):

oooo you got lucky!!!
filth fever sets in in 3 game days

The assault upon the wererat is more than he can take. Bits of his body fly off from Yeda's ferocious sword slashes, while Corrin's form latches onto the hybrids neck and claws savagely at his unprotected abdomen. Thick ropes of grey sausage spew out from a large cut, and the lycanthrope falls to the ground, unmoving.

the lighthouse (sazzat):

You cast your prayer to the heavens above (and the hells below), desperation filling your plea for guidance.
a bird, flying past, catches your attention.
it.. it seems to be suspended in mid air.
you exhale... but dont hear your breath
you dont hear anything...
a dull, liquid thud fills your ears once more, and then slowly fades away...
you feel still... not even feeling your heart beat, where moments before it was hammering a rhythm in your chest.
the urge to scream, to breath, to beat your heart, to do anything fills your mind.
Take care, mortal. Lord Norgorber doesnt suffer foolish antics
make a knowledge religion check dc 10 to Identify who Norgorber is.
before you can even comprehend who spoke, or where the voice came from, you can only stare in utter shock at the thing standing before you.
It was a spider, yet the biggest spider youve ever seen. Blacker than blackness, it seemed to not reflect light, but absorb it. eight long legs supported an unsettlingly large spider body. The body itself, although you could see its outline and the area it occupied, there were no defining characteristics that you can draw upon to provide context, or clues to a type of spider it was to resemble. Aside from it absorbing light, six small red beads and two saucer plate sized red beads seemed to hover in the air, in the spot were a head should be.
knowledge religion DC 20 to identify what this thing is

The Lord has heard your plea, and has deigned to answer one question, of anything. If this thing had lips, you didnt not see anything move. it's eyes didnt blink, its form didnt shift. everything around it, around you, was perfectly, unnaturally still.


Male Human Psion 10/Atlanteologist 10

Golzar:

I'll make the changes next week.


Rolls:
Knowledge(Religion) Norgorber: 1d20 + 6 ⇒ (17) + 6 = 23
Knowledge(Religion) Spider-creature: 1d20 + 6 ⇒ (2) + 6 = 8
OCC: Post to come later to tired to complete it right now.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

the stables:
Yeda stands, still tenses, watching the wererat fall to the ground. She quickly shifts to looking about the stables, looking for signs of other were-creatures.

She wonders out loud, to Corrin, Where did this one come from? There could be more.


Oh What a Tangled Web We Weave...:
To say Sazzat was stunned was to understate his current state of mind. He had not actually expected a response as he had never had any indication that any god had any particular interest in him. Then to have a direct manifested response from the King of Thieves and Keeper of Secrets himself, had left him mind boggled.

To say he was also a bit troubled that he had gotten this kind of response from this particular deity would be no stretch either. Yet, then again, it did seem a bit apropos to some degree as well. I mean he had thought, the situation was leading in a quite a different direction, as he was obviously facing evil and one would thus expect the intercession of a deity opposed to such with the subsequent cost being living a life more focussed on good. He had resigned himself to this fact when he had called out to the gods. However, things just seemed to have doubled back upon themselves which was rather confusing. Of course, it is never clear what the Keeper of Secrets true motives are in any particular situation, however, he had never heard him doing something altruistic in nature.

Still while all that tumbled quickly through his jumbled thoughts, the spider-shaped void-messenger of the Keep of Secrets continued to presumably stare at him with all its unblinking red eyes, which was itself quite unnerving. Why was it here, what did it want? It took him a moment to remember, right it was waiting for his question. What was his question again, he desperately sorted through his thoughts for the question. Yes, he needed to know how to free the woman from the demon, hopefully without dying in the process, and to do it as quickly as possible. He had to focus his thoughts if he wanted to get this right. He hesitated as he looked at this menacing creature, but then resigned himself and closed his eyes. He mentally phrased the question then picked it apart and put it carefully back together adding various elements to the question to get him the best possible answer. Once he was satisfied with the formation of the question and had mentally repeated it to himself several times, he opened his eyes once more and steadily and carefully posed the meticulously constructed question to the spider-thing. Then anxiously awaited its reply.

--------------------------------------------------------------------------- --------------------------------------------------------

OCC: Okay so the question is basically how to save the girl from the demon possessing her, Bandit had said give her what she wants, so he is using that clue to help him better pose his question then using his 19 Intelligence to construct the best question he can to get the most helpful answer that he can innact in a short period of time without hopefully dying in the process and preferably doing as much damage to the demon on its way out.

Also while I know the spider-thing (and you) said Anything -- I chose to stick to the spirit of what brought this to be and that is the sacrifice of 2 heroic points which to me as a player means he is going to attempt something more immediately selflessly heroic and not something that would perhaps serve his own personal purposes and/or desires even if those might be heroic in nature as well.

Now if the creature wishes to be cruel either after or before answering the question it might say something like: We are surprised you did not ask about A or B as we thought that might be of much a greater concern for you. Perhaps intertwining some ambigious information to help increase the angst for those questions he did not ask.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

The stables and outer area of the stables:
He was so infuriated not even the copper tang of the were rats blood on his tongue satiated the anger. despite the creatures entrails ripped from its abdomen by his vicious claws and Yeda's blade ended the monster too quickly for his tastes.. He heard Yeda's question but had no way to tell her... this was the damned one they had knocked out, the one he had left with the defenseless stablemaster. That was blood on his hands. Teeth still gripping its neck he drug the corpse outside leapsing up the side of the stables and climbing to high on the roof. he shook its body overlooking the area hoping any other rats in the area could see the corpse before he dropped it staring down over the local parts of the town searching for more.

intimidate check for any wererat who can see their torn up buddy: 1d20 + 5 ⇒ (11) + 5 = 16
perception check: 1d20 + 11 ⇒ (3) + 11 = 14

From the roof can i see how the large bodyguard in the front is doing?


When first we practise to preceive...:
Basically the question that Sazzat communicates is: "How do I save the girl without dying and perhaps killing, doing major harm or harm to the demon in the process."

OCC:Basically the premise of the question is 3 fold and yet one question, interwoven into is a sequence of priorities.

Priority 1: Rescue the girl from the demon possessing her.

Priority 2: Do so without dying in the process.

Priority 3: Kill, greatly harm, or harm the demon in the process.

Will the full understanding and acknowledgement that not all 3 options may be obtainable but as many as possible should be obtained with the answer provided.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

the rear of the rusty dragon inn:
Zeldana looked to Loxley and squeezed the hand of her friend. "The choice is yours, I will follow your lead."


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Behind Rusty Dragon:

Loxley stared at the Duchess.
Emotions and questions raged inside her. She wanted to know what it was this woman wanted with her, but her friends were possibly in danger.

The dwarf’s words did little to put her at ease. Loxley hesitated for a moment, then just as she was about to disregard the Duchess she made a plea. Loxley wanted to ignore it but something about it stopped her.
She scrutinized the dwarf again. Nothing had changed her unease, but the arcanist just couldn’t totally disregard her.

It was Zel’s squeezing her hand that finally set her decision. Loxley glanced back at her, then back at the Duchess. She licked her lips nervously but looked bounty hunter in the eyes.
”Very well, I will concede this. But I swear, if any of my companions come to harm, I will not remain so gracious.”
Knowing at Zel was with her gave her some courage.
Loxley’s gaze flickered to the burnt remains and back to the Duchess as a multitude of questions threatened to bubble over inside her as they moved towards the Rusty Dragon.

hard to ignore that Diplomacy check :p


"I will always strive to write better" , 25 years gaming, 20 yrs DM

round 15

the lighthouse:

The spider-form hisses, at least you think it hisses. a wet hiss as it voices displeasure.
Two questions it asks. Two questions it puts forth, yet only one allowed. two questions in shape, yet one was proffered.
the void shifted. a strange, sickening light warping motion as what should have been light reflecting areas instead consumed the light. The creature shifts, or rather, the world shifted around the still creature.
Two for one, yet payment for none. None for one-
it looms over you, overly large (or you shrank in size), a small nothingness compared to the largess of otherness writ large. It leered, and you had the image of a tiny fly caught in a large spiders web, with fangs dripping with venom. You feel two things upon you, yet you cannot move, cannot resist. your left hand is stretched out before you, before your face. You see your hand, held out, two black nothings holding it taunt, and brought before the larger darkness.
You feel a wetness close around your middle finger, pressing tight where finger meets hand. the liquid burns! it burning so! the agony, its molten fire condensed into the brilliance of a thousand suns, it burns! A million million tiny needles jab into your skin, under your nail, through into the joint, the twist and grind, prod deep. the bone smashed under hundreds of anvils, one atop the other, grinding bone to dust, to ash.
to nothingness.
you blink
the world has shifted from the void spider.
- one for one. it finishes.

where there were five digits, there are now only four. where there was a middle finger upon your left hand, the is nothing.

To save the girl, you must show love. To harm the demon, kill the witch

your heart explodes, your mind reels in agony! you suck in a lungful of air! your heart thunders in your chest, trying to break the ribs that protect it. you suck in air, deep, deep into your chest. you would inhale more and more if your ribs would split wide! You feel as if you had been holding your breath, for long, far longer than you thought you should.
give me a fort save, dc 13, or fall unconscious

Neari fort save, dc 20: 1d20 + 5 ⇒ (19) + 5 = 24 are you f'ing kidding me!!!!!!

the jail, outside (neari):

you feel the wave of magical energies course through your body, sapping your strength. Yet, you tap into that hidden reserve of strength and break the effects. Your muscles tense up, and you stand upright.
H- h- how? the woman stammers out.
with a howl of rage she slams the gate wide open, smashing Neari between iron and stone wall.
the only sound Neari hears is the patter of bare feet slapping the dirt road as the opponent runs away.

the jail, lower level (golzar):

Handing Father Zantus off to the guy who you brought back from the dead, you purposefully stride up the stairs, sword held before you at the low guard position. You summit the stairs, and see through the jails front door way, across the short courtyard and into the fortress' main gateway, you spy Neari get slammed by the entry gate into the fortification's wall. A woman in red flashes in the torchlight and disappears, heading off to the right.

the back of the Rusty Dragon inn:

The Duchess smiles once more, a smile of happiness and relief. Her eyes soften slightly. Please, to the main room. she turns and leads the two of you towards the backdoor of the Inn.
Kill him Titus. He's of no further use to me she instructs the Sandpoint nobleman. As you step through the doorway you hear the telltale sound of a knife crunching through bone.
You make your way to the hall that leads to the main room, only to be stopped by the Duchess. She lifts a finger to her lips, indicating silence. Instead, she steps to the kitchen door, and opens them up. She glances inside quickly, and then motions you both in to join her.
As soon as the two of you are in, her finger once more raised to indicate silence, she lifts her other hand and weaves it in the air. a slight deadening of sound.
DC 18 to identify the spell being cast

We must be quick. Please, Loxley, my Lady, please put this ring on first. Before we go any further, i must ask you to put this ring on. she holds out a ring with a strange twist in the band.

inside the stables:

You watch as Corrin drags away the wererat, and are left with the sounds of animals mooing, neighing, and baaing, and groaning in pain...
wait-
groaning in pain?
you hear it again, from behind you, and notice the man on the ground, his eyes are clamped shut, his mouth in a grimace as his hands move shakingly upon his abdomen.
oww

the rooftops:

Your savage display works! you drop the wererat from the rooftop to land upon the road below with a dull, wet, slap. You look down at the large form of Gokinsae, and see him laying unmoving on the road, with the man in black running away, down the street towards the docks.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

the back of the Rusty Dragon inn (main room now?):
Zeldana followed Loxley and when the Duchess moved to cast a spell, she moved in a protective motion as she eyed the spell.

Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31

Then when the Duchess handed Loxley a ring, Zeldana placed her open palm out between them "I shall inspect that first." She stated.

Spellcraft for ring: 1d20 + 12 ⇒ (16) + 12 = 28


"I will always strive to write better" , 25 years gaming, 20 yrs DM

kitchen,not main room


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

The stables:
Yeda grimaces at the man and looks around.

Corrin... got any healing magic left for this one? I think my sword is done here...


Male Human (Keleshite) Relic Hunter Inquisitor 4

Reunion with Neari:

"Looks like you defeated her," Golzar said. "Shall we go after her?"

Golzar looked on as woman in red ran. Neari is there, waiting. He couldn't tell if she was breathing hard or not, but he felt faint. He suddenly collapses on the road.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

stables:
This was not good... the large one looked down... Yeda was calling for him something about healing. he didnt have much of that left... his goodberry... he coudlnt remember if he had given her one back at Thistletop. He was pretty sure he had given everyone onr in case he went down. Leaving the wear rat to dangle from the roof he hopped back down and poked his head into the stable to see what Yeda was going on about... His eyes widened when he saw mister hosk somewhat moving. He rushed in his form dropping for a snow leoparrds to his normal form in an instant..

Shit shit shit shit." he began a tiny rhythmic beat as he knelt beside the man on his knees.

"One of my berries? do you have one still.. i used my mine at thistleoon.
healcheck: 1d20 + 4 ⇒ (15) + 4 = 19
that enough to figure out how to save him since ive got no spells left, no berry, and im not sure what else i can do *nods*


Jail Gates:
Golzar! Finally, go after her! She's practically blinded me. I- She stammers as she hears Golzar collapse. Damn Spinning towards the retreating woman she c
Hesitates before turning back and making her way to Golzar trying as best as she can to determine what's wrong.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

end of combat


"I will always strive to write better" , 25 years gaming, 20 yrs DM

the kitchens (zeldana):

You examine the ring, and discover it to be a ring of false vision


Fortitude Save: 1d20 + 6 ⇒ (5) + 6 = 11

Totally in the Dark:
'Two questions?' Sazzat thinks to himself, 'what is it talking about? I only really asked one question. Granted I added caveats but they were all dependent upon the core question, and it was its choice if it wanted to expound upon them as part of the answer or if they fell outside its parameters for answering the core question posed. Also what is this about payment, it mentioned nothing about paying for the answer?'

Sazzat is about to explain to this rather ominous create that it has it all wrong when it gave two overly simplistic answers to two questions, one that he asked and one that he did not really ask. Then suddenly his world spun and his mind imploded and it all went black.

At some point, assuming he remembered anything of what just occurred, he would note that the answers that the creature gave were far from stellar. Show here love, with the obvious question being how? Then kill the witch, with the equally obvious question of what witch and how? Neither of which even approached the basic aspect of the question posed which required details which of course were not given. So yeah it claims it answered two questions but in fact it had not answered anything with any detail as was requested and as such did not answer the question, or even questions, that was posed. Yeah typical evil entities, cannot be trusted for nothing.


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Rusty Dragon, kitchen:

Loxley watched the Duchess carefully. When the dwarf began casting she tensed.
Spellcraft check: 1d20 + 11 ⇒ (6) + 11 = 17
But she was still a little shaken and having trouble focusing. Or maybe she was just still feeling Lady Aibhnichean's drink. Either way Loxley was on edge.

When confronted with the ring, she flinches back from it.
“Be careful!”
Loxley exclaims as Zel takes the ring herself to examine.

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