GM Fuzzfoot's PBP Gameday IV: Tide of Twilight (#3-05) **CORE** (Inactive)

Game Master PJP

Current Map - Briar Henge

River Crossing | Logging Camp | Falbin's Home


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Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12
Wilhelm Tell wrote:
I am here - I thought you were dueling ;-)

Dueling? I'm a dirty rogue! :P

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Will come off delay after Wilhelm shoots, because it isn't a duel any more at that point.

Etune holds the powdered dust in her hand, ready for any moment where the diminutive fairy winks out of sight, that she can 'dust' the area that it is in.

Readied Ranged Touch Attack(throw chalk dust at fairy): 1d20 + 3 ⇒ (4) + 3 = 7

If new rounds occur, this action will repeat unless something happens to change that.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Wilhelm's cold-iron arrow pierces the fey creature in the middle and nails it to a nearby stump.

Out of combat!

Metagame info - just strikes me as funny:

Sometimes these scenarios crack me up. It reads: If the PCs defeat the Briar Henge guardians,
reward each subtier thusly:
Subtier 1–2:
Give each PC 2 gp.
How generous!

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune puts away the chalk dust for later and blinks at the alacrity at which the fight has ended.

"Huh."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yah, I thought that might go a bit longer...

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"I have not had good luck today..." Meredith coughs and picks up her shield.

Heal: 1d20 + 3 ⇒ (1) + 3 = 4
Heal: 1d20 + 3 ⇒ (19) + 3 = 22

Meredith tries to apply some first aid to the dog.

"Shall we enter?"

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12
Meredith wrote:
"Shall we enter?

"Let me go first, right? I'll see what have there and then I'll come back."

Merisiel enters there sneakily.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune is 'on board' with this plan.

Grand Lodge

Male Half-Elf DEAD

"Ladies first...?", Wilhelm says with a wink.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am going to streamline the exploration part of this a bit, because in PbP it could drag out for a while, but feel free to go back to any area to continue play. Otherwise, we can skip to the end if everyone is ready.

Merisiel, still small, easily slips in and starts to explore the maze.

Area A:
Six hammocks hang suspended from the thorns here, crisscrossing along the thorny walls. Two oaks provide shade and shelter from wind and rain. A few clothes hang from the thorny walls. The hammocks and clothes seem simply made. Near one of the tree trunks is a large, sturdy chest. Near the other is a smaller chest, whose open lid reveals several scrolls and tomes. Gaps in the walls allow exit to the northwest, north, and northeast.

The books and scrolls are almanacs, starcharts, and philosophical treatises, mostly written in Druidic. The larger chest is locked with a good lock.

Perception, DC 19:
You find the key to the lock hidden within the smaller chest.

Area B:
This open space is roughly oblong, with three gaps in the thorny walls to the south, west, and north. To the east is a rough wooden table with a leather satchel lying atop it. The table is surrounded by six cut logs planed flat and turned endwise to serve as stools. Two stiff linen banners hang on stands placed along northwest and southwest walls, carefully placed a few inches away from the thorns to prevent tearing.

If you open the leather satchel:
The leather satchel contains a wax tablet with a crude map of this area of the Verduran Forest. The map is marked with overlapping circles radiating outward from Briar Henge in no discernible pattern. The logging camp and Wispil are both clearly indicated on the map. Various unintelligible symbols also dot the map, but there is no key on the tablet to indicate what the symbols mean.

The two tapestries are coarse linen saturated with beeswax and then dried to render the linen waterproof. The banner between the north exit and the west exit contains a skillfully painted image. The left side of the picture depicts several dejected humans crowded by buildings (mills, inns, houses, and similar structures). On the right side, as though stepping out from the claustrophobic alleys on the left, are several bestial humanoids, standing tall and proud in an open meadow surrounded by blooming vegetation. This painting has been “improved” by a twig jack, who has scrawled a trio of cavorting stick-figure twig jacks in the background of the meadow.

The banner between the west exit and the south exit depicts a complicated lunar calendar. The calendar is covered with symbols that depict phases throughout the lunar year. With a DC 13 Linguistics check (PCs able to read Druidic or Sylvan may attempt this check untrained), the PCs correctly match the banner’s symbols to the symbols on the wax tablet map. Together, the two pieces present a specific timeline for the ritual’s effect. In the first few weeks, the ritual expands slowly out from Briar Henge. In the last few weeks, it expands to encompass nearby logging communities (including the lumber camp the PCs passed through on their way to Briar Henge). In the final day, the ritual is powerful enough to affect residents of Wispil.

Area C:
This long, wide area is partially roofed by a sheet of woven bark. Under the bark sheet rest several casks, boxes, and simple pieces of furniture. Gourds dangle from the thorny walls as though hung on hooks. Three breaks in the bramble walls lead west, south, and east.

The stores include dried food, spare bedding, a washbasin, and so forth. The gourds contain fresh drinking water.

Perception, DC 18:
While searching through the stored goods, you uncover a large leaf folded around a dozen goodberries. These goodberries are shaped like blueberries but are shiny green in color

Merisiel returns, growing larger as she does, until she is restored to full size. She describes the maze and points out a final chamber she has not yet explored but she heard voices from.

Feel free to interact with any of these "rooms", and then place yourselves on the map to the entrances to the Area D when you are ready.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith uses a scroll to heal William's wounds.
Cure Light Wounds Scroll: 1d8 + 1 ⇒ (3) + 1 = 4
"Anyone else needs help? That ranger was kind enough to give us 4. I burned two already."

Area A's Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Meredith takes a look, and reads the druidic inscriptions. "Yup, these guys are nuts."

In Area B, Meredith takes a look in the satchel if no one else does.
Area B's Linguistics, cause I'm a Druid: 1d20 ⇒ 9
Meredith recognizes the runes as a derivative of the Druidic alphabet, but she's not sure of what to make of it.

Area C's Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Merisiel returns and describes the maze. "How should we approach? Well, I guess you're the quiet one. Tell me how tall the grass is around there, I may be able to slow them down."

Grand Lodge

Male Half-Elf DEAD

Wilhelm smiles, and nods to Meredith.

"Thanks."

Perception (Area A): 1d20 + 13 ⇒ (16) + 13 = 29.

"I found the key!"

After thoroughly checking the chest for traps, he will use the key to open it, and take a look at what is inside.

Perception (Area C): 1d20 + 13 ⇒ (3) + 13 = 16.

Ready :-)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

The halfling looks a bit confused as she listens to the discussion, then hears the description of the maze.

"Well, there's two entrances, maybe split the party to come at them from both sides?"

The idea of being in a nice 'lightning bolt' lane is enough to make anyone shudder.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Wilhelm opens the chest discovering a birch wand and a patterned leaf.

For wand, Detect Magic + Spellcraft, DC 17:
The wand has 12 charges of eagle eye.

For leaf, Spellcraft, DC 24:
You can decipher this as a scroll of grove of respite.

@Meredith - This is a grassy area, and the walls are made of thorny brambles.

As you get into position, you can hear chanting coming from the remaining area.

---- When your last preparations are made---

You approach and peak around the corner(s).

This wide area on the east side of Briar Henge has a roughly circular shape. Four tall, thin spires of ancient stone thrust up from the ground at irregular intervals like malformed teeth. To the west, two thicker stones are capped with a third horizontal stone, forming a crude gateway. A thick piece of charred bark is suspended in this gateway by a web of crackling energy.

The crackling energy pulses outward from the bark into the dolmen stones, and from there into the ground.

Four chanters, who appear to be half-elf druids from the look of things, chant around the setup.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
If everyone from one entrance can make a DC 15 Stealth check, that group will get a surprise round action.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Spellcraft vs Wand: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft vs Leaf: 1d20 + 5 ⇒ (7) + 5 = 12
"...I have no idea what these are."

Upon being told the place is grassy, Meredith thinks up a plan. "I think we work better from range. Namely, everything seems to enjoy biting me. I'll call upon the grass to slow them down while you guys shoot or zap them."

"I'll be honest. I'm going to make a lot of noise, here." She bares her shield and dashes in...
Stealth: 1d20 + 1 - 3 ⇒ (19) + 1 - 3 = 17

And is surprisingly quiet. Even Meredith is surprised they haven't noticed her.

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Perception at Area C: 1d20 + 7 ⇒ (14) + 7 = 21

"Hmmm... How different...", she thought before eat some of those goodberry.

Etune wrote:
"Well, there's two entrances, maybe split the party to come at them from both sides?"

"I agree, little friend. Let's cut their heads off."

Merisiel goes sneakily by the left corner.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Sovereign Court

Male Elf Bard 1 |HP 9/9 |AC 18/T 14/FF 14 | F+0/R+6/W+1 | CMB + 2 | CMD 16 |Init +6 | Perc +2

Elendril saves his voice for the fight waiting and watching quietly as he follows his companions plans.

Grand Lodge

Male Half-Elf DEAD

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Etune follows Merisel, keeping even quieter than the rogue in the process, perhaps avoiding a small twig or two in her path...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry, for some reason I thought I was waiting for actions.

Stealth for Elendril: 1d20 + 4 ⇒ (17) + 4 = 21

Initiative:

Meredith: 1d20 + 1 ⇒ (17) + 1 = 18
Merisiel: 1d20 + 6 ⇒ (15) + 6 = 21
Etune: 1d20 + 1 ⇒ (13) + 1 = 14
Elendril: 1d20 + 6 ⇒ (20) + 6 = 26
Wilhelm: 1d20 + 6 ⇒ (15) + 6 = 21

Opponents: 1d20 + 5 ⇒ (7) + 5 = 12

Wow, you all really got the drop on them... everyone gets a surprise action AND then round 1 before the druids. Make it count!

Surprise Round: (bold may act)
Elendril, Merisiel, Wilhelm, Meredith, Etune

Round 1: (bold may act)
Elendril, Merisiel, Wilhelm, Meredith, Etune
Druids: Red, Yellow, Green, Blue

Grand Lodge

Male Half-Elf DEAD

Wilhelm starts pumping arrows into the druids.

Beginning with Blue, and then moving on to Yellow if he goes down.

Surprise Round:

Bow: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20, for 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.

Round 1:

Bow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
Crit Confirmation: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11, for 2d8 + 4 + 2 ⇒ (4, 8) + 4 + 2 = 18 *ADDITIONAL* damage.
Bow: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Wow. For once, luck is in our favor.

Meredith opens the fight by casting Entangle, causing all of the weeds and plants in the room to grapple those nearby. Origin point is way in the back of the room. Reflex Save DC 14

"Finally, some luck." Meredith steps a bit closer to green and punches him. "I don't need these claws, take 'em back."

Unarmed Strike: 1d20 + 2 ⇒ (3) + 2 = 5
Nonlethal Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Surprise Round

Merisiel throws a dagger at the yellow druid (?) first.

Dagger: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

Round 1

Merisiel throws another dagger at the yellow druid (?).

Dagger: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7

If the yellow already died...

Merisiel moves and throws a dagger at the red druid (?).

Dagger: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Surprise Round

Etune moves up so she can get a shot at the druids, mindful of the entangling vines that erupt.

Round 1 -- FIGHT!

The diminutive sorceror aims her fingers at the fellow hiding behind the post (Green)

Draconic:
"FAUXXTHRII!"

Magic Missile(Green): 1d4 + 1 ⇒ (3) + 1 = 4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Merisiel throws daggers at the yellow druid, as Wilhelm puts 2 arrows into the blue, putting him down. Then, for good measure, his puts an arrow into yellow as well, finishing him off for Merisiel. Meredith starts entangling everyone, and then attempts to wade in and throw a punch at green, but misses. Green's grin is short lived, however, as Etune blasts him in the side with a magic missle.

Red Reflex Save: 1d20 + 1 ⇒ (15) + 1 = 16
Green Reflex Save: 1d20 + 1 ⇒ (20) + 1 = 21

Surprise Round: (bold may act)
Elendril

Round 1: (bold may act)
Elendril, Merisiel, Wilhelm, Meredith, Etune[/b]
Druids: Red, Green (4 dmg), Yellow (16 dmg,unconscious & bleeding), Blue (12 dmg, unconscious & bleeding)

Sovereign Court

Male Elf Bard 1 |HP 9/9 |AC 18/T 14/FF 14 | F+0/R+6/W+1 | CMB + 2 | CMD 16 |Init +6 | Perc +2

Elndril uses his surprise round to fire an arrow at the red target.

Longbow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 191d8 + 1 ⇒ (3) + 1 = 4

And another!

Longbow: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 91d8 + 1 ⇒ (4) + 1 = 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Red and green both cast spells.

Spellcraft DC 16:
They both cast Shillelagh

Party up!

Round 2: (bold may act)
Elendril, Merisiel, Wilhelm, Meredith, Etune
Druids: Red (4 dmg), Green (4 dmg), Yellow (16 dmg,unconscious & bleeding), Blue (12 dmg, unconscious & bleeding)

Grand Lodge

Male Half-Elf DEAD

Wilhelm calmly fires a brace of arrows at red!

Bow: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
Bow: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11, for 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 damage.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune attempts to give her target a bit of a chill, even as she gets a bit paler -- but no claws or scales down her arms... yet.

Draconic:
"FAUXWUUHN!"

Ranged Touch Attack (Ray of Frost on Green, into Melee, Cover? Low is bad.): 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 21d100 ⇒ 291d3 + 1 ⇒ (2) + 1 = 3


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Wilhelm drops the red druid with another well placed shot, while Etune shoots a blast of cold passed green's head.

Round 2: (bold may act)
Elendril, Merisiel, Wilhelm, Meredith, Etune
Druids: Red (13 dmg, unconscious & bleeding), Green (4 dmg), Yellow (16 dmg,unconscious & bleeding), Blue (12 dmg, unconscious & bleeding)

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Merisiel draws another dagger and moves to behind of the ancient stone.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
"Not much to talk, eh? I guess we druids aren't talkers."

Meredith decides to hack and slash into the Green druid.
Claw 1: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Claw 2: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Bite: 1d20 + 2 - 5 ⇒ (9) + 2 - 5 = 6
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

And by "hack and slash" I mean "fail to roll over a 10"

"Unbelievable."

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Clearly it's because the magic of the artifact is trying to force you to change shape before you're ready for it.

Sovereign Court

Male Elf Bard 1 |HP 9/9 |AC 18/T 14/FF 14 | F+0/R+6/W+1 | CMB + 2 | CMD 16 |Init +6 | Perc +2

Elendril keeps his distance from the green druid and lets fly another arrow.

Longbow: 1d20 + 4 + 1 - 4 ⇒ (4) + 4 + 1 - 4 = 51d8 + 1 ⇒ (7) + 1 = 8


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Elendril's arrow flies far and wide as Meredith swings and claws and growls at no one in particular (or at least that's what it looks like).

Green, being the only one still standing, immediately grows much larger, and spins his quarterstaff, trying to attack both Meredith and Elendril. Meredith is able to easily dodge the first swing, and the druid is just two unbalanced to come close to Elendril.

Attack: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage: 3d6 + 4 ⇒ (6, 2, 1) + 4 = 13

Attack: 1d20 + 4 - 10 ⇒ (14) + 4 - 10 = 8
Damage: 3d6 + 4 ⇒ (1, 6, 2) + 4 = 13

Round 3: (bold may act)
Elendril, Merisiel, Wilhelm, Meredith, Etune
Druids: Red (13 dmg, unconscious & bleeding), Green (4 dmg, large), Yellow (16 dmg,unconscious & bleeding), Blue (12 dmg, unconscious & bleeding)

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

Merisiel throws a dagger at the remaining druid, then positioning herself more close to him.

Dagger: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 2 ⇒ (3) + 2 = 5

Acrobatics (Move Through Threatened Squares): 1d20 + 7 ⇒ (18) + 7 = 25


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am assuming you threw that, right? If so, it is a hit.

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12
GM Fuzzfoot wrote:
I am assuming you threw that, right? If so, it is a hit.

Yes, I threw it.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Cool - green is still standing, quite tall, in fact.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"The bigger they are, buddy."

Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Claw 2: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Bite: 1d20 + 2 - 5 ⇒ (5) + 2 - 5 = 2
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Meredith's claws lands, at least.

Grand Lodge

Male Half-Elf DEAD

Wilhelm is unmoved by green's sudden increase in size.

"The bigger they are..."

With a grin, he fires a brace of arrows!

Bow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
Bow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21, for 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 damage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

And with that, the green druid is defeated.

With the druids out of commission, the splinter can be removed from the dolmen stones (whoever removes it gets a nasty shock, but not fatal). Now that the ritual has been interrupted prior to completion, those affected (including Wilhelm and Meredith) quickly revert to their normal selves.

Returning the artifact to Venture-Captain Brackett in Almas, he congratulates you on a job well done. The loggers you left have survived, and are also appreciative of your efforts. Their families are happy to have them back home safe and sound.

And this ends the Tide of Twilight! Good job everyone! Make sure your info and any day job rolls are in the discussion tab, and I will get chronicles out tomorrow morning. Thanks for playing!

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Thank you for running!

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

As the splinter is removed, several flowers fall out of Meredith's hair. A couple of thorns on her fingertips start to crack, and she promptly scrapes them off.

"I'm not ready for that kind of transformation. Not yet, anyway." Meredith shakes off some more. "I like plants, but...hmmm."

Thanks for the scenario, GM Fuzzfoot!

Grand Lodge

Merisiel (Pregen) Female Elf
Stats Dmg:
Cha 8 (2 dmg)
Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13
Ammo:
Daggers 12/12

"You look better now, sweethearts", says Merisiel to Meredith and Wilhelm, after they broken the ritual and they come back to normal.

After they return the artifact to Venture-Captain Brackett in Almas, the rogue says goodbye to the others and get back to her way.

Sovereign Court

Male Elf Bard 1 |HP 9/9 |AC 18/T 14/FF 14 | F+0/R+6/W+1 | CMB + 2 | CMD 16 |Init +6 | Perc +2

Fun stuff. Was a good adventure guys. Thanks for GMing Fuzz

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