| DR34-M12 |
With the extra power to the engines, DR34-M12 was able to put some distance between the two ships while still re-positioning to return fire. "I can keep distance and try avoid likely targeting vectors, but unless we want to abandon the rock we'll have to do something about that ship. Egg, can you draw energy from the other quadrants to reinforce the forward shields?"
Moved the ship to the corner and re-positioned to be facing for the firing arc.
| "Egg" |
Egg got himself some new clothes and enjoyed the night. However, he gets onto the ship in the morning in new clothes.
Egg noting that they are getting targeted begins to type fast with his four arms to investigate the ships.
Helm Phase:Scancomputers: 1d20 + 9 ⇒ (13) + 9 = 22
| GM Friendly Sauce |
Round 1:
Evade action vs DC 11: 1d20 + 13 ⇒ (15) + 13 = 28 Enemy ship has +2 AC/TL
Snap shot 2nd range increment: 1d20 + 8 - 2 - 2 ⇒ (9) + 8 - 2 - 2 = 131d8 ⇒ 8
Upon seeing The other ship take an attack vector on your shuttle, DR34-M12 rounds the ship in preparation to attack, while Justin diverts power to the engines to give her an extra boost and Egg scans the other ship and finds out several details about it.
The other ship zooms up at full speed towards you and opens fire with its Gyrolazers, but DR34-M12's piloting is too good for it to connect, and while Hi-C tries to follow it with his Coilgun, he is also unable to connect.
Egg finds that the ship is a Death's Head Necroglider model interceptor with:
1. Speed: 12 Manueverablity: Perfect
2. AC:17 TL:17
3 HP: 30 DT:- CT:6
END ROUND 1
ROUND 2 INITIATIVE:
Enemy piloting check: 1d20 + 13 ⇒ (5) + 13 = 18
DR34-M12 piloting check: 1d20 + 7 ⇒ (13) + 7 = 20
Enemy ship moves first:
[dice=Enemy Flip and Burn: 1d20 + 13 ⇒ (7) + 13 = 20
the enemy ship continues right past you before performing a flip and burn maneuver and ending up right alongside you!
Go ahead and perform your actions and make your movement on the map, and let me know if I missed anything please.
| Handsome Gob |
"Keep shootin Hi-C. Chances are you'll hit your target.... someday..." says Handsome with a grin.
| DR34-M12 |
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DR34-M12 continued evasive maneuvers while trying to keep a targeting vector for Hi-C. The excitement of the encounter showed in brightly glowing circuits and a wide grin that threatened to turn to laughter. A Necroglider? So there is a 45% chance the undead set us up, a 32.72% chance someone is setting them up, and a 22.28% chance for various other possibilities. 17.68% of which are from the Cyberlords of the Death Rock vids."
Haath Chaar
|
| 1 person marked this as a favorite. |
"That old Boner set us up?! Wait a tick... Where's that hover drone? Is it filmin' this?"
Then he pauses.
"You watched CDR, too?? Haha! I see you," he says as one of his hands articulates to show off the band's sign.
| GM Friendly Sauce |
Botting Egg
Egg will attempt to get more info on the other ship.
computers: 1d20 + 9 ⇒ (16) + 9 = 25
| GM Friendly Sauce |
Round 2:
Crit Threshold: 1d100 ⇒ 1
Because of DR34-M12's maneuvering and Justins boost to the engines the enemy ship is unable to get you inside its firing arc for a shot, while Hi-C is able to blast the ships forward shields with his coil gun dealing massive damage causing both the engines and then life support fo the enemy ship to begin glitching!
enemy ship=-9hp
Round 3:
enemy initiative: 1d20 + 13 + 1 - 2 ⇒ (20) + 13 + 1 - 2 = 32
DR34-M12 initiative: 1d20 + 7 ⇒ (20) + 7 = 27
wow 2 20's
The Hippocampus moves first this round. All PC's may act.
| Justin-Norveg |
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"Is that induction coil duct taped to the transducer? WHY is there a curtain rod acting as a g-17 fuse over here? HOW IS THIS TUB SPACE WORTHY?!?!? " Justin borrows some wiring , grabs it in his teeth and runs it through a vent for the closest thing the ships ever had to a regulation power supply.
Engineering to the guns. DAAKAAAAAA: 1d20 + 9 ⇒ (19) + 9 = 28
There's a loud hum as the guns start to glow red....
| Handsome Gob |
"Unleash fiery death on them! YAAAAAAAAARRRRR!!" yells Handsome.
Diplomacy, DC 15: 1d20 + 8 + 1d6 ⇒ (14) + 8 + (5) = 27
| DR34-M12 |
DR34-M12 kept the ship in a close arc. "The curtain rod is a clever fix, worst case scenario is that the life support goes out. Plus it makes it very easy to find replacement parts."
| GM Friendly Sauce |
I centered the ships on the maps for simplicity sake.
enemy piloting check:Flyby vs DC16: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
The enemy turns veering hard to Starboard and performing a flyby attack targeting your aft shields!
snap shot with gyrolaser: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 91d8 ⇒ 5
but is unable to get through DR34-M12's maneuvers so it uses its superior speed to position itself for another run at you.
I'll give Egg till the morning to post before continuing onto round 3.
| DR34-M12 |
DR34-M12's excitement finally turned to laughter as she avoided the lasers. "This is so much fun! If I had known how exciting it was I would have flown before."
| GM Friendly Sauce |
Botting Egg:
Egg will attempt to target a the engines,
computers: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29
| GM Friendly Sauce |
Round 3:
Enemy ship: -14HP
INITIATIVES:
enemy Initiative: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
DR34-M12 Initiative: 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26
Flyby vs DC 16: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
After the shock of last round the enemy fighter rounds and performs a flyby against you, revving its engine as it begins to corkscrew and accelerate right at you, firing at your rear arc!!
All PC's may act
| DR34-M12 |
DR34-M12 brought the ship in close behind the enemy craft while continuing her evasive maneuverings. "You've got this Hi-C!"
| Handsome Gob |
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"Well shave me belly with a rusty razor! Amazin' shot! Keep it up!"
Diplomacy, DC 15: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (2) = 22
| GM Friendly Sauce |
Snap Shot atk during flyby: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 71d8 ⇒ 5
once again the enemy ship is only able to fly around you and not actually hit you with its maneuvers, and once again Hi-Ci is able to deliver a critical blow to the small fighters engine thanks to Eggs savvy targeting program; The fighters engines appear to be malfunctioning!
Round 4:
Enemy fighter=-14 HP
Recentered ships on the map
Enemy Initiative: 1d20 + 13 + 1 - 4 ⇒ (6) + 13 + 1 - 4 = 16
DR34-M12 Initiative: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Evade: 1d20 + 13 + 1 - 4 ⇒ (16) + 13 + 1 - 4 = 26 VS DC16
Possibly starting to get nervous, the enemy pilot begins taking evasive maneuvers as he rounds about, readying for another pass.
All PC's May act
| Justin-Norveg |
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Engineering check: 1d20 + 9 ⇒ (15) + 9 = 24
MOAR DAKKA
Justin finds the manual
the curtain rod was original hardware? Really? OH. Its one of the control rods. Not sure about the clothes hangers though
He tosses it back into the connection. It levitates and starts spinning
| Handsome Gob |
"Ahoy! Thee shark bait is toast! I feel it in me bones!"
| DR34-M12 |
"It's not going to be that easy!" The android laughed out as she maneuvered the enemy craft's port side in to their targeting vectors.
| GM Friendly Sauce |
Unable to get you in his firing arc, the enemy ship is unable to fire on you this round, However, Hi-C is unable to hit it either.
ROUND 5:
enemy initiative: 1d20 + 13 + 1 - 4 ⇒ (16) + 13 + 1 - 4 = 26
DR34-M12 initiative: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30
Enemy moves first
flyby vs DC16: 1d20 + 13 + 1 - 4 ⇒ (14) + 13 + 1 - 4 = 24
The Necrogider takes another pass, flying by the shuttle and firing before blasting away to distance itself from you.
All PC's may act
| Handsome Gob |
"No quarter! Keep those cannons blazin!!! AAAAaaaarrrrr!!!!"
| DR34-M12 |
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No eight!" DR34-M12 said as she followed behind the glider.
Justin Norveg
|
Justin pops up from a panel underneath hi C Holding a sparking, multi pronged electrical conduit and plugs it into his console fore MORE DAKKA
"There.. shortest distance between any two points is a straight line. "
| "Egg" |
"Yes Me and Justin can tinker away until then focus on the enemies out there" Egg said as his four arms worked fast fingers moving over the controls with dexterous ease.
"Let's see if they like to be sitting ducks" Egg says scanning for the propulsion systems.
| GM Friendly Sauce |
flyby attack: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Coilgun: 1d8 ⇒ 3
The Necroglider is able to hit your aft shields for 3 points of damage in its flyby and Hi-C is unable to keep a bead on it.
ROUND 6:
Enemy:-14 HP
Hippocampus:-3 rear SP
Enemy Initiative: 1d20 + 13 + 1 - 4 ⇒ (17) + 13 + 1 - 4 = 27
DR34-M12 Initiative: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
the Enemy beats DR34-M12 in initiative so all PC's may act and then the enemy will act.
| Handsome Gob |
"Hit 'em hard!!!! With... Coils?"
Justin Norveg
|
restore rear shields: 1d20 + 9 ⇒ (9) + 9 = 18
Shields, shields... where are the shield condiuts he spits the manual out of his cheek pouch and flips through it, and solves two birds with one stone. He yanks the seat lever , puts his back to the console and leg presses Hi C back as far as the seat will go , and then climbs up him into the ceiling panel thats now directly over his head.