GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


4,451 to 4,500 of 5,794 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>

Kitsune Game Master

After the goodbyes are exchanged the group leaves on the silent path into the Shudderwood. With the large pine trees and the morning mist that is still hanging in the treetops it is almost dark once the coach and horses are a few hundred yards into the forest. At places the path is just wide enough for the coach to pass, but never so wide for all to travel side by side.

As the morning sun rises higher, sending a single ray through the ground here and there it almost looks like enchanted woods. But the fetishes along the path turn that into bewitched. All in all a gloomy atmosphere.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Sitting in her coach next to Harrold, Jominda looks out for any obstacle. "This is creepy. I'm glad I didn't choose the red riding hood. I'm sure the big bad wolf would jump out behind a tree immediately."


M Human 23 HP init +9 Perception +8

"The wolf you can see is a wolf you can fight. It is the wolf that stays hidden that is truly of concern."


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"Literally, in this case." Kendra says. Unease causes her eyes to scan to forest constantly from the back of her Horse.


Kitsune Game Master

Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Kendra misses the forest for the trees.

As the group moves on the forest around the path thins, and a brisk crosswind scatters concealing drifts of pine needles across the trail. If not for the shallow grooves left behind by the wheels of traveling wagons, following the path would be nearly impossible. The sunlight , filtered through the mist lights up the place, but it is still creepy. A doll bound of sticks and grass and a pine cone as head hangs in a bush along the path.

On the ground a few feet off the path there is a bright red pouch and a few spilled coppers as you suddenly hear a distant cry for help somewhere from the woods. It's the same side off the path as the pouch.


M Human 23 HP init +9 Perception +8

"It's a red pouch, not a red hood it seems." Harrold says, with a serious tone, as he drops off the cart, and starts to walk towards the noise. "Come on then..."


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra casts a quick spell, and then follows Harrold. [ooc]Detect thoughts, scanning in the direction the yell came from.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"And leave horses and coach unattended here?" Jominda asks dumbfounded as she hasn't thought of this issue before. "And the mother told red riding hood not to leave the path!"


Kitsune Game Master

Kendra:
There are no thoughts but those of Harrold in the 20m in front of you.

Besides the pouch there is nothing to see yet. The one crying seems to be further away. The voice is that of a woman.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra keeps her focus on the spell as she moves up with Harrold.

"We'll just look and see what's happening. Hold the fort here, and if we'll run into any danger we'll run back."


Kitsune Game Master

Herm, Harrold and Kendra follow the voice into the wood. The voice seems to move too as they only slowly get closer.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

After the others disappear into the wood, Jominda get uncomfortable. Looking around and listening if she hears the others she finally decides to follow.

She gets off the coach and leads the horses to a tree where she slings the reigns around a branch. "Don't run away and don't get eaten!" she tells the horses, before she follows where here companions went.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"I feel as if we are being baited into to an ambush." Herm says loud enough for just his own party to hear. Herm draws out his silver long sword and his shield.

AC is +2

"Come back towards the road and we will aid you if we can." Herm says loudly


Kitsune Game Master

Herm:
Perc Herm: 1d20 + 7 ⇒ (9) + 7 = 16
Herm spots some creature moving through the trees and finds the voice of the woman somewhat off.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"I think we are being lead on still, we must be careful. SOmething is moving over there." Herm points to what he saw.

Detect Evil


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra focuses her spell in the direction Herm pointed.


Kitsune Game Master

Kendra:
There are some thoughts in the trees.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Keeping focus on that area, Kendra holds out her arms to stop Herm and Harrold. "Wait here a moment"


Kitsune Game Master

Kendra:
A creature with low intelligence (6) leaves your area of the spell.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"There's a beast there, hunting us on instinct." Kendra says. "I think"


Kitsune Game Master

The soft, haunting melody of a harp drifts through the air, coming from the direction the group were following the cries for help.

DC18 Will Save to not check this spoiler:
You are compelled to investigate this sound. If you rolled 18 or higher and couldn't resist to check or if you did check without rolling you're also compelled :P


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Will Save: 1d20 + 8 ⇒ (18) + 8 = 26

Darnit, now I'm curious.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Will save: 1d20 + 9 ⇒ (7) + 9 = 16

Herm starts to move towards the sound


Kitsune Game Master

The soft, haunting melody of a harp, emanates from a ruined stone watchtower in a small clearing. The tower stands about three stories tall; blood ivy and grayish-green lichen blanket the stonework of the tower’s crumbling exterior, while passing winds whistle softly through its darkened, gaping windows.

Herm continues towards the tower and enters it. Just as he does the music goes silent. Long, taut strands of shimmering silk fill the ruined tower’s interior, forming an intricate pattern running from floor to ceiling. Half a dozen large cocoonlike shapes hang from the ceiling, suspended above the tower’s hard-packed dirt floor. In the far corner, between two larger chunks of rubble, a wide burrow opens into the ground.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"Herm?" Kendra calls after him. "Where are you going? What are you doing?"


M Human 23 HP init +9 Perception +8

Harrold follows as well.I peaked


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"I am following the noise, we need to know what it is and make sure someone is not in danger." Herm's response is almost robotic


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda follows, trying to catch up and wonders what is going on.
Will: 1d20 + 5 ⇒ (20) + 5 = 25


M Human 23 HP init +9 Perception +8

What knowledge can I roll to know something about the sacks?


M Human 23 HP init +9 Perception +8

Know Dungeoneering: 1d20 + 11 ⇒ (18) + 11 = 29
"Now those are interesting." Harrold says to the air, as he starts to describe the creature that made them, and it's danger. He stands there, transfixed and ready to fall prey all the same.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Does anything in Harrold's description note the alignment of the creature that made them?"


M Human 23 HP init +9 Perception +8

I left if vague so the GM can tell us what they want to :P


Kitsune Game Master

Harrold gives an exhaustive lecture on the weaverworm, an evil creature that lures prey close with its music and then kills the victims, and packs them into cocoons for later consumption. The creature utilizes webs to shoot prey and reel it in, as well as paralytic poison.

Just as Harrold is done with his explanation the huge maggot like creature shows its ugly head. It's torso is remotely humanois, with arms, hands and long claw like nails.

Initiative:
Initiative Harrold: 1d20 + 9 ⇒ (10) + 9 = 19
Initiative Kendra: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Herm: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Jominda: 1d20 + 4 ⇒ (18) + 4 = 22

Initiative Weaverworm: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative Ettercap: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative Ettercap: 1d20 + 7 ⇒ (12) + 7 = 19
Initiative Ettercap: 1d20 + 7 ⇒ (1) + 7 = 8


Kitsune Game Master

The weaverworm comes out of a hole in the ground of the tower. It looks plump, but is surprisingly flexible. It reaches out with its claw at Harrold. It's nails dig deep into his flesh and infuse the paralytic poison.

Who: 1d4 ⇒ 1
Web: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 7 ⇒ (1) + 7 = 8
DC19 Fort Save or paralyzed fro one round

Out of the trees in the back of the group drop some strange humanoid insect creatures, that come closer to join in the fight now.


Kitsune Game Master

Party <--
The weaverworm obviously has reach and can attack anyone in the tower. The Ettercaps are 60ft(1) and 30ft(2) away. Harrold and Herm are inside or at least at the door and within reach of thecreature. Kendra and Jominda may choose if still outside, or inside.


M Human 23 HP init +9 Perception +8

"See that's the Weaverworm. Remarkable, but disturbing creature." Harrold says, rather pleased with himself before he realises that he is about to be cacooned.
Web or claw? Harrold is a Mindchemist, and you said I would be allowed to take the level 10 swap form the Chirurgeon archetype.
That means I get a +4 vs poisons

Fort: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29
"Bastard!" he complains as the claw slashes him.
29/37HP

He steps back, and works to dig the claw out, knowing that it will continue to poison him unless he does so. Heal: 1d20 + 10 ⇒ (6) + 10 = 16 Full round + 5 ft step


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

How close is Herm to this Creature? I will take An AoO I assume for getting closer to it?

Herm turns on the creatures coming from the Trees, "Get close to me and someone kill that other thing from afar." Herm shouts, moving up to the closest Ettercap.

Silvered Long Sword: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 4 ⇒ (6) + 4 = 10


Kitsune Game Master

Claw: 1d20 + 9 ⇒ (5) + 9 = 14

The weaverworm claws at Herm as he leaves, but breaks a nail on the full plate. Herm wounds one of the ettercaps.

You're aware that slashing weapons made from alchemical silver deal one point less damage?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I did not, so 9 dmg


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Seeing they're surrounded, Kendra takes care to protect herself, so Herm will be less swamped tryign to protect them all. She moves closer to the rest of the group while her arms wave an intricate pattern around her, tracing blue light from her fingertips. As she finishes the incantations, a pale blue field briefly shimmers around her before disappearing from sight.
Mage armour

"You boys back to normal? No longer enchanted?" Kendra asks.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda lets out a shriek as the ettercaps drop out of the trees.
Like by reflex she throws a bomb at the creature.
Expl. Bomb: 1d20 + 8 ⇒ (2) + 8 = 104d6 + 4 ⇒ (6, 3, 4, 5) + 4 = 22


Kitsune Game Master

Herm wounds the ettercap with his sword. Jominda misses by far, setting the shrubs on fire.

Two Ettercaps attacks Herm. One with its claws and mandibles, cutting an ugly gash in Herm's flesh. The other one shoots a net at him, entangling him in it (5 Dmg, Web DC15).

The other one turns around to go for Jominda. With its claw it cuts through her dress and into her arm (3 Dmg).

The weaverworm shoots a net at Harrold, and pulls him closer again (Web DC19).

Rolls:

Herm
Bite: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 ⇒ (3) + 2 = 5
Web DC15: 1d20 + 6 ⇒ (19) + 6 = 25
Jominda
Claw: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 2 ⇒ (1) + 2 = 3

Confirm: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 2 ⇒ (3) + 2 = 5

Harrold
Web: 1d20 + 11 ⇒ (11) + 11 = 22


M Human 23 HP init +9 Perception +8

Harrold bombs the web, excluding himself from the blast while doing his best to catch the weaverworm, and does his best to flee.
Attack: 1d20 - 2 - 2 + 10 ⇒ (4) - 2 - 2 + 10 = 104d6 + 6 ⇒ (1, 6, 1, 3) + 6 = 17


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra touches Herm's shoulder, and allows him a better save against any of the web attacks

Diviner's fortune: +3 insight bonus on all attack rolls, skill checks, ability checks, and saving throws equal for one round.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda steps back. "Hey my new dress! We're dozens of miles from the next tailor!" she shouts angrily and throws another bomb.
Bomb: 1d20 + 9 ⇒ (7) + 9 = 164d6 + 5 ⇒ (4, 1, 6, 3) + 5 = 19


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm turns as the creatures attack him, one is not quite quick enough and draws some blood.

Lashing back out with his blade Herm swipes at the creature again.

Long sword: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Long sword: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 - 1 ⇒ (8) + 4 - 1 = 11


Kitsune Game Master

Harrold frees himself from the net by alchemical explosion and retreats. The weaverworm ducks away from the blast.
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Herm ignores the web he is entangled in and cuts again into his attacker. Jominda burns the one assaulting her badly and sets it on fire.

The weaverworm charges after Harrold, attacking him with its claws again. But Harrold is lucky. You're within its reach and can't simply step out.
Claw: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 7 ⇒ (7) + 7 = 14

Herm gets to feel the wrath of the ettercap he wounded. Only its bite connects, but that infuses Herm with poison. DC15 Fort or 1d2Dex.
Bite: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 2 ⇒ (3) + 2 = 5

Kendra gets shot at with and entangled in a web. Entangled DC15.
Web: 1d20 + 6 ⇒ (8) + 6 = 14

The burning ettarcap throws itself on Jominda clawing and biting at her, but besides making her shriek again, it accomplishes nothing.
Bite: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 2 ⇒ (1) + 2 = 3

All PCs again.


M Human 23 HP init +9 Perception +8

Harrold steps back 5ft step and throws another bomb at the weaverworm.
Acro: 1d20 + 3 ⇒ (20) + 3 = 23
Attack: 1d20 + 10 ⇒ (20) + 10 = 304d6 + 6 ⇒ (3, 1, 3, 2) + 6 = 15
Confirm: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 6 ⇒ (5) + 6 = 11
15/37HP


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda steps back and uses another bomb to get rid of that disgusting upright half spider excliding herself from the blow.
Bomb: 1d20 + 9 ⇒ (17) + 9 = 264d6 + 5 ⇒ (3, 5, 3, 1) + 5 = 17


Kitsune Game Master

Harrold moves furhter away from the ugly maggot and bombs it directly. But it will take a lot more to get rid of this creature.

Jominda gets rid of her ettercap, who ends as a smoldering pile on the ground of the forrest.

Herm, Kendra <--

4,451 to 4,500 of 5,794 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Foxy's Carrion Crown All Messageboards

Want to post a reply? Sign in.