GM Whiteroses Curse of the Crimson Throne: On A Knife's Edge
(Inactive)
Game Master
Vanulf Wulfson
Map
The Harrowing
Majenko
Loot list
Here's a discussion thread to get everyone started then. I'm hoping to get started officially within the next week or so, but it'll wait until everyone has a character they like.
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Same here, I'll have my stats and stuff finished by the end of the week!
Hurrah! Everyone is here. Now I'll just be getting some things set up in the background later tonight and we'll soon be on our way!
Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
I dumped a ton of info into the campaign tab if you guys want to look up info on Korvosa or the surrounding areas. Also a rumor you've managed to hear around town.
Added another blog article to the campaign tab. We'll be up and running later today if I have anything to say about it (and I should but life sometimes takes away my voice). Character stats won't really be needed during these initial scenes, but are good just in case. And I'm a fairly open GM so if something isn't playing out the way you thought it would/wanted it to you won't be stuck with it we can discuss changes and things.
Sidenote: Jolon, I take it your highest stat will be Charisma? Will help for opening scene things.
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
GM Fez wrote: Added another blog article to the campaign tab. We'll be up and running later today if I have anything to say about it (and I should but life sometimes takes away my voice). Character stats won't really be needed during these initial scenes, but are good just in case. And I'm a fairly open GM so if something isn't playing out the way you thought it would/wanted it to you won't be stuck with it we can discuss changes and things.
Sidenote: Jolon, I take it your highest stat will be Charisma? Will help for opening scene things.
Yes, that's correct.
We're live guys! Gameplay is open for business, hope I didn't intrude on your character's thoughts too much!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Is it too late for the card to be changed? My highest stat might not be CHA after all...
I've gotten Jolon mostly completed. I just have his equipment and his derrived stats to finish along with his background.
Turns out my top two abilities are a tie between CHA and CON. The Theater still kind of works, but The Survivor works too (especially considering his role in the party is basically to take everyone else's damage for them).
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
EDIT: Know what? Never mind, the Theater is PERFECT considering how little control over his life Jolon's had.
The book suggests choosing the card that is most representative of the class, and since Theater is for Charisma it should work. Also score one for the GM being able to guess Alignment!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
So...will we get more of our chance to introduce ourselves fully? I don't mean to sound rude, but this seems a bit rushed...
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
The start of this particular AP is very...rushed. After the Harrowing more introductions will be had!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Despite Jolon's high Charisma, he may be awkward as he finds his confidence and comes into his own! XD
By the way if Laori Vaus turns out to be a Kyton's Kiss fangirl I think I'll die of laughter! XD
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
Hahaha! I thought it would lead to some amusing situations!
Not to mention he probably has some of the gentry who read his books. Those rich noblewomen have so little else to spend their time and money on, right?
Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
Not going to lie, I'm quite thoroughly pleased I'm back in a group with you, rungok. Posts like those are the best! :)
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
Aloysia Sett wrote: Not going to lie, I'm quite thoroughly pleased I'm back in a group with you, rungok. Posts like those are the best! :) I aim to please! (among other things) :)
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Sometimes picking the flavorful option bites you in the backside late in the campaign...sometimes it does so right away. *shrug*
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
I'll be able to heal Aloysia shortly.
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
I'm just glad I have such a reliable spell.
Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
Hooray to both of you! I did have to cuckle at the potential of death as my characters very first real action...
As far as I can tell most folks go for a direct assault and don't really deal with the jigsaw shark, but hey its a great way to avoid being seen!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
There we are! Good as new! :3
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Wow...talk about Dungeon Bypass!
Heh, tactically unsound nothing. The shark only barely made you use your resources and Gaedren is the toughest fight in the fishery, you guys did good to bypass everything the way you did. Though the sounds of fighting in the fishery is sure to draw the attention of some of his cronies...
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
I just don't wanna spoil Cecil's tactics without his permission. My party members wishes are more important than my own need for drama! ;)
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
My only concern is that Cecil sees red when it comes to Gaedren. He's going to go for the kill unless someone stops him. I mean, he did tell everyone this in advance, after all.
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
I figured Gamon was going to tank for us, so he gets the first life link.
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
♪ Ne-ver smile at a cro-co-dile, no you can't get friendly with a cro-co-dile, don't be ta-ken in by his wel-come grin, he's ima-gi-ning how well you'd fit within his skin! ♫
Cecil you got a shout-out in a different campaign I'm running.
Link
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
Hahahaha! That made me laugh so hard! Awesome!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Not a crit, but still a pretty solid hit!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Don't want our loot to get eaten too!
Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
Hey all, I just wanted to say that this week my posting has been a bit more limited (and likely will be next week too), but I'm not losing interest or disappearing. I'm in the middle of a HUGE deal with my clinic and it's eating a lot of my time. I promise to keep getting in at least one post a day right now even if it is sparse.
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
I know how that goes. Don't worry! Take your time. :)
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Half-orc vs. half-orc! :D
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)
congrats on your 1000th GM post, by the way! Having a great time!
In retrospect I'm rather glad you guys skipped most of the fishery. Cause other parts of the building have orphans in them and combat with the amount of those kids would be painful.
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
We can still help those orphans, right?
Most certainly, the orphans will be around the other areas of the fishery. Bit of backstory for the rusty manacles above Gobblegut's pool: Gaedren would have Giggles hook the kids who aren't stealing enough or pulling their weight enough by their ankles, then ask them impossible questions. Every time the child would get it wrong he'd drop them a few more inches to Gobblegut.
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
We've done a little karmic justice, then!
[Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
How much further can I move? Could I reach Yargin on this turn?
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