GM Evil's Blood Under Absalom Special (Inactive)

Game Master Steven_Evil

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Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Eladrian hits the judge very hard!
Crtical hits do multiply the static modifier to damage except precision damage. so 14 more on the crit damage

Party Effects
none

Initiative Round 1 Bold may Act
Judge Heng -47hp
Tomas
Popol

Eladrian
Nivi False Life
Galmar Heroism
Brother Theo

Silver Crusade

Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style

Tomas bows formally to the Judge, looking over the fact that he is a hated Oni for a moment to respect his position here in the tournament. Stepping into an afvantageous position opposite Eladarian he breathes deeply as he calls upon his connection with Cayden Cailean to grant his blows abit of divine strength.

[ooc]5' step into flanking, if someone could please move me on the map, then Swift action to activate strength blessing and flurry [/dice]

flurry, pa, flank, blessing: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27 for Non lethaldamage: 1d6 + 15 + 1 ⇒ (1) + 15 + 1 = 17

flurry, pa, flank, blessing: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25 for Non lethaldamage: 1d6 + 15 + 1 ⇒ (1) + 15 + 1 = 17

flurry, pa, flank, blessing: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10 for Non lethaldamage: 1d6 + 15 + 1 ⇒ (3) + 15 + 1 = 19


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Tomas takes the position but only manages one hit.

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.

Plane: 1d20 + 22 ⇒ (6) + 22 = 28

Well, even if fighting a superior fighter could be fun it will be better to sound this goon. Don't you think?

Popol spiderclimbs and goes to the other side of the room.

Dark Archive

F Wayang F | HP: 63/63 | AC:25 ( Tch18, Fl19) | CMB: +6, CMD:21 | F:9 , R:13 , W:4 | Init: +5 | Perc: +13, SM: 0 Alchemist 9 (Grenadier) | Speed 20ft, Fly 60ft (Good) | Re-roll 1/1 | Active conditions: 16/16 bombs remaining

Without a word, Nivi melts into the background, seeming to become merely a shadow on the ground, or a smudge on your eyelid. dissolution's child, which is invisibility for 5 rounds. Then sneak over towards the gong.
stealth: 1d20 + 19 ⇒ (5) + 19 = 24+invisibility


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

after 45 minutes, isn't communal spider climb gone?

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.
GM.Kashka wrote:
after 45 minutes, isn't communal spider climb gone?

You are right... I would have used my linking object for recast it. I change also my action. but take the plane roll

Popol spider climb and casts 4 magical missile

4d4 + 4 ⇒ (1, 2, 2, 3) + 4 = 12


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Popol knowledge:
This is an Kuwa Oni. Native Lawful Evil Outsider Shapechanger. Regeneration (Fire or acid) with some spell resistance.

Popol's magic missiles...
Spell Resistance: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32
goes through without a hitch.

Nivi slips by unseen.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Save the wand charges everyone. Brother Theo is a healing/undead slaying cleric. Everyone get back 35

With the battle over, Brother Theo headed with the others to change into their adventuring gear. "Even though this was a bloodless battle, I see that some of you are worse for the wear. Gather around, please." he said as a wave of holy energy s3wept over the group, healing their scrapes and bruises.

Channel to heal: 5d6 ⇒ (3, 4, 1, 1, 6) = 155d6 ⇒ (6, 4, 3, 2, 5) = 20

Finding themselves in battle, Brother Theo prayed that the group would have the fervor to battle this foe.

Cast Blessing of Fervor. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.

This is a Native Lawful Evil Outsider Shapechanger. Regeneration (Fire or acid) with some spell resistance.

Sovereign Court

Male Gnome Alchemist 9

Galmar steps down the stairs and shouts, "That club seems like it'd really ring the gong well! Perhaps you can be my new court musician!"

He reaches inside his pouch to mix his two bombs:

Fire bomb vs. Touch: 1d20 + 12 ⇒ (3) + 12 = 15
Fire Damage: 5d6 + 5 ⇒ (2, 6, 1, 2, 5) + 5 = 21

Galmar gets both due to the Fast bombs discovery
Fire bomb vs. Touch: 1d20 + 7 ⇒ (12) + 7 = 19
Fire Damage: 5d6 + 5 ⇒ (1, 3, 6, 5, 2) + 5 = 22

EDIT: Ah, and I think I also get one extra attack for Blessing of Fervor?
Fire bomb vs. Touch: 1d20 + 12 ⇒ (9) + 12 = 21
Fire Damage: 5d6 + 5 ⇒ (5, 5, 6, 3, 2) + 5 = 26

Dark Archive

F Wayang F | HP: 63/63 | AC:25 ( Tch18, Fl19) | CMB: +6, CMD:21 | F:9 , R:13 , W:4 | Init: +5 | Perc: +13, SM: 0 Alchemist 9 (Grenadier) | Speed 20ft, Fly 60ft (Good) | Re-roll 1/1 | Active conditions: 16/16 bombs remaining

Do you have the precise bombs discovery, Galmar?

Nivi will move to the gong and grab the club, and bring it down forcefully on the gong (ending the invisibility at that moment).

strength check?: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The Judge surrenders..."I give i give - stop that terrible banging..."

Galmar yes you get the third attack. Do you have precise bombs? Otherwise Popol, Tomas and Eladrian need to take three reflex saves.

The Judge will step over to the gong and show Nivi how to warm the mallet up, take 5 seconds to rub it on the gong before softly hitting it, generating a pleasing sound. All the illusions disappear and the way forward opens. it would have been a dc19 perform percussion check

"Congratulations." and he disappears.

Silver Crusade

Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style

His character sheet says he does have precise bombs, please declare it next time? That could have stung!

Cursing the excessive use of explosives in this ancient Mausoleum, Tomas winces at the almighty noise caused by Nivi. When the Oni surrenders to the amatuerish banging he chuckles softly.

"I daresay not the first Oni to be defeated by a Gong, if my people's legends are anything to go by." he sighs, rolling his shoulders with a satisfying crack. "He had tough scales though! I must train harder."

Moving on, he pats the Wayang on the shoulder and turns to his group.

"Well, no time to lose I eould gather, are we all refreshed?"

perception: 1d20 + 16 ⇒ (3) + 16 = 19

Sovereign Court

Male Gnome Alchemist 9

Galmar made sure to precisely aim to avoid his friends.

Yep, Galmar has Precise Bombs, I'll make sure to explicitly call it out next time!

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.

i was afraid... That is the danger of a alchemist

To the next trial then!


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party begins the journey down a dark tunnel.

what are your light sources? and is the order good?

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.
GM.Kashka wrote:

The party begins the journey down a dark tunnel.

what are your light sources? and is the order good?

One of the light sources is Popol's robe who is enchanted with a continual flame. (spell level 2). I like to be in the middle.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Unless everyone has Darkvision, Brother Theo is lit up using Daylight.

Silver Crusade

Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style

Stepping down the Corridor, Tomas keeps his eyes alert and his hands ready for the inevitable battle ahead.

"Anyone see any clues"

Darkvision here


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party begins down the tunnel. As they are going along.. the path starts to get difficult... footing is uneasy and it suddenly is sloping downward... The party finds themselves in a difficult spot as they realize they are in a sloped area on greasy stone.

Reflex saves:

Eladrian: 1d20 + 9 ⇒ (1) + 9 = 10
Popol: 1d20 + 7 ⇒ (19) + 7 = 26
Brother Theo: 1d20 + 8 ⇒ (15) + 8 = 23
Tomas: 1d20 + 6 ⇒ (7) + 6 = 13
Nivi: 1d20 + 13 ⇒ (9) + 13 = 22
Galmar: 1d20 + 10 ⇒ (10) + 10 = 20

Popol is the only party member who does not fall down into the grease and begin sliding faster and faster.

I will assume Popol will use his spider climb to follow along, climbing on the wall

Popol watches his allies slide down the greasy shute as he climbs after them. As they near the end of the tunnel... a smattering of shiny dust erupts over Tomas, Eladrian and Galmar.

Will saves:

Eladrian: 1d20 + 3 ⇒ (9) + 3 = 12
Tomas: 1d20 + 9 ⇒ (13) + 9 = 22
Galmar: 1d20 + 5 ⇒ (5) + 5 = 10

Eladrian and Galmar are unable to see as the dust covers them and fills their eyes! This means only Tomas, Brother Theo and Nivi see the sudden stop ahead that is made up of the wall!

impact damage: 5d6 ⇒ (5, 1, 5, 3, 6) = 20

4 of the party members see the large room...

Rows of smooth granite pillars line the perimeter of a huge rotunda. Between the pillars, intricate patterns of inlaid stone form the cryptic arcane symbols. Toward the rear of the chamber rises a stepped dais, its broad base inlaid with similar fonts. Atop the dais meditates a slight-built man garbed in flowing yellow robes. Barefooted, he sits with his legs folded as his calm, unblinking gaze stares serenely into space. Below him, surrounding the dais and filling the remainder of the room are gouts of fire, rolling boulders, howling blasts of wind, and rolling torrents of water that churn like a savage and chaotic elemental sea.

Initiative:

Eladrian: 1d20 + 9 ⇒ (11) + 9 = 20
Init Popol: 1d20 + 16 ⇒ (12) + 16 = 28
Brother Theo Init: 1d20 + 0 ⇒ (18) + 0 = 18
TomasInit: 1d20 + 6 ⇒ (11) + 6 = 17
Nivi Init: 1d20 + 5 ⇒ (6) + 5 = 11
Galmar Init: 1d20 + 4 ⇒ (18) + 4 = 22
Earth Init: 1d20 - 1 ⇒ (15) - 1 = 14
Air Init: 1d20 + 13 ⇒ (7) + 13 = 20

4 particular nasty looking huge elementals turn on the party, as other Pathfinder groups battle the hordes of elementals.

Galmar and Eladrian can roll a new will save vs glitterdust at the end of their turns

Initiative Round 1 Bold May Act
Popol
Galmar prone, -20hp, blind

Air Elementals
Eladrian prone, -20hp, blind
Brother Theo prone, -20hp
Tomas prone, -20hp
Earth Elemental
Nivi prone, -20hp

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]
Galmar Stavian wrote:

Galmar made sure to precisely aim to avoid his friends.

Yep, Galmar has Precise Bombs, I'll make sure to explicitly call it out next time!

Thank god.. that would REALLY suck!! lol!!

Eladrian drops the head of his hammer, stunned at the quick conclusion to the battle.

GM: I have a boon allowing one reroll of a reflex save from one of my Emerald Spire chronicles. May I use this to prevent going down the chute?
If so, reflex reroll: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28

I will wait to see your reaction to this before posting more. There are too many variables..

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.

What are those monsters?

1d20 + 22 ⇒ (9) + 22 = 31I would like to know if I can scorching them.

Popol will create a wall of ice protecting is vulnerable allies.
We will just desroy it after we are all ok.

Dark Archive

F Wayang F | HP: 63/63 | AC:25 ( Tch18, Fl19) | CMB: +6, CMD:21 | F:9 , R:13 , W:4 | Init: +5 | Perc: +13, SM: 0 Alchemist 9 (Grenadier) | Speed 20ft, Fly 60ft (Good) | Re-roll 1/1 | Active conditions: 16/16 bombs remaining

Nivi can sprout wings and fly when the ground starts getting unsafe, if there is room. She is Small, but wings still need a lot of room, so I'll let GM decide.
Alternatively, if Theo heals us with a channel, that'd be great.

If that happens:
Nivi will stand up and ready her longbow, readying to fire (with a bomb loaded) when the ice wall breaks.

If no heals:
Nivi gets up and drinks an extract of cure moderate wounds cmw: 2d8 + 8 ⇒ (1, 7) + 8 = 16

What kinds of elementals are they?


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Eladrian - yes you may. COMBAT PAUSED

Nivi - i am going to say no - the way the trap is written - no actions are really able to be taken on this quick slide.

Eladrian does not fall down into the grease as he catches himself. He sees his allies start sliding away...

@Eladrian - do you wish to immediately start climbing down after your allies? They move 20 feet away from you the first round. Are you moving quarter or half speed?

Sovereign Court

Male Gnome Alchemist 9

This happens after Eladrin posts his updates, but figured it'd be good to have sooner than later. If these need to change that's okay too!

Galmar stands up and drinks his mutagen- his arms grow longer and he dextrously starts swaying from side-to-side.

+4 dex, -2 wisdom, +2 natural armor

He shakes his head to try to clear it: Will save: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian catches himself before he can fall down the chute.. there for a minute, he really thought he was going over. As the rest of his team disappears into the darkness, he carefully follows, cursing his every inclination to join this thrice damned competition to begin with!

Thank you, GM! I will attempt to climb down at half speed, my modifier is at +10.

Also, prior to moving down, I need to heal.
CLW: 4d6 + 4 ⇒ (6, 1, 6, 4) + 4 = 21


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

you weren't damaged in the previous fight, so no healing needed before climbing

RETCON Eladrian and Popol watch the other 4 slide away. Popol begins climbing the wall, while Eladrian attempts to climb down fairly quickly.
climb, half speed: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11 but slips...
reflex save: 1d20 + 9 ⇒ (2) + 9 = 11 and falls down the slide.

same 20 damage at bottom - but you arrive one round later.

BACK TO THE FIGHT
The Eldar Earth Elemental is taken down by another party of Pathfinders, leaving 3 Huge Air Elementals for you to handle. DR5/-, Elemental traits. Flyby attack

Popol throws up a wall of ice to delay them. Galmar stands and drinks his mutagen.

Pounding can be heard on the wall of ice...
damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14
and again
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
and the center 10 feet of wall collapse, and the last air elemental slams down on Tomas.

Slam,prone: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40
damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Slam,prone: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
leaving him badly bloodied...

ice damage back: 2d6 + 16 ⇒ (2, 1) + 16 = 19

Initiative Round 1 Bold May Act
Popol
Galmar mutagen -20hp, blind
Air Elementals blue -19hp
Eladrian prone, -20hp, arrives on turn 2
Brother Theo prone, -20hp
Tomas prone, -50hp
Nivi prone, -20hp

Sovereign Court

Male Gnome Alchemist 9

Galmar shouldn't be prone since he used his move action to stand

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo stood up and felt a pop of one of his ribs as it slid back into place from the fall. Winching a bit, he produced his holy symbol and helped heal the wounds of the party.

Channel positive: 5d6 ⇒ (1, 6, 5, 4, 2) = 18
Selection out the elementals. If you are injured, get back 18.


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

Overseer thread

"Judgment has fallen!"

GM- M5 info
HERE

Silver Crusade

Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style

Cursing at the powerful blow from the Air Elemental, Tomas sighs as he feels Galmar's energies sealing his wounds slightly. He then calls upon his connection to the Hero God to restore more to his broken form, doing it swiftly and without feat of reprisal from the elementals.

SWIFT ACTION to spontaneously cast cure moderate instead of resist energy, using fervour so it doesn't provoke

cmw: 2d8 + 4 ⇒ (8, 2) + 4 = 14

He then picks himself up, risking the wrath of one of the elementals before stepping forwards and punching the air given form.

power attack: 1d20 + 11 ⇒ (11) + 11 = 22 for damage: 1d6 + 15 ⇒ (1) + 15 = 16

Dark Archive

F Wayang F | HP: 63/63 | AC:25 ( Tch18, Fl19) | CMB: +6, CMD:21 | F:9 , R:13 , W:4 | Init: +5 | Perc: +13, SM: 0 Alchemist 9 (Grenadier) | Speed 20ft, Fly 60ft (Good) | Re-roll 1/1 | Active conditions: 16/16 bombs remaining

Nivi did stand up and drink an extract of cure mod. - it's in the spoiler tag. Doesn't matter though, she can stand this turn and rake Theo's heals instead.
Nivi will try to help Tomas defeat the huge foe in front of him. l.bow with bomb, pbs: 1d20 + 14 ⇒ (16) + 14 = 30
For piercing dmg: 1d6 + 3 ⇒ (3) + 3 = 6, and fire dmg: 4d6 + 5 ⇒ (2, 3, 5, 2) + 5 = 17
Slectively ignoring all squares to the left for blast damage (Tomas AND the wall).


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

eeveryone - If you shift the map, please undo it

Tomas calls upon his diety to heal him before standing up..

AoO: 1d20 + 17 + 4 ⇒ (17) + 17 + 4 = 38
damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
wall of ice damage back: 1d6 + 8 ⇒ (1) + 8 = 9

Tomas hesitates before moving forward. the map was shifted but i fixed it - you aren't within 5 feet, and you would also take cold damage if you moved forward - please change your standard action.

Nivi-we were in combat and it wasn't your turn. worked out though.
Nivi threads an explosive bomb arrow and hits the Air elemental hard.

As Nivi's arrow flied true, Eladrian slides into the fray and slams into the wall hard.

Initiative Round 2 Bold May Act
Popol
Galmar mutagen -2hp, blind

Air Elementals blue -46hp
Eladrian prone, -20hp
Brother Theo -2hp
Tomas -34hp
Nivi -2hp

Silver Crusade

Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style

Ah, sorry - i'd noticedthe map but hadn't touched it, so went with what i could guess. Also, I healed 14 and 18 then took 16 so I'm on 34 damage not 44.

Reeling from the damage suffered, Tomas takes a step back and takes a defensive stance.

5' step back and total defense action. Can't move my token right bow, if someone would be so kind?

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.

4d4 + 4 ⇒ (1, 3, 3, 1) + 4 = 12

Popol climbs on the place looking for a clear point of view.

he use his apprentice staff to cast magic missile on blue,


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

I will assume Galmar buffs in some way this turn while waiting for his blindness save...
At the end of Galmar's turn... will save: 1d20 + 5 ⇒ (14) + 5 = 19 he is no longer blind!

The Air Elementals begin faster and in more cylindrical shape.. as two of them become whirlwinds!

The third attempts a flyby attack on Tomas.
slam: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
cold damage back: 1d6 + 8 ⇒ (5) + 8 = 13

One Elemental Whirlwind flies over Eladrian.
Eladrian Reflex Save: 1d20 + 9 ⇒ (5) + 9 = 14 he is smacked by the elemental
damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Eladrian Reflex Save: 1d20 + 9 ⇒ (6) + 9 = 15 and is then caught up and flown in the air trapped!

The other whirlwind flies over Galmar.
Galmar reflex saves: 1d20 + 10 ⇒ (5) + 10 = 15 he too is smacked
damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Galmar reflex saves: 1d20 + 10 ⇒ (15) + 10 = 25
but he manages not to become trapped by the Whirlwind.

Whirlwind trapped creatures:
A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

Initiative Round 2 Bold May Act
Popol
Galmar mutagen -14hp
Air Elementals blue -46hp, orange -13hp
Eladrian whirlwind trapped, -36hp
Brother Theo -2hp
Tomas -46hp
Nivi -2hp

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Seeing his friends getting pounded by the elementals, Brother once again helped keep them on their feet.

Channel: 5d6 ⇒ (3, 6, 3, 2, 5) = 19
Channel positive to heal, selecting out the elementals. Everyone gets back 19 HP.

Dark Archive

F Wayang F | HP: 63/63 | AC:25 ( Tch18, Fl19) | CMB: +6, CMD:21 | F:9 , R:13 , W:4 | Init: +5 | Perc: +13, SM: 0 Alchemist 9 (Grenadier) | Speed 20ft, Fly 60ft (Good) | Re-roll 1/1 | Active conditions: 16/16 bombs remaining

Nivi feels the pressure as the whirlwinds close in, and steps to the front. Not wanting to hurt her allies, she aims at the farther elemental with two thrown bombs.
fire bomb 1 vs touch: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21
fire damage: 4d6 + 5 ⇒ (5, 6, 1, 1) + 5 = 18
fire bomb 2 vs touch: 1d20 + 13 - 4 - 5 ⇒ (18) + 13 - 4 - 5 = 22
fire damage: 4d6 + 5 ⇒ (3, 4, 3, 5) + 5 = 20

(-4 is for range penalty, they scatter if they miss and do 9 damage or 4 on a pass reflex dc 19 if they splash anything)

Silver Crusade

Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
Spoiler:
| HP: 21/57 | AC: 22 (12 Tch, 21 Fl) | CMB: +12, CMD: 24 | F:+9 , R: +6, W: +9 | Init: +6 | Perc: +16, SM: +10 | Speed 30ft | Re-roll (+2) 0/1 | Fervour 2/5, Martial Flexibility 4/5 Blessings 4/5 Sacred Weapon 3/4 | Active conditions: +1 Attack vs Aspis, Dragon Style

Seeing Nivi step into the gap in the wall, Tomas feels his wounds start to close from Brother Theo's prayer and he nods to his fellow Aasimar. Calling upon his fervour, Tomas once more calls his own healing magic to bear before stepping towards Eladarian and trying to connect with the Air Elemental engulfing him with a powerful swing.

Swift action to use Fervour to heal 2d6. Then 5' step and attack the Air elemental around Eladrian (can't see anything about being unable to target them)

PA, Flurry,: 1d20 + 9 ⇒ (2) + 9 = 11 for damage: 1d6 + 15 ⇒ (1) + 15 = 16

PA, Flurry,: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d6 + 15 ⇒ (5) + 15 = 20

PA, Flurry,: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1d6 + 15 ⇒ (2) + 15 = 17

2d6 healing: 2d6 ⇒ (5, 2) = 7

Re-roll first attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 for damage: 1d6 + 15 ⇒ (6) + 15 = 21

-20 damage currently

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Reflex: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23

Eladrian fights to free himself from the whirlwind!

Not sure if that's a full round action or not. If able, Eladrian would fall back, drawing his bow and studying the elemental.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Eladrian - I believe you can only attempt to escape if you can fly.
Nivi hits twice.
Tomas hits once

Initiative Round 2-3 Bold May Act
Popol
Galmar mutagen

Air Elementals blue -61hp, orange -51hp
Eladrian whirlwind trapped, -17hp

Brother Theo
Tomas -20hp
Nivi

Silver Crusade

Elf Wizard diviner (scroll scholar) 8 AC 25.

Attack one at the time if you can! Those who are in the whirlwind. Attack! This is all that you can when don't fly!

Popol casts scorching ray on orange (or those with the less malus).

1d20 + 8 ⇒ (15) + 8 = 23

4d6 ⇒ (6, 1, 3, 2) = 12

1d20 + 8 ⇒ (16) + 8 = 24
4d6 ⇒ (3, 1, 4, 4) = 12

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

With not much else to do, Eladrian brings his hammer to bear on his whirlwind. He takes a moment to study it, then begins swinging.

Attack with Vital Strike: 1d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24

Damage: 4d6 + 7 + 2 ⇒ (5, 3, 6, 2) + 7 + 2 = 25

I know elementals are immune to precision based damage, but I am going off of the text "add the results together before adding bonuses from... precision based damage" to assume that this does not count for precision damage. If incorrect, die roll should be 2d6 for a total DMG of 17


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

nothing says vital strike is precision so it is fine vs the elementals.

Sovereign Court

Male Gnome Alchemist 9

Thanks Kashka, I'd have had my mutagen of Haste

It looks like Galmar made his save so can move normally, if not lemme know!

Galmar 5-foot-steps away from the whirlwind and uses precise bombs to avoid himself and Brother Theo.

Extra +2 atk bonus from Mutagen to dex and +1 from haste

Reflex save half: DC 18

Fire bomb: 1d20 + 15 ⇒ (10) + 15 = 25
Fire damage: 5d6 + 5 ⇒ (4, 6, 2, 2, 5) + 5 = 24

Fire bomb: 1d20 + 15 ⇒ (11) + 15 = 26
Fire damage: 5d6 + 5 ⇒ (3, 2, 5, 4, 3) + 5 = 22

Fire bomb: 1d20 + 10 ⇒ (4) + 10 = 14
Fire damage: 5d6 + 5 ⇒ (4, 6, 3, 4, 6) + 5 = 28

Sovereign Court

Male Gnome Alchemist 9

*extract of haste, sorry


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Popol fires two rays and both hit!
Eladrian hits the whirlwind for some damage but not all of it is taken.
Galmar starts throwing bombs and hits twice before missing the last.
d8 scatter: 1d8 ⇒ 4
It scatters into the wall next to Brother Theo
Theo reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Air Ele reflex: 1d20 + 16 ⇒ (9) + 16 = 25

The Elementals continue their attacks, with the Upper whrilwind carries Eladrian into Tomas.
Tomas reflex: 1d20 + 6 ⇒ (7) + 6 = 13
who is smacked by the whirlwind
damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Tomas reflex: 1d20 + 6 ⇒ (5) + 6 = 11
and Tomas is picked up into the whirlwind, swallowed up and spinning with Eladrian.
Eladrian automatic damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

The southern whirlwind turns back and follows Galmar
reflex: 1d20 + 10 ⇒ (20) + 10 = 30
who again dodges out of the way

The final Air elemental comes back after the archer
Slam @Nivi: 1d20 + 17 ⇒ (2) + 17 = 19
but misses.
cold damage: 1d6 + 8 ⇒ (4) + 8 = 12

Initiative Round 3 Bold May Act
Popol
Galmar mutagen
Air Elementals blue -81hp, orange -87hp, purple -50hp
Eladrian whirlwind trapped, -31hp
Brother Theo
Tomas whirlwind trapped, -23hp
Nivi

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian continues to hit the vortex from within. "GET ME OUT OF HERE!!!!!" he cries out!
Attack: 1d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31
Dmg: 4d6 + 7 + 2 ⇒ (3, 4, 2, 2) + 7 + 2 = 20


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Eladrian swings again against the whirlwind, dealing a devestaying blow as the beast is disappated. Unfortunately, both he and Tomas take a hard fall.

falling damage: 1d6 ⇒ 1

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