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Hoping that if the air elementals try throwing the ones caught in the cone, they will not fall to their deaths, Brother Theo said a prayer and the group finds that it has the ability to walk on air.
cast Air walk (communal) so you should not take falling damage when they drop you or get killed. (Last 15 min)

Shifty |

***OVERSEER ANNOUNCEMENT***
A lone Pathfinder suddenly breaks through the gaping wall of elementals and runs towards the Emissary’s platform, leading the charge. It is Jin-Goro of the Exchange faction!
Cheers erupt from fellow Pathfinders as they rally to keep the gap open whilst the brave and desperate lone figure races forward.
Jin-Goro reaches to touch the platform, but as he does, the Emissary bursts into a maddening laugh, and with a wave of his hand, the platform erupts into a shower of smoke, sparks, and cherry blossoms. Before your eyes, eight monks dressed in the robes of their sifu appear, standing in a circular formation atop the platform. With a calm grace, each one assumes a combat stance. Behind the wall of qinggong disciples, the Sifu again calmly seats himself. He closes his eyes, folds his legs, and sits in the lotus position, awaiting the victors.
This is it - the finale!

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Wheezing as his breath leaves his body from crashing into the ground, Tomas picks himself up and is about to rejoin the fray when he spies another Agent dashing across the room to touch the robe of the emissary. Taking the time to refresh his battered bodies, he rolls his shoulders as the Monks assemble and stand ready, a smile stretching across his face.
"Well friends, it would seem the true challenge has begun, if it had not been enough before. Let us acquit ourselves well here!"
Assuming his own fighting style, the brawler steps forwards to accept the Sifu's latest challenge.
I am assuming we will have time to heal up?
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

GM.Kashka |

You need to defeat these air elementals first. Tomas, Nivi, Popol and Galmar are up!

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Right, Not clear.
Caught up by the raging cyclone, Tomas is surprised when it suddenly ceases to exist and it crashes him to the ground. With the air forced from his lungs, the Warpriest gets to his feet and cakks upon his fervour to seal his wounds.
2d6 heal: 2d6 ⇒ (3, 3) = 6
So on 18 Damage
He then steps forwards and stands his ground.
Total defence

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Taking a step back, Nivi preps two more bombs from her bandoliers and launches them at the Elemental attacking her.
Bomb Vs Touch, PBS: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 for Fire damage: 4d6 + 5 + 1 ⇒ (6, 3, 1, 5) + 5 + 1 = 21
Bomb Vs Touch, PBS: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for Fire damage: 4d6 + 5 + 1 ⇒ (4, 2, 2, 4) + 5 + 1 = 18

GM.Kashka |

As Nivi prepares to fire, the Elemental takes a swing at her.... but as it does the cold from the ice wall freezes the arm solid and the elemental collapses.
Nivi turns on the last whirlwind and hits twice with precise bombs slaying the final elemental.
The party has a moments rest before charging the podium. applying 3 charges from Tomas's previous CLW rolls. Eladrian i assume will heal up as well - post it when you can.
current status:
Eladrian -32hp
Tomas -2hp
1 minute will pass between the end of the first fight, and when the party gets past the remaining elementals up to the next fight.
Eladrian: 1d20 + 9 ⇒ (13) + 9 = 22
Init Popol: 1d20 + 16 ⇒ (8) + 16 = 24
Brother Theo Init: 1d20 + 0 ⇒ (19) + 0 = 19
TomasInit: 1d20 + 6 ⇒ (3) + 6 = 9
Nivi Init: 1d20 + 5 ⇒ (14) + 5 = 19
Galmar Init: 1d20 + 2 ⇒ (18) + 2 = 20
Init: 1d20 + 7 ⇒ (17) + 7 = 24
Active Party Conditions
Communal Air Walk
Initiative Round 1 - Bold May Act
Popol
Monk
Eladrian -?hp
Galmar
Nivi
Brother Theo
Tomas -2hp

GM.Kashka |

The Monk watches as Popol rises into the air, before throwing a scorching ray at him.
Scorching Ray: 1d20 + 8 ⇒ (8) + 8 = 16
fire damage: 4d6 ⇒ (2, 5, 1, 3) = 11
seeing it is ineffective, he turns his next two rays at Tomas
Scorching Ray: 1d20 + 8 ⇒ (15) + 8 = 23
fire damage: 4d6 ⇒ (6, 5, 5, 5) = 21
Scorching Ray: 1d20 + 8 ⇒ (20) + 8 = 28
Scorching Ray confirm crit: 1d20 + 8 ⇒ (9) + 8 = 17
fire damage: 8d6 ⇒ (3, 4, 1, 1, 3, 5, 6, 3) = 26
and hits twice.
Active Party Conditions
Communal Air Walk
Initiative Round 1 - Bold May Act
Popol 15 ft up
Monk
Eladrian -?hp
Galmar
Nivi
Brother Theo
Tomas -49hp

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Being unhurt and full of the fervour of battle, Nivi continues her bomb-throwing frenzy.
bomb 1, PBS vs touch: 1d20 + 14 ⇒ (15) + 14 = 29, fire damage: 4d6 + 6 ⇒ (6, 5, 5, 3) + 6 = 25
If that seems to be ineffective, Nivi will switch to sonic bombs, which do d4s instead
bomb 2, PBS, vs touch: 1d20 + 14 ⇒ (11) + 14 = 25, fire damage: 4d6 + 6 ⇒ (6, 1, 4, 4) + 6 = 21

GM.Kashka |

Nivi's first bomb hurtles towards her enemy... who gracefully slips his hand around the projectile and hurtles it away harmlessly.
your second attack should be only +9 correct? in which case...
Nivi's second bomb flies at her enemy but misses him..
reflex: 1d20 + 12 ⇒ (20) + 12 = 32 and he manages to slip away from the blast entirely.

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Cursing as the flames scorch his Metallic skin, Tomas shakes his head to clear it before calling upon his fervour to seal some of the wounds. Darting around the Master Monk, he holds off until Eladrian can reach the other side in a team attack.
"Eladrian, together!"
Swift action to convert Grace into Cure Moderate, Move round so not to provoke then Punch the Monk as a readied action when Eladrian enters melee
Heal: 2d8 + 4 ⇒ (7, 2) + 4 = 13
Power attack, Dragon Style: 1d20 + 11 ⇒ (8) + 11 = 19 for Nonlethal damage: 1d6 + 17 + 1 ⇒ (2) + 17 + 1 = 20 + 2 to attack if Eladrian moves into Flanking

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I'm missing it- we need to touch the monk's robe? I re-read the above and couldn't see anything about that- just that the Sifu sits back down guarded by robed monks.
Assuming I'm not doing something Galmar would've heard/seen better from his fellow Pathfinders, here's his actions:
Galmar strides up and gets a good look at the lithe monks. "Wow- those are some fine silks from Tian Xa! I would love to learn the tailor for my next ballroom attire!"
He mixes and tosses a bomb, aiming it precisely:
Fire Bomb, against Touch AC: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Fire Damage: 5d6 + 4 ⇒ (5, 3, 4, 2, 3) + 4 = 21

GM.Kashka |

you are attempting to get past all his defenses to touch the Sifu's robe - he is not reachable at this point.
Galmar's bomb flies off towards the monk.. but misses.
scatter: 1d8 ⇒ 3
and lands under Tomas's feet.
Tomas reflex: 1d20 + 6 ⇒ (19) + 6 = 25 4 damage
monk reflex: 1d20 + 12 ⇒ (20) + 12 = 32
both dodge out of the way, the Monk seemingly avoiding the splash entirely.

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During the brief break, Eladrian asks Brother Theo to help him with his wand again. With a smile, he claps the cleric on the shoulder before returning to the fight. He takes a moment to study the monk before pulling his bow and beginning to send arrows down range. Unfortunately, they rain everywhere but on the nimble monk.
CLW: 6d8 + 6 ⇒ (5, 8, 1, 3, 2, 8) + 6 = 33
Attack: 1d20 + 14 + 1 + 2 - 2 ⇒ (1) + 14 + 1 + 2 - 2 = 16
Attack: 1d20 + 9 + 1 + 2 - 2 ⇒ (3) + 9 + 1 + 2 - 2 = 13
Rapid Shot: 1d20 + 14 + 1 + 2 - 2 ⇒ (10) + 14 + 1 + 2 - 2 = 25

GM.Kashka |

will save: 1d20 + 15 ⇒ (14) + 15 = 29 Theo's spell works as expected.
Eladrian misses 3 times.
Active Party Conditions
Communal Air Walk
Initiative Round 2 - Bold May Act
Popol 15 ft up
Monk
Eladrian
Galmar
Nivi
Brother Theo
Tomas -40hp

GM.Kashka |

creating the pit directly under the Monk would put Tomas at risk - i am going to assume this is not your intent as he would not survive the fall.
Popol casts his pit spell, aiming it right behind the Monk.
Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
and he fails, falling 40 feet into the pit. Popol sees him start to fall... but nimbly grab the walls of the pit to slow his fall before disappearing out of sight into the pit.
acid: 2d6 ⇒ (1, 1) = 2
Suddenly.. the Monk re-appears out of nowhere directly between Tomas and Nivi!
Active Party Conditions
Communal Air Walk
Initiative Round 2 - Bold May Act
Monk -2hp
Eladrian
Galmar
Nivi
Brother Theo
Tomas -40hp
Popol 15 ft up moving Popol to the end to cleanup the initiative order even though he is technically the start of round 3

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Tomas frowns as the missed Bomb lands beneath him and he finds his body scorched by it. Momentarily lifted by the Monk's collapse into the pit, Tomas is about to breathe and heal up before the master vanishes and re-appears next to him! Swiftly tapping into his fervour once more, he gives up his energy protection to seal his wounds before striking out at the Monk.
Use fervour as a swift wction, converting resist energy into cure moderate. Then full-attack
CmW: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Flurry, Dragon style: 1d20 + 11 ⇒ (4) + 11 = 15 for non lethal damage: 1d6 + 11 + 1 ⇒ (2) + 11 + 1 = 14
flurry: 1d20 + 11 ⇒ (16) + 11 = 27 for non lethal: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
iterative: 1d20 + 6 ⇒ (13) + 6 = 19 for Non lethal: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11

GM.Kashka |

Galmar's throws both miss.
1st scatter : 1d8 ⇒ 2
The first throw lands under Nivi's feet.
Nivi reflex: 1d20 + 13 ⇒ (18) + 13 = 31 4 damage
Monk reflex: 1d20 + 12 ⇒ (20) + 12 = 32
2nd scatter : 1d8 ⇒ 2
The second throw also lands under Nivi's feet
Nivi reflex: 1d20 + 13 ⇒ (15) + 13 = 28 4 damage
Monk reflex: 1d20 + 12 ⇒ (5) + 12 = 17 fail for 4 damage

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Posted at the same time. See my turn above ^^

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Sighing as the spell did not do as he hoped, Brother Theo started a prayer to boost his friends in battle.
Cast Prayer. Not sure if the monk has SR. otherwise allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

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Eladrian curses as the monk comes back out of the pit. How he managed it, Eladrian may not know.. but he does know that this dangerous foe must be ended! He keeps his rain of arrows going hoping for a hit!
Attack: 1d20 + 14 + 1 + 2 - 2 ⇒ (2) + 14 + 1 + 2 - 2 = 17
Attack: 1d20 + 9 + 1 + 2 - 2 ⇒ (5) + 9 + 1 + 2 - 2 = 15
Rapid Shot: 1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19
Once again though, his arrows disappoint him.

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"I am sorry, Tomas! I hope I hit!"
5' step back. Another barrage of precise bombs.
bomb 1, pbs: 1d20 + 14 ⇒ (20) + 14 = 34, damage: 4d6 + 6 ⇒ (4, 6, 1, 2) + 6 = 19
bomb 2, pbs: 1d20 + 9 ⇒ (18) + 9 = 27, damage: 4d6 + 6 ⇒ (1, 2, 5, 4) + 6 = 18
bomb 1, confirm crit: 1d20 + 14 ⇒ (17) + 14 = 31, extra damage: 1d6 + 6 ⇒ (3) + 6 = 9

GM.Kashka |

As Eladrian's arrows fail him... Nivi thinks finds a way through the Monk's defenses... until the monk suddenly palms the first bomb and redirects it harmlessly away.
Displacement 2nd bomb, high hits: 1d100 ⇒ 24
More frustration occurs as the monk magically avoids the second bomb as well.
scatter: 1d8 ⇒ 4
Tomas reflex, prayer: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 5 damage
Monk reflex, prayer: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17 fail for 5 damage
The Monk, seemingly unconcerned about the recent developments... begins pummeling Tomas.
Punch, prayer: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25hit
damage: 2d6 + 1 - 1 ⇒ (5, 5) + 1 - 1 = 10
Punch, prayer: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24hit
damage: 2d6 + 1 - 1 ⇒ (5, 2) + 1 - 1 = 7
Punch, prayer: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22hit
damage: 2d6 + 1 - 1 ⇒ (6, 3) + 1 - 1 = 9
before the Monk steps up to Nivi if i missed something on your AC, in which case the Monk is still adjacent to Tomas.
Punch, prayer: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13miss
Punch, prayer: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5miss
Punch, prayer: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7miss
Active Party Conditions
Communal Air Walk
Prayer
Initiative Round 3 - Bold May Act
Monk -11hp
Eladrian
Galmar
Nivi
Brother Theo
Tomas -61hp, dying
Popol 15 ft up

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"Thankyou my friend! We shall share the cost of a fine nights drinking!"
Coughing as Galmar's Healing Magic brings him back to consciousness, Tomas pulls himself back to his feet and shakes his head to clear the daze in his eyes. Seeing the Monk threaten Nivi, he steps opposite for Eladrian and then uses his Divine Fervour to regain more lost vitality. Prepared he strikes out at the Monk with a powerful kick.
Move to stand, Fervour for divine favour converted to Cure light, 5' step, attack]
PA, Prayer: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for damage: 1d6 + 15 + 1 + 2 ⇒ (6) + 15 + 1 + 2 = 24
clw: 1d8 + 4 ⇒ (3) + 4 = 7
[ooc]On 23 Damage
You also seem to have ignored my previous turn, which is just before your post about Galmar's missed bombs. Best attack was AC 27 for 14 damage...

GM.Kashka |

Galmar - within 5 feet of the pit you need a reflex save or fall into the pit... And applying the potion would provoke. Do you still wish to perform this move?
Popol peppers the monk with magic missiles.
i did not ignore it - just failed to post you missed.

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Eladrian carefully sights down his arrow, deciding that perhaps less may be more. More aiming, less firing he things, concentrating on each shot. He fires the first on, cursing as it flies off the wrong way across the arena. He lets out a shout of elation though, as the second one flies true!
Attack: 1d20 + 14 + 1 + 2 ⇒ (1) + 14 + 1 + 2 = 18
Attack: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

GM.Kashka |

i completely forgot about air walk - yes if you are "air walking" a fe inches above the ground, no risk of falling in.
aoo vs Galmar: 1d20 + 9 ⇒ (4) + 9 = 13 The Monk appears to be moving a little slower..
Eladrian's arrow flies true...
displacement, high hits: 1d100 ⇒ 50 but magically misses...

GM.Kashka |

Nivi withdraws from melee.
Theo's dispel attempt does not take out the first spell.
dispel 2: 1d20 + 9 ⇒ (12) + 9 = 21 fails on the second
The Monk, clearly frustrated and not feeling well, turns on Galmar.
Punch: 1d20 + 9 ⇒ (4) + 9 = 13
Punch: 1d20 + 9 ⇒ (12) + 9 = 21
Punch: 1d20 + 4 ⇒ (2) + 4 = 6
Punch: 1d20 + 4 ⇒ (4) + 4 = 8
Punch: 1d20 - 1 ⇒ (17) - 1 = 16
Punch: 1d20 - 1 ⇒ (17) - 1 = 16
but finds himself unabee to effectively target his enemy...
Active Party Conditions
Communal Air Walk
Prayer
Initiative Round 4 - Bold May Act
Monk -27hp
Eladrian
Galmar 1 foot up
Nivi
Brother Theo
Tomas -23hp
Popol 15 ft up

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"Well disciple, it would seem you tire, but I suppose your Zealotry prevents you from retiring just as mine." Tomas says in recognition of his opponent's skill. Eyeing him up for a swift defeat however, the Warpriest calls upon his divine blessings to give him greater accuracy. He also calls upon his own flexibility to try and see through the displacing effect
Swift action for a strength blessing. Also move action to gain blond fight to retroll due to concealment
Unarmed, Prayer, strength, pa: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21

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Nivi will try a difervent tactic, drawing a wand and activating it before stepping up to the monk and delivering the spell.
melee touch: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
electricity: 4d6 ⇒ (1, 6, 3, 4) = 14 damage
But misses.

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I thought the monk had evasion? Which would be no damage on a passed reflex, and half on a fail.

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Not having much luck in dealing with the monk, Brother Theo tries one more time to help in the battle, other than healing wounds.
Searing Light: 1d20 + 7 ⇒ (12) + 7 = 194d8 ⇒ (5, 8, 2, 1) = 16
Most likely missed