GM Endless Forms' PFS 07-12 The Twisted Circle (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 4-5 subtier.

Briefing | Tactical Map


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The Flaxseed Pathfinder Lodge

You are waiting for your mission briefing with your fellow agents.

Please introduce yourself.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

O for now...will post intro later.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Jiro trots up to the Lodge and quickly dismounts upon reaching the doors. "Stay here, Honor!" the man says to the creature.

As he moves inside, he sees a woman with a clipboard. "Umm... I've been called for a mission? Never done this before. Heck, I don't even know who called me." he says sheepishly.

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Some might recognize this creature as a nagaji--relatives of the snake-like naga--but would recognize none of the lithe, slithering qualities of snakes in his husky form. His weathered scales are rough and cracked, which—along with their sandy color—might bring to mind the consistency and tone of dried-out dirt. An ancient scar dominates his face, five gouged lines running from forehead to neck. He walks with an adamantine lucerne hammer, using it like a walking stick. His armor appears to have been cobbled together over the years from bits and pieces that their owner found suitable. Though they show the marks of many beaten-out dents and scars of battle, the pieces of armor are perfectly maintained.

He grins, revealing an (almost) full mouth of chipped and worn, yet clean, teeth, worn down from the sharp needles typical of nagaji to jagged, rocky formations.

"Heh, don't worry so much kid. Nerves will kill ya before any swords."

Old Iron holds out his hand to shake Jiro's.

"People call me Old Iron. Just stick with me. It's an old soldier's duty to look after the green ones."

He stretches his neck, a few staccato cracks accompanying the motion.

"You want to live long enough to look this good, dontcha? Heh."

Old Iron has a horse, Reave, from his samurai level, but he really only uses it for travel

Also, just FYI, Old Iron is Order of the Hammer, so by his edicts, he has to try to demonstrate his strength and the strength of his companions whenever possible


Dotting for now. Do we need my illusionist (2) or fighter (3)?

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Nearby stands a fellow Pathfinder, a beautiful lithe female with long, straight black hair and pale skin. She wears scale armor and carries a large mithral shield, in addition to a club made from the femur of some large humanoid creature.

Despite her attractive appearance, something seems...off. There is an eerie feel about her, almost like fingers on a chalk board. Someone accidentally knocks some books from a table behind her, but she does not react. It is suddenly clear that the woman is deaf.

She observes the other Pathfinders, then turns and looks at no one in particular, scowls, and rolls her eyes.

"Shut up," she whispers to no one.

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Wearing a scowl like a fashionable Taldan would wear a hat, Tin nods his head ever so slightly to the others as he lounges outside the briefing room. No small amount of jewelry decorates the half-Mwangi/half-fiendish man, his dulled black jacket open in so small attempt to hide it.

He shrugs as Necress comments to nobody in particular.

"Well, a'ight then. Another eclectic bunch of misfits. Lucky me."

Stretching his long fingers, he leans forward, seeming only marginally interested in introducing himself.

"Yea, so if you ain't heard already, and I don't doubt them vee-sees kept another one tight to their chests... I'm Tin Futola, Detective and all that."

Sighing, he looks over his shoulder at the door.

"And I just hope them @##holes ain't sendin' my a## back to the Mwangi again, them racist bastards."


The Flaxseed Pathfinder Lodge

See discussion but it looks like we are aiming for high-tier right now. I'll get us started with the briefing:

Venture-Captain Roderus sits at his desk in the lodge beneath the popular Winding Road Inn in Katapesh. Maps cover every wall of his workspace, and precarious stacks of journals and papers nearly reach to the ceiling. The venture-captain glances up from his work. “Welcome, Pathfinders. I hope your journey here was not too arduous. I have a fascinating assignment for you.” He plucks a single sheet of paper from the middle of pile on his desk. “This is a letter from the Osiriani investigator Amenira, who works with the Temple of the All-Seeing Eye. Mercy, the town she mentions in her reports, wasn’t even on our map until now. It’s a small settlement out in the Mana Wastes. Magic is unpredictable out in the Wastes, and it sometimes coalesces into deadly storms. People in Alkenstar reported seeing one of these magical disturbances heading in the direction of Mercy, but the town weathered the fearsome storm without so much as a scratch.”

DC 15 Knowledge (religion):
You know that the Temple of the All-Seeing Eye is the most prominent temple of Nethys, god of magic.

He hands over the sheet and waits for you to read through the report before continuing.

NOTE:
12 Lamashan 4715

After six months in Mercy, the local priests are still not totally cooperative. I am still referred to as “the outsider” and nominally kept under curfew, though they’ve stopped caring when I break it, so long as I keep to myself.

The rivalry between the carpenters and the blacksmiths is intensifying, and I’ve noticed restrained violence between the two groups. I will investigate further. The infiltration of the weaver’s home was successful, though brief. I have not yet obtained a sample of the ointment. My illness has been growing steadily worse, which has complicated my work, as it is becoming increasingly difficult to hide.

Something shielded Mercy from another mana storm a few days ago. The storm should have razed the town, but it split into two fronts that bypassed the town before recombining. I strongly doubt that the priests here have the power to evoke such a miracle. Is there an artifact in or near Mercy? Further inquiries are required.

The venture-captain clears his throat. “One of my contacts at the temple received this missive from her four months ago, and he hasn’t heard anything from her since. I’m sending you to Mercy to figure out why. If she’s still there, ask her why she hasn’t contacted anyone in months and help her finish her investigation; if she isn’t, find out what happened to her. While you are there, see how much of the mystery of Mercy you can unravel. Several of the clergy within the temple are intensely curious about why the mana storm didn’t level the town, and so am I. I will gladly provide you with additional pay for the information that you retrieve. I’ve booked a ship to the city of Alkenstar, which is a few days’ journey from Mercy itself. The ship departs in three hours. If you have any questions, ask them now. You’ll have time to purchase supplies when you arrive.”[/b]

Any questions before you head off to Alkenstar?

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Know Religion: 1d20 + 6 ⇒ (18) + 6 = 24

Tin grabs the sheet and gives it a once over, his expression never deviating from displeasure.

As he passes it along to Old Iron, he listens intensely while Roderus completes the initial assignment before seizing an opportunity to call out a few of his questions.

"Four moths since contact? Don't you think that's a little long to wait before sending in the cavalry? Especially since you cats seem to think there's some sort of weather-controlling artifact out here? That's so damn long, Aspis could've snatched and grabbed it three months ago like a mouse in a pantry..."

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron nods to Tin as he receives the note. The nagaji squints, holding the paper close to his face.

"By Kurgess, I hope there's some Aspis there waitin' for us. Barely got to swing this fine hammer last mission. Just got it enchanted before that, and I need a good fight now that it's broken-in."

A town called "Mercy..."
I seem to remember that being an episode of Doctor Who ;)
I wonder if it will be a Western-style town with a cyborg in it....

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

"The Temple of the All-Seeing Eye is the most prominent temple of Nethys, god of magic," Necress says. Though clearly deaf, she speaks almost perfectly, as if she was not born deaf, but lost her hearing later. She carefully reads the lips of the others as they discuss the mission, and she also reads the note.

"We will find out what happened to this Amenira," she promises.

know religion: 1d20 + 8 ⇒ (12) + 8 = 20


The Flaxseed Pathfinder Lodge
Tin Futola wrote:
"Four moths since contact? Don't you think that's a little long to wait before sending in the cavalry? Especially since you cats seem to think there's some sort of weather-controlling artifact out here? That's so damn long, Aspis could've snatched and grabbed it three months ago like a mouse in a pantry..."

The venture-captain blushes slightly at this accusation but does not deny its poignancy.

I'll give the others a bit more time to ask any questions before pushing ahead.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Jiro claps the snakeman's hand in greeting. "Ah, well met, Sir Old Iron. I am the mighty Jiro!" he proudly states. "Though that is likely me in the future. For now Jiro probably is best."

He sees the woman acting weird in the corner and turns to Tyr, whispering. "Uhh... you get a lot of them like her?" he says quietly as he gestures towards Necress with his eyes.

Tin gives his introduction and the Bold Strider moves up to greet him. "Ah yes, the gallant Tin Futola. It is a pleasure." he says, bowing deeply in front of the man as Venture-Captain Roderus enters.

Sadly, Jiro doesn't have the Chronicle for Tin's excursion with the Prince. ;-)

At the end of the briefing, Jiro bows to the Venture-Captain. "I am honored that you chose me, sir! I will not let you down." he says with a quick bow. "I have no questions as that is the Bold Strider way!" he says a bit too excited.

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

A blonde haired woman steps in, while cleaning dirt from under her fingernails. She is swathed in mithral chain shirt, and the shirt dances in a pale blue-green as the light hits it. She looks up, as she is the last to arrive.

What, am I late? Not my fault this damned place is so huge. So, what we got going on boys and girls?

She listens to the Captain and what has to be done.

I ain't got no questions, but I will do my best to figure all this jazz out for ya.

When Jasmine gets to her destination, she ponder about what she may need for the upcoming mission, and figures anything magical may be dicey given its the mana wastes. She cannot think of anything to purchase off the top of her head.

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

@Jiro: Glad you remember that trip! Had a blast.

Tin smiles like a man with a called bluff as Jasmine enters and displays her own streetwise sensibilities and love for the acquisition of small blades.

He cracks a crooked smile and looks to Roderus.

"Yea, you might be makin' up for it by sendin' two hustlers who know how to get stuff done on the same mission."

Tin gives the others a quick glance by way of apology.

If the others don't ask, he sighs and inquires.

"So magic ain't predicable, but what about alchemy? That's all good down that way, right?"


The Flaxseed Pathfinder Lodge
Tin Futola wrote:
"So magic ain't predicable, but what about alchemy? That's all good down that way, right?"

"I am not trained in alchemy but as I understand it potions can be finicky but if any of you are trained in such things you might have a better experience."

As I understand it, anti-magic fields and such will affect anything that is a spell or spell-like (including magic items that are based on spells) but will not affect supernatural or extraordinary abilities so any (Su) or (Ex) class abilities should still work. For example, alchemists' mutagens and bombs are (Su) so they would still work.

---

The ship travels down the coast of the Obari Ocean, tacks northwest up the Elemion River, then sails south down the Ustradi River, finally stopping at the city of Alkenstar. It docks slightly short of a five-hundred-foot-tall waterfall in the middle of the city, where southbound ships painstakingly ride a winding elevator to the river above. Nearby, carriages wait to lead passengers into the smog-covered city.

The city of Alkenstar boasts a population of over 50,000 people, mostly humans, with a sizable number of dwarves and halflings as well. The unreliable nature of magic in the Mana Wastes has made the city a center of technological advancement. Alkenstar’s most famous inventions are firearms, and while strict laws regulate their possession to members of the nobility, unscrupulous dealers make a tidy profit selling these weapons on the black market. Magic functions normally in the portion of the city to the east of Ustradi River, and does not function at all in the western portion of the city.

While in Alkenstar, you can gather information about the town of Mercy.

DC 15 Diplomacy (gather information) or Knowledge (local):
Mercy is located a little over 20 miles south of Alkenstar. The people there worship an obscure nature deity. Rumors speak of a vampire who occasionally hunts travelers along the road.

DC 20 Diplomacy (gather information) or Knowledge (local):
The people of Mercy have a reputation for being insular and extremely devout to their god Robori. The town has rigid, inflexible rules, but the quality of its harvests encourages traders to occasionally stop by the town to purchase produce.

DC 25 Diplomacy (gather information) or Knowledge (local):
For the past year, an Osiriani woman from Mercy named Amenira came to Alkenstar every month. She traded for supplies and sent large collections of letters before returning to Mercy.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"The waterfall would have made for a picturesque site if it wasn't for all that fog. Instead the mist just adds to the dreariness," says Cade, as he inspects his gear before heading out. Two kukri's lay out on a strip of leather along with the rest of his gear in military precision while the halfling polishes his long sword, the etched tree and sword of Nirmathas boldly visible above the hilt, as he waits on deck for the rest of the group to disembark to Alkenstar.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

Jiro looks around, but is wholly unfamiliar with the town. "We should check the local temples for Amenira or any help in finding Amenira since she was working with them." Jiro surmises, informing the group before boldly striding atop his horse towards the nearest temple.

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron has the trait Friends in Low Places, in case it matters

Old Iron travels about the seedier parts of town, looking up some old soldier buddies he fought with and against back in the Mana Storm War of 4677--or was it 4678? I try to use existing battles, but sometimes I just make up conflicts that he was in for flavor if I can't find any appropriate ones

Diplomacy (gather information): 1d20 + 6 ⇒ (17) + 6 = 23

When he returns, he smells slightly of alcohol, though his behavior doesn't appear to have been affected at all.

"Mercy's about 20 miles south of here, though they don't come around here much. Like to keep to themselves. Sounds like kind of a hardass town, like they are a buncha hellknights or something. Good farmers, though. Worship some weird nature god I've never heard of...Robori I think it was."

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Gather Info: 1d20 + 6 + 1d6 ⇒ (8) + 6 + (2) = 16

Tin begins casing the town of his own accord, shaking down various street punks and assorted lowlife.

"Yea, so there's definitely a seedy underbelly here that ain't getting much sun..."

Clearing his throat, he looks at Old Iron and nods to confirm his own understanding of Mercy's location.

"Twenty miles. Some obscure #ss god. And more than one punk seemed to think there was some bloodsucker along the way down..."

Know Religion (re: Old Iron's mention of Robori): 1d20 + 6 ⇒ (2) + 6 = 8


The Flaxseed Pathfinder Lodge

Neither Tin nor anyone else has ever heard of Robori or knows anything about them.

Furthermore, no one seems to know when Amenira's next visit will be, as they have not seen her for over a month, so it seems your best bet is to head on to Mercy.

The dirt road toward Mercy winds through rocky, tree-lined hills. Sporadic clearings occur where large sections of trees have been destroyed or damaged. Some are only missing a few branches, while others have been split almost in half vertically or chopped down to a short stump. The exposed wood is black and perfectly smooth. One such clearing reveals the opening of a narrow cave in the hillside. The trail splits, leading both into the cave and off to the north.

DC 15 Knowledge (nature):
You identify the black sheen on the wood as burnt sap.

DC 15 Perception:
You notice that there should be far more
debris in the area.

As you round the corner and this cave comes into view though, you also notice that this place is not unguarded: mutant gnolls with vestigial limbs block the path onward along with their pair of pet hyenas!

gm roll:

gh: 1d20 + 0 ⇒ (18) + 0 = 18
Necress: 1d20 - 2 ⇒ (3) - 2 = 1
Jiro: 1d20 + 3 ⇒ (20) + 3 = 23
Tyr: 1d20 + 3 ⇒ (16) + 3 = 19
Tin: 1d20 + 2 ⇒ (4) + 2 = 6
Jasmine: 1d20 + 7 ⇒ (12) + 7 = 19
Cade: 1d20 + 3 ⇒ (14) + 3 = 17

Initiative:

1. Jiro, Jasmine, and Tyr
2. Gnolls and hyenas
3. Cade, Tin, and Necress

Jiro, Jasmine, and Tyr are up!

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress appears slow to react; her lack of hearing means she relies on the actions of her party members, rather than her own perception.

perception (deaf): 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

perception: 1d20 + 5 ⇒ (18) + 5 = 23

"Something doesn't add up. There's a lot of wreckage but where did it all go?" Cade asks while contemplating the question himself before gazing upon the incoming mongrels. "Oh look, gnolls. That might explain it."

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine, should seem startled at the enemies before her, but she is oddly calm and somehow expected there to be trouble before they ever got to their destination. She had her crossbow loaded should something happen, but she can barely see the bizarre gnoll off in the distance.

Instead of trying to get a shot in before all hell breaks loose, she instead grabs a potion from her belt, and then drinks it down.

grab potion of blur and chugs it

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

"Hah! Was hoping someone would try to jump us."

He bangs a fist against his breastplate, grinning like a madman.

"Let's get this fight started!"

Old Iron casts Expeditious Retreat Advance and closes with the foes, his lucerne hammer at the ready.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

@EF: I love the pony icon for Jiro!

A touch quicker than Tyr, Jiro kicks his heels into Honor's flanks. "Hiya! Let's get, 'em Honor!" he yells as the horse charges forward, as the man draws his katana and shield, ending the charge in a vicious slash as the horse tries to bite the gnoll in the blue shift.

Horse-Charge: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 AC is 20. (-2 from charge)
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Katana-Cavalier's Charge: 1d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19 AC is 23. (Unaffected by charge due to Cavalier's Charge ability.)
Damage: 1d8 + 5 ⇒ (2) + 5 = 7


The Flaxseed Pathfinder Lodge

Jasmine and Tyr ready themselves against the gnolls as Jiro and Honor go racing forward to assault the gnoll before he can react!

The nearest gnoll swings at Honor!

mwk longsword: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 5 ⇒ (2) + 5 = 7

slam: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 2 ⇒ (1) + 2 = 3

The other moves out from behind the rocks and fires an arrow at Jiro!

composite longbow: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Meanwhile the furthest hyena moves in closer to the path as the nearer one closes in on Tyr and bites!

bite: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 3 ⇒ (4) + 3 = 7
trip: 1d20 + 3 ⇒ (20) + 3 = 23

Initiative:

1. Jiro, Jasmine, and Tyr
2. Gnolls and hyenas
3. Cade, Tin, and Necress

bg: 12 dmg

You guys are up!

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

The gnoll's attacks clang off of the armor coating Honor's flanks as the pebble glances off of the rider's shoulder, not able to penetrate his bedecked steel.

"That was a mistake, gnoll." he says, glaring at the creature who attacked his prized horse. "I bred this horse from a foal in Lastwall!" he bellows as he swings his katana at the creature.

Katana: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

"Attack, Honor!" he yells as the horse tries to bite and stomp the ugly humanoid.

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Hoof: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Hoof: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Tin stretches his neck and scowls as he surveys the road and the spread between the mangy dogs and the mangy dog-men.

Fetching a flask, he drains the contents in one swift motion and makes like an old nagaji, moving quickly ahead to engage.

Standard to consume expeditious extract, and move ahead.

If an AoO is merited (which is the intent with his positioning w.r.t to the green hyena)...

+1 longspear, power: 1d20 + 8 ⇒ (16) + 8 = 24 for 1d8 + 10 ⇒ (7) + 10 = 17

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Oh, sorry. I forgot to preroll an AoO, as Old Iron has a reach weapon equiped

AoO Against Hyena with +1 Adamantine Lucerne Hammer (power attack): 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage (2h power attack): 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17

Old Iron shakes his head at the hyena as it attempts to snap at him. "That's just pitiful. Wish you were smart enough to run."

He steps back, using the momentum to power his swing.

Attack on Hyena with +1 Adamantine Lucerne Hammer (power attack): 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Damage (2h power attack): 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25

AoO (if needed):

Attack with +1 Adamantine Lucerne Hammer (power attack): 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage (2h power attack): 1d12 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress advances slowly, her eyes fixed on the closest gnoll.

Fall...

Merely by looking at him, her strange powers exert influence on the beast.

Casting Command to get the creature to fall, DC 15 Will. Because it only has a Verbal component and I have Silent Spell, I have no spell components.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade moves forward to cover Tyr's flank.

I'll ready an action to attack a gnoll/hyena that comes into range with dual kukris.

Kukri: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Kukri Off: 1d20 + 5 ⇒ (13) + 5 = 18
damage Off: 1d3 + 1 ⇒ (1) + 1 = 2


The Flaxseed Pathfinder Lodge

Sorry the posting is so slow right when the action is starting but we've been working really hard in the fields for the past few days to get done as quickly as possible. We're ahead of schedule and I should be back in Madison late Monday night so I will be back to normal posting on Tuesday. Thanks for your patience!

@Cade: don't forget that readied attacks are standard actions so you wouldn't be able to full-attack as a ready.

Will: 1d20 ⇒ 14

Jiro and Honor beat up on the gnoll at the top of the ridge, leaving him quite bloodied! Meanwhile Tin gulps a potion and waits for the second hyena to move in as Tyr quickly kills the first one. Necress wills the first gnoll to drop to the ground but the mutant hyena-man resists! Cade moves up while Jasmine naps in the background. Three days was plenty of time!

The remaining hyena moves in on Tin but he swats it down before it has a chance to do anything! The gnoll with the bow is not happy about both hyenas dying so easily. He shouts a curse in his own tongue and fires at Tyr!

composite longbow: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 5 ⇒ (6) + 5 = 11

The other only laughs madly at Jiro and Honor as he swings his longsword at the horse again!

mwk longsword: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 5 ⇒ (2) + 5 = 7

Initiative:

1. Jiro, Jasmine, and Tyr
2. Gnolls and hyenas
3. Cade, Tin, and Necress

bg: 22 dmg

You guys are up!

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Tin stretches his neck and looks back at the others.

"Yea, no worries. I got this dog up here."

Tin gestures with the end of his longspear, as if they will help clarify what he means by 'got this'. Then, with the speed granted by his elixir, he makes like a hustler and closes in on the gnoll above.

Double move up. Speed is 60, so plenty left over, but once again he'll stop a few paces away in case the gnoll considers switching to melee.

+1 longspear, power (AoO if applicable): 1d20 + 8 ⇒ (18) + 8 = 26 for 1d8 + 10 ⇒ (6) + 10 = 16

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron spits on the hyena corpse.

"Bah, pitiful."

Old Iron jogs up ahead towards Jiro. The nagaji pauses for a moment when he gets within reach and looks the gnoll over. Shaking his head, Old Iron moves around into a flank.

"JIRO! Old Iron will give ya a flank. Put this poor bastard out of his misery."

Double Move with Expeditious Retreat

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine, is frozen as the others charge into battle. She focuses herself, and moves forward towards the enemy. She moves as far as she can and let's loose a bolt from her crossbow.

1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 8

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Does moving up the hill count as difficult terrain? Do I have to follow the path around to get to the lone archer?

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress silently strides to the north to assist Tin.

double move

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Honor rears as he feels the bite of the longsword, but the pair, aided by Old Ironsides, retaliates as best they can. "Distract him while I cut down this mangy mongrel!" he yells to the advancing Tyr.

Katana @ Red Gnoll | Flanking: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

"End this, Honor!" he yells as the horse tries to bite and stomp the ugly humanoid once more.

Bite @ Red Gnoll | Flanking: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Hoof @ Red Gnoll | Flanking: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Hoof @ Red Gnoll | Flanking: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

If the Katana was enough to take down the gnoll, then Honor will double move towards the next gnoll. If the Bite was enough, then Honor will single move towards the next gnoll.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will just double move up the will to make things easier.


The Flaxseed Pathfinder Lodge

Ok, I'm done traveling for now so my posting should be back to normal this week. Thanks for your patience!

Tin runs up the slope and pauses a short way from the archer gnoll. Cade, Necress, and Tyr quickly follow behind. Yes, up the slope is difficult terrain. I think I mentioned it in the first post at this location, although I recognize that was quite a while ago now because of my slow posting the past couple weeks. Jiro then finishes off the first gnoll and then urges Honor up the slope towards the last gnoll!

The gnoll keeps his distance from Tin and instead fires at the investigator!

composite longbow: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Confirm:
composite longbow: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 2d8 + 10 ⇒ (6, 5) + 10 = 21

Initiative:

1. Jiro, Jasmine, and Tyr
2. Gnolls and hyenas
3. Cade, Tin, and Necress

You guys are up!


Jiro kicks his heels into Honor, spurring the beast on as the reach the top of the crest. "Hiya! Last one, Honor!" he bellows as the horse charges to meet the last aggressor, lashing out with his blunted teeth.

Charge Bite @ Gnoll: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Upon reaching the gnoll, Jiro brings his sword to bear, trying cut him down before he can react.

Cav's Charge Katana @ Gnoll: 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

31 damage bow crit. That's legit.

Tin stumbles back as the arrow strikes him hard in his gut. He looks upon the gnoll with respect more than concern of fear.

"Nice shot, 'pup. Too bad it's yer last..."

Stretching his neck, Tin spits blood before he leaps ahead using his alchemically enhanced speed to circle around his enemy and end the gnoll's life.

Longspear, power, flank: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for 1d8 + 10 ⇒ (7) + 10 = 17

Tin Status:

HP: 22/53; AC: 17 (T12/FF15)
F: +7*, R: +7, W: +5*

Extracts:
2nd — [ ] false life [ ] investigative mind [ ] see invisibility
1st — [ ] comprehend languages [ ] cure light wounds [ ] enlarge person [x] expeditious retreat [ ] shield

Inpiration remaining: 4/4
CLW wand charges remaining: 35/50

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine, moves as far as she can, and than waits to see if the enemy drops.

double move

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron jogs up the hill. He stops for a moment to scan the horizon, grumbling as he realizes there are no more enemies.

He stops as he gets a look at the massive arrow wound on Tin and grins.

"HAH! Tin, you lucky bastard! Looks you found the good one."

Old Iron rests his hammer against his shoulder and leans up against the boulder.

"I don't want to mess up your fun. Just let Old Iron know if you want a hand."

Double move

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Tin spits up blood and give Old Iron a glare that somehow mixes pride, disdain and a hint of humor.

"Yea, good at pissin' me off... I think we got 'dis."


The Flaxseed Pathfinder Lodge

Jiro and Honor's charge, along with Tin's stab from behind, are enough to take down the mutant gnoll!

Out of combat!

gear (x2):
potion of cure moderate wounds; mwk chain shirt, composite longbow (+5 Str) with 20 arrows, mwk longsword, 10 gp

DC 16 Survival:
You notice footprints of a tiny humanoid wearing shoes leaving the nearby cave, perhaps a very young human or a halfling child. There is no corresponding set of footprints entering the cave.

Liberty's Edge

Max HP 53 | AC 17 (T12, FF15) | F +7; R +7; W +5* | CMD 19 | Init +2 Per +10

Tin rifles through the possessions of the fallen.

"No identification, no notes."

He holds up a potion he found, checking the lip of the flask for imprints that might show a gnoll's mouth had been intimidate with it or the contents.

Finding nothing, he still uses a rag to wipe the bottle before guzzling down its contents.

(Hope nobody minds)

Cure moderate potion: 2d8 + 3 ⇒ (8, 8) + 3 = 19

Tin then drinks an extract of his own design.

Cure light extract: 1d8 + 5 ⇒ (2) + 5 = 7

He finally pulls out a wand.

Cure light wand: 1d8 + 1 ⇒ (4) + 1 = 5

He then takes a look around, looking up at the cave and searching for any evidence, but clearly being a bit out of his element this far removed from the city.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

With the gnolls dispatched, Necress silently prepares to enter the cave.

survival: 1d20 - 1 ⇒ (3) - 1 = 2

By all means, please use the potion. We can't take it with us! :)

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Even with speed 30' Cade is outrun :(.

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