Guidlines for class building?


Homebrew and House Rules


I was wondering, when designing your own classes, what is the big difference between a new class and an alternate class? I mean to say when is a class different enough not to be an alternate class, how much needs to be different, how similure can it be to an existing class without being labled an alternate class?


my guess is, if you got the same hitpoints, saves, bab and possibly skills per lvl as an existing class, you are most likely an alternate class.
And there should be an ability that you share in general, like sneak attack, or challenges. Also if there is a reason you should not multiclass with another class, you should be either alternate or archetype. For example a 1lvl dip into ninja would give a rogue an extra d6 sneak attack, that's a no go.

Anyhow it's a very fine line.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Guidlines for class building? All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules