GM Endless Forms' PFS 06-21 Tapestry's Toil (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 5-6 subtier.

Combat Map


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Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir chuckles a bit at Jaysin. Humans are always so impatient

Yea the mist will outline any invisible creatures hopefully. I don't thik the dwarf is in here with us but you can lay down a blanket of fog if you want. Maybe he snuck in somehow.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Anyone have a way to get through that wall? Or do we just want to spend some time and effort to chop our way through? Sir Terramore looks like he can handle a stone wall"

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tessa doesn't have any way yo deal with the wall, so she continues to prepare for the reappearance of the spell caster.


The Flaxseed Pathfinder Lodge

Suddenly the wall before you begins to morph and shift as a figure melds out of the very stone itself! Ironwhip regains his normal form and swings his hammer down at Sir Terramor!

+2 warhammer power attack: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
damage: 2d6 + 7 + 6 ⇒ (3, 5) + 7 + 6 = 21

Initiative:

1. Ironwhip
2. Jaysin, Tessara, Sir Terramor, Ash, Kalendir, and Kargen

You guys are up!

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Misfortune hex on the dwarf.

DC 18 Will to avoid effects.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Ash! Move! Jaysin will try to get Ash to take a step to the north so that Jaysin can slide into his former position.

Assuming he does,

Jaysin then fires two arrows at the enlarged dwarf!

Bow: 1d20 + 11 ⇒ (4) + 11 = 15 for Arrow: 1d8 + 11 ⇒ (2) + 11 = 13
Bow: 1d20 + 11 ⇒ (5) + 11 = 16 for Arrow: 1d8 + 11 ⇒ (4) + 11 = 15

If Ash doesn't move or whatever the reason, if I would still provoke I'll eat it.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash happily moves out of the way at Jaysin suggestion

Not sure if it will matter though...the thing seems pretty large

And tries to give Sir Terramore a better chance of hitting
Aid another on Sir Terramores next attack: 1d20 + 2 ⇒ (1) + 2 = 3

but almost stumbles over his own feet

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Yeah, I think it threatens the entire space. Let's just hope it doesn't have combat reflexes.

Kargen moves away from the large dark dwarf and tries to pepper it with arrows. "Put him down!"

Provoke AOO for movement, and then probably again for attacking.
Attack (RS, PBS, Judgement, DF, Bane): 1d20 + 7 + 2 + 1 + 1 ⇒ (12) + 7 + 2 + 1 + 1 = 23
Damage (PBS, DF, Bane): 1d8 + 3 + 1 + 1 + 1 + 2d6 ⇒ (5) + 3 + 1 + 1 + 1 + (6, 1) = 18

Attack (RS, PBS, Judgement, DF, Bane): 1d20 + 7 + 2 + 1 + 1 ⇒ (8) + 7 + 2 + 1 + 1 = 19
Damage (PBS, DF, Bane): 1d8 + 3 + 1 + 1 + 1 + 2d6 ⇒ (5) + 3 + 1 + 1 + 1 + (4, 5) = 20

Use Determination for a reroll
Attack (RS, PBS, Judgement, DF, Bane): 1d20 + 7 + 2 + 1 + 1 ⇒ (4) + 7 + 2 + 1 + 1 = 15
Damage (PBS, DF, Bane): 1d8 + 3 + 1 + 1 + 1 + 2d6 ⇒ (2) + 3 + 1 + 1 + 1 + (2, 2) = 12

Active effects: Judgement (Justice), See Invisibility, Divine Favor, Bane (Duergar)

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Seeing the large dwarf come through the wall Kalendir panics.

There is no where to go....

With his back against a wall he fires almost every arrow he has.
Provoke AoO

Arrow 1 Many Shot: 1d20 + 13 + 1 - 2 - 2 ⇒ (5) + 13 + 1 - 2 - 2 = 15
Damage 2 arrows: 2d8 + 6 + 2 + 8 ⇒ (1, 6) + 6 + 2 + 8 = 23

Arrow 2: 1d20 + 8 + 1 - 2 - 2 ⇒ (3) + 8 + 1 - 2 - 2 = 8
Damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

Rapid Fire Arrow: 1d20 + 13 + 1 - 2 - 2 ⇒ (7) + 13 + 1 - 2 - 2 = 17
Damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -2/+4


The Flaxseed Pathfinder Lodge

Will: 1d20 + 8 ⇒ (15) + 8 = 23

The dark dwarf resists Tessara's hex and Jaysin's arrows bounce off his armor. He swings at Jaysin as the archer fires:

+2 warhammer power attack: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
damage: 2d6 + 7 + 6 ⇒ (3, 2) + 7 + 6 = 18

This, however, leaves him open to Kargen's shots, one of which finds a weak spot in Ironwhip's armor! Kalendir does not have any luck with his arrows.

Initiative:

1. Ironwhip (18 dmg)
2. Jaysin, Tessara, Sir Terramor, Ash, Kalendir, and Kargen

Sir Terramor is up!


The Flaxseed Pathfinder Lodge

Moving along:

Ironwhip laughs deeply as he swings his hammer around at Kargen!

+2 warhammerpower attack: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
damage: 2d6 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21

+2 warhammerpower attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
damage: 2d6 + 7 + 6 ⇒ (4, 1) + 7 + 6 = 18

He then pulls his body in and flexes out in a sudden movement that causes jagged pieces of stone to explode outward from his body.

piercing damage: 4d6 ⇒ (2, 3, 2, 1) = 8
hits everyone; DC 18 Ref for half

In addition, the entire area is difficult terrain for this round.

Initiative:

1. Ironwhip (18 dmg)
2. Jaysin, Tessara, Sir Terramor, Ash, Kalendir, and Kargen

You guys are up!

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Reflex Save: 1d20 + 4 ⇒ (6) + 4 = 10

Kargen comes up from the powerful warhammer strike which half-drove him to his knees just in time to catch several shards in his chest. Erastil's Hunter merely smiles at Ironwhip, blood pouring from his mouth. "Yeah, sure. Right where I want you." He slings two more arrows at the giant dark dwarf.

Attack (RS, PBS, Judgement, DF, Bane): 1d20 + 7 + 2 + 1 + 1 ⇒ (19) + 7 + 2 + 1 + 1 = 30
Damage (PBS, DF, Bane): 1d8 + 3 + 1 + 1 + 1 + 2d6 ⇒ (4) + 3 + 1 + 1 + 1 + (6, 2) = 18

Attack (RS, PBS, Judgement, DF, Bane): 1d20 + 7 + 2 + 1 + 1 ⇒ (18) + 7 + 2 + 1 + 1 = 29
Damage (PBS, DF, Bane): 1d8 + 3 + 1 + 1 + 1 + 2d6 ⇒ (7) + 3 + 1 + 1 + 1 + (2, 5) = 20

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Damned Dark Dwarf Kalendir cringes as the spikes slam into his body while he has no place to retreat.

This slavery will not stand

Smite Evil- swift action

Arrow 1 Many Shot: 1d20 + 13 + 1 - 2 - 2 + 2 ⇒ (17) + 13 + 1 - 2 - 2 + 2 = 29
Damage 2 arrows: 2d8 + 6 + 2 + 8 + 10 ⇒ (3, 8) + 6 + 2 + 8 + 10 = 37

Arrow 2: 1d20 + 8 + 1 - 2 - 2 + 2 ⇒ (11) + 8 + 1 - 2 - 2 + 2 = 18
Damage: 1d8 + 3 + 1 + 4 + 5 ⇒ (4) + 3 + 1 + 4 + 5 = 17

Rapid Fire Arrow: 1d20 + 13 + 1 - 2 - 2 + 2 ⇒ (14) + 13 + 1 - 2 - 2 + 2 = 26
Damage: 1d8 + 3 + 1 + 4 + 5 ⇒ (4) + 3 + 1 + 4 + 5 = 17

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -2/+4

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Accursed hex feat to make the dwarf save again versus her Misfortune hex. "My magic isn't that easy to resist, dwarf!"

another DC 18 Will save to resist, dm.

Reflex save 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Reflex save: 1d20 + 3 ⇒ (3) + 3 = 6

Ash jumps up as the jagged pieces of stone pierce his body and unable to move aroud easily decides to take another swing at the giant dwarf

To hit AC with club: 1d20 + 2 ⇒ (1) + 2 = 3

..but again almost drops his club


The Flaxseed Pathfinder Lodge

The duergar once again swings at Kargen as he fires his bow:

+2 warhammer power attack: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
damage: 2d6 + 7 + 6 ⇒ (2, 5) + 7 + 6 = 20
I think that drops Kargen to -10 if I'm not mistaken

Kargen is not able to get his arrows off, as Ironwhip knocks him to the ground before he can fire! This distraction allows Kalendir to put a pair of well-placed arrows in Ironwhip's side though!

Will: 1d20 + 8 ⇒ (8) + 8 = 16

Tessara's hex takes hold but Ash misses again!

Initiative:

1. Ironwhip (72 dmg, misfortune)
2. Jaysin, Tessara, Sir Terramor, Ash, Kalendir, and Kargen

Jaysin and Sir Terramor are up!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin grumbles as the dwarf continues to fend off the party!

Bow: 1d20 + 11 ⇒ (18) + 11 = 29 for Arrow: 1d8 + 11 ⇒ (2) + 11 = 13
Bow: 1d20 + 11 ⇒ (20) + 11 = 31 for Arrow: 1d8 + 11 ⇒ (6) + 11 = 17

Confirm?: 1d20 + 11 ⇒ (9) + 11 = 20 for Arrow: 2d8 + 22 ⇒ (7, 5) + 22 = 34


The Flaxseed Pathfinder Lodge

With one more arrow from Jaysin the duergar falls!

Out of combat!

Presumably someone can rush to heal Kargen before he bleeds out any more.

gear:
potion of cure serious wounds, +1 chainmail, mwk heavy steel shield, +2 warhammer, cloak of resistance +1, headband of alluring charisma +2[/i], onyx worth 225 gp

Once you breach the wall of stone blocking your way, you hear a voice calilng to you from behind one of the barred doors to the east. The key you found earlier can open all the doors in this room. A gaunt wayayng is manacled to the wall inside this dingy prison cell, suspended over a pile of dirty straw. He whispers that his name is Swareti and continues, "Thank you, thank you, I cannot thank you enough for defeating that horrible man. He sent a raiding party to my village to capture and enslave. He and that Mueritt force us to work day and night, until we are too tired and weak. They say if we don't keep up, they will sacrifice us to their god. So many people have already been taken away, and they never return. I collapsed and woke up here, chained to the wall."

Swareti, after you unlock him with the key, tells you that there are too many duergar in the mountain "even for might heroes like you" to try to free all the slaves. Instead, he offers, if you give him the key, he can slip in among the slaves (as the duergar can't tell the wayangs apart) and unlock the manacles of the other slaves. Once freed, they could run for freedom. Wayangs are very skilled at stealth and hiding, after all.

In Ironwhip's office, a gleaming, solid, ovoid piece of metal with four cylindrical indentations and strange, fliud engravings rests on top of a long stone table. This piece of metal is clearly the fragment of the Sky Key that you seek. Fortunately Kargen and Jaysin are keen of eye and note that the piece sits on several holes in the table which, you can see underneath, block off several vials of some noxious gas. You'll need to disable or suffer the consequences of the trap....

gm rolls:

Kargen: 1d20 + 5 ⇒ (15) + 5 = 20
Jaysin: 1d20 + 8 ⇒ (20) + 8 = 28
Tessara: 1d20 + 3 ⇒ (1) + 3 = 4
Ash: 1d20 + 4 ⇒ (13) + 4 = 17
Sir Terramor: 1d20 + 2 ⇒ (7) + 2 = 9
Kalendir: 1d20 + 6 ⇒ (5) + 6 = 11

@Kalendir: I still need your PFS number. We're wrapping up soon so I'm getting ready to report it.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess will keep Kargen alive. She has a wand, if necessary.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Can anyone disable this thing? Jaysin will then ask Tess to heal him with his wand.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash shakes his head at Jaysin's question

"Not unless with disabling you mean setting it off..or blowing it up..or generally just breaking it. I can make some one willing to try it a bit better though"

(casting guidance on whomever will attempt to disable or set it off)

Ash rushes to Kargen's side and with a flick of his wrist produce a stick of wood in his hand and then uses a charge from his wand of cure light wounds to make sure Kargen is still alive and stable.

And then will feed Kargen the potion we just found after he reads on the label that it's meant to cure people's wounds

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Potion: 3d8 + 5 ⇒ (8, 6, 8) + 5 = 27

Ash then moves to a save distance


The Flaxseed Pathfinder Lodge

We're pretty much done by the way. Just waiting for someone to sacrifice volunteer themselves.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Well, since I missed the big fight...

"Everyone out," said Sir Terramor in a voice that brooked no argument. "I'll be along with the Key in a moment."

Assuming everyone gets to safety:
Terramor covers his face with a cloth and picks up the key...

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen slowly gets up, helped by Ash and takes the potion he's handed. After it heals him, he simply looks down at the corpse of Ironwhip. "What did I tell you? Had you right where I wanted you, ya bastard." He spits on the duergar corpse.

Looking up, he sees Terramore approaching the Sky Key piece, and he decides to follow the order. "Yeah, let's get out of here." He ensures Swareti gets out of his bonds to free the others.


The Flaxseed Pathfinder Lodge

Fort: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Luckily Sir Terramor resists the urge to breath and grabs the Sky Key component from the desk and rushes back out before the mist can have any negative effect on him!

When you return to the Grand Lodge, you find Aram Zey staring at the tapestry, deep in though. The Master of Spells asks for a quick summary of your discoveries and any other important information that you learned on your adventure inside the Hao Jin Tapestry. When you finish your report, Aram Zey says, "The transformation of Naldak's descendants into duergar was an unexpected and unfortunate development. However what matters is that you recovered another piece of the Sky Key. You successfully completed your mission." The Master of Spells returns his attention to the tapestry. After a few moments, he barks, "Why are you still standing around? Do you want an award for doing your jobs?"

DC 20 Sense Motive:
He is actually quite pleased with your performance, particularly that you found evidence of Aspis intrusion. This is just how he expresses gratitude.

In the following days the Grand Lodge buzzes with excitement over your discovery of another piece of the Sky Key.

Congrats! Game has been reported and I am sending out chronicles now!

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Woot!

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