Garinol
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I still need to update my character sheet. I also may switch out characters, unless that's an issue.
Maaarv Bergavsten
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Okay, I think I got everything updated for Maaarv. His two major purchases since leaving Ustalav are a ring of protection and adding a +1 enhancement to his armor. He feels better protected now.
Yanos
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I do not think I am going to make any purchases though Im really tempted for the Acrimony Vail on this one just of Burst of Radiance.
Going to use this character (level 6) still need to update and swap spells.
Yanos
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6 + 4 + 4 / 3 = 4.6 (5)
We need at least one more player, which would force us to play the 3-4 range.
I think Barlor and I can handle a good deal of the tanking and healing/buffing. I can handle a bit of blasting, with Ackuda being our arcane expert. A trap finder I'm thinking would really help, as would a generalist mage.
| EndlessForms |
Who are you counting? Maaarv (4), Yanos (6), Barlor (4), Ackuda (3), and Vasilios (3).
4 + 6 + 4 + 3 + 3 = 20/5 = 4
Yanos
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Maarv, Barlor, and myself, from the gameplay. Wasn't sure if Vas was still in, and I could have sworn Ackuda mentioned leveling up, but could be wrong, so wasn't sure. Was just seeing what subtier we are probably playing in, and the expected difficulty level, just for myself. :)
So for 5 players in a Season 4, APL = 4, we must play up with adjustment. So a tad on the difficult side. So I might switch out for 2 Shield Other spells to help out the lower level characters, if that's cool with you.
Which reminds me. I'm going to use the 400gp boon from Midnight Mauler to buy 400 GP of Silver Dust, and purchase 4 Holy Waters preadvnture. I also purchased the Silver Heavy Mace last game and have fully leveled up. I went ahead and got Know History, Linguistics (Thassilonian), and Diplomacy. I also bought 2 more Noble Titles (for flavor) "Count" and "Knight-Protector of the Realm of Ustalav".
Barlor
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Luckily I consider Alchemist, Witch, and Cleric to be some of the best classes there are. Bard is great too, but there's a power gap between 3 and 4. And we'll see where a little druid gets us.
Yanos
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But isn't an APL of 4 within Tier 3-4? I thought we only play up if we have an APL between tiers
Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play
the higher tier with the four-character adjustment.Oh, you are right, I was still thinking we Rounded to 5 for some reason. So you are right, 3-4 without adjustments, and a tad easier. And never mind on the Shield Others. :)
Barlor
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I was thinking of using that boon for a chirurgeon's kit for Danyn, though perhaps I should get a MW crossbow instead. It's hard spending for a monk.
Vasilios
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Yes still here! Have today off to update sheet. Was hoping to have him lv 4 but not sure if the other game will finish up. Either way it will be set later today.
Using a pre-gen in a tier 3-4, hoped it would be done by now :-(
Vasilios
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So good thing I double checked, got 9xp and I am 4th level after all.
Purchased a +1 chainshirt and a wand of inflict light wounds
Everything is updated, again sorry for the delay between the holidays and work I have been super busy.
Yanos
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I have been having severe dental pain the last few days, and have gone to the dentist 4 times without relief. I'm trying to keep up, but am having a lot of issue concentrating. Hopefully that should be over soon and I can back in some more.
I've also just gotten word that I am deploying shortly after Christmas, and that shouldn't affect this game, but it's possible. So just a Head's up.
Yanos
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Not sure how much of this I might know in character, but out of character I know Alaznist had some sort of issue with the official Thassilonian religion/deity Lissala, who had invented the power of Rune Magic that the Runelords later twisted. She instead made all kinds of deals with the devil with basically any power she could. She bargained with that particular lord to get the power to become the Runelord of Wrath, murdering her entire family.
| EndlessForms |
Interesting. I did not know that. Thanks the info. I'm running Shattered Star so I really should read up more about the Runelords, although I'm discovering some stuff with the players as we go along.
| EndlessForms |
Yep, I believe that's correct. Shattered Star was sort of a sequel to RotR.
| EndlessForms |
Yeah, Runelord Krune gets some attention in Season 4. In Shattered Star you're looking for the seven pieces of the Sihedron and each shard is associated with a different sin/runelord so you get to learn a little about each of them.
| EndlessForms |
Just for everyone's benefit:
Detect Magic and KN (arcana) can be used to identify auras (DC 15 + spell level). KN (arcana) itself can be used to identify a spell effect that is in place (DC 20 + spell level), identify materials manufactured by magic (DC 20 + spell level), identify a spell that just targeted you (DC 25 + spell level), and identify the spells cast using a specific material component (DC 20).
Detect Magic and Spellcraft can be used to identify the properties of a magic item (DC 15 + the item's caster level).
Yanos
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Just wanted to wish everyone a happy Christmas (Christian or religious or not), and hope everyone gets a nice holiday break and some awesome loot.
| EndlessForms |
Really? I'm a huge Seinfeld fan so my friends and I have always celebrated Festivus. We just had our annual Festivus party last night. Our local game store (Common Room Games) hosts a Festivus sale every year where you can get additional discounts by defeating their "brutal feats of strength". Unfortunately I'm always out of town and never get to participate. It's a great way to have holiday fun without stepping on any toes.
Yanos
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You do. I rolled Perception for everyone and Yanos, Barlor, and Maaarv were the only ones to notice, which is why they got the spoiler about hearing the mob. Everyone beat it on initiative but those three were the only ones to act. I guess I should have put a KN (religion) check up to realize it was a haunt but you probably wouldn't have been able to do enough damage anyways.
The problem with doing damage with holy water is that you have to already have it in hand because it's a move action to pull out and then that's all you can do in a surprise round. So really Yanos was the only one who could have done much.
We're no longer in initiative. The reset is substantial enough to get in and out before it hits again.
Yah, Haunts are a little odd. No worries, though. It takes a bit to get used to how they are supposed to work, and somewhere there was an official explanation and breakdown for them because so many people where having issues, but I can't seem to find it. Basically, they are triggered by proximity of living creatures sort of like triggers for a trap. Before they are activated, everyone gets a Perception check (at -4 I think) to realize there is a Haunt there, (cold chills, hair stands up, that sort of thing), and it begins to activate. At that point everyone gets the "Notice" check as well, which is specified in the specific Haunt's write up, and also a Know Religion check, both to identify the "creature" as a Haunt and also to give little clues about how it can be neutralized, (which is specific to each Haunt but is supposed to be related to what caused the Haunt). Then Init is rolled, and the Haunt begins to show signs of existing, (moaning, bleeding walls, fire, whatever), but it has no effect until the Haunts Init, which is always on Init count 10. Everyone that goes before Init 10 can attempt to neutralize the Haunt, or can attempt to attack it with things that hit or trick Undead, treating it as an area target with AC 10, or to try to get out of the area. When it gets to Init count 10, the Haunts spell affect comes into play, targeting as the Haunt's write up says. Some Haunts are one time effects (resetting after a hour/daywhatever, while others keep going until destroyed or nullified. Attacks that destroy the Haunt are temporary, but doing the action the nullifies it basically grants the ghost peace and it is gone forever.
| EndlessForms |
Oh, I'm very familiar with haunts. Running Haunting of Hinojai you'll get familiar with them. I only forgot the KN (rel) check, which is probably what through you guys off. Going down the ladder in that area was the trigger and Barlor, Yanos, and Maaarv were the only ones to make the Perception check after it triggered so they were the only ones to act in the surprise round. Luckily all three of you went before 10 in initiative too. Positive energy and holy water were the only things that could have done anything, although you could have also splashed it on the bodies hanging around you in addition to tossing down below.
| EndlessForms |
I'm willing to let you retcon those actions if you'd like but like I said I think Yanos is the only one who can do anything since you only get a surprise round action and no one else had holy water or haunt siphons out. Yanos might be able to take care of it if he rolls above average on a channel.
Yanos
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Nah, it's fine (well for me anyway). I think we are just waiting to see if anything else is going on. Merry early Christmas, I'll pop for his cure at the end. :)
| EndlessForms |
I've got your numbers noted already. You can make Day Job checks if you have them.
| EndlessForms |
Everyone should have gotten chronicles via PM. Let me know if you have any problems. Thanks everyone!