Feats:
Toughness - +3 HP, +1/lvl after 3rd
Power Attack - -1 atk, +2 dmg
Natural Spell - cast spells while in wildshape form
Steel Soul - Increase "Hardy" racial bonus to +4.
Traits:
Reactionary - +2 to Init
Beast of the Society - wildshape for 2 hrs/lvl when shaping into small or medium creature
Racial Traits:
Hardy - +2 4 vs Spells, Sp-Abil, Poison
Defensive Training - +4 AC vs giants
Greed - +2 to appraise for nonmagic items with gold/gems/etc
Hatred - +1 to atk rolls vs orc/goblinoid
Relentless - +2 to bull rush & overrun maneuvers
Stonecunning - +2 Perception to notice unusual stonework; auto-check when within 10 feet
Class Abilities:
Woodland Stride - not hindered by non-magical undergrowth
Trackless Step - leave no tracks in wild environment
Resist Nature's Lure - +4 to saves vs plant spells & abils, fey Su & SLAs
Wild Shape - 1 hr/lvl, 2/day, std action - As Beast Shape II
SPELLS:
LVL0/DC13
Create Water, Know Direction, Purify Food and Drink, Stabilize
Ring of Protection +1 (2,000gp), Amulet of Natural Armor +1 (2,000gp)
Cloak of Resistance +1 (1,000gp), Belt of Physical Might +2 (STR/CON 10,000gp)
Headband of Inspired Wisdom +2 (4,000gp), Pearl of Power I (3,000gp)
Extend Metamagic Rod, Lesser (3,000gp), Druid's Vestment (3,750gp)
66.5 lb 29,819.46/36,964 gp
supplies:
Bullets (2/10)
Wand of CLW (34/50)
*Wand of Shillelagh (39/50)