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"I cannot claim expertise with a bow either, but I can pull a string if needed." Maximo pats a horseman's shortbow strapped to a quiver alongside his pack. "I propose...oof!"
Maximo stumbles as his mutagen expires.
Oooo..." He moans as his true age returns. "For the love of Shelyn. What happened?"

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Before Maximo releases the prisoners, Baern insists "We should perhaps find out what they may know about what lies beyond before letting them go. Let them from the cages, certainly, but we should still ask."

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"I wonder...," Alie mutters, as she casts Detect Magic and looks at the prisoners, making sure none of them might be under some spell.

EndlessForms |

Alie does not detect any other magic in the room.
Before Maximo releases the prisoners, Baern insists "We should perhaps find out what they may know about what lies beyond before letting them go. Let them from the cages, certainly, but we should still ask."
One of the answers, "The derros rotated this chamber and left through another tunnel."
They don't know any other information but will gladly let themselves out. From the other similar room you guys know to flip the switch and rotate the room to head down the other corridor.

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Alie waits until the others are ready before flipping the switch and allowing the group to proceed.

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"Allow me a few minutes of prayer and I will be ready to proceed."
Oswin says his prayers and readies his unutilized casting capacity.
Today's Spells:
Level 3: CSW x2, Daylight, Searing Light (domain)
Level 2: Bull's Strength x2, Bull's Strength, Bless Weapon (domain)
Level 1: Comprehend Languages, Protection From Evil x2, Shield of Faith (domain)
Level 0: Detect Magic, Guidance, Light, Read Magic

EndlessForms |

Once you enter the Ismacco tunnel system, you find small scraps of paper scattered about the tunnels and following them eventually leads out of the Ismacco tunnel system and deeper into the caverns beneath Cassomir.
Salt deposits line the cavern ahead and several side passages branch east and west and run rich with blue crystals before ending at cave-ins. Eight smoldering torches illuminate a small tunnel ahead—beyond all is pitch black, though the sound of running water echoes out from the darkness.
You also find a note tucked under a rock near the torch-lit tunnel leading to a cavern beyond:
Hope is lost. The mites attempted a coup, but were betrayed by their own and murdered. My mind tires and I long for mercy in the bellies of the mite’s vermin rather than face the unknown terror that waits when the derros force me into the fetid pool I’ve heard bubbling in the room beyond.

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"Something nasty in a pool in the next room? That could be anything. But, where are all the derro at right now, I wonder. I'd think we'd have encountered some already."

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Survival + 1 aid: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
In hushed tones, Baern says "It is strange this missive is in the same location as the mites' revolt." He indicates the signs of battle, dried blood, and rusting daggers. "Perhaps if any mites survive, they may help us against any derros we come across."
"Now, how shall we proceed? I can see in this darkness, but others may rely on a light. What say ye?"

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"I can summon lights that last for a short period of time. Let me know if you need them."
Cast Dancing. Lights from my gnomish magic list.

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"Good show Killian. If the derros are still down there and try to turn the lights out on us, well, I can turn them right back on. Also, I can cast a simple illuminative as often as needed."
He demonstrates by casting light on Max's sword, then on his own holy symbol.

EndlessForms |

(the tunnel ahead has torches)
The party prepares to follow the tracks further into the caverns beneath Cassomir. A large pool fills most of this chamber, its green waters bathing the high ceilings in an eerie green light. The pool is open to the cavern on the south and east sides, but borders the cavern walls to the north and west. On the north side of the cavern, a small alcove sits above the water line, inside of which rests a small stone table. Dozens of corpses float serenely on the surface of the pool.
Hundreds of prisoners, both human and mite, fill the caverns to the west of the pool. A line of prisoners, herded by injured derros and mites, marches from the western caverns into the pool. Each time a body dips beneath the water, the stone table in the alcove north of the pool flashes in a near-blinding green brilliance, filling the entire cavern with near daylight brightness.
There are several dozen injured derros here and a handful of their remaining mite slaves. Once they see you, the derros ready themselves to attack, but are then swarmed by several brave prisoners and the captive mites who attempted the coup the night before. Completely overwhelmed, the derros try to beat back their attackers, while you face a much smaller group who have escaped from the prisoners to focus on you.
derros: 1d20 + 9 ⇒ (5) + 9 = 14
Alie: 1d20 + 6 ⇒ (1) + 6 = 7
Baern: 1d20 + 4 ⇒ (1) + 4 = 5
Oswin: 1d20 + 5 ⇒ (2) + 5 = 7
Kilian: 1d20 + 2 ⇒ (6) + 2 = 8
Maximo: 1d20 + 1 ⇒ (6) + 1 = 7
The commander raises a crossbow and fires at Max.
repeating light crossbow: 1d20 + 11 ⇒ (7) + 11 = 18
damage with sneak: 1d8 + 3d6 ⇒ (6) + (4, 6, 6) = 22
He then commands the other derros to move in and attack before trying to hide.
commander stealth: 1d20 + 20 - 20 ⇒ (11) + 20 - 20 = 11
short sword on Baern: 1d20 + 5 ⇒ (16) + 5 = 21
damage with sneak: 1d4 + 1d6 ⇒ (3) + (4) = 7
short sword on Kilian: 1d20 + 5 ⇒ (10) + 5 = 15
damage with sneak: 1d4 + 1d6 ⇒ (4) + (6) = 10
Initiative:
1. Derros
2. Kilian, Alie, Oswin, Max, and Baern
You guys are up!

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Oswin permits himself an almost wicked grin when he sees his foes are not huge elementals or undead horrors.
He moves towards the leader and casts Bull's Strength on himself.

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Being familiar with these derros, he calls a bane down upon them before swinging away!
Scimitar + Haste + Bane: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19 on derros 1
1d6 + 3 + 2d6 ⇒ (5) + 3 + (3, 1) = 12
Hasted: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25 on derros 1
1d6 + 3 + 2d6 ⇒ (6) + 3 + (3, 3) = 15

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Kilian steps back to give himself some room to swing, then lashes out in a pair of strikes that leave both derros near him on the ground.
Trip attempt on #1, incl. soft cover and haste: 1d20 + 11 - 4 + 1 ⇒ (16) + 11 - 4 + 1 = 24
Trip attempt on #2, incl. haste: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

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Not sure I need to roll a perception check, but doing so anyway.
Perception for Derro: 1d20 + 5 ⇒ (5) + 5 = 10
"Ow! Where did you come from?" Maximo stares at the bolt sticking out of him. Pulling it out, he lays a hand on the wound with a prayer.
Lay on Hands: 3d6 ⇒ (3, 1, 6) = 10
"One bolt shall not deter Maximo! To arms, my friends, to arms! Citizens of Taldor, fight for your lives and glory!"
Maximo gives a rousing speech, filling the hearts of all those in range of his voice with courage.
Bardic Performance for Courage. +1 to hit & damage and saves vs fear.
AC 21
HP 36/48
Bardic Performance 4/8

EndlessForms |

Kilian trips up the two derro!
Alie gives the party haste!
Oswin gives himself greater strength and moves up to the leader.
Max heals himself and then tries to inspire not only his allies but also the revolting citizens of Taldor.
With two hits Baern brings down one of the derro!
---
With the suspicion that Max can not see him from across the room (yep, he has hide in plain sight), the leader sends another bolt at the alchemist paladin bard.
repeating light crossbow: 1d20 + 11 ⇒ (18) + 11 = 29
damage with sneak: 1d8 + 3d6 ⇒ (8) + (2, 5, 6) = 21
---
DC 19 Defensive Casting: 1d20 + 6 ⇒ (13) + 6 = 19
The other derro casts a spell from the ground and plummets the area into darkness. Normal darkness; so darkvision can see normally but otherwise you are essentially blind in a 30' radius around D2
Initiative:
1. Derros
2. Kilian, Alie, Oswin, Max, and Baern
D2: prone
You guys are up!

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Oswin sees the lights go out, and decides to change the game. He casts daylight at once!
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
That's against his stealth of 11, correct?
Oswin easily spies the derro commander and moves in between him and the rest of his friends, drawing his blade as he does!
Giving Max some soft cover. Now he's got to step back or provoke!

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Max heals himself and then tries to inspire not only his allies but also the revolting citizens of Taldor.
"The citizens of Taldor are revolting!" "You can say that again."

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Baern swings at the other derro, completely unperturbed by the sudden strobing of light level.
"Let's put these fiends down fast! We have places to be!"
Scimitar!: 1d20 + 7 + 1 + 2 + 1 ⇒ (14) + 7 + 1 + 2 + 1 = 25
1d6 + 3 + 2d6 + 1 ⇒ (5) + 3 + (4, 4) + 1 = 17
Hasted: 1d20 + 7 + 1 + 2 + 1 ⇒ (7) + 7 + 1 + 2 + 1 = 18
1d6 + 3 + 2d6 + 1 ⇒ (2) + 3 + (5, 2) + 1 = 13
Would move adjacent to both Oswin and the commander

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"Oh!" Maximo stumbles as another bolt finds him. He looks down at it with confusion. "Aha! We meet again!"
Pulling out the bolt and dropping the bloody thing to the ground, he renews his rousing speech. "Friends! Countrymen! Fight on! These dishonorable denizens of the dark have no power over noble hearts!"
As he gives courage to those in earshot, he retrieves his wand and waves it over the wound.
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Status:
Bardic Courage 5/8 (+1 hit and damage and saves vs fear!)
AC 21
HP 17/48

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Kilian also spots the leader and if Baern didn't manage to deal the downed derro a deadly drubbing, will close with the leader and take a slice at it. Otherwise he'll hit a derro when it's down.
Perception check to find leader: 1d20 + 1 ⇒ (14) + 1 = 15
PAttack, incl. haste & inspire courage: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Guisarme damage, incl. inspire courage: 2d4 + 10 + 1 ⇒ (1, 4) + 10 + 1 = 16

EndlessForms |

Oswin casts daylight so that everyone can see!
With two more swings Baern brings down the second derro.
Max continues to inspire and heal himself, accepting his new role as pincushion.
Kilian closes in on the leader and hits him hard.
Will: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13
Alie tells a funny joke to the leader (who luckily speaks Common) and the derro falls over cackling.
---
Will: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27
The derro overcomes his sudden fit of giggling.
Initiative:
1. Derros
2. Kilian, Alie, Oswin, Max, and Baern
DC: 16 dmg, prone
You guys are up!

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Baern moves up to the commander and slashes at him where he lies.
Scimitar vs Prone!: 1d20 + 7 + 2 + 1 + 1 ⇒ (5) + 7 + 2 + 1 + 1 = 16
1d6 + 3 + 2d6 + 1 ⇒ (2) + 3 + (1, 2) + 1 = 9
But the angle is weird, so he doesn't inflict too terrible a wound.

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Kilian wastes no time in chopping twice at the derro leader.
PAttack on downed derro, incl. haste and inspire courage: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
PAttack #2 on downed derro, incl. haste and inspire courage: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
PA damage, attack #1, incl. inspire courage: 2d4 + 10 + 1 ⇒ (2, 1) + 10 + 1 = 14
PA damage, attack #2, incl. inspire courage: 2d4 + 10 + 1 ⇒ (3, 3) + 10 + 1 = 17

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If the leader somehow manages to survive his friends' assault, Oswin moves quickly to finish him.
PA Longsword, Bull's Str, Haste, Inspire: 1d20 + 9 - 2 + 2 + 1 + 1 ⇒ (1) + 9 - 2 + 2 + 1 + 1 = 12
Damage, PA, B/S, Inspire: 1d8 + 3 + 4 + 2 + 1 ⇒ (3) + 3 + 4 + 2 + 1 = 13
Hasty PA Longsword, Bull's Str, Haste, Inspire: 1d20 + 9 - 2 + 2 + 1 + 1 ⇒ (20) + 9 - 2 + 2 + 1 + 1 = 31
Damage, PA, B/S, Inspire: 1d8 + 3 + 4 + 2 + 1 ⇒ (8) + 3 + 4 + 2 + 1 = 18
Yay! Confirm on almost certainly dead guy?: 1d20 + 9 - 2 + 2 + 1 + 1 ⇒ (19) + 9 - 2 + 2 + 1 + 1 = 30
Damage, PA, B/S, Inspire: 1d8 + 3 + 4 + 2 + 1 ⇒ (2) + 3 + 4 + 2 + 1 = 12
Uh, yeah. NOW I crit. But this IS tier 6-7, so the dude could have a crapload of HP I guess.

EndlessForms |

Baern moves up and misses but Kilian and Oswin finish him off!
Out of combat!
By this time the revolting citizens :) have taken care of the rest of the derros and are huddling up together for protection in case any more come. After a few minutes when it is apparent that no backup is arriving, they all rush over to thank you, albeit in a bittersweet moment as they lament those who were already lost in the strange pool. The mite coup leader signs a crude eagle symbol with his hands to Kilian and smiles weakly and then immediately flees.
You discover two letters on the derro corpses. The first confirms that the Aspis Consortium agent Kafar funded the smugglers who in turn supplied the cult. The second letter details plans to penetrate other Cassomir buildings (such as the Admiralty Citadel and Harbor Watch) and perform additional mass abductions in the near future.
With the derros defeated, you thwart the dark experimentations fated for most of the Swift’s inhabitants and employees, and uncover plans for additional mass abductions. This time, the authorities quickly plant guards and traps to spoil the derros’ advances. Soon the subterranean dwellers abandon their organized abductions in Cassomir—at least for a while.
The rescued Swift guards assist you in ushering the prisoners back up to Swift Prison. Once there, a member of the Cassomir constabulary asks you what you might know about the stolen chapel bell. When it becomes apparent that you inspected the Bell and found it safe less than an hour ago, he tells you that it must have been stolen while you were rescuing the captured guards and prisoners. He explains that a fellow constable found the following note nailed to the front door of the Greedy Narses:
Hestia,
You pathetic hag! Thanks to you and your Pathfinders, my assistant Nefti and I took one of Taldor’s greatest treasures. Don’t waste your time trying to track us, by now we sail on open waters, bound for a relic’s auction. Thanks for making us incredibly rich.
The one who bested you,
Kafar