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Kilian hides a grin at the dwarf's discomfiture. "I think Max and I can take care of the high work; we'll need some ready hands on the ground to catch it when we toss it down, though."

EndlessForms |

Reminder:
There’s an item of interest, a church bell called the bell of obedience, that may reside in Swift Prison’s chapel. We want to catalogue it and may never have another opportunity to explore the Swift unsupervised. While investigating the derro invasion, head to the chapel and inspect the bell. If possible, I want you to determine whether the Chapel’s bell is in fact the legendary bell of obedience without taking it from the prison.
You're not looting a chapel; you just have to study it and confirm that it is there. So I think you've accomplished that part of the mission. However, you've still got the derro/cultist invasion to worry about.

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Lol, thanks for that, DM. Alie was going to try to take it with her!
"Well, I think we can confirm the bell is here. That's a good start. Now, we have to find out about all those nasty derros."

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A sigh of relief escapes the dwarf's lips. "Now where do we find this scourge so we can exorcise their presence from this place? Perhaps there are still combats being held which may lead us to them? Or shall we go for the ones plotting more diabolically?"

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I am quite tempted to ring the bell, just to experience the enchantment." Maximo smiles at his companions. "Rumor is the prisoners found it very soothing. Alie, were you able to learn anything about it?"
Maximo still has a scroll of identify if it's needed.

EndlessForms |

Save your scroll. To be honest, the scenario doesn't give me any information about what it's capable of. And the reason for that will become apparent later. References to the bell have resurfaced in one of the new Season 5 scenarios so I think we'll learn more about it soon.

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"It's magical, but its so powerful that I can't make out much more than that, unfortunately. At least we can confirm its location, though."

EndlessForms |

Nope, I think that's all you need to do with the bell. Alie can report back on the auras she observed, etc, and magicians more knowledgeable than her can toil away on what that means.
So where to? Pressing on?

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So it's not an illusion to make us think the bell is there and safe and sound? Alie knows for a fact it's the right bell?
If so, then I believe so, yes. Pressing on to clear the way for the more scholarly folk.

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"That's a good point. Let's keep checking this place out. I'm sure we'll find something or someone around here."

EndlessForms |

Max leads the party further on to the prison yard. Rusted, iron flakes dust the ground around a series of thick gates. Within the keep’s yard, four derro corpses surround an insectile quadruped. Countless barbed crossbow bolts penetrate the strange beast’s hide, and where its head should be, thick ichors moisten the ground around two separated feathered antennae.

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"Rust monster--maybe why there were no blades on the knives back there. That explains how they got in, anyway."
Knowledge (Dungeoneering) check: 1d20 + 8 ⇒ (20) + 8 = 28

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"If there are more of them around, you all should be careful with your blades and armor. Last thing we need is the lot of you dressing like me, without your toys!"

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"If only we could all be so blessed with your sense of fashion, Lady Alie!" Maximo winks before continuing deeper in the keep. Once through the room he listens for a moment before checking the left hand door.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

EndlessForms |

As the party crosses the prison yard, the ground begins to tremble. Suddenly a hulking humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes!
ee: 1d20 - 1 ⇒ (16) - 1 = 15
Alie: 1d20 + 6 ⇒ (12) + 6 = 18
Baern: 1d20 + 4 ⇒ (16) + 4 = 20
Oswin: 1d20 + 5 ⇒ (17) + 5 = 22
Kilian: 1d20 + 2 ⇒ (4) + 2 = 6
Maximo: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative:
1. Oswin, Baern, and Alie
2. Earth Elemental
3. Kilian and Maximo
Oswin, Baern, and Alie are up!

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Know (planes): 1d20 + 6 ⇒ (2) + 6 = 8
Oswin is baffled by the appearance of this creature. Still, knowing stone and earth can be tough, he draws his adamantine sword and casts Bull's Strength on himself.

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Know (planes): 1d20 + 9 ⇒ (1) + 9 = 10 ...oy
"What is this rock monster?!" shouts Baern who is pretty certain he knows what it is, he just can't think of it at the moment.
Uncertain, he takes a step back and throws his hand high, exuding a glow which enables his allies with divine light.
Bless!
Then he drops his hand to grab his blade.

EndlessForms |

Oswin gives himself additional strength. Baern then blesses the party.
Initiative:
1. Oswin, Baern, and Alie
2. Earth Elemental
3. Kilian and Maximo
Alie is up!

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Hmm, my edited post must have been eaten yesterday. My bad for not checking.
Alie tells the others what she knew about the creatures. She casts Haste, knowing her boys were going to have to chip the elemental away, as they turn the big rock into pebbles.

EndlessForms |

Alie hastes the party!
---
The earth elemental goes after Oswin!
slam: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
damage: 2d8 + 9 + 1 ⇒ (4, 6) + 9 + 1 = 20
slam: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
damage: 2d8 + 9 + 1 ⇒ (2, 4) + 9 + 1 = 16
Initiative:
1. Oswin, Baern, and Alie
2. Earth Elemental
3. Kilian and Maximo
You guys are up!

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Alies repertoire against elementals was limited. She suspected her magic missiles might help though.
Damage 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

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"Oswin, withdraw and heal yourself!" Maximo calls as he pops the stopper on his mutagen and drinks the concoction within. He must be improving the formula, because the transformation comes quicker. With a brush of his hand through his hair it becomes darker and thicker, his shoulders straighten and grow broader. With a hearty laugh he gives praise to Shelyn and dashes forward to engage the elemental.
Standard action - drink Mutagen
Swift action - cast Grace
Movement action - move to melee.
School abjuration; Level cleric 2, paladin 1
Casting Time 1 swift action
Components V
Range personal
Target you
Duration see text
Until the end of your turn, your movement does not provoke attacks of opportunity.
EF, Maximo drank a shield extract at the first empty room. It only lasts a minute, but since we've been moving pretty steadily I'm hoping he might have a couple rounds left. AC 27 with shield, 23 without.

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I moved you token Max, just straight ahead since you need to be adjacent and since your spell keeps AOO's off you.
Oswin drops back 5' and calls upon the divine power of the Inheritor, converting one of his prepared Daylight spells into Cure Serious Wounds.
CSW: 3d8 + 6 ⇒ (2, 8, 5) + 6 = 21
Not too bad, I took 36 damage and healed 21 for a net loss of 15 HP.

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Round 1:
Kilian follows the paladin in, swinging his guisarme in a broad slash that scrapes across the elemental's body.
PA on elemental, incl. haste and bless: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
PA damage, if applicable: 2d4 + 10 ⇒ (2, 3) + 10 = 15

EndlessForms |

@Max: You definitely spent longer than a minute in those other rooms, especially the chapel.
Alie hits the elemental with a barrage of magic missiles!
Max gulps down a mutagen and heads into the fray.
Oswin steps back and heals himself.
Kilian moves in but the elemental swipes at him as he approaches.
slam AoO: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
damage: 2d8 + 9 + 1 ⇒ (6, 4) + 9 + 1 = 20
Kilian then digs his guisarme into the elemental, but it seems to take less damage than normal.
Initiative:
1. Oswin, Baern, and Alie
2. Earth Elemental
3. Kilian and Maximo
EE: 22 dmg
Baern is up!

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Fortunately we have a lot of healing available. Kilian is definitely not in a good place at the moment, though. Wonder if you can trip an elemental?

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Going with the information that Alie gives, Baern calls a bane for elemental outsiders. Hoping the beast is distracted by Kilian's movement, he steps in with his blade aloft, hoping to land a strike against it.
Baned Scimi: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
1d6 + 3 + 2d6 ⇒ (2) + 3 + (3, 3) = 11
Nat 1... fail

EndlessForms |

Baern moves in but swing wide.
---
The earth elemental aims for Baern and Maximo!
power attack slam on Max: 1d20 + 17 - 3 ⇒ (20) + 17 - 3 = 34
damage: 2d8 + 9 + 6 ⇒ (2, 3) + 9 + 6 = 20
power attack slam on Baern: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
damage: 2d8 + 9 + 6 ⇒ (2, 6) + 9 + 6 = 23
Confirm:
power attack slam on Max: 1d20 + 17 - 3 ⇒ (16) + 17 - 3 = 30
damage: 2d8 + 9 + 6 ⇒ (3, 1) + 9 + 6 = 19
Initiative:
1. Oswin, Baern, and Alie
2. Earth Elemental
3. Kilian and Maximo
EE: 22 dmg
You guys are up!

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Round 2:
Oh, this isn't good. Kilian briefly considers trying to trip the mound of animated stone and dirt, but instead simply slashes at it twice in quick succession. Once again, bits of gravel fly as his blade bites into the creature.
PA attack, incl. haste and bless: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
PA attack, incl. haste and bless: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
PA damage: 2d4 + 10 ⇒ (1, 1) + 10 = 12
PA damage: 2d4 + 10 ⇒ (1, 1) + 10 = 12
Feh. It crits, and I get minimum damage twice in a row. The dice module hates us. At least I hit.

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Baern slashes quickly at the thing trying to fell it.
Scimi Bane: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21
1d6 + 3 + 2d6 ⇒ (3) + 3 + (3, 3) = 12
Hasted Scimi Bane: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21
1d6 + 3 + 2d6 ⇒ (2) + 3 + (2, 3) = 10
"What is it that my dwarven brethren find so interesting in chipping away stone like this?!"
Hey! I did as much damage as Kilian on one of those hits! =P

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Conserving a bit of her power, Alie pulls out a wand and fires two magic missiles at the rock.
Damage 2d4 + 2 ⇒ (1, 3) + 2 = 6
40 charges left.

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"In this instance it would likely be an interest in breathing!"
Maximo heals himself by the grace of Shelyn and swings his greatsword in powerful arcs.
Lay on Hands: 3d6 ⇒ (5, 2, 1) = 8
Power Attack: 1d20 + 10 - 2 + 1 + 1 ⇒ (19) + 10 - 2 + 1 + 1 = 29
Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20
Power Attack: 1d20 + 10 - 2 + 1 + 1 ⇒ (13) + 10 - 2 + 1 + 1 = 23
Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21

EndlessForms |

Kilian slices into the elemental, doing less damage than he would have against most other opponents.
Max heals himself up and then swings his sword at it, damaging the earth creature.
Baern also slices into some of the rock monster.
Alie bombards it with more magic missiles!
Initiative:
1. Oswin, Baern, and Alie
2. Earth Elemental
3. Kilian and Maximo
EE: 85 dmg
Oswin is up!

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Despite preparing for close fighting, Oswin realizes he needs to keep his allies on their feet for now. He steps back away from the beast and calls upon the divine power of the Inheritor, channeling it to heal his friends.
Move 20' back - my 30' channel should now catch only allies.
Channel Healing: 3d6 ⇒ (6, 6, 6) = 18
NICE! Max out the healing!