Arisira
|
"Of course they would have to do something like this..." she says with a sigh.
"To arms. Dispatch them quickly, please- so we can get on with it"
Move: Inspire courage +3!!!
As she speaks, a faint white pulse of energy spreads from her person and absorbing into each of her companions.
Standard: Haste
GM Eddv
|
The creature burrows up to Valin and shreds him with his big teeth
Bite: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17
The big bite whiffs!
But a bunch of Morlocks follow in its wake.
Morlock Club Red: 1d20 + 11 ⇒ (12) + 11 = 23
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10
Morlock Club Black: 1d20 + 11 ⇒ (14) + 11 = 25
Bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6
Morlock Club Yellow: 1d20 + 11 ⇒ (5) + 11 = 16
Bludgeoning: 1d6 + 4 ⇒ (4) + 4 = 8
Morlock Club Green: 1d20 + 11 ⇒ (12) + 11 = 23
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
Morlock Club Orange: 1d20 + 13 ⇒ (18) + 13 = 31
Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7
One lucky club shot cracks Valin in the Jaw.
T'Khan
Arisira
---
Bullette Green
Red
Orange
Black
White
Green
Yellow
---
Vera
Valin (-7)
---
Bullette Orange
Pink
Blue
---
Mak'da
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3)
Valin Halcyon
|
1st attack, haste, Inspire Courage: 1d20 + 18 + 1 + 3 ⇒ (8) + 18 + 1 + 3 = 30
damage, Inspire Courage: 1d10 + 12 + 3 ⇒ (2) + 12 + 3 = 17
haste attack, haste, Inspire Courage: 1d20 + 18 + 1 + 3 ⇒ (5) + 18 + 1 + 3 = 27
damage, Inspire Courage: 1d10 + 12 + 3 ⇒ (7) + 12 + 3 = 22
2nd attack, haste, Inspire Courage: 1d20 + 18 + 1 + 3 ⇒ (18) + 18 + 1 + 3 = 40
damage, Inspire Courage: 1d10 + 12 + 3 ⇒ (2) + 12 + 3 = 17
2nd attack, haste, Inspire Courage, confirm: 1d20 + 18 + 1 + 3 ⇒ (9) + 18 + 1 + 3 = 31
damage, Inspire Courage: 1d10 + 12 + 3 ⇒ (10) + 12 + 3 = 25
Valin's sword flashes around him, carving into morlocks. His final blow crashing down like a thunderbolt.
red then orange then green, moving on if any of them drop
GM Eddv
|
Valin whirls his sword like a mad man, chopping down the red and orange morlocks.
Vera casts bless
T'Khan
Arisira
---
Bullette Green
Red
Orange
Black
White
Green
Yellow
---
Vera
Valin (-7)
---
Bullette Orange
Pink
Blue
---
Mak'da
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
The White Morlock runs down to join the gang up pile on Valin
White Morlock Club: 1d20 + 11 ⇒ (4) + 11 = 15
The Pink Morlock scrambles ahead.
The other Bullete charges through the ground and pops up right in front of Arisira and attempts a bite
Bite: 1d20 + 19 ⇒ (7) + 19 = 26
But Arisira's translucent shield blocks the bite.
Arisira
---
Bullette Green
Red
Orange
Black
White
Green
Yellow
---
Vera
Valin (-7)
---
Bullette Orange
Pink
Blue
---
Mak'da
T'Khan
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
Arisira
|
+2 Shortbow, Precise, Rapid, Deadly, PBS, IC, Bless: 1d20 + 10 + 5 ⇒ (4) + 10 + 5 = 19
ManyShot #1: Damage, Composite, Deadly, Arcane: 1d4 + 12 + 5 ⇒ (1) + 12 + 5 = 18
Manyshot #2: Damage, Composite, Deadly, Arcane: 1d4 + 12 + 5 ⇒ (2) + 12 + 5 = 19
+2 Shortbow, Precise, Rapid, Deadly: 1d20 + 10 + 5 ⇒ (15) + 10 + 5 = 30
Damage, Composite, Deadly, Arcane: 1d4 + 12 + 5 ⇒ (4) + 12 + 5 = 21
+2 Shortbow, Precise, Rapid, Deadly: 1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14
Damage, Composite, Deadly, Arcane: 1d4 + 12 + 5 ⇒ (2) + 12 + 5 = 19
"Knock'em down Valin!", as she places several arrows in the air toward the large orange creature.
Mak'da
|
I have 5' stepped Arisira and Vera on the assumption they would be willing to do so to accommodate T'Khan
Mak'da quickly casts a spell, reacches out and touches T'Khan and then moves around to support Valin and give the enemies an extra target.
Casting Animal Growth and then moving. I provoke from Orange if it has reach. Are the black marks on the maps pillars or holes or just map budget?
| T'Khan |
T'Khan takes a shuddering step forward, sadly orange is too close to charge. He roars and attacks!
Attack bonus: +6 Bab +9 Str +1 AoMF +3 Inspire +1 Bless +1 Haste -2 Size -2 PA for +17, +18 for claws due to weapon focus
Damage: +9 Str +1 AoMF +4 PA +3 Inspire for +17
Bite: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Grab: 1d20 + 23 ⇒ (12) + 23 = 35
Claw 1: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Grab: 1d20 + 23 ⇒ (11) + 23 = 34
Claw 2: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d8 + 17 ⇒ (4) + 17 = 21
Grab: 1d20 + 23 ⇒ (1) + 23 = 24
Haste Claw: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Grab: 1d20 + 23 ⇒ (2) + 23 = 25
Haste Claw confirm: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
GM Eddv
|
Lands one solid shot on the creature, but finds it skin keeps the arrow from sinking as deep as you would hope.
The same goes for T'Khan's assault, but T'Khan does manage to grab hold of it.
Arisira
---
Bullette Green
Black
White
Green
Yellow
---
Vera
Valin (-7)(-21) (Fort Save)
---
Bullette Orange (-96)
Pink
Blue
---
Mak'da
T'Khan
The Green Monster tries to trash at Valin
Bite: 1d20 + 19 ⇒ (17) + 19 = 36
Bite Damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21
Claw: 1d20 + 19 ⇒ (6) + 19 = 25
Claw: 1d20 + 19 ⇒ (12) + 19 = 31
The bite hits but the other attacks miss, but Valin feels the venom enter his veins as the bite sinks in.
The morlocks swarm at Valin
Morlock Black: 1d20 + 7 ⇒ (9) + 7 = 16
Morlock Yellow: 1d20 + 7 ⇒ (11) + 7 = 18
Morlock Green: 1d20 + 9 ⇒ (11) + 9 = 20
The white one slides between the legs of the monster and and attacks Mak'da
Morlock White: 1d20 + 7 ⇒ (9) + 7 = 16
Arisira
---
Bullette Green
Black
White
Green
Yellow
---
Vera
Valin (-7)(-21) (Fort Save)
---
Bullette Orange (-96) (Grappled)
Pink
Blue
---
Mak'da
T'Khan
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
Valin Halcyon
|
Fortitude: 1d20 + 13 ⇒ (5) + 13 = 18
an opening
In their rush to surround him the morlocks left a gap by the land shark. Valin takes the opportunity to step in close.
Attack, bless, haste, inspire courage: 1d20 + 18 + 1 + 1 + 3 ⇒ (11) + 18 + 1 + 1 + 3 = 34
Damage, adamantine, Inspire Courage: 1d10 + 12 + 3 ⇒ (5) + 12 + 3 = 20
haste Attack, bless, haste, inspire courage: 1d20 + 18 + 1 + 1 + 3 ⇒ (10) + 18 + 1 + 1 + 3 = 33
Damage, adamantine, Inspire Courage: 1d10 + 12 + 3 ⇒ (5) + 12 + 3 = 20
2nd Attack, bless, haste, inspire courage: 1d20 + 13 + 1 + 1 + 3 ⇒ (15) + 13 + 1 + 1 + 3 = 33
Damage, adamantine, Inspire Courage: 1d10 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Vera Darkone
|
Vera drops a Flame Strike onto the Morlocks, and the Bullette. She uses her hasted speed to move closer to the fight drawing her rapier as she moves.
SR: 1d20 + 10 ⇒ (16) + 10 = 26
Damage Reflex 18 for half: 10d10 ⇒ (10, 5, 2, 6, 3, 6, 3, 7, 9, 9) = 60
eddv
|
Reflex White: 1d20 + 13 ⇒ (9) + 13 = 22
Reflex Yellow: 1d20 + 13 ⇒ (14) + 13 = 27
Reflex Black: 1d20 + 13 ⇒ (15) + 13 = 28
Reflex Blue: 1d20 + 13 ⇒ (1) + 13 = 14
Spell Pen Vera: 1d20 + 10 ⇒ (15) + 10 = 25
Spell Pen Vera: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex Bullette Orange: 1d20 + 9 ⇒ (4) + 9 = 13
Reflex Bullette Green: 1d20 + 9 ⇒ (6) + 9 = 15
Vera's spell opens up a tear from heaven which floods the field with holy fire and drops one of the demonic bullettes and the morlocks
Arisira
---
Bullette Green (-50)
Green
---
Vera
Valin (-7)(-21) (Fort Save)
---
Pink
---
Mak'da
T'Khan
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
The pink morlock rushes forward and slams its club at Valin.
Club: 1d20 + 11 ⇒ (14) + 11 = 25
Which bounces off his armor.
Arisira
---
Bullette Green (-50)
Green
---
Vera
Valin (-7)(-21) (Fort Save)
---
Pink
---
Mak'da
T'Khan
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
Mak'da
|
I think the flame strike should have been d6's, not sure how much that would change things
GM Eddv
|
Flame Strike: 10d6 ⇒ (4, 6, 1, 1, 6, 2, 5, 4, 2, 4) = 35
Con Damage Valin: 1d3 ⇒ 2
(ok yeah with this damage, Yellow black and white would still be up)
Arisira
---
Bullette Green (-35)
Green
Yellow (-17)
Black (-17)
White (-17)
---
Vera
Valin (-7)(-21) (-2 con) (poison round 1 of 6, cure saves 0)
---
Pink
---
Mak'da
T'Khan
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
Mak'da
|
Mak'da raises her arms high and brings down a second flame strike on the enemy.
Casting defensively, DC23
1d20 + 18 ⇒ (16) + 18 = 34
Damage: 11d6 ⇒ (6, 6, 4, 4, 3, 4, 3, 2, 4, 6, 1) = 43
DC23 reflex save for half, hitting the bullette, yellow and white
| Stonebreak the Treant |
I totally forgot to add my treant companion into the mix. Here he is, lets assume he spent the last round stomping forward.
Stonebreak closes on the bullette and slams it with his massive branch.
Slam, inspire, bless, pa: 1d20 + 17 + 3 + 1 - 3 ⇒ (12) + 17 + 3 + 1 - 3 = 30
Damage: 2d6 + 9 + 3 + 6 ⇒ (1, 6) + 9 + 3 + 6 = 25
| T'Kemba |
T'Khan roars and attacks the bullette it is grabbing. His rear claws rake the creature and then it tries to pin the creature.
Rake 1: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d8 + 17 ⇒ (1) + 17 = 18
Rake 2: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 1d8 + 17 ⇒ (4) + 17 = 21
Maintain Grab to Pin: 1d20 + 23 + 5 ⇒ (13) + 23 + 5 = 41
GM Eddv
|
Reflex Yellow: 1d20 + 13 ⇒ (3) + 13 = 16
Reflex White: 1d20 + 13 ⇒ (7) + 13 = 20
This time Yellow and White go down for sure,
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
Spell Pen: 1d20 + 11 ⇒ (2) + 11 = 13
But the spell fails on the Bullette.
The bullette gets nice and smashed by the treant and again by T'Khan, whose second rake hits home and turns his grab into a pin.
Arisira maintains the song and fires shots at the Morlocks, starting with green and moving to Black
+2 Shortbow, Precise, Rapid, Deadly: 1d20 + 10 ⇒ (13) + 10 = 23
ManyShot #1: Damage, Composite, Deadly, Arcane: 1d4 + 12 ⇒ (4) + 12 = 16
Manyshot #2: Damage, Composite, Deadly, Arcane: 1d4 + 12 ⇒ (2) + 12 = 14
+2 Shortbow, Precise, Rapid, Deadly: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, Composite, Deadly, Arcane: 1d4 + 12 ⇒ (4) + 12 = 16
+2 Shortbow, Precise, Rapid, Deadly: 1d20 + 5 ⇒ (2) + 5 = 7
Damage, Composite, Deadly, Arcane: 1d4 + 12 ⇒ (3) + 12 = 15
Arisira
---
Bullette Green (-61) (pinned)
---
Vera
Valin (-28) (-2 con) (poison round 1 of 6, cure saves 0)
---
Pink
---
Mak'da
T'Khan
Buffs Active:
Arisira (Shield)
Mak'da (Wild Shape)
T'Khan (Barkskin)
All (haste and inspire courage+3 and bless)
All of a sudden a second ground of Morlocks shows up on the scene and helps to finish off the now bound Bullette and to chase off the brainwashed Morlocks.
The lead morlock eyes you curiously - and presents a dented wayfinder to you
Combat Over - Valin still needs to resolve his poison situation
Valin Halcyon
|
Fort, con damage: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21
Fort, con damage: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21
Fort, con damage: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24
Fort, con damage: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
Fort, con damage: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
Arisira
|
Thanks! I was waiting to see who/what was left to determine who I would attack (or if I was going to use a spell)
GM Eddv
|
the DC of the poison was 23, so you failed two more times before you got it
Con Damage: 1d3 ⇒ 1
Con Damage: 1d3 ⇒ 1
The morlock looks you over curiously.
The others all chatter in Morlockese, but the one with the wayfinder speaks up.
Speaking in a broken cadence, he stammers,
“Surface dwellers, me friend. Much going on and time short. Follow me; I take you to Karn.”
As he struggles with an unfamiliar language the large morlock
emphasizes his point by shaking a familiar object: a wayfinder.
With surprising speed he shuffles on all fours and begins to scamper off, after 10 feet, the morlock stops and swivels back pleading,
“Hurries, hurries, hurries!”
Arisira
|
Arisira exchanges a quick glance with the other pathfinders before she quickly follows after the Morlock.
Vera Darkone
|
"One moment please." She moves up to Valen and casts Lesser Restoration on him. Then she follows the Morlock. "Valen, I'll patch you up when we get to Karn."
1d4: 1d4 ⇒ 4
Mak'da
|
Mak'da gives a low whistle and gesture and T'Khan settles down. She flies down to the Morlock and follows along as he hops ahead.
Who are you and how do you know Karn? Where is she?
Sense Motive: 1d20 + 24 ⇒ (11) + 24 = 35
GM Eddv
|
One was king of morlocks, now just Bogipfen. Trying to save my tunnels from usurpers. Karn help. Karn friend. He breaths between strides. Karn is in cage. I take you. [/b]
The morlocks swarm as they guide you through a dizzying array of tunnels, some buried over in freshly fallen rubble from the earthquakes that shake the place every few minutes
After about a mile of dizzying twists and turns Bogipfen stops about 100 feet away from an intact, rectangular building that rises above the neighboring, ruined structures. It’s a three-story building, but now
only its top-most level remains above ground.
Cages. Karn in one of them/ He says pointing to the building. Lots of bad people. Wings and blades. Bad people watching. Slicing. Yelling.
Mak'da
|
Mak'da peers through the dark at the building. What do you mean by wings and blades, what's in that building?
Perception: 1d20 + 28 ⇒ (8) + 28 = 36
As the group watches the building and we prepare to try and free Karn Mak'da casts a protective spell on Valin.
Valin gets an extended +4AC barkskin. It will last for 220 minutes.
GM Eddv
|
Karn is friend! She give me necklace He says waving around the dented wayfinder.
She say she was expecting rescuers. You all then show up.
From this vantage point, Mak'da cannot make out much. It is still 100 feet away and inside a mostly solid stone block outside of a couple windows, which don't offer many hints from here.
Mak'da
|
Mak'da nudges Valin and whispers, Karn is Zarta's friend, the one who has stopped reporting...
Let me look at that says Mak'da, gesturing at the wayfinder. Also, wings and death you said, what does that mean?
Arisira
|
"I don't know what 'wings and death' might mean, but I am not excited to find out. Karn may have ended up much deeper in this issues than originally intended."
Arisira continues alongside the other pathfinders- bow at the ready.
"We don't have a choice but to trust them. I am not quite sure what other way we could handle this..."
GM Eddv
|
He motions above Mak'da's head. Tall. Like you. But with wings. And scariness.
There isn't anything preventing you from scouting - I was just saying you werent in position to yet.
Arisira
|
"Will you please let me know when we are getting close? I would like to take a few moments to familiarize myself with these wings and death before we bolt in. A few hundred yards before should be sufficient."
Arisira hurries along side their forced ally, struggling to keep pace.
I don't trusk these mordoks as far as Mak'da's new friend can throw them...
Once we get close, Arisira will cast invisibility on herself and scout ahead.
Mak'da
|
Mak'da raises a hand as Arisira starts to cast invisibility on herself. Just a moment, I can perhaps scout out more carefully. I can transform into a small earth elemental and glide through the earth to find out what is in that building. If you can also turn me invisible it will make it even more likely I can avoid detection.
Mak'da removes her current large armour, stores it in her haversack. She removes her other gear, turns into a small earth elemental and re-equips her small armour.
GM Eddv
|
As Arisira and Mak'da stealth ahead, Makdas tremor sense tells her that there are 10 medium creatures in the building ahead.
She also senses there is a gate in the center of the room and four very small rooms, each of which houses a medium creature.
Mak'da
|
Mak'da pops out of the earth and whispers for Arisira to wait a moment.
She glides into the floor of the building to see what can be seen inside.
Arisira
|
Arisira holds up as Mak'da searches forward- remaining hidden and out of sight.
I really need to learn that trick of hers...
Vera Darkone
|
Vera skids to a stop next to Arisira. She slaps Valin on the back and casts Aid. "Maybe this will help you stay alive more easily."
Temp HP: 1d8 + 10 ⇒ (7) + 10 = 17
GM Eddv
|
Ah my mistake, I thought I had given a description
Mak'da is able to surface sneakily and scout in the chamber. She is able to pop up in one of the cells where a dead prisoner lies next to her.
She is able to see 4 gorgeous men - tall dark and handsome, but also with curling horns and batlike wings giving away their otherworldly nature.
Of the four, two stand in this room watching Karn and an imprisoned warlock in two of the four cells. The other two are in the next room.
Mak'da
|
Mak'da checks out just how thick the walls are before heading back to the group and describing the layout.
Arisira, you could dimension door yourself, Vera and Valin into the room here she says, pointing to the main room in a rough sketch of the chamber in the ground. I could be hiding in the floor when you make your entry and Stonebark here could try and smash through the walls. It would mean leaving T'Khan behind but that is manageable. If we are doing this then I will take a larger form for the assault
If we want to go down the alpha strike version then I will switch up to large earth elemental form. Arisira, could you precast Good Hope on all of us? I will precast a call lightning. I will set T'Khan to follow Stonebark in case he can get into things if he breaks through the walls.
Treant do double damage to objects in a full attack.
Arisira
|
Unconsciously, the halfling produces an unlit cigar from her front pocket and chews on the blunt end.
"That seems like a reasonable plan, all things considered. You are correct, I would need to leave T'Khan. Once you starting thinking about Good Hope, and Haste, and a defensive spell..."
She takes a pondering sigh
"That's a lot of on my ability for the day. But, it seems like this is going to be tough opposition. It's probably worth it."
I have 3 third level slots left. Good hope + haste puts me down to just one before we rest again
"Of course, that is if we have to fight them. I could probably jump in, grab Karn, and jump right back out. Seems like a lower chance of bloodshed- or at least bloodshed in the open vs the confines of a small room... once they figure out where we went, of course"
Doesn't help the second warlock, but it would seem to bypass the combat.
Mak'da
|
I think we are betting with you inside Valin. If these things can fly I expect they will be after us pretty fast and they will have the advantage of mobility out here. Better to corner flyers inside a building I think. Stonebark can provide the distraction.
GM Eddv
|
Okay, if this is what you want me to do, show me where you want to port in and I'll roll iniative. I've updated the slides.
Arisira
|
"I see your point about the risk of flight..." she mulls the proposition, turning the cigar in her mouth before pulling it down and stowing it back in her breast pocket.
"Alright. I am on board with the strike team. I'll need a few moments to prepare for a potential fight- but I don't think that should be an issue. Now, walk me through what this building looks like again..."
I am good with the plan. Precasting Mirror Image and Good Hope. I will cast Haste the second our feet are on the ground inside
Arisira
|
I put an X in a proposed location. Trying to not get flanked right off the bat while still having LOS to all the enemies. Thoughts?
Mak'da
|
Looks good to me, I have put where I will pop up out of the floor from.