GM Choon Presents: Where the Wild Things Are (Inactive)

Game Master Choon


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Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn will swing his blade at the creature twice, then bite it as well.

Sword Attack Rolls: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 7 ⇒ (2) + 7 = 9
Damage Rolls: 2d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (5, 4) + 6 = 15

Bite Damage Roll: 1d20 + 7 ⇒ (14) + 7 = 21
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

Finding a sweet spot, Yho Yho attempts to hover in the affecting region of the massive undead abomination, getting a little bit hardcore with his rage against the undead!

He continues to burn in his shroud of flame,

♫"Some Yhohms that join forces...are the same that burn corpses! ♫"Some Yhohms that join forces...are the same that burn corpses! UHHH!"♫

1/2FIre//1/2Divine DC 14 REF for 1/2: 1d6 ⇒ 2
And channels the divine smiting righteousness of Sarenrae,

♫"Channeling in the Name of..."♫

...Sarenrae!!!

Channel +: 2d6 ⇒ (3, 1) = 4


The Man. The Myth. The Mask!

Ard gets a good swing in as Yho does his best impression of the metalest tick ever while pulsing with divine energy. The abomination flies into a rage and straight up bull rushes the hound across the field!
BR: 1d20 ⇒ 1
But Ard side-steps at the last second!

Around frist, many undead converge for the kill! The boney fliers swoop down and swipe with their talons before darting off into the sky!
2d20 ⇒ (6, 7) = 13
But both are pretty easily avoided this time around.

Party up! Caraid and the dragon will arrive next turn, and Frist should be waking up at that time too!


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn again launches his attack sequence on the creature, beginning to sing a hymn to the gods as he does so.

Greatsword Attacks: 1d20 + 12 ⇒ (12) + 12 = 241d20 + 7 ⇒ (15) + 7 = 22
Damage Rolls: 2d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (3, 4) + 6 = 13

Bite Secondary Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

Yho Yho watches as the abomination bull rushes Ardwellyn and misses. He points a wing at it and laughs.

♫"HA! HA!"♫


Unicorn | HP: 57/57 | AC 23(25 vs evil), T: 12(14), FF: 20(22) | CMD 27 (31 vs trip) | Fort +10, Ref +7, Will +7 (+2 vs Evil) | Init: + 3, Percp: +11 | Immune charm, compulsion, poison, paralysis, sleep, negative energy, STR drain | Spd: 60, Fly 120

Hoping to spur Frist into action, Mar takes a break from stabbing at the bony sky-fliers and gently lays his horn against Frist's side, filling him with positive energy.

"A fireball or two would be good about now, Frist!" he calls.

CLW: 1d8 + 8 ⇒ (8) + 8 = 16


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Frist tries to clear his head and get up.

"THANKS! FRIAR-Balllll...ish...cummin-UP!!"

After trying to stand, and forgetting he doesn't have fore-limbs like normal dragons do, Frist then flace-plants into the dirt. Again.


The Man. The Myth. The Mask!

frist defenders: 4d20 ⇒ (9, 13, 18, 17) = 57
It is getting increasingly difficult to defend Frist! Undead are pressing in, threatening to cut you off from the fight at the Shell! The ground based undead can't quite make it through your defenses, but the fliers each hit one of you!
mar: 1d6 + 4 ⇒ (3) + 4 = 7
alpha: 1d6 + 4 ⇒ (6) + 4 = 10

At the shell, the Dragon arrives! It practically airdrops Caraid on to the field and starts summoning that tingly magic you felt before from the older dragon. It wavers and pulses as the monster continues to press up against the Shell even if it's not actively beating on it.
Ard gets another good cut in and the monster falls to one knee for a moment, lowering it just enough to get a strike in with one of it's vicious horns!
gore: 1d20 ⇒ 19
gore crit confirm: 1d20 ⇒ 17
damage: 4d6 + 18 ⇒ (1, 3, 5, 4) + 18 = 31
Ard is nearly impaled on the horn and tossed aside yet again!

The trolls are barely holding as the press has intensifies. The Cabal recognizes the dragon magic and pushes hard in one last-ditch effort to get in before their window closes!

Frist is back in action, the dragon is here! Go time! Party up!


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Here we go!

Head clearing finally, Frist snorts out clods of dirt/mucus and quickly notices his compatriots defending him. With a sneer, he immediately leaps into the air, aiming for the best strike of fire in his limited lifespan at the tightest knot of attackers he can see and reach!

"You threaten Fristacore Emberclaw! You threaten our home and our lives! BURN! BY THE GODS YOU WILL BURN!"

Fireball Breath:

*Fireball Breath (Su)
A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. This attack has a range of 180 feet and deals 5d6 points of fire damage (DC 16 Reflex half) to all creatures within a 20-foot-radius spread. Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

Fireball Fire Damage; DC16 Reflex for 1/2: 5d6 ⇒ (5, 3, 2, 1, 1) = 12
Fireball Fire Reset Delay: 1d6 ⇒ 6

Dang! I can't seems to get better than 50% on his Breath damage rolls! I wish we had hero points or something...Or MYTHIC levels! =)


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ignoring his wounds, Ardwellyn again stands and teleports into melee with the creature, clearly attempting to bide time so that the dragon can fix the shell.


Unicorn | HP: 57/57 | AC 23(25 vs evil), T: 12(14), FF: 20(22) | CMD 27 (31 vs trip) | Fort +10, Ref +7, Will +7 (+2 vs Evil) | Init: + 3, Percp: +11 | Immune charm, compulsion, poison, paralysis, sleep, negative energy, STR drain | Spd: 60, Fly 120

With the defense of Frist complete, Mar shifts his focus to the others on the team, picking Arkwellyn out of the crowd as he stands against the monster. A black streak, he charges across the battlefield trying to distract the creature.

Flying Charge, Gore: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Damage, Good Aligned: 2d8 + 16 ⇒ (5, 1) + 16 = 22


The Man. The Myth. The Mask!

Frist burns away a couple dozen undead as Mar steaks away to join the fight against the big one. The fliers circle around and prepare for another fly-by!

The monster roars at Ard, who is turning into much more off a problem than he should be, and pages at him again!
1d20 ⇒ 3
But Ard sees it coming and dodges!

Party up!


|HP: 164/164| AC: 24 | F: +18, R: +15, W: +21+ | Dec +22, Dip/Itm+20, Med +21, Perc +19, Rel +17, Lor/Occ/Soc +15 | Lvl 1: 3/3, 2: 3/3, 3: 3/3, 4: 2/3, 5: 1/3, 6: 1/2, Focus: 1/3 | HeP 2/3 | Active conditions:

Having brought support there is little Caraid can do, apart from teleport in front of the giant's face and strike at the creatures eyes.

Combat Manoeuvre or straight up attack?


The Man. The Myth. The Mask!

If you want to blind it would be a Dirty Trick. Otherwise just attack.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

doing his level best to make himself an annoyance to focus on instead o the shell, Ardwellyn unleashes another set of attacks on the massive undead.

Greatsword Attack Rolls: 1d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (10) + 7 = 17
Damage Rolls: 2d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (2, 4) + 6 = 12

Bite Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6


|HP: 164/164| AC: 24 | F: +18, R: +15, W: +21+ | Dec +22, Dip/Itm+20, Med +21, Perc +19, Rel +17, Lor/Occ/Soc +15 | Lvl 1: 3/3, 2: 3/3, 3: 3/3, 4: 2/3, 5: 1/3, 6: 1/2, Focus: 1/3 | HeP 2/3 | Active conditions:

Dirty Trick: 1d20 + 6 ⇒ (9) + 6 = 15


Unicorn | HP: 57/57 | AC 23(25 vs evil), T: 12(14), FF: 20(22) | CMD 27 (31 vs trip) | Fort +10, Ref +7, Will +7 (+2 vs Evil) | Init: + 3, Percp: +11 | Immune charm, compulsion, poison, paralysis, sleep, negative energy, STR drain | Spd: 60, Fly 120

Mar follows Ard's lead, trying hard to find a way to distract the monster enough that the dragon can control the shell. Hopfully he wouldn't be too good at drawing its attention though...

"Down here, oaf! That's right, I'm talking to yo-" he yells, interrupting himself when he sees an opening that he seizes with his sharp teeth!

Attacks
Gore: 1d20 + 13 ⇒ (8) + 13 = 21
Bite, Crit?: 1d20 + 12 ⇒ (20) + 12 = 32
Claw: 1d20 + 12 ⇒ (2) + 12 = 14
Claw: 1d20 + 12 ⇒ (7) + 12 = 19
Hoof: 1d20 + 10 ⇒ (17) + 10 = 27
Hoof: 1d20 + 10 ⇒ (3) + 10 = 13

Damage
Gore: 1d8 + 8 ⇒ (6) + 8 = 14
Bite: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d6 + 8 ⇒ (3) + 8 = 11
Claw: 1d6 + 8 ⇒ (2) + 8 = 10
Hoof: 1d3 + 4 ⇒ (2) + 4 = 6
Hoof: 1d3 + 4 ⇒ (3) + 4 = 7

Bite Confirm?: 1d20 + 12 ⇒ (15) + 12 = 27
Bite Extra Crit Damage?: 1d8 + 8 ⇒ (4) + 8 = 12


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Frist turns quickly once he gains some altitude and attempts to intercept one of the flyers again...

(Flyby Attack)Flaming Melee Bite w/Power Attack!: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Bite Damage + Fire Damage: 2d6 + 11 + 1d6 ⇒ (1, 5) + 11 + (6) = 23

Sigh...


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

Yho Yho flies up and the monstrosity and channels again.

Channel +: 2d6 ⇒ (4, 1) = 5


The Man. The Myth. The Mask!

Well, that was a quick turnaround! Love it!
The monster is well and truly beat up now. It staggers a bit as Mar and Ard and YhoYho do their thing. Caraid does his best to bite the thing's eyeball, but it has a pretty good flinch reflex.

Frist missis his first fly-by...
1d20 ⇒ 5
but so does the Skeleton Flier! Several bows are now trained on your area from both sides, and the task of fighting is soon complicated for both sides by taking Anti Air fire from the ground when you're not closely engaged!
Frist, you must now actively avoid incoming fire when you are not attacking. Please make me a DC 20 fly check each round in which you are not engaged in melee with one of the flyers or take 1d6 damage.

The Dragon, meanwhile, is weaving something potent. Your skin starts to tingle like last time you fought near the Shell. From what you can tell you have maybe 15 seconds until she shield is restored.

And you aren't the only ones... The monster goes mad! It starts thrashing about against anyone and anything in arm's reach!
2d20 ⇒ (12, 12) = 24
2d6 ⇒ (6, 6) = 12
2d9 ⇒ (8, 4) = 12
ard damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15
mar damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15

Both Ard and Mar are caught in it's thrashing and flung 60 feet through the air! Ard is flung back behind friendly lines and ends up bowling into a cluster of Trolls tossing javelins. Ard, DC 20 acrobatics to land on your feet.
Mar, on the other hand, gets caught in the follow-through and is flung 60 feet behind enemy lines!

Mar:
The weather changes instantly when you cross the barrier. It was a bright and sunny day under the Shell. Outside the Shell it's dark and raining. Clouds blot out the sky and roll against the height of the Shell. You see more undead than you though possible in the hills surrounding the Sactuary, and then lightning flashes and you see even more. Hulking monsters that make your current foe look like ants roam in the distance and a Dragon of bone sweeps overhead. You land in a pool of mud and filth. Make a DC 20 acrobatics or fly check to land on your feet.


The Man. The Myth. The Mask!

Yho: The monster's violent thrashing threatens to dislodge you! Make a CMB check vs DC 20 to avoid getting bucked off!

Party up!


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

CMb20: 1d20 ⇒ 16

I didn't add my +5. Just channeling, I had 30' to work with, but I didn't specify. This is good, with the +5 I will make it anyways

Yho Yho hangs on to the wild bucking of the giant, and burns him for it

♫"Fiend is stuck on Yho Yho, cuz Yho Yho's stuck on thee!"♫

Shroud of flame 1/2 fire//1/2 divine: 1d6 ⇒ 5

Either way you call it is fine with me


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn lands in a heap....and does not rise.

I am assuming that I am gated in, otherwise I would disappear at 0 hp. I am currently at -9.


Unicorn | HP: 57/57 | AC 23(25 vs evil), T: 12(14), FF: 20(22) | CMD 27 (31 vs trip) | Fort +10, Ref +7, Will +7 (+2 vs Evil) | Init: + 3, Percp: +11 | Immune charm, compulsion, poison, paralysis, sleep, negative energy, STR drain | Spd: 60, Fly 120

Mar flaps his bruised wings in painful display of strength, managing to come to a stop in the air and turn himself around, though not before traveling dangerously into enemy territory and away from the safety of the Dome! With a painful push on the air, he takes off at speed for the Dome, leaving behind a cloud of jet black feathers in his wake.

Approaching, he spies Ardwellyn on the ground, finally downed after his stand against their giant foe. "Ard!" he yells, making his way over. Bending his head down, he lays his horn along Ard's flank, and tries to heal him, aware that he's running low on healing magic.
'Hope this works...'

CLW for Ard: 1d8 + 8 ⇒ (4) + 8 = 12


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

Do you think you could put in a counter side for your Hp? 51/51 and track wounds-it would be easier to keep track of your current HP situation for those with heals


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Grimacing at the enemy determination, Frist roars and swings about for another flyby attack on the enemy flyers...

Flaming Melee Bite w/Power Attack!: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Bite Damage + Fire Damage: 2d6 + 11 + 1d6 ⇒ (1, 1) + 11 + (2) = 15

...then barrel rolls to confuse the enemy archers...
Fly Check!: 1d20 + 8 ⇒ (4) + 8 = 12
Enemy Damage: 1d6 ⇒ 3

Worth it!


The Man. The Myth. The Mask!

Mar rushes to aid Ard as Yho barely hangs on! Frist takes out one of the fliers even as he's hit by an arrow!
1d20 ⇒ 7
The other flies by, but Frist sweeps under the swipe!

The monster starts hammering on the Shell again just as the dragon magic reaches its peak! You need to hold for just a few more seconds!

Party go!


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Loving the feeling (if not the taste) of the creature disintegrating in his mouth, Frist chases after the last flying undead, bearing down on his position quickly!

Flaming Melee Bite w/Power Attack!: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Bite Damage + Fire Damage: 2d6 + 11 + 1d6 ⇒ (4, 1) + 11 + (3) = 19

Fly Check!: 1d20 + 8 ⇒ (19) + 8 = 27

Score!


The Man. The Myth. The Mask!

Frist destroys the last flier with grace and ferocity!


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Frist's ROAR of accomplishment!


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

I went ahead and updated my tagline.

Ardwellyn stands again, and sees the creature thrashing wildly picks up his blade and takes a step towards the fray.


|HP: 164/164| AC: 24 | F: +18, R: +15, W: +21+ | Dec +22, Dip/Itm+20, Med +21, Perc +19, Rel +17, Lor/Occ/Soc +15 | Lvl 1: 3/3, 2: 3/3, 3: 3/3, 4: 2/3, 5: 1/3, 6: 1/2, Focus: 1/3 | HeP 2/3 | Active conditions:

Caraid strikes at the creature's giant eye again!

CMB: 1d20 + 6 ⇒ (2) + 6 = 8

and achieves nothing, except possibly being distracting!


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold
Fristcore "Frist" Emberclaw wrote:


"You threaten Fristacore Emberclaw! You threaten our home and our lives! BURN! BY THE GODS YOU WILL BURN!"

At Frist's ferocious declaration, Yho Yho can't help but think,

♫"WOW! i'm glad that dude is on our side!"♫

Yho Yho sees Ardwellyn drop, and his heart sinks from his lack of attention to his ally's health. He sees Mar swing in and heal the hound up a bit and his emotions rise-too much of that will put him at risk of developing a complex emotional disorder, he'll have to be more attentive.

Decisions start to plague his thoughts of whether to heal Ard up more or try and dispatch the beast...

♫"Thought I saw a beast of pure unlife!
It was dead it attacked our sacred site.
He tried to cut Ard like a knife.
Don't you dare attack the hound I adore.
You don't think I care you tried to rip out his heart in gore.
Should I heal him where he lies?
Or burn out your fiendish eyes?
Oh dear Sarenrea I'm Torn!"♫

With Mar around, Yho Yho tries to end this as quickly as possible and flies , again to the sweet spot of the creature's back.

♫"Ard seems well enough alive, but I am still kinda Toooorn"♫

Shroud of flame 1/2 fire//1/2 divine: 1d6 ⇒ 6
Channel +: 2d6 ⇒ (2, 6) = 8


The Man. The Myth. The Mask!

The magic peaks and youall rush to make sure you're back behind the shield! The trolls also instinctively fall back. There is a sudden release of energy that feels like getting hit by a wave of sand and the Shell slams down into the ground! The trolls surge forward to deal with the remaining undead!

And the dragon falls to the ground!


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

♫"Toooorn"♫


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Frist immediately dives toward the fallen dragon, snapping his wings open at the last second to land next to it.

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Is he/she alive?


|HP: 164/164| AC: 24 | F: +18, R: +15, W: +21+ | Dec +22, Dip/Itm+20, Med +21, Perc +19, Rel +17, Lor/Occ/Soc +15 | Lvl 1: 3/3, 2: 3/3, 3: 3/3, 4: 2/3, 5: 1/3, 6: 1/2, Focus: 1/3 | HeP 2/3 | Active conditions:

Caraid flashes over to the dragon too, sniffing to try and establish if the dragon is still conscious.

"I will go for help." He says, once he has an answer and flashes away again - once again heading for the central mountain as fast as possible.


The Man. The Myth. The Mask!

The dragon is out cold. His vitals weak.

Caraid: Even with your speed it takes a while to approach the central mountain. You know you've arrived when your teleport stops working altogether.


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

Yho Yho gathers around as much wounded including Ardwellynhe can around the dragon and uses his final channel,

Channel +: 2d6 ⇒ (3, 4) = 7

and follows up with a cure moderate on the dragon.

CMW: 2d8 + 5 ⇒ (1, 2) + 5 = 8


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Frist, a bit overanxious due to the ordeal, shouts.

"Cousin! WAKE! You have saved us all!"


The Man. The Myth. The Mask!

The dragon seems to be unwounded, but he is still unconscious and his breathing is very slow. Dangerously slow.


+2 vs Charm and Compulsion | HP:43/43| AC:18(19) T:15 FF:15 | CMB:+5 CMD:18 | F:+6 R: +3 W: +8, +4 vs poison | Init: + 6 | Perc:+12 SM: Channel: 2d6 4/5; DR 5/evil; Immune fire, petrification; Resist electricity 10; SR 15 Weaknesses vulnerable to cold

Yho Yho tries to take a deeper look at the problem,

Heal: 1d20 + 12 ⇒ (16) + 12 = 28

♫"Don't close your eyes...don't close your eyes! Don't let this be your last lullaby!"♫

Someone may try spellcraft nif they have it, in case the problem is magical in nature


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

Ardwellyn teleports next to the large Dragon and checks him for evil auras.

Back now.


|HP: 164/164| AC: 24 | F: +18, R: +15, W: +21+ | Dec +22, Dip/Itm+20, Med +21, Perc +19, Rel +17, Lor/Occ/Soc +15 | Lvl 1: 3/3, 2: 3/3, 3: 3/3, 4: 2/3, 5: 1/3, 6: 1/2, Focus: 1/3 | HeP 2/3 | Active conditions:

Caraid resorts to merely flying (still fast!) and heads into the mountain, barking out the situation to anyone that will listen (or even appears nearby).

"The shield is held, dragon down! He needs healing! Dragon down. Dragon down!"


Unicorn | HP: 57/57 | AC 23(25 vs evil), T: 12(14), FF: 20(22) | CMD 27 (31 vs trip) | Fort +10, Ref +7, Will +7 (+2 vs Evil) | Init: + 3, Percp: +11 | Immune charm, compulsion, poison, paralysis, sleep, negative energy, STR drain | Spd: 60, Fly 120

Mar arrives at the dragon's side with the others, relieved and worried at the same time.

"Injury? Exhaustion? Or something else? he asks.


The Man. The Myth. The Mask!

The dragon's body is under some kind of massive, systematic attack. It's almost as if he has come down with stage 4 cancer in a matter of seconds. The disease is magical and has a distinctly evil aura about it.


Max HP: 51 | AC 23, touch 12, flat-footed 21| Fort +8, Ref +7, Will +7 | Init: +1 | Perception +12 Current Damage: -0

"Something both Evil and Magical is effecting it." says Adrwellyn.


The Man. The Myth. The Mask!

The guards Caraid encounter stop him from ascending the mountain itself, but do pass on the message. Soon you see a form that doesn't really look like a dragon, more like a streak of light, shoot off in the direction of the battle followed more closely by a winged creature that is also not a dragon. Help is on the way! You assume.


Male Flame Drake (Augmented) CR: 6 | HP: 57/66 | AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) CMD 24 | Fort +8, Ref +6, Will +6 | Init: + 5 | Immune fire, paralysis, sleep | Vul: cold; Speed Surge 3/Day | Spd 20, fly 60(ave) | Perception +10 | Temp: Mage Armor

Frist curls up nearby, obviously feeling helpless at the situation.

He spits some red glowing goo onto some scraggly grass, igniting it in a puff of steam and smoke. He then stamps it out with his tail slowly. The whole time his eyes never leave the sickly dragon.


|HP: 164/164| AC: 24 | F: +18, R: +15, W: +21+ | Dec +22, Dip/Itm+20, Med +21, Perc +19, Rel +17, Lor/Occ/Soc +15 | Lvl 1: 3/3, 2: 3/3, 3: 3/3, 4: 2/3, 5: 1/3, 6: 1/2, Focus: 1/3 | HeP 2/3 | Active conditions:

Now tired, Caraid makes a much more leisurely way back, loping rather than sprinting and only flashing every thirty seconds or so.

When he gets back he sidles up to his big brother and asks quietly. "What is happening?"

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