| Bugsby Featherfoot |
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d3 - 1 ⇒ (1) - 1 = 0
EDIT - Confirm?: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d3 - 1 ⇒ (1) - 1 = 0
| Iodem Toby |
Iodem stalks into the room with the bow string drawn to his cheek. He gets close enough to where it can do the most damage. Thinking to himself.This is a monstrosity! Surely if it can move it can die.
"What is this thing!?!
He fires the arrow as soon as he finds a good shot, remaining calm and collected he starts for the next arrow.
1d20 + 8 ⇒ (10) + 8 = 181d8 + 1 ⇒ (5) + 1 = 6PBS included
| Brayden Green |
Virgil is going to runaway if i haven't heard anything by tonight. Then we'll use you round 1 actions.
| Brayden Green |
How far away am I from Mr. Handsome?
40 feet. If you bomb off now, you won't hit him. YOu will hit about 9 "zombies" though. 2 are raising in platforms and are going to be a direct threat to you in the very near future.
If you step forward 10 feet to hit our handsome suitor you will provoke both of them.
Like I said, you can bomb off and it will do some damage to quite a few... but then you are exposed.
We are going to enter INIT.
Bugsby 1d20 + 3 ⇒ (8) + 3 = 11
Iodem 1d20 + 10 ⇒ (7) + 10 = 17
Zen 1d20 + 2 ⇒ (15) + 2 = 17
Brennan 1d20 + 6 ⇒ (6) + 6 = 12
Kerdin 1d20 + 3 ⇒ (18) + 3 = 21
Virgil 1d20 + 1 ⇒ (14) + 1 = 15
| Brayden Green |
Virgil is in a surprise round, for all intents and purposes. Once he acts, we will follow INIT .
Zombie 1d20 ⇒ 17
Zombie 1d20 ⇒ 9
Zombie 1d20 ⇒ 9
Zombie 1d20 ⇒ 3
Zombie 1d20 ⇒ 16
Zombie 1d20 ⇒ 4
Zombie 1d20 ⇒ 8
Zombie 1d20 ⇒ 20
Zombie 1d20 ⇒ 7
Zombie 1d20 ⇒ 1
Zombie 1d20 ⇒ 3
Big ugly dude 1d20 + 4 ⇒ (5) + 4 = 9
| Brayden Green |
cool, gonna resolve combat tonight, and we'll go with round 2 tomorrow.
Sorry, work/family was hectic over the weekend.
HERE WE GO!!! (almost)
| Brayden Green |
Allrighty, the much awaited, anticipated round 1...
Virgil runs back up the stairs to complete his surprise round.
| Brayden Green |
IOdem shoots and hits it, and Bugsby shoots and hits it.
Everyone else moves down the stairs, passing Virgil.
(stairs are double movement)
COmbat Map updated Zombies one and two are fully up out of the ground now.
| Brayden Green |
Go ahead with rd 2 actions.
To give you a heads up on what is going on. You seem fairly confident that the monster wants to raise all zombies against you. He is motioning toward the second lever now that he is done with the first.
The room is full of the noises of shuffling of undead feet, and zombies just waiting to get their turn.
| Bugsby Featherfoot |
Bugsby gives himself a small cheer, "Hooray!" when his aim is true and he hits the thing, but then he see's the rising platforms and his cheer is quickly squashed. He closes his eyes and pulls lines of glowing magic to him, and throws the collected mass at the second lever the monster is moving towards.
Thinking quickly he shouts, "If too many come up, we must back up the stairs to take them one at a time! Also I'm nearly out of power." the gnome sounds worried.
Cast Protoplasm at Zombie within 30' range.
SR: 1d20 + 1 ⇒ (1) + 1 = 2
Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds.
Tanglefoot Bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
| Iodem Toby |
1d20 + 8 ⇒ (5) + 8 = 131d8 + 1 ⇒ (3) + 1 = 4
| Brennan Darkblade |
attack1d20 + 3 ⇒ (18) + 3 = 21
damage 1d4 + 3 ⇒ (3) + 3 = 6
attack1d20 + 3 ⇒ (12) + 3 = 15
damage 1d4 + 3 ⇒ (3) + 3 = 6
| Kerdin |
Being cautious this time Kerdin carefully hits at the nearest target while trying to maintain his defensive posture against the zombies and trying to offer protection for his companions
AC:18, HP:13/25
Attack 1d20 + 6 ⇒ (18) + 6 = 24 Damage 1d10 + 5 ⇒ (2) + 5 = 7
Defensive Fighting +2 AC
| Brayden Green |
Round two results.
First two "zombie" creatures are down. Noone in the party hurt.
Bugsby cast at the monster reaching for the lever, and he stopped him in his tracks, frozen.
| Bugsby Featherfoot |
Protoplasm duration: 1d3 ⇒ 2 EDIT: Dissolves on Bugsbies turn in round 4.
Acid Damage: -1hp 1st round
| Iodem Toby |
1d20 + 8 ⇒ (12) + 8 = 201d8 + 1 ⇒ (1) + 1 = 2
| Brennan Darkblade |
If so:
Brennan took a deep breath, cringing inside at what he was about to do. All his life he had striven to avoid direct confrontation, and here he was girding himself for the attack. Well, no time like the present. he launched himself across the room, daggers flashing.
attack 1d20 + 5 ⇒ (6) + 5 = 11
damage 1d4 + 3 ⇒ (2) + 3 = 5
attack 1d20 + 5 ⇒ (16) + 5 = 21
damage 1d4 + 3 ⇒ (4) + 3 = 7
If not:
Brennan looked around for an angle where he could get flanking with someone, preferably somewhere where he wasn't the first target in sight.
Attack a zombie, adding SA to the attacks above, if possible
SA1 1d8 ⇒ 3
sa2 1d8 ⇒ 1
| Brayden Green |
hmmm... should we just get out of this combat, I wonder? It seems to be taking a loooooooong time, I don't feel like botting half the group on a daily basis, nor do I even have the time to...
| Kerdin |
uff, been active in IRL but this thread has been... not showing dots :(.... thanks god decided to take a look
Kerdin slashes again with his posture against nearest enemy with his waraxe
Attack 1d20 + 6 ⇒ (14) + 6 = 20 Damage 1d6d10 + 5 ⇒ (6, 6, 10, 8, 2) + 5 = 37
| Brayden Green |
I still check several times a day. I'm fine with whatever you decide to do in order to proceed.
Yeah, me too.
My other groups are flying right along, and this one is dead in the mud :(
Hopefully we can bring this one to life again (I've spent enough $ on the anniversary edition that I won't let this group go away...)
I'm just going to say that you beat the guy and win the room, taking down the monsters in the pit as you go, as they have no way to get out on their own. I now officially hate this room.
Iodem Bugsby and Brennan get 800 points each. The rest of you are awarded no points, and may god have mercy on your soul. :)
http://www.youtube.com/watch?v=BcjIestFVOc
| Brayden Green |
There is a door to the south that leads to a hallway.
There is another door at the end of the hallway, or some stairs on your left that go downward, but a cave in has blocked them off.
| Bugsby Featherfoot |
Bugsby stands atop the pile of monster flesh, panting heavily, having just fought one of the most grisly and titanic battles he could have imagined. Quite the heroic little figure. Well... as long as we're hand-waving stuff ;) The gnome shakes himself out of his daydream, just happy to still be alive. He takes stock of their group, "Everyone still alive?" smiley mischievously for a moment he points straight ahead, "Door number one?" If no one objects he motions for the group to move ahead in their accepted formation, his sling at the ready.
| Kerdin |
Panting heavily and then suddenly looking around and dumbfounded to as what just happened Aye... I have been suffering from a far severe wound that I expected mates! For a sec ma though tha full of enemies this room... and then when I blink mah eyes they all dead! What kind of sorcery is this... I fear tere might ta be greater forces her ya know. Carefully poking at the bodies and looking down at the pit Torag bless meh... I need da stronger alcohol when I get da out of here
Following after Bugsby until notices the big monster, gives fast knocking toward its mouth and removes a tooth and follows again their little... mage or sorcery or witch or what he might be
| Brayden Green |
You go to the room at the end of the hall.
This strange room consists of a fifteen-foot-diameter sphere.
Several objects float in the room, spinning lazily in space—a
ragged book, a scroll, a bottle of wine, a dead raven surrounded
by a halo of floating and writhing maggots, and a twisted iron wand
with a forked tip. Yet perhaps the most unnerving aspect of the
room is the walls, for they are plated in sheets of strange red metal
that ripple every once in a while with silent black electricity that seems
to coalesce into strange runes or even words far too often for the
effect to be chance.
| Iodem Toby |
Iodem nervously eases the tension out of his bow, removing the arrow and placing it back in the quiver. He bends over to pick up a rock and toss it at one of the floating objects. (I assume they don't look fragile)
| Bugsby Featherfoot |
Bugsby looks around with a half smile on his face, turning in a full circle to see it all. He remembers they're there for a reason and starts detecting magic, maintaining the spells long enough to identify some of the mysterious objects.
| Kerdin |
Argh, wha might ta be with this new room... strange things after another ya. Tis give me a creeps on ma back. Could da we move quicker out of her eh lads? Kerdin speaks fast as he looks around the room and his fists grasp more tightly around the comfortable shaft of his waraxe
| Brayden Green |
The rock enters the room and hovers in mid air, the "force" of the toss carrying it slowly to the back of the room.
you aren't in the room, yet
The wand pings as magical, do scrolls detect as magic? I can't remember... if so, the scroll does too
| Virgil Longstreet |
Scrolls, potions, and any other one-use items are still counted as magic items and ping with detect magic, since they require crafting feats and have spell requirements.
Virgil edges toward the outer boundary of the spherical room and sticks out his arm. "Let's see if my arms floats..."
| Bugsby Featherfoot |
Bugsby calls out the magical items as he identifies them as such. He stares at the rock as it's slowed, stopped, and removed from the room by some invisible force. "I have no idea what did that, let me think."
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6 EDIT: The wind, yup definitely the wind.
| Brennan Darkblade |
"In my experience, anything that looks magical, as well as anything that looks unique can be worth a lot. The wand, the scroll, the book; that's where I'd start"
Stretch was in Brennan's mind, anxious to be the one to go after the goods, but the others shouted him down. no one really wanted to enter the strange room without better reason than some mere trinkets.
| Brayden Green |
Scrolls, potions, and any other one-use items are still counted as magic items and ping with detect magic, since they require crafting feats and have spell requirements.
Virgil edges toward the outer boundary of the spherical room and sticks out his arm. "Let's see if my arms floats..."
It floats, and raises up to your shoulder, before it hinges and exits the room, then no longer floats.
| Bugsby Featherfoot |
Bugsby can't contain himself any longer, "ooooh, that looks like fun! Can I go, Can I go?? I know what to grab. Please!?!" He'll grab the end of Iodems rope and begin tying it about his waist. When finished he looks up at you and holds out his arms and legs for you to grab, presumably because he wants you to hurl him in there. Looking very serious now, "If it looks like I'm going to die, pull me back quickly!" He stands at the ready, waiting for you all to toss him in there.