GM Brayden's "Rise of the Runelords"

Game Master Brayden Green

Rise of the Runelords was the first adventure path released in the Pathfinder Adventure Path line and debuted in August 2007.
“ From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the


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Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4
Zen Al'Shear wrote:
Hey they said there would be internet available :(

To quote one of my patients, "Dude, why would you ever believe anyone above an E-5?"


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

I'll go ahead and roll my initiative so Brayden doesn't have to.

Initiative1d20 + 6 ⇒ (20) + 6 = 26


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Initiative 1d20 + 6 ⇒ (13) + 6 = 19


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

I bet Kerdins asleep over there in Germany (I believe its Germany right?)... and wouldn't want to hold us up... cough cough... wink wink... nudge nudge.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Kerdin rolled his actually.

Ameiko's INIT 1d20 + 2 ⇒ (17) + 2 = 19

Bad dudes INIT rolls:

Goblin 11d20 + 6 ⇒ (7) + 6 = 13
Goblin 21d20 + 6 ⇒ (5) + 6 = 11
Goblin 31d20 + 6 ⇒ (13) + 6 = 19

Tsuto 1d20 + 6 ⇒ (13) + 6 = 19


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'm posting INIT. Doesn't mean you have to burst in there right away, just doing things on an INIT basis from here, so if you want to buff before you go in there, etc.

Ameiko would like to take 2 rounds curing herself.

1d8 + 3 ⇒ (3) + 3 = 6
1d8 + 3 ⇒ (3) + 3 = 6

So INIT is:

Iodem

Virgil

Tsuto

Brennan

Goblin 3

Ameiko

Goblin 1

Goblin 2

Bugsby

Kerdin

Zen


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

So post round 1 "actions" in spoiler to me.

Ameiko says "We should be prepared before we go in. I am going to take a few seconds and heal myself more."

She places her hand over her heart, and starts singing a song in a language you don't understand and heals 12 damage.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Oh Kerdin you sneaky devil, ;o).

Round 1:
Bugsby readies the magic, rubbing his hands together till the glowing strands of magic become slick and wet before his eyes, knowing that he'll have to be quick and his aim must be true to pull this off. But if it works he'll have greatly hampered whatever enemy lies in wait behind the door, while greatly assisting his friends in the process.
As Bugsby moves Move to get a look into the room, but staying outside and away from danger, Free "I'm getting a grease spell ready, watch your step after it goes off!" He then Standard whirls his hands above his head, looking like a tiny belly dancer for a moment, and throws his hands forward, the energy rushing away from his hands and into the room.

If he is going to catch any of his team in the 10' area of spell he will instead cast GREASE (DC 15) on the weapon of the most deadly threat he can see by his turn in combat. Probably Tsuto's weapon.


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

EVen if I am a dwarf, doesn´t mean I can´t sneak around like Brennan ;)

Round 1:

Seeing others bursting in action and again being slow compared others... damn dwarfhood, Kerdin launches himself like a missile to the room targeting any possible enemy waving his axe in large arcs

MAAAKE A WAAYYY yelling with his might as the small raging god of badgers makes his way toward his victim
2/6 Rage left [+2 atk & dmg, -2 AC, hp:19/19, +2 will save]

Charge Attack [missile Kerdin] 1d20 + 9 ⇒ (8) + 9 = 17
Charge Damage 1d10 + 6 ⇒ (3) + 6 = 9


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

ps, the door is closed, if I didn't mention that. So some of you trying to do stuff right now can't see in the room til you open it.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan steps up close to the door and checks it for traps and locks. Once he is sure the door is safe, he does his best to unlatch it, and then nods to Kerdin to do the honors.

Spoiler:

As soon as the front line goes in, Brennan will follow, a knife in each hand.

He is aiming for any flatfooted target, or one he can get flanking on.
attack 1d20 + 3 ⇒ (17) + 3 = 20
damage 1d4 + 3 ⇒ (2) + 3 = 5 + 1d8 ⇒ 3 SA


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Spoiler:
As the door opens Iodem sends an arrow streaking towards the first goblin he sees.

1d20 + 6 ⇒ (17) + 6 = 231d8 + 0 ⇒ (7) + 0 = 7

No PBS factored

Also the line next to my name isn't factoring Weapon Focus.


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Spoiler:
Getting ready to acro through door after Kerdin charges through. Acrobatics 1d20 + 9 ⇒ (6) + 9 = 15

Move and attack nearest gobby. 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d10 + 3 ⇒ (2) + 3 = 5


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Virgil holds a finger up to his lips to signal silence. He points at Bugsby, points at Ameiko, then points down the hall. He hand signals to communicate, "three...zero...walking-motion-with-two-fingers." He then points to his holy symbol around his neck, and makes an explosion shape with his hand.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Round 1:

Virgil takes a step inside (D5?), grabs his holy symbol, and intones, "Sentire tenaci damnationem!" A rapidly expanding bubble of crackling black energy erupts from the holy symbol, filling the room and washing over the capering goblins and Tsuto.

Channel Energy 1d6 ⇒ 5, Will DC 18 for half damage. Use Selective Channeling to exclude Zen, Iodem, Brennan, and Kerdin.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby look confusedly as Virgil, mimicing his hand motions for a moment before looking down at his hand. Aaha! you can virtually see the comprehension dawning. The gnome excited points to himself and Ameiko, his fingers never stopping the walking motion, and then down the hallway, back the way he came. Grabbing Ameikos hand he tries to pull her with him 30 feet away. If she resists hell try to whisper to her, "They must have a bomb or something" as he leads them both away.

GM:
if ur ok with me changing my actions to moving like this. Virgils got the hot hand ;-)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Is this all happening on round 1 then, or did you allow Ameiko to heal a couple rounds, thereby making your actions round 3 actions?


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Let her heal, but ready to go as soon as she's done or something happens


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Yep, wait for Ameiko. Unless, of course, her spellcasting attracts their attention.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You are both keenly aware of each other. YOu are both at a standoff.

In fact, upon hearing the singing in a foreign language, you hear

"Ameiko, how did you get out...? Stay out of this! I do not wish to lose my father and sister in the same evening."

To which she responds: "I have no brother. All that is left me is a madman that wants to burn my home. I love my home."

"Then you will burn with it, like the rest of those intolerable refuse pushers!"


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Then we wait for Ameiko to finish her healing, head back up the hallway, then drop the party.


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

We going to drop it like its hot :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Iodem waits for the door to open with his bow drawn. (delay)

Virgil takes a step inside with the intent to blast them all to pieces, and immediately an arrow and some crude shards of glass come flying at him. (readied actions)

1d20 + 3 ⇒ (20) + 3 = 23
Confirming critical: 1d20 + 3 ⇒ (11) + 3 = 14 Oh no!

1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (6) + 1 = 7

Virgil drops in a puddle of blood. (at a -2 hp) The shards of glass fly overhead. Good thing we aren't playing the

Tsuto (readied action. INIT order changed)

Goblin 3 (readied action. INIT order changed)

Goblin 1 (readied action. INIT order changed)

Goblin 2 (readied action. INIT order changed)

Upon seeing his colleague fall, Iodem rushes into the room and sights a goblin, watching it fall as he sticks an arrow into his chest.

Brennan rushes in and stabs at a goblin, striking a viscious blow.

Ameiko immediately runs to virgil and places her hand on the wound in his chest and sings 1d8 + 3 ⇒ (8) + 3 = 11.

Congratulations Virgil, you are conscious, and almost full hp!

Bugsby readies the magic, rubbing his hands together till the glowing strands of magic become slick and wet before his eyes, knowing that he'll have to be quick and his aim must be true to pull this off. But if it works he'll have greatly hampered whatever enemy lies in wait behind the door, while greatly assisting his friends in the process.
As Bugsby moves Move to get a look into the room, but staying outside and away from danger, Free "I'm getting a grease spell ready, watch your step after it goes off!" He then Standard whirls his hands above his head, looking like a tiny belly dancer for a moment, and throws his hands forward, the energy rushing away from his hands and into the room.

1d20 + 2 ⇒ (12) + 2 = 14He casts it at the bow in Tsuto's hands, and it slips out of his grip.

Kerdin runs forward and kills a goblin, of course he does

Zen runs forward and bonks the goblin that Brennan stabbed, dropping him. I l love this iron staff she thinks to herself.

End of round 3.

Post rd 4 actions in spoiler format, map is updated.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

New INIT is

Virgil

Tsuto

Gobby

Gobby

Gobby

Brennan

Ameiko

Bugsby

Kerdin

Zen


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Is Tsuto in a corner? All I can see on the map are icons on a grid.


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

GM:
I will attack the nearest target. considering im the last to attack heh 1d20 + 3 ⇒ (8) + 3 = 11 Damage 1d10 + 3 ⇒ (3) + 3 = 6


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Sorry, I forgot about spoiler-ing my actions.

Round 4:
Virgil will move to the back of the group, since he can no longer use his Channel Energy without hurting other party members.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby cries out as Virgil goes down in a bloody mess, and then watches in satisfaction as each Goblin falls, leaving only Tsuto to deal with. When his Grease spell causes Tsuto's bow to slip from his fingers, Bugsby lets out a little bark of laughter, clearly elated with his success.

Virgil:
All the Goblins are dead or downed, and Bugsby and Ameiko moved forward to heal you and to cast grease. So you'll also been hitting those two if you channel... and you're round 4 actions aren't spoilered. Which I'm actually grateful for, because otherwise I wouldn't have seen your post. And maybe it'll give you time go change it? But whatever's clever, it won't drop Bugsby and hopefully not Ameiko.

Round 4 actions:
To Tsuto, "Hows that greasy bow, Garbage Pusher!" and to the others, "Don't forget we want answers from him!" he yells, hoping Kerdin doesn't chop the villain in half, as he sometimes does. Bugsby pulls a few strands of magic close, and threads his fingers together, patting and pressing till the magic gained a sticky quality to it, and then whispers a few words and 'tosses' the magic ball directly at Tsuto. Casting **Protoplasm** at Tsuto, DC 15. (Tanglefoot bag mentioned for reference below)

Tanglefoot Bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 4:

Seeing red, black and white Kerdin advances through the imaginary battlefield against endless sea of corpses. Hitting forth and back as his axe rise and falls endless times

Attack nearest enemy
Attack 1d20 + 7 ⇒ (7) + 7 = 14 Damage 1d10 + 6 ⇒ (4) + 6 = 10


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Round 4:
Seeing everything else go down he draws an arrow and presses towards the wall behind him; giving him enough room to lock Tsuto in his sights. "You can still give up." As the arrow flies.

1d20 + 7 ⇒ (20) + 7 = 271d8 + 1 ⇒ (2) + 1 = 3

PBS factored


GM:

Confirm rolls
1d20 + 7 ⇒ (11) + 7 = 181d8 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (1) + 1 = 2


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Spoiler:
Brennan waited for an opening before sidling in and launching a blow at Tsuto with a dagger.

If there is a melee opening, attack 1d20 + 3 ⇒ (10) + 3 = 13, damage 1d4 + 3 ⇒ (3) + 3 = 6


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Don't make me start humming the Jeopardy theme song! I'll do it! Don't think I wont...


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

You mean this?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Virgil thinks about blasting the whole group including Tsuto, then thinks better of it and moves to the back.

Tsuto in a flash Tsuto steps up and swings at Kerdin multiple times.

1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (6) + 1 = 7

Hitting Kerdin for 7 damage.

Brennan waited for an opening before sidling in and launching a blow at Tsuto with a dagger, but he only just misses.

Ameiko moves into the room and attacks with the dagger 1d20 + 3 ⇒ (14) + 3 = 17 1d4 + 1 ⇒ (2) + 1 = 3 doing 3 damage.

To Tsuto, "Hows that greasy bow, Garbage Pusher!" and to the others, "Don't forget we want answers from him!" he yells, hoping Kerdin doesn't chop the villain in half, as he sometimes does. Bugsby pulls a few strands of magic close, and threads his fingers together, patting and pressing till the magic gained a sticky quality to it, and then whispers a few words and 'tosses' the magic ball directly at Tsuto.

1d20 + 2 ⇒ (18) + 2 = 20 hitting Tsuto, but he seems to gain control of ihis senses and nothing happens.

Kerdin sees an opening and swings, missing.

Zen steps forward and attacks, missing.

End round 4 result:

Kerdin takes damage (7), Tsuto takes damage (3)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You know the game, round 5 in spoiler, map updated.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Round 5:

Virgil will stay in back and use his Inspiring Word domain ablity on Kerdin. He gains a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby pouts as his spells seems to splatter right on Tsuto, but to no apparent effect. Growling he commences his next spell.

Round 5:
Thinking for a moment, Bugsby pulls the same threads of magic he'd chosen a few moments before when Tsuto had dropped his bow, shaping and padding the magic into a sticky form once again. Cast **Grease** on Tsuto's weapon, DC 15. *As a side note, I think Tsuto dropped his bow, and never drew another weapon, that I saw. If he did draw another weapon then he can't make a full round attack on Kerdin, of course that was last round and done now but wanted to make you aware. Lastly even on a save against Protoplasm he's still at half speed for 2d4 - 1 ⇒ (3, 3) - 1 = 5 rounds more... Not that I think it'll matter much longer. The -1 is taking into account last round. Thanks!


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Why is Zen down? Or is it the "dead" icon for the goblin is in "front"?

Round 5:

With a twist of his wrist, one of Brennan's dagger's dropped from its hidden sheath on his left arm. He waited for Tsuto to be preoccupied before striking again, now with double the blades.

attack 1d20 + 0 ⇒ (12) + 0 = 12, damage 1d4 + 3 + 1d1d8 ⇒ (2) + 3 + (4) = 9 SA, if available

offhand attack 1d20 + 0 ⇒ (12) + 0 = 12, damage 1d4 + 2 + 1d1d8 ⇒ (2) + 2 + (4) = 8 SA, if available


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

I'm pretty sure it's just some image overlap.... or spontaneous combustion. Which would honestly be fairly awesome, however unfortunate. No hard feelings Zen. :)


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 5:

Rage: 1/6 (last round)
HP: 12/19, AC:-2 Will:+2
Inspiring Word: +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.

Raging and yelling with inhuman voice when Kerdin received the damage AAAARRGGHHHH he twists his body and with burning rage bring his axe in wide arc towards Tsuto´s stomach, trying to hit this imaginary demon he is fighting against DIEEEEEEEEEEEEE

Attack Tsuto 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Damage Tsuto 1d10 + 6 ⇒ (4) + 6 = 10


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

I guess spontaneous combustion is the new version of "rocks fall, you die." :)


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Hey it's a world of magic, I say spontaneous combustion is Waaaaayy more likely here than lame ol' mundane falling rocks!


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

MY ROUND 4 WAS NOT FACTORED:
I believe I crit Tsuto, but did not see my action listed.

Round 5:
Iodem continues his volley his left leg pressed firmly to the ground in front of him. 1d20 + 7 ⇒ (12) + 7 = 191d8 + 1 ⇒ (2) + 1 = 3

PBS factored (1bab+4dex+1WF+1PBS)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

My mistake Iodem. You are correct in the discussion thread. That is what accidentally happened. Apologies.

Last round Iodem "crit-ed" Tsuto, and he would have dropped with all the damage he took.

He is at -1, and you are out of combat order.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Virgil takes a few steps toward Tsuto's body to examine him. "He is slipping towards death, but I can save him if we act quickly. Does anyone have a length of rope? We can secure him before healing his wounds so that we may safely question him. As much as I would like to give him over to the custody of the Sheriff, our need is imperative and we have questions that must be answered."

"If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin."


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

After felling Tsuto he drops the bow to his side and gives a slight smirk. As soon as Virgil calls for rope he snaps back to reality dropping bow and backpack to the ground rummaging for a length of silk rope which he promptly tosses to Virgil.

"I think he deserves extra tight...

also that's good rope, don't mess it up."


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Virgil tries his best to hog-tie Tsuto (I suppose Iodem or Kerdin could do a DC21 rather than a DC20, but that doesn't mean very much when he's disarmed and surrounded). After disarming him of any weapons and moving his equipment to an opposite corner of the room, Virgil intones a prayer of healing over the fallen foe to bring him back to consciousness. "Get ready everyone, we need to watch him for any trickery while we question him."

Cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

"I think Ameiko deserves the first question."


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Virgil nods. "Indeed, Tsuto has much to answer to her."


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Ameiko: "Where is my sword?" as soon as he comes to.

Tsuto scoffs. But he looks over at the desk on the other side of the room. There are some belongings packed there. Amongst them is a very nice looking sword that Ameiko swoops up and straps on.

That's the only question I had. He's all yours. With that she sits down on top of the desk, legs swinging, playfully.

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