GM Boldr's PFS 6-18 High-Tier (4-5) From Under Ice (Inactive)

Game Master MisterSlanky


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Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Skødir will go over to the north door and wait for Rose to position herself nearby, at which point he slightly cocks his head sideways towards the door.

Ah, holding something...the second easiest way to handicap yourself. Someone wanna open this door? =P

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Untir reaches past Skodir and pushes the door open, stepping back almost immediately. :)

Dark Archive

Tactical Maps and Handouts

The north door swings open. Beyond, desks sit empty, a few scraps of meaningless paper littering the drawers. A weapon rack in the southeastern corner of the room, which likely used to house a significant cache of weapons lies empty. Only the tattered remains of an old cot and manacles remain in the room.

There is nothing of value.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Rose moves to the door to the east and examines it listening closely. If she hears nothing, she opens the door.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Before Rose opens the next door, Untir calls on his ancestral spirits for sight of the arcane as well. cast detect magic

If he finds nothing, he follows Rose and examines the door for traps or anything untoward before allowing her to open it.
perception, heightened awareness: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

Moving to keep up with the others, Lenora takes a moment to cast detect evil, wanting to be on her guard for any... less than savory sorts. There was no telling what might give them an advantage, after all.

Once that's sorted, she'll double check her crossbow to make sure it's loaded and settle her feet shoulder-width apart as Rose checks the door, ready to fire if necessary.

Dark Archive

Tactical Maps and Handouts

Rose moves up to the door and hears nothing but the quiet of the world around her. Untir too looks to see if the door is trapped, seeing nothing. Even Lenora's detection from evil sees nothing.

The door creaks open with the snapping sound of breaking ice. Inside there appears to be an intact apartment with the frozen corpse of a dwarf slumped against the wall in a perfectly preserved block of ice. He wears a hexagonal hematite beard clasp with a single dwarven rune inscribed on the face. Lenora does sense some aura of evil from within the room.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

"Oh my. Poor man. Anyone know what that rune says?"

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

"Ware, there is evil lurking here," Lenora warns the others, a frown on her face as she attempts to concentrate on the aura of evil she senses - how many are there? What is this new foe's strength? She doesn't bother with the rune until she is convinced she's learned all she can of this evil aura.

She focuses on the evil auras. c:

Dark Archive

Tactical Maps and Handouts

Lenora focuses harder. She begins to sense only one faint aura in the room. Focusing a moment longer, it appears to be coming from within the block of ice.

Lying on the table is a dwarven waraxe. You also see that the dwarf seems to have a rucksack of some sort.

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

"That dwarf, in the ice," she points, eyebrows drawing closer to each other in a scowl. "He's definitely evil."

Um. If it's a regular, dead-dead body, would it have an aura? That's something a paladin would know, right?

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

As soon as Lenora warns of the evil, Untir similarly calls on his ancestral spirits to allow him sight of magic.

cast detect magic

Dark Archive

Tactical Maps and Handouts

Lenora, this being likely her first adventure, let alone encounter with a dead dwarf in a block of ice in the middle of Irrisen (a country filled with evil ice witches) and a strange melon-balled room, has little knowledge of what may or may not be going on.

Untir sees no magic auras in the room.

-Posted with Wayfinder

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

"Hmm, a dead dwarf that is radiating evil... There seems to be one possibility." Untir again starts casting a spell, this time calling his ancestral spirits to open his eyes to those creatures that defile the living by clinging on via undeath.

Use spirit magic to cast detect undead. This is the first time Untir has used this! So excited if it is indeed an undead.

Dark Archive

Tactical Maps and Handouts

Untir determines with certainty that there is one moderate undead aura located inside the block of ice.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

"Be careful! That's an undead!" Untir calls out as he retreats a few steps away. He almost suggests leaving the place, but he suspects that the frozen dwarven undead has something to do with their mission here to find the Sky Key. He turns to the rest of the team, uncertain how best to proceed.

Can Untir tell the strength of the aura?

Dark Archive

Tactical Maps and Handouts

As noted in the flavor text, moderate. ;-)

-Posted with Wayfinder

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Doh! Anyway, going to bed now, so listing out my pre-actions just in case.

If the party elects to engage the undead, Untir will withdraw a wand to lay protection against evil for those who would be engaging it directly.

Will cast protection against evil for those who want it, I'm guessing primarily the melee? Just let me know so I'll take off the charges accordingly.

That done, he quickly stows it away and withdraws another wand, activating bless upon the party as soon as everyone is ready for battle.

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

"Let's, uh -- Let's leave him in that block, maybe?" she suggests to the others, a hand on her scimitar.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

"Well do we want to rush in and surround it or bait it out to us? Either's the same for me, really."

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

"I'm not sure how we could bait it out. I can damage it with the power of my spirits but the ice surrounding it might stop it."

I say we just buff up what we can, position ourselves and trigger the encounter!

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Undead? I wonder if he has anything to do with the reason where here? I"ve never faced undead before. What do I do? Anything special beside stabbing it?" She readies her rapier.

I'll take a protection from evil wand tap.

Silver Crusade

Female N Elf Treesinger 1 | HP: 12/12 NonLethal: 5| AC: 18 (12 tch, 16 Fl) | CMB: +3 CMD: 15 | F: +2, R: +3, W: +4 (+2 v. Enchant.) | Init: +4 | Perc: +8, SM: +2 | Speed 20 | Shirt Reroll: 1/1 | Spells: Entangle & Obscuring Mist | Treant Sapling companion| Active conditions: None

***Blinks***

And she draws her scimitar.

Dark Archive

Tactical Maps and Handouts

Nobody is taking action except to prepare. What do you wish to do?

-Posted with Wayfinder

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

After laying divine protection on whoever requests for it (I'm assuming Skodir and Rose), Untir readies his wand of bless and follows behind Skodir and Rose in entering the room.

Waiting for Skodir and Rose to take the lead in approaching the undead. :)


N Sapling Treant | HP: 11/11 NonLethal: 9 | AC: 14 (10 tch, 14 Fl) | CMB: +3 CMD: 13 | F: +4, R: +3, W: +1 | Init: +0 | Perc: +5, SM: +1 | Speed 30 | Shirt Reroll: 1/1 | Tricks: Attack, attack (any), defend, down, maneuver: sunder, serve: allies, watch | Active conditions: None

Crann, as patient as a tree, is tired of waiting and moves into the room and begins attempting to break the ice.

if the ice is considered an "object" treant saplings do double damage against objects

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

I hate waiting.

"That's a smart tree," Skødir says as he moves into the room.

Move me up as far as you think is reasonable, GM

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

Grimacing, Lenora follows the Ulfen, preparing her crossbow, settling a bolt in and ready to shoot the dwarf if it shows signs of, um. Unlife. "Welp, I guess I'm about as ready as I'm gonna get...?"

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Rose moves into the room. She jumps on the desk right next to the block of ice, and pokes at it with her rapier.

I moved Crann, Skodir, and Lenora where I think they said they went on the map.

Dark Archive

Tactical Maps and Handouts

Did a little map adjusting based on stated actions in the order they came and available movement speeds out of combat.

Untir taps Skødir , followed by Rose with his wand.

Skødir at 9 rounds, Rose at 10

Just as he finishes his second tap, and begins putting the wand into his pocket, the huge tree begins to lumber into the room.

Skødir at 8 rounds, Rose at 9

Skødir, seeing his opening, follows the tree, which also prompts Rose to make a bee-line for the desk. Unfortunately her stubby legs prevent a lot of movement. Untir recovers his wand and Lenora follows, drawing her crossbow as she goes.

As Skødir approaches, the creature seems to shudder, and shards of ice fly through the room as it breaks free, lunging at the Ulfen.

Initiative:
Amhranai: 1d20 + 4 ⇒ (15) + 4 = 19
Crann (c): 1d20 + 0 ⇒ (20) + 0 = 20
Lenora: 1d20 + 2 ⇒ (17) + 2 = 19
Rose: 1d20 + 5 ⇒ (8) + 5 = 13
Skodir: 1d20 + 3 ⇒ (18) + 3 = 21
Untir: 1d20 + 4 ⇒ (18) + 4 = 22

Vanilla Ice: 1d20 + 4 ⇒ (12) + 4 = 16

You guys couldn't have asked for much better.

Untir, Skodir, Amhranai, Crann, and Lenora may go.

Stop, Collaborate and Listen, Round 1:
Kn: Religion to identify.

Untir
Skødir
Amhranai: 5 pts NL
Crann: 9 pts NL
Lenora: -2 HP (can you check this, it's in your header)
Vanilla Ice
Rose

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

GM.Boldr:
The 2 damage is from this post. She took 9 from an AoO, but was healed 7 from a channel. I didn't see any healing since then (or may not have accounted for it?) so I think she's at 10/12. c:

Grimly, Lenora calls upon Sarenrae and let's a bolt fly. "Let's do this," she half-mutters to herself, reloading as she eyes the creature warily. If they're doing it, they're going to do it well, gosh darn it.

Crossbow: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Swift action to smite evil, standard to shoot, move to reload.
Current AC 20, Touch 16, Flat-Footed 18

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Untir immediately activates the wand of bless in his hand, laying divine assistance on everyone in the party. He then drops the wand and draws his wand of healing.

bless: +1 attack, +1 save vs fear

Skodir, don't forget to update your AC for barkskin. +2 natural armor. Also resist cold 10. Doh, we forgot to heal up.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Neat, buffs!

Skødir snarls and recklessly swings his sword and torch at the undead...thing...
Free action rage, full-attack

bsword: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17
dmg: 1d10 + 9 ⇒ (5) + 9 = 14

torch: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
dmg: 1d4 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Torches deal bludgeoning damage for a gauntlet of my size as well as 1 additional fire dmg

Silver Crusade

Female N Elf Treesinger 1 | HP: 12/12 NonLethal: 5| AC: 18 (12 tch, 16 Fl) | CMB: +3 CMD: 15 | F: +2, R: +3, W: +4 (+2 v. Enchant.) | Init: +4 | Perc: +8, SM: +2 | Speed 20 | Shirt Reroll: 1/1 | Spells: Entangle & Obscuring Mist | Treant Sapling companion| Active conditions: None

"Crann, hit that thing."

Handle Animal, Animal Companion: Attack (DC10): 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26
Handle Animal is a Move Action

Amhranai then draws her scimitar.


N Sapling Treant | HP: 11/11 NonLethal: 9 | AC: 14 (10 tch, 14 Fl) | CMB: +3 CMD: 13 | F: +4, R: +3, W: +1 | Init: +0 | Perc: +5, SM: +1 | Speed 30 | Shirt Reroll: 1/1 | Tricks: Attack, attack (any), defend, down, maneuver: sunder, serve: allies, watch | Active conditions: None

Crann lumbers haha forward and attempts to punch the thing in its face.

Slam: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Apparently he can't touch that...

Dark Archive

Tactical Maps and Handouts

First Lenora's bolt lands true, followed by a solid clubbing with the torch. The creature falls to the ground without even acting.

Examining his pack, the group finds a personal diary, written almost entirely in Dwarven.

Only one passage in common stands out, "The cold winds howled fiercely last night. I fear that the cataclysm may truly be as great as the strange sorcerer Hao Gin warned. She has been knocking at our doors every morning, and today, I made the decision for the clan—better to take the risk of letting her whisk us all away into her mysterious realm than the certainty of freezing to death. Unfortunately, Bardak didn’t agree. My son is far too stubborn for his own good. He ran off, and I couldn’t find him anywhere. Now it’s too late; Hao Gin spirited away the rest of the clan, and I’m stuck out here in the last few rooms that she left behind. Even worse, a giant block of ice froze over the only way out of here. I could swear I heard cackling laughter from the other side of the ice, before it grew thick enough to seal off all sound from the outside world. I can only pray to Torag that Bardak changed his stubborn mind and accompanied his kin."

The remaining tunnels hold frozen rooms, and little else.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

GM do the frozen rooms include those accessible by climbing the sides of the spherical pit?

If not,:
take 10 climb, climber's kit: 10 + 7 + 2 = 19

Skødir checks out the alcoves above the ledges.

Dark Archive

Tactical Maps and Handouts

Yes, they are all frozen and empty of anything other than ruined furniture.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

This place is boring.

"There's no sky key here. Maybe it's in that Hao Gin realm?" Skødir shrugs before continuing, "let's take this stupid book back to the Venture-Captain and be done with this place."

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

perception: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Untir takes one last scan of the area with his arcane sight (detect magic) to satisfy himeself that there is nothing of interest, he replies to Skodir, "I believe you are right. Whoever this Hao Jin is, she must have taken the sky key inadvertently when she took the rest of the clan." He turns to look at the corpse of dwarf. "The poor man. I guess he never found his son. Sigh." Looking to the rest of the party, he adds. "Yes, let's go."

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

"That's... Pretty dark," Lenora winces at the diary. If nothing else, at least we've confirmed we're in the right place. Dwarves, after all, had been a clue.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

"What a sad story. Poor man left here to freeze without the rest of his clan." Rose puts her rapier away, and waits for the rest of the group to be ready to go. "Too bad we couldn't find a piece, but at least we have some information."

Dark Archive

Tactical Maps and Handouts

Satisfied their mission is complete, the party collects Uliyara and begins to leave. As they pass the corner into the main exit corridor, they are met with a booming female voice, "Outsiders ransacking our lands, not a surprise at all. Why are you here, and what are you doing? Answer, or prepare to defend yourselves."

Beyond, a striking and tall female dressed in similar garb as Uliyara stands dominating the entrance. She is flanked by a guard wearing Irisani dress, a small ice bear, and a small elemental that appear to be made of ice. They stand, weapons drawn and ready, but not taking action.

Map not set up yet with baddies, assume outside the entrance of the cave.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Untir steps forward, without any weapons drawn and keeping his shield lowered. "We mean no disrespect, madam. We are explorers, seeking to uncover the history of this place. We are no robbers. Look, all we have discovered and taken is this journal in the body of a frozen dwarf from hundreds of years ago. If this belongs to your people, we will return it, but only beg for your permission to make a copy of its contents first."

Going to take 10. Think a 19 should be enough? Been recently reminded at another pbp that we keep forgetting to use that. :P
diplomacy, take 10: 10 + 9 = 19

Aids certainly welcomed though!

Silver Crusade

Female LG Human (Taldan) Paladin (Hospitaler) 1 | HP: 10/12 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +3, SM: +2 | Speed 20ft | Smite Evil: 1/1 | Light Crossbow +3 (1d8) | Active conditions: None.

She's not, ah, particularly confident about the situation, considering the number of times she's managed to stick her foot in her mouth (or, well, the number of times she felt she'd done as much).

"Truly, we mean no harm," Lenora adds, looking at the woman and her companions earnestly. "Might we ask whom we have the honor of speaking with? I am Lenora Glass, a servant of the Dawnflower."
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Rose sighs. Probably Uliyara's aunt or mother or whomever that wolf worked for. She looks to see what Uliyara is doing and for signs of recognition.

"Rose Haddleton at your service. We have been given permission to be here, and were just leaving."

Dark Archive

Tactical Maps and Handouts

Untir begins to address the woman, stepping forward honestly describing the situation with Lenora's help. The woman scowls, the frown growing at the mention of Sarenrae, "Likely story, and likely all lies. Guard, Shatter, I want you to shackle them all - if they resist, kill them. We will let the queen sort all of this out."

The guard begins to step forward, manacles in hand when Uliyara moves through the party to stand beside Untir. "Please cousin, none of this is necessary; they speak the truth. I have spent a week with these people and they, even the Ulfen in his way, are honorable. They defended me from a group of Ulfen raiders, and prevented my return to the village of Whiterook. I would have surely been killed there had they known who I was. They entered Dalun peacefully, negotiated passage here with my mother, and have set up trade routes to make our city stronger. And finally, they protected me from Baroness Urgalaena's winter wolf sent to kidnap me. They represent everything mother is looking for in allies, and I think we should give the Pathfinder Society a chance. One old journal and knowledge is all they desired in payment."

The guard stops and looks over his shoulder. Kiryena's features soften. "Stand down. Baroness Nadya wanted to make sure." She turns to the Pathfinders, "Your motives were not entirely clear. You are lucky that you befriended Uliyara and she was here to vouch for you."

The party returns to Kalsgard via Dalun leaving Uliyara behind at her home. She thanks you profusely for helping her find her calling as the next leader of the small village and promises you that you have a "Warm friend in a Cold Land".

Arriving aboard the Grinning Pixie Venture-Captain Benarry appears disappointed though when you inform her you did not recover a piece of the Sky Key as expected. When handed the journal though her eyes perk up and her face breaks int a wide smirk. She laughs heartily, "To think, Naldak's piece of the Sky Key has been in the Hao Jin tapestry all along! Well, easy enough. I’ll just have to have a chat with the Master of Spells about sending a group of agents in to pick it up. The tapestry is vast, and we never would have known where to look it weren’t for you. To top that off, studying the section of Naldak’s Point that Hao Jin’s magic narrowly missed ripping out of Golarion could teach us more about the tapestry itself. Well done, Pathfinders!"

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Tactical Maps and Handouts

Well done! Chronicles will be out this week. You have obtained all positive boons and no negative boons on your Chronicle sheets! Please make sure your information is present on the Discussion forum.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None
Uliyara wrote:
Even the Ulfen, in his way, [is] honorable

Wooooooowwwwwwwwwwwwwwwwww hahaha

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

That was awesome thank you.

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After the weekend I'll be starting up From Under Ice.

Please make sure you read the Campaign Info in regards to some of the in-play expectations.

Essentially, this is meant to be a narrative experience, not just a series of rolls to get credit (while combat does certainly happen). You'll probably not have the best time if you post with a set of dice rolls and something saying, "I swing my sword" and expect me to fill in the blanks.

Lantern Lodge

Imp GM 5 / Corgi Wrangler 2

I have a multiple options and am willing to play whatever for party comp purposes. Options include Musketmaster 2, Swashbuckler 3, Bloodrager 4, bard 5, and a Rogue (unchained) 1.

Preference to play the bard or the rogue, backup w/ swashbuckler if it's looking like we need a combat person.

Lantern Lodge

Imp GM 5 / Corgi Wrangler 2

RIP recruitment thread

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Tactical Maps and Handouts

Good to see you all...

Could I please get the following?

Name:
PFS Number:
Slow or Regular track:
Faction:
Day Job Check: (Please roll, even if you hold your reroll in reserve)


Name: hiyami (Lenora Glass)
PFS Number: 208483-7
Slow or Regular track: Regular
Faction: Silver Crusade
Day Job Check: No Day Job to speak of. c: She's on an adventure!

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Name: Carimac
PFS Number: 110249-2
Slow or Regular track: Regular
Faction: Liberty's Edge
Day Job Check: None

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Name: Skødir
PFS Number: 69762-22
Slow or Regular track: Regular
Faction: Silver Crusade
Day Job: N/A

Silver Crusade

Female N Elf Treesinger 1 | HP: 12/12 NonLethal: 5| AC: 18 (12 tch, 16 Fl) | CMB: +3 CMD: 15 | F: +2, R: +3, W: +4 (+2 v. Enchant.) | Init: +4 | Perc: +8, SM: +2 | Speed 20 | Shirt Reroll: 1/1 | Spells: Entangle & Obscuring Mist | Treant Sapling companion| Active conditions: None

Player Name: Neal
Character Name: Amhranai
PFS Number: 89589-11
Slow or Regular track: Regular
Faction: Silver Crusade
Day Job Check: Not Applicable

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Player Name: kuey
Character Name: Untir Jonrot
PFS Number: 215076-10
Slow or Regular track: Regular
Faction: Scarab Sages
Day Job Check: profession (fortune teller), masterwork tools: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Hmm, I might use my reroll for that if I don't use it by the end of the scenario.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

I'll be traveling through Monday. I should be able to post, but feel free to bot me if needed.

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Tactical Maps and Handouts

Sorry all, got a little behind this weekend. Trying to get a post pulled together.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Sorry folks, we don't have social skills. Any case we could try to make is probably going to fail, and I'd rather have a fight against 2 guards than a camp friggin full of them.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Skodir: I see your point. I don't have an issue with combat.


Meh! /shrug
Let come what may~ Lenora's on her first adventure - she'll roll with the punches. c: Or slices, I suppose. :D


Ugh, I'm mentally headdesking my keyboard. I'm playing the paladin class for the first time and totally forgot about detect evil. X_X I know it's at will, but I imagine it's still a standard action?

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None
CRB wrote:
A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Keep in mind that it won't work on creatures with less than 5 HD unless they are undead, outsiders, or have an aura. It's also obvious spellcasting, which is sure to ruffle some feathers.


That is super helpful to know. Thank you very much! c:

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Glad I could be of help. The 5 HD requirement is always good to bring up because it curbs obnoxious "I must detect evil on all of the things" paladin behavior.


I kind of like that it doesn't work on creatures with less than 5HD - almost as though the game is pointing out that they're just small fries with no need to pay attention to 'em beyond, you know, stabbin' 'em or continuing with whatever else you were doing.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

If he didn't have a longspear, I'd be in his square by now really causing some havoc. I have the mouser archetype. I can get in their square and give them -4 to attack rolls, and it counts as flanking.


Does the 50% chance of ammunition retrieval stand in PFS? o:

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None
hiyami wrote:
Does the 50% chance of ammunition retrieval stand in PFS? o:

Correct.

CRB @ pg 141 wrote:
Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

Depending on your GM you either roll or just get 1/2 your missed shots back.


Ooooh, very good to know! c: Thank you! I see bullets for firearms aren't on that list - are those just considered kaput?

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Rose - you may want to check out the stat block in your character.

Str 11, Dex 17, Con 13, Int 10, Wis 10, Cha 17

You said in your combat post your con was only 11.

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Con is 13. I was -11 HP two HP away from dead dying.

I have problems figuring out the stabilization rolls. I read what the rulebook says. I think I understand it, but I seem to add the penalties wrong when I make the checks.

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Tactical Maps and Handouts

It's pretty simple really.

Con check, meaning roll a d20 and add your con modifier.

DC for the check is 10+HP in the negative. So at - 11 the DC would be 21.

-Posted with Wayfinder

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

I am a fan of this pacing. Keep it up, folks!


I'm glad we're more active than not! c:

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Preemptive head's up. I will be out of town Friday through Tuesday this next week. I may post Tuesday night, but due to me being "camping" in a "real tent" I do not expect much in the way of my ability to post a damn thing.

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Tactical Maps and Handouts

Do be clear about the above - this is for NEXT weekend. Ya'll can post today. :-)

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

At gen con, will not be posting until next Tuesday.

Dark Archive

Tactical Maps and Handouts

G'day everybody.

With Skødir's trip to Gen Con, and my trip to the Eclipse, let's call it a break through next Tuesday.

I'll see you all then! Have a great weekend.

Dark Archive

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I have returned, still alive!


Welcome back! c: Didya have fun? :D

Dark Archive

Tactical Maps and Handouts

While I very much have been enjoying the pace, I should mention I have a deadline to have this whole thing wrapped up by September 23rd.

I suppose it's not a true deadline, but unless you want nothing to happen for 3 weeks while I'm out of the country, having it packed up is a good thing. :-)

I'll try to keep us moving.


I'm fine with however rapid a pace you choose c:

I should let you know, though, that I won't be available on the 1st-3rd. I'll be LARPing, so... <_< In the woods, without service.

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Remember: your character might be a badass but you're still a CR 1/3 human with 8 HP. Bears are CR 4. Plan accordingly.

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Sorry all, I've had a lot going on the last few days. Post as soon as i can.

-Posted with Wayfinder


I'll be taking a friend to the airport tomorrow, so I'll probably be out for a large part of the day! c:


Glad that didn't turn into a fight! Thanks for running, GM. c:

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)
Untir Jonrot wrote:

Player Name: kuey

Character Name: Untir Jonrot
PFS Number: 215076-10
Slow or Regular track: Regular
Faction: Scarab Sages
Day Job Check: profession (fortune teller), masterwork tools = 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Hmm, I might use my reroll for that if I don't use it by the end of the scenario.

Yeah, thanks for running! Great game!

Ok, using my reroll for dayjob.

profession (fortune teller), masterwork tools, GM bonus: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25 Woohoo!

Silver Crusade

Male Ulfen Human Barbarian (Unchained) 1, Relic Channeler Medium 1 | HP: 22/22 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 16 | F: +6, R: +2, W: +2 | Init: +3 | Perc: +7, SM: +2 | Speed 40ft | Rage rounds 5/6, Influence points (champion) 1/5, Guiding Spirit 1/1 | Active conditions: None

Good game, all. Thanks for running, GM!

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Thank you for running. Great job Gm.

I had a great time playing with everyone.

Silver Crusade

Female N Elf Treesinger 1 | HP: 12/12 NonLethal: 5| AC: 18 (12 tch, 16 Fl) | CMB: +3 CMD: 15 | F: +2, R: +3, W: +4 (+2 v. Enchant.) | Init: +4 | Perc: +8, SM: +2 | Speed 20 | Shirt Reroll: 1/1 | Spells: Entangle & Obscuring Mist | Treant Sapling companion| Active conditions: None

Thanks for running!

The Exchange

*ZAP*

Liberty's Edge

AC 19, T 14, FF 16 hp 20/20 Fort +2, Ref +7, Will +1; +2 vs. fear F Hafling Panache Pool 1/3 Swashbuckler (mouser) 2, Init +5; Senses Perception +6

Did I miss the link to the chronicle sheets?

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I've been trying to take care of a million things this week before I head out. I haven't forgotten chronicles, but it's difficult to find a few moments.

-Posted with Wayfinder

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Tactical Maps and Handouts

Thank you all for your patience. Chronicles can be found here!


Thank you! c:

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