Lenora Glass
Female human (Taldan) paladin (hospitaler) 1 (Pathfinder RPG Advanced Player's Guide 116)
LG Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4 (+5 circumstance bonus vs. cold weather), Ref +2, Will +0; +2 vs. death
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar +2 (1d6+1/18-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
Paladin (Hospitaler) Spells Prepared (CL 1st; concentration +5)
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Statistics
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Str 12, Dex 14, Con 15, Int 10, Wis 7, Cha 18
Base Atk +1; CMB +2; CMD 14
Feats Fey Foundling[ISWG], Point-Blank Shot
Traits magical knack, seeker
Skills Acrobatics -1 (-5 to jump), Diplomacy +8, Knowledge (religion) +4, Perception +3, Sense Motive +2
Languages Common
Combat Gear alchemist's fire; Other Gear hide armor, light crossbow with 10 bolts, scimitar, bedroll, belt pouch, cold weather outfit, flint and steel, masterwork backpack[APG], torch (3), trail rations (3), waterskin, whetstone, wooden holy symbol of Sarenrae, 3 sp, 5 cp
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Tracked Resources
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Alchemist's fire - 0/1
Crossbow bolts - 0/10
Detect Evil (At will) (Sp) - 0/0
Smite Evil (1/day) (Su) - 0/1
Torch - 1/3 From Under Ice -1
Trail rations - 0/3
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
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Lenora knows nothing of her biological parents. Rather, if one were to ask to whom she goes for advice, she'd admit that she follows the cliched route of asking the church of Sarenrae. Whoever her parents may have been, they'd left her in the forest as a baby.
She'd been found later, a wild child then, and marked by the First World. The villagers that found her had called for the church and she'd been given over to the clerics of Sarenrae for care in one of their better-suited facilities. Although originally at a loss at what to do with her, it didn't take long before she'd found herself attached to a mentor, another Taldoran, who'd been especially patient with her. To this day, she thinks fondly of him as good Mattias. He'd gone on other adventures as the church had bid him. It wasn't until he'd come back from one particular adventure injured that she realized the tales he told weren't just fanciful stories he made up for her amusement.
Unhappy at his obvious pain - for all he tried to hide it, children see the darnedest of things - she began to study with the other children who hoped to help in the field.
Only, she was pulled out of some of the lessons she'd been intending to go to in exchange for others - apparently her strange origins gave her an aptitude for healing. As such, she became a hospitaler instead of a paladin outright.
Recovering from his injuries, Mattias began to tell her stories of the Pathfinder Society and some of the people he knew there after he ran out of his own adventures to tell her about. Determined to do well by him and go out into the world so she could do good of her own, Lenora did her best and eventually was given the minimum qualifications of a hospitaler. Now, she goes on to the Pathfinder Society with hopes that she'll be able to do some good and write back to Mattias with stories of her own.
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Faction Journal CardSilver Crusade
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An influential group of Pathfinder clerics, paladins, and servants of good-aligned deities has banded together in a valiant effort to use the Society’s influence and resources to do good throughout the Inner Sea region and beyond. A crusade in name only, the faction models itself after the staunchly virtuous silver dragons by delivering aid, vanquishing evil, and leaving the indelible mark of good wherever they go. Four tyrants have long ruled the Elemental Planes, and Ollysta Zadrian intends to shine the light of purity into these darkened realms.
Season 8 Rewards:
Purifier (2+ goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). Also apply this benefit when others attempt caster level checks to remove such conditions from you.
Miracle Worker (4+ goals): Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed.
Paragon (7+ goals): When you or an ally purchases the spellcasting services raise dead, resurrection, or true resurrection, reduce the Prestige Point cost by 25%. When you cast any of these spells, reduce the material component cost by 25%.
Goals:
Once per adventure when you accomplish one of the following goals, you may check a box that precedes it. Once all of a goal’s boxes are checked, the goal is complete. You earn special rewards based on the number of goals you have completed.
0/2 Defeat an outsider that has the evil subtype, an evil-aligned creature with the elemental subtype, or an undead creature whose CR is at least equal to your character level.
0/2 Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level.
0/2 Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can be safely released, ransomed, or delivered to authorities for justice. Alternatively, allow an enemy combatant with no means of escape to flee without harm.
0/1 Spend at least 100 gp per character level on spellcasting services with the healing descriptor, material components, or a single use magic item for another PC. The PC must use the benefit before the end of the adventure.
0/1 Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype. Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PC’s success conditions, such as defeating a foe; summoned outsiders do not contribute to this goal, but called ones do if not coerced into service.
0/1 Possess ranks in one of the following equal to your character level (minimum 4): Diplomacy, Heal, or Knowledge (religion).
0/3 – 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes count as one goal for earning faction rewards; checking all 5 counts as two goals.