About SkødirSkødir
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raging statistics:
-------------------- Defense -------------------- AC 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, -2 rage) hp 26 (2 HD; 1d8+1d12+5+4) Fort +6, Ref +2, Will +4 -------------------- Offense -------------------- Speed 40 ft. Melee bone dagger +8 (1d4+7/19-20) or . . steel harpoon +8 (1d8+10/×3) or . . mwk cold iron bastard sword +9 (1d10+10/19-20) or . . mwk cold iron gladius +9 (1d6+10/19-20) or . . TWF bastard sword +7 (1d10+9/19-20)/ gladius +7 (1d6+7/19-20) Special Attacks rage (6 rounds/day), spirit (Champion, 1 influence) -------------------- Statistics -------------------- Base Atk +1; CMB +8; CMD 14 Skills Acrobatics +4 (+8 to jump), Climb +7, Perception +5, Swim +7, Use Magic Device +5 SQ champion's prowess (bastard sword), fast movement, powerful bond, relics (6), spirit bonus (+2 on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves), spirit surge 1d6 Champion Spirit:
Skødir channels the champion spirit via an ancient runestone that houses the spirit of the linnorm king, Krøl, whose soul was bound to the runestone on death, preventing him from entering Elysium. Undiscovered and isolated for centuries, Krøl is restless and eager to fight by proxy through Skødir, hoping that doing so might break the linnorm's curse and grant him entry into the afterlife. Spirit Bonus: When you channel a champion, your spirit bonus applies on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves. Seance Boon: You gain a +2 bonus on all non-spell damage rolls. Influence Penalty: You are quick to violence and prefer a weapon to spells or contemplation. You take a penalty equal to your spirit bonus on Intelligence checks and Intelligence-based skill checks, and to your caster level (to a minimum of caster level 0); as usual, a reduced caster level may render you unable to cast spells. You can’t benefit from effects that increase your caster level. Taboo: You must accept any challenge to prove your prowess in battle, including challenges to single combat—if you or an ally breaks the rules of the challenge, you break this taboo. Champion’s Prowess (Lesser, Su): You gain proficiency in all martial weapons and in one exotic weapon of your choice, Which you choose each time you channel a champion spirit. Relic Channeler:
Relics (Su): A relic channeler begins with one relic for each of the six spirit legends. Each relic corresponds to a specific spirit, and could be any type of psychically resonant item—from a runestone with a symbol related to that spirit to a bone remnant from a legendary hero. Once a relic channeler selects a choice for taboos and spirit powers (such as archmage arcana and legendary champion), those choices remain in effect every time she channels that legend; unlike normal mediums, she can’t select a different option each time. A relic channeler can’t choose to channel a weaker spirit to reduce her influence from spirit surge. She doesn’t need to find an appropriate location to channel her spirits, since she can simply use her relics. If she loses one of her relics, she is incapable of channeling that legend until she recovers the relic. If the relic is destroyed, the relic channeler can use her strong bond with the spirit of that relic to forge a new relic for that spirit from her own essence. The process takes 1 week of intense seances and 500 gp per medium level she possesses. This ability alters spirit. Powerful Bond (Su): Because of habitually channeling the same spirits and possessing physical links to the spirits’ former lives and legends, a relic channeler possesses a strong bond with her spirits. She receives the benefit of the Alertness feat whenever she is suffering a spirit’s influence penalty. She chooses two spells of each level with the archmage arcana and divine surge spirit powers instead of one, two exotic weapon proficiencies with champion’s prowess instead of one, three combat feats with legendary champion instead of two, and three skills with trickster’s edge instead of two. This ability alters spirit. |