GM Bold Strider's PFS 00-17 Perils of the Pirate Pact (Inactive)

Game Master rpblue

Maps is Here!


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Need one more round of actions.

Status:
Garon @ 9/13 HP; Papy @ 8/8 HP; Amon @ 6/10 HP; Taicho @ 9/9 HP

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy will cast guidance on Amon.

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

ooops your right i did forget the dice sorry

climb: 1d20 - 3 ⇒ (3) - 3 = 0
"hands must be slippery... by Iomedae's light"

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho will secure the rope on a nearby tree or other fixture that will serve that purpose.


As soon as Taicho secures the rope, a swarm of spiders rushes out from the trees and attacks the poor bird.

Damage: 1d6 ⇒ 5 Need two Fortitude saves.

No map. Just roleplay the action.

Status:
1st: Garon @ 9/13 HP; Papy @ 8/8 HP; Amon @ 6/10 HP; Taicho @ 4/9 HP
2nd: Spider Swarm

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon grabs and hurls a vial of acid at the swarm of spiders.

Ranged Touch: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 ⇒ 3

miss direction: 1d8 ⇒ 2


The vial of acid misses the swarm but splatters a bit of acid on Taicho and burns away some of the spiders.

Need a Reflex Save from Taicho

Status:
1st: Garon @ 9/13 HP; Papy @ 8/8 HP; Taicho @ 4/9 HP; Amon @ 6/10 HP;
2nd: Spider Swarm @ 1 damage

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Fortitude: 1d20 + 1 ⇒ (5) + 1 = 6
Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
...
Taicho will stop drop and roll away (5 ft step) from the spider swarm as he begins a total defense round as the poison courses through his veins.


Strength Damage: 1d2 ⇒ 2

Can't Total Defense while nauseated, but it wouldn't matter. Spider swarms automatically hit.

Taicho moves out of the swarm and begins vomiting. He feels the poison coursing through his system once more.

Status:
1st: Garon @ 9/13 HP; Papy @ 8/8 HP; Taicho (2 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;
2nd: Spider Swarm @ 1 damage

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

attacks the swarm once I am out of the pit.

climb: 1d20 - 3 ⇒ (9) - 3 = 6

if I am able to I will attack

attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 2 ⇒ (5) + 2 = 7


Garon climbs outs of the pit and swings his sword at the swarm. He slices a few spiders in half with his long sword, but the swarm's integrity seems uninjured.

Status:
1st: Garon @ 9/13 HP; Papy @ 8/8 HP; Taicho (2 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;
2nd: Spider Swarm @ 1 damage

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

oh no. I think I am the only one with splash weapons

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

I have no splash weapons nor burning hands -.-

Papy moves beside Taicho and casts guidance.

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

i have no splash weapons either


The swarm moves to harass the man covered in the spores of spidersmeal, a rare plant native to the area.

Damage: 1d6 ⇒ 6

Garon: Need two Fortitude Saves.
Taicho: Need one Fortitude Save.

Status:
1st: Garon-P(1/6) @ 3/13 HP; Papy @ 8/8 HP; Taicho-P(2/6) (2 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;
2nd: Spider Swarm @ 1 damage

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy goes over to Garon and uses the wand of CLW.

wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon quickly grasps a vial of Acid. He hurls it as accurately as he can at the base of the spiders.

Acid RTA: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 ⇒ 3

Miss direction: 1d8 ⇒ 7

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

I only have an Alchemist Fire left. If that misses also we are done for.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Well we can still flee :)


Also need a Reflex save from Garon.

Status:
1st: Garon-P(1/6) @ 11/13 HP; Papy @ 8/8 HP; Taicho-P(2/6) (2 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;
2nd: Spider Swarm @ 2 damage

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Fortitude: 1d20 + 1 ⇒ (7) + 1 = 8


You can act now, Taicho.

Strength Damage: 1d2 ⇒ 1

Status:
1st: Garon-P(1/6) @ 11/13 HP; Papy @ 8/8 HP; Taicho-P(3/6) (3 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;
2nd: Spider Swarm @ 2 damage

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon grabs another vial from his pack as he hurls it once again.

Acid: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 ⇒ 6

Nevermind I have 3 acids and 1 alchemist fire so her is my final acid flask. Now all I have left is an Alchemist Fire

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

reflex: 1d20 + 1 ⇒ (10) + 1 = 11
fort: 1d20 + 4 ⇒ (8) + 4 = 12
fort: 1d20 + 4 ⇒ (15) + 4 = 19

sorry about the late post had no power all day yesterday. my apologies.

If able to full defense.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho furiously tries to think of something he can do to damage the swarm and comes up empty ...

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy casts guidance on Garon +1 on next save :)


Amon's acid flask flies true and burns away most of the swarm causing it to disperse.

Garon's strength is sapped from him as the poison courses through his system.

Strength Damage: 1d2 ⇒ 2

Need 5 more Fort Saves from Garon and 4 more saves from Taicho.

Status:
1st: Garon-P(2/6) (2 Str Damage) @ 11/13 HP; Papy @ 8/8 HP; Taicho-P(3/6) (3 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy will cast guidance each round on Garon unil he succeeds. He still has one potion of lesser restoration.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Fortitude: 1d20 + 1 ⇒ (11) + 1 = 12
Fortitude: 1d20 + 1 ⇒ (6) + 1 = 7
Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3
Fortitude: 1d20 + 1 ⇒ (13) + 1 = 14

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

fortitude: 1d20 + 4 ⇒ (5) + 4 = 9
fortitude: 1d20 + 4 ⇒ (2) + 4 = 6
fortitude: 1d20 + 4 ⇒ (11) + 4 = 15
fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
fortitude: 1d20 + 4 ⇒ (20) + 4 = 24


Taicho overcomes the poison in his system, but Garon takes a bit longer, feeling the poison sapping his strength.

Strength Damage: 2d2 ⇒ (2, 2) = 4

Continuing on after healing up, the group finds that the gaping mouth of the forest labyrinth's tunnel opens into a bleak, cairn-like mound. Down the dark passageway, you find a grisly scene.

The tunnel opens into a large cavern. Thick layers of sagging webs choke the room from floor to ceiling. Beyond the mass of tangles, jade flames burn about a rough pyramid-shaped dais, bathing the whole chamber in an eldritch green glow. Gruesome carcasses and human-sized cocoons dangle from ghastly strands. In places, walls are covered with worn-out bas-reliefs and faded markings. The air smells of dust, decay, and death.

Knowledge(Religion) DC 20:
You are standing in an old temple to the nefarious demon lord of vermin: Mazmezz, the Creeping Queen. Though obviously inhabited by some kind of web-spinning pests, this shrine hasn’t seen any formal worship to Mazmezz in
at least a hundred years.

All webbed spaces on the map act as the spell Web

Status:
1st: Garon (6 Str Damage) @ 11/13 HP; Papy @ 8/8 HP; Taicho (3 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

look at the area looking for a clue to whom this area used to belong to.

Knowledge(Religion): 1d20 + 5 ⇒ (13) + 5 = 18

Not knowing who it belongs to proceeds with caution.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

"It might be a good thing to heal before exploring this new cavern..."

Wand of CLW on Taicho: 1d8 + 1 ⇒ (6) + 1 = 7

Wand of CLW on Amon: 1d8 + 1 ⇒ (8) + 1 = 9

Wand of CLW on Garon: 1d8 + 1 ⇒ (1) + 1 = 2

"I wonder what lives in this cave..." says Papy, paying attention to the environment.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Papy doesn't see anything from back behind the group.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho moves up with Papy, responding to his rhetorical question about the inhabitants.
"No good live here."

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon begins to get closer to the dias as he looks for more possible traps.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


As the group pushes forward, they round the corner and see two creatures praying at the altar. They don't seem to have noticed the Pathfinders, yet.

Sense Motive DC 20:
They are trying really hard to look like it hasn't noticed the party.

Knowledge(Dungeoneering) DC 13:
This is an ettercap. Ettercaps are typically 6 feet tall and weigh about 200 pounds. They are solitary creatures and rarely group with others of their kind, even to mate. When they do group, they tend to attract a variety of different spiders, forming a strange collective of ettercaps and arachnids. Ettercaps are known for building cunning traps out of webs and other natural materials, using them to trap prey.

They are adept at building traps and have a weird emphatic link with spiders.

Knowledge(Dungeoneering) DC 18:
Their bite is extremely poisonous and even the most nimble of creatures will eventually succumb to its toxin.

You may all have one surprise round action if you wish.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6

Taicho will move forward with stealth ...
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9

Papy will silently move forward, looking where he places his feet.

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21


Taicho and Papy slink forward.

Status:
1st: Garon (6 Str Damage) @ 13/13 HP; Papy @ 8/8 HP; Taicho (3 Str Damage) @ 4/9 HP; Amon @ 6/10 HP;

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon moves as quietly as he can closer to the creatures.

Double move and we are full hp now

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

stands still and holds action.

stealth and scalemail do not mix when you are a paladin

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Yes DM, Amon and Taicho are full hp :)


I knew that! Hahah... >.>

As Amon slinks closer, his feet slip across the stone floor. Not a sound is made by the Slayer as he approaches his target, however he doesn't see the tripwire. As he passes the webbing, a thin thread causes him to stumble as it snaps. A giant block of the roof detaches from behind Garon and swings down the path of the cave not covered by webs.

Reflex Saves from Everyone

The creatures turn and begin to cheer as their trap seems to have ensnared their prey!

Status:
1st: Garon (6 Str Damage) @ 13/13 HP; Papy @ 8/8 HP; Taicho (3 Str Damage) @ 9/9 HP; Amon @ 10/10 HP;

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17

Amon deftly dodge out of the path as he begins to study the southern creatures movements.

Study Target

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
... Taicho dodges the stone trap and moves up beside Amon.

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

reflex: 1d20 + 1 ⇒ (10) + 1 = 11

Garon gets trapped by the stone trap.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

Papy is not swift enough to avoid the stone trap.


As the giant rock looks to crush Garon and Papy, one of the vines holding the monstrosity snaps, sending the rock careening over the head of Amon, snapping the other vines and sending the rock rolling into the southern beast with a crunch and a splatter of blood across the floor.

Initiative:
Papy: 1d20 + 13 ⇒ (13) + 13 = 26
Garon: 1d20 + 1 ⇒ (15) + 1 = 16
Taicho: 1d20 + 4 ⇒ (19) + 4 = 23
Amon: 1d20 + 6 ⇒ (5) + 6 = 11
Monster: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative:
1st: Papy @ 8/8; Taicho @ 9/9 HP
2nd: Monster
3rd: Garon; Amon

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy comes beside Taicho and casts guidance on him.

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