GM Bold Strider's PFS 00-17 Perils of the Pirate Pact
(Inactive)
Game Master
rpblue
Maps is Here!
Post PFS #s, Day Job Rolls, Initiative, Perception and any Purchases.
HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet
Still finishing up the paperwork on Taicho ... reconfig after last adventure.
PFS 147934-3
Day Job: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative +4
Perception +6 (+1 traps)
Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50
95737-6
No day Job
Initiative +6
Perception +3
Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
93583-3
No day Job
Initiative +13
Perception +6
Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|
PFS # 160056-1
Initiative +1
Perception +1
no day job.
Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|
I am just putting this out there... I have never done pbp before infact this is my first game on line so please be patient
@Papy: How do you have a +13 to Initiative? I count it as +9. [Improved Initiative (+4)/Reactionary (+2)/ Dexterity (+3)]
Also, how do you have 8 HP and 7 skill ranks? It looks like you put your favored class bonus in both HP and skills. [Skills = 2+Int(3)+Skilled(1) / HP = 1d6+Con(1)]
@Garon: Your AC is off by +1. You forgot your Dexterity modifier.
Also, your skill points are off. You should be getting 4 skills per level. 2+Int+Skilled. (Unless you traded this away, but that's not apparent on your character sheet)
Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
@ GM :
Init: Familiar Greensting scorpion, +4 init.
I'm sorry, I forgot to write it. I also forgot the patron :p
Skills and HP: my bad, copy/paste problem, I have no rank in Appraise, I put my favored class bonus in HP.
It is now correct. Sorry for the mistakes and thank you for correcting it.
No worries! +13 just seemed high, so I looked over your sheet real quick, then just went over everyone else's, hah.
Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|
oops sorry will get that fixed.
Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|
I put a rank in perception it is now a 2
Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
@GM I saw that you wrote (in your gameplay post where you put the hp of the group) that Papy has 7 HP, while he actually has 8. Not a big deal though :)
Holdover from when I was asking you about your favored class bonus. Will be fixed here in a minute.
Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|
@Gm
Sorry was working 12 hours shift. did not mean to hold up combat. my apologies.
Chronicles
I hope you guys had a great time! This was a memorable scenario especially with my tweaks at the end. (In my opinion, of course.)
As written, the two pirates you save are supposed to hide due to their wounds, but I just added a melee pirate and a caster pirate for them to each fight 1v1 to give an air of a huge melee happening outside the cave.
Thoughts?
Dad (theologian) 4 |
Yes, BS, I GM'd this scenario IRL (when we were in the jungle maze) and had as much fun playing it than GMing it. Your tweaks were of good use because of our poison problem :D
Thanks a lot, it was very cool!
See you in another pbp ;)
Zinou aka Papy
HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet
Yes ... it was a very nice scenario ... with the possible exception of all of the poison ... didn't enjoy that much :-)
Thank you for running it; great job on tweaking the last encounter!
That was supposed to be there!
Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50
It was excellent and Thank you for running it.
Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|
had a wonderful time thank you
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