| GM Blood |
You were raised by a guardian: Roll a 1d20 then a second d20.
Find out siblings: Roll a d20 then a d20
Then Time of Birth: 1d12 Month, 1d28-31 depending on what month you roll (follow our calendar), then a d24 then d60 for time of day.
The Place of Birth: 1d20 If 12-13 or 17+ Roll 1d20 again. If it is 12-13 or 17+ after that, Roll Again.
Then d100
| Tirion Jörðhár |
Primary Job: 1d10 + 2 ⇒ (8) + 2 = 10
Secondary Job: 1d20 ⇒ 2
Amount of Parental Recollection: 1d3 ⇒ 2
Parental Recollection #1 Part 1: 1d20 ⇒ 16
Parental Recollection #1 Part 2: 1d6 ⇒ 6
Parental Recollection #2 Part 1: 1d20 ⇒ 6
Parental Recollection #2 Part 2: 1d6 ⇒ 5
Crellan
|
You were raised by a guardian: 1d20 ⇒ 2.
Find out siblings: 1d20 ⇒ 16 then 1d20 ⇒ 1
Then Time of Birth: 1d12 ⇒ 1 Month, January: 1d31 ⇒ 14 depending on what month you roll (follow our calendar), then a 1d24 ⇒ 14 then 1d60 ⇒ 8 for time of day.
The Place of Birth: 1d20 ⇒ 20 If 17+: 1d20 ⇒ 20. If it is 17+: 1d20 ⇒ 19.
1d100 ⇒ 70
| GM Blood |
The primary occupation was a laborer. Roll 1d6 to determine what kind.
The secondary occupation was Craftsman, Roll 1d20 for what kind.
Both recollections were of your Mother (Since your father worked all the time in those two jobs?)
Mother Recollection #1: She was originally of a different social status. Roll 1d100
Mother Recollection #2: She was affected by an event that is spoken of often. Roll 1d20
| GM Blood |
Your guardian was a relative other than your parents. Roll 1d20 Re-rolling 13 or 14.
You have 3-6 siblings and your were first born (+20% starting money). Roll 1d4+2 to find out the number of siblings and for each one a 1d2 (1=Brother, 2=Sister). Birth order in the order you rolled them.
You were born in Abadius (Jan) 14th at 14:08 (2:08 PM) which is the sign of the Thrush.
You were born in a Wizard's laboratory. Roll 1d100 two times for the unusual birth circumstances.
I asked for an extra d20 so we will apply it the next step which is...
Parent's Occupation: Adventurer. Head of Household is/was an adventurer (Must be why you were born in a wizard's tower) Roll d31 for class and d20 for level.
| GM Blood |
Birth Circumstances:
Your mother died in Childbirth which means your younger sister was a half sister or twin. (This could mean people treat you differently, or it being an omen, or blame you, etc)
Roll a d20 for the other one
Head of Household had one Job: Roll 1d20
Recollection #1 Father:Your dad was very religious and always trying to convert others (You can choose the deity and match it up to yours or not if you are rebelling?)
Recollection #2 Father: He had 1d3 unusual birth circumstances. Roll a 1d100 for each # of birth circumstances rolled.
| GM Blood |
Primary Occupation was a stone cutter. Secondary was a Fletcher.
Your mother was originally from a poor family (Poor=Low income, no property, luxuries include clean water, pets, heat, etc)
Your mother was supposedly killed but your father spent the money to bring her back to life and she claimed to have another soul that came back with her!
Ok, now for significant childhood/adolescent events
1d3 events happen as a child
Roll 1d12 for your age during the event and 1d20+2 for each childhood event
Then 1d3 happen during adolescent
Roll 1d6+12 for your age during the event and 1d20+2 for each adolescent event
| Tilnar |
And, maybe even more importantly, I think we'd need to make sure it's someone who'll gel with our playstyle.
(Also, nothing against inquisitors, I just figured it was time to do something totally "out there" -- was thinking Warpriest of Besmara or something.)
Edit -- right, the rolls..
The Other One: 1d20 ⇒ 9
Head of Household Job: 1d20 ⇒ 6
Dad's Weird Birthstuff: 1d3 ⇒ 2
First Thing: 1d100 ⇒ 100
Second Thing: 1d100 ⇒ 71
| GM Blood |
Ok, You have an ancient family curse and you were born with it, which is an affliction (the 9 roll), roll d20 to find out what it is
Your father had one occupation. Roll d20 to find out what.
71=Born with a curse (actually so were you, that is the affliction roll...we'll make it the same)
100=Roll twice more on the table adding 20 to the roll (so 2 rolls of 1d00+20...this could get interesting)
| GM Blood |
Tilnar , I edited my spoiler a bit, so make sure to re-read it! These rolls will work
Your Dad's job is a fisherman (works with your Besmara choice and your dad being religious!)
Your Affliction: Hair is an exotic color. Roll d20, if result is a 20 roll 1d20 again and a 1d6.
Two More unusual Birth events: Your dad was born with psychic powers. He had 1d3 powers. For each power roll 1d20
You dad was also the offspring of your race and a demon. or other-planar creature of evil)
You might be able to combine a lot of that together pretty good. His religious fervor, your curse/affliction, hair color, etc
| GM Blood |
At age 12, 1-3 more significant events happened. Roll 1d3 then 1d20+2 for the original and the number on the d3. (re-roll results of 14)
At age 18, you ran away/left your home unexpectedly from home and.... roll d10 for what you did when you ran away and a d100 for a personality trait that developed because of it and a d100 for its influence in your life decisions.
| GM Blood |
Head of household occupation: Had one job. Roll 1d10 and a d20
Things remembered about your grandfather: Very Religious. Tried to convert others. Roll 1d20+4 for which one.
Then after that, significant childhood/adolescent events:
1d3 events happen as a child
Roll 1d12 for your age during the event and 1d20+2 for each childhood event
Then 1d3 happen during adolescent
Roll 1d6+12 for your age during the event and 1d20+2 for each adolescent event
| GM Tribute |
Head of household occupation: Had one job. Roll 1d10 and a d20
1d10 ⇒ 101d20 ⇒ 7
Things remembered about your grandfather: Very Religious. Tried to convert others. Roll 1d20+4 for which one.
1d20 + 4 ⇒ (12) + 4 = 16
Then after that, significant childhood/adolescent events:
1d3 events happen as a child
Roll 1d12 for your age during the event and 1d20+2 for each childhood event
1d3 ⇒ 31d12 ⇒ 71d20 + 2 ⇒ (16) + 2 = 181d12 ⇒ 121d20 + 2 ⇒ (11) + 2 = 131d12 ⇒ 71d20 + 2 ⇒ (14) + 2 = 16
Then 1d3 happen during adolescent
Roll 1d6+12 for your age during the event and 1d20+2 for each adolescent event
1d3 ⇒ 11d6 + 12 ⇒ (2) + 12 = 141d20 + 2 ⇒ (2) + 2 = 4
| GM Blood |
Head of household occupation: Had one job. Jack-of-all trades, minimal skill at many different trades. Roll 1d3+1, then a d10 and a d20 for each one.
Things remembered about your grandfather: Very Religious. Tried to convert others. Follower of a War God
Childhood:
At Age 7, A change or upheaval happens in your family. Roll d6 (The result of this roll may affect the other rolls after that, so need to figure this one out first....we'll come back to them.)
| GM Blood |
You have gold metallic hair. 1d6 to see if it is a light shade or dark shade.
You father had the innate ability to see things in his mind at a distance away (clairvoyance), he also had the ability to convince people against their will to do things (domination), and had the ability to prevent it from happening to him.(Not seeing a way against charm/domination so say pro from * aka all alignments or like the paladin aura except only himself?)
Could give your father a sinister side with the convert side of things....
Ok, now for significant childhood/adolescent events
1d3 events happen as a child
Roll 1d12 for your age during the event and 1d20+3 for each childhood event
Then 1d3 happen during adolescent
Roll 1d6+12 for your age during the event and 1d20+3 for each adolescent event
| Tilnar |
Hair Carats: 1d6 ⇒ 4 C'mon Rose-gold
Number of childhood traumas: 1d3 ⇒ 2
Age and Event #1: 1d12 ⇒ 101d20 + 3 ⇒ (17) + 3 = 20
Age and Event #2: 1d12 ⇒ 41d20 + 3 ⇒ (16) + 3 = 19
Number of adolescent traumas, other than puberty: 1d3 ⇒ 2
Age and Event #1: 1d6 + 12 ⇒ (6) + 12 = 181d20 + 3 ⇒ (7) + 3 = 10
Age and Event #2: 1d6 + 12 ⇒ (6) + 12 = 181d20 + 3 ⇒ (16) + 3 = 19
Don't know what they are, but age 18 seems potentially stressful...
| GM Blood |
Head of household occupation: Had one job. Jack-of-all trades, minimal skill at many different trades. Roll 1d3+1, then a d10 and a d20 for each one.
Childhood:
At Age 7, A change or upheaval happens in your family. You moved. Roll 1d10 to see how far, 1 being within same town, 10 being a new continent. You develop a personality trait Roll Roll 1d100 to see what kind, if any, then roll 2d20
At Age 7 1-3 additional significant events happen Roll 1d3+1 and then roll 1d20 that many times re-rolling any 14's
At Age 12 A specific age related event occurs Roll 1d20
At Age 14 You learn an unusual skill Roll 1d20 then gain a neutral personality trait 2d20
| GM Blood |
Hair: Dark Shade of metallic gold
Child Hood Event #1:
At Age 10 you develop jaded tastes for exotic and possibly expensive pleasures Roll 2d20 for a personalty trait
At Age 4 a special age event happens. Roll 1d20 to determine what it is!
At age 18 two things happen
1st thing is a special age event happens. Roll 1d20 to determine what it is!
The second thing is also a special age event happens. Roll 1d20 to determine what it is!
| Tirion Jörðhár |
What Happened: 1d6 ⇒ 5 <-- so close, no d20 for me
Dead Mom?: 1d6 ⇒ 6 - DEAD
Dead Dad?: 1d6 ⇒ 6 - DEAD
Dead Big Sis?: 1d6 ⇒ 6 - DEAD
Dead Little Bro?: 1d6 ⇒ 5 - DEAD
Dead Midget Bro?: 1d6 ⇒ 5 - DEAD
Should have been rolling a character with those rolls, a 17 and a 16, rolling 3d6 would be amazing.