GM Bearington's Bid for Alabastrine (Inactive)

Game Master Gummy Bear


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The place to discuss!


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Please provide the following information:

Player Name/Board Alias:
Character Name:
PFS Number and Character Number:
Faction:
Day Job Roll:

Please also include any special abilities that will influence the rolls I will make on your behalf (see profile), as well as abilities that can affect rolls after the fact (such as the Halflin Adaptable Luck feature).

Anything else you want me to know about your character.

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

Character Name: Ulena Teladra
Player Name: Xynen
PFS#: 186188-3
Faction: Silver Crusade
The dayjob roll I made in the recruitment thread was 17.

As I am an elf, Saves vs enchantment get an additional +2, and I am immune to Sleep effects.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Player Name: Karmic Knight
PFS#: PFS# 58328-5
Faction: Liberty's Edge
Day Job: I'll use off time to fulfill a faction card objective.

+7 Perception (Traps), +10 Disable Device (Traps)

Grand Lodge

NG human Inquisitor 1 | AC 18, T 14, FF 14 | 8/8 hp | Fort +2, Ref +4, Will +4 | Init +4 (+6 in surprise round) | Percep +7 | CMD 15

Player Name: dwilhelmi
Character Name: Dragos Albescu
Society ID: 183198-3
Faction: Grand Lodge
Day Job: Profession (driver) +6

Only situational modifier is from the feather subdomain, which gives me a +2 to initiative if I can act in the surprise round.

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Player Name/Board Alias: SodiumTelluride
Character Name: Evariel
PFS Number and Character Number: 89635-11
Faction: Dark Archives
Day Job Roll: Craft (books): 1d20 + 14 ⇒ (13) + 14 = 27

Special: immune to sleep effects, +2 on saves vs enchantment effects


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First post will be up tomorrow night! Most likely around 930-10pm Eastern Time.


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Is anyone in the Exchange?

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Not me.

-Posted with Wayfinder

Sovereign Court

Player Name/Board Alias Granta
Character Name Tagir Mohandis
PFS Number and Character Number 143586-24
Faction Sovereign Court
Day Job Roll Perform (comedy): 1d20 + 9 ⇒ (15) + 9 = 24

Slow advancement, please.


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Tagir, try the link again. Hopefully I fixed it!

Sovereign Court

It works, and looks like Ulena beat me to it!

Sovereign Court

I apologize for not posting lately. I have heat exhaustion, and it's a lot more draining in real life than in Pathfinder. I don't even have the mental energy to watch a movie without taking a nap.

The good news is that two days of rest and lots of water is all its supposed to take to recover, so I'll hopefully be back on Tuesday.


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No worries Tagir, hope you feel better soon!

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

Ditto, that sounds awful, good luck with the recovery.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Glad to hear you are now feeling better!


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Evariel: Correct me if I'm wrong, but I believe that you have to ready a specific spell to as part of your readied action.

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

I don't really know. The rules are not very specific, and all I can find on the subject is one thread of people arguing about it. There seem to be more people on the "specific spell" side than the "any spell" side, but nothing definitive.

But just to err on the side of caution, I'll specify readying a daze spell.

-Posted with Wayfinder

Sovereign Court

I go off the list of general actions in chapter 8 of the CRB. So for example, the possible standard actions which somebody could ready are:

  • Attack
  • Cast a Spell
  • Start/Complete Full-Round Action
  • Total Defense
  • Use Special Ability

I don't require a specific sub-category within those choices, unless it is one specifically called out in readying, i.e. bracing for a charge.

Grand Lodge

NG human Inquisitor 1 | AC 18, T 14, FF 14 | 8/8 hp | Fort +2, Ref +4, Will +4 | Init +4 (+6 in surprise round) | Percep +7 | CMD 15

Just wanted to make sure my Divine Favor casting in the surprise round was tracked - you didn't mark it under Active Effects or next to my name in the initiative block.


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Well that's pretty sweet! No worries then Evariel, I have always gone under the assumption that you had to be specific about your readied action, but if the rules list general actions, then general actions it is.

Dragons, I saw your divine favor. I forgot to add it to the tracker, thank you for pointing that out!

For the record, the active effects will be group effects like bless and inspire courage.

Gameplay post will come in ~8 hours.


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This is a big family holiday weekend for America, I'll give Tagir until tonight before botting.


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Tagir: In face to face games, how do you inform the DM that you aren't adding a bonus to your rolls for the target being prone? Do you think something like, "That's a 24 to hit vs their prone AC," would get the point across?

Sovereign Court

Depends on the GM. Usually I can tell when the penalty gets missed or doubled.


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I apologize for my absence, had less time than I thought today :/ I'll update the gameplay thread tomorrow!

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

If anyone would rather I dial back the condescension, I can. Evariel's the first "one of those elves" I've ever played, so I'm trying to make sure it comes across as not intentionally rude. But not everyone likes dissension among the ranks.

-Posted with Wayfinder

Sovereign Court

It makes a nice counterpoint for my flirting with Ulena, and allows me to show more of Tagir's personality.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

dont dial back this is the whole part of RPing! I get a good chuckle when I read the posts going on in this group

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

Ulena is mildly offended, I however am not. Like the others said, it makes for some good fun RP wise. Keep it up!

Grand Lodge

NG human Inquisitor 1 | AC 18, T 14, FF 14 | 8/8 hp | Fort +2, Ref +4, Will +4 | Init +4 (+6 in surprise round) | Percep +7 | CMD 15

Agree with everyone else, lots of fun!


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If you wish, feel free to come up with a description for any/all of the outfits/jewlry/etc in your rooms! :)

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Good to know, just making sure. :-) I'm sure we all have stories about Pathfinders who were a bit loose on the "Cooperate" part. Wouldn't want to make things less fun for anyone.

Grand Lodge

NG human Inquisitor 1 | AC 18, T 14, FF 14 | 8/8 hp | Fort +2, Ref +4, Will +4 | Init +4 (+6 in surprise round) | Percep +7 | CMD 15

Sorry guys, been a busy few days, will get caught back up tomorrow but feel free to bot me/move along if need be.


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No worries Dragos, there has mostly been rp type stuff going on!

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

FYI: The newest addition to my family is imminent. If you find I'm gone for a couple of days without warning that is the reason why.

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

Congrats!

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Thanks Ulena

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Congrats Bishop! Your first?

-Posted with Wayfinder

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Thanks Evariel. Number two. :) Fortunately I don't have the first time parent jitters.


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CONGRATULATIONS! :D Thank you for keeping us in the loop. You will be botted as needed. Enjoy welcoming your second child into the world! :)

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Thanks GM!

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Nice! My number two will be here in September :D not sure if we'll still be playing this game then or not.

-Posted with Wayfinder

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Congrats to you! GM Bearington would have a better idea but I don't think we will the pace is moving along pretty well. Got an active group here which is great.


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Sorry for the huge block of text there. Lots of information to cover. I will go more into the mechanics of the events tomorrow! :)

Does anyone have a chronicle sheet from 6 - 98 Serpents Rise AND earned the Spoils of the Siege (Rataji) boon?

Sovereign Court

1 person marked this as a favorite.

Nope, you were the one who played him :-p

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

I played Joliryn. I don't suppose you know which scenario she re-appears in do you?

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Nope. I played 322.

-Posted with Wayfinder

Sovereign Court

1 person marked this as a favorite.
Ulena Teladra wrote:
I played Joliryn. I don't suppose you know which scenario she re-appears in do you?
  • 322 (#6-98 Serpent's Rise; #7-09 The Blakros Connection; #7-23 Abducted in Aether)
  • Joliryn (#6-98 Serpent's Rise; #7-29 Serpents Fall)
  • Rataji (#6-98 Serpent's Rise; #7-22 Bid for Alabastrine)
  • Shohiraj (#6-98 Serpent's Rise; #7-28 Ageless Ambitions)
  • Zurnzal (#6-98 Serpent's Rise; #7-07 Trouble in Tamran)

    And they all appear in #7-98 Serpent's Ire.


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    Here is a brief rundown of the rules for the events you will be attending:

    We will be utilizing a trimmed down version of the influence system presented in the Ultimate Intrigue Book.

    The goal of these events is to achieve influence over the other bidders. This is performed by making a successful check while interacting with the bidders (DC and relevant skills determined by the bidders' social stat block).

    At the beginning of each event, you may roll a knowledge check to recognize the bidders. Which check is determined by their stat block and I will ask for these when during the first event. Succeeding will provide a bonus for everyone towards discovery checks vs that bidder as well as a little more insider information about them.

    From there, everyone can choose to make either a discovery check or an influence check. YOU ONLY GET ONE CHECK FOR EACH EVENT, so choose wisely. Slide 6 will have a chart that you all can use to track/record your findings.

    Discovery checks are used to try and discern something about the bidder. The list of possible information is their strengths, weaknesses, or the skills that can be used to influence them. A successful discovery check provides you with one item from the chosen area. For every 5 by which you beat the DC, you can learn an additional piece of information.

    Influence checks are made to gain influence over a bidder. Only one check to influence a bidder can be made at each event. Additional checks function as an aid another. To be clear: you may all make influence checks, but if they are on the same bidder, one person is the lead and the others will be attempting to aid you. If you beat the influence DC by 10 or more, you gain either choose the benefits of two successful influence checks, or one successful influence check and one successful discovery check. Failing by 10 or more prevents the PC from making influence checks on that bidder for ALL EVENTS. You only know if you were successful if you beat the DC by 5 or more.

    At each event, you will be able to interact with the host. Succeeding will give you a variety of bonuses for the remainder of the scenario.

    Each event will also have slight modifications to these rules that will be announced during the event. Examples include the opportunity for extra checks, and circumstance bonuses to certain skills.

    In the gameplay thread, your posts should include:
    1. Recognize check
    2. Type of check you are making
    3. Who you are making the check on
    4. RP
    If you want to interact with the host, you may include this as well. Beginning an interaction with the host will earn you what skills to positively influence them. If you do not choose to make a check vs the host, nothing happens (this is a no risk check).

    I will post a gameplay post tomorrow. Let me know if you have any questions regarding these rules as they are very important to the rest of the scenario. Please leave a comment in this thread to let me know you have at least read this post.

    Sovereign Court

    No questions at the moment.

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