Azmur Kell

Dragos Albescu's page

70 posts. Organized Play character for dwilhelmi.


Full Name

Dragos Albescu

Race

NG human

Classes/Levels

Inquisitor 1 | AC 18, T 14, FF 14 | 8/8 hp | Fort +2, Ref +4, Will +4 | Init +4 (+6 in surprise round) | Percep +7 | CMD 15

Strength 12
Dexterity 18
Constitution 10
Intelligence 13
Wisdom 14
Charisma 0

About Dragos Albescu

Player Name: dwilhelmi
Character Name: Dragos Albescu
Fame: 2 / PP: 0
XP: 1
GP: 353
Society ID: 183198-3
Faction: Grand Lodge
Day Job: Profession (driver) +6
Chronicles Completed: 1

Completed Chronicles:
1 - The Confirmation

Dragos Albescu
Human (Varisian) inquisitor of Erastil 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +4 (+6 during surprise rounds); Senses Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft.
Ranged darkwood composite longbow +6 (1d8+1/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . Domain Animal (Feather[APG] subdomain)
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Statistics
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Str 12, Dex 18, Con 10, Int 13, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits deadeye bowman, insider knowledge [know(local)]
Skills Diplomacy +5, Handle Animal +1, Intimidate +5, Knowledge (local) +6, Knowledge (religion) +5, Perception +7, Profession (driver) +6, Sense Motive +7, Spellcraft +5; Racial Modifiers +1 Perception
Languages Common, Draconic, Varisian
SQ eyes of the hawk, monster lore +2, stern gaze +1
Combat Gear potion of cure light wounds (2), alchemist's fire
Other Gear chain shirt, arrows (34), blunt arrows[APG] (20), darkwood composite longbow (+1 Str), backpack, wooden holy symbol of Erastil, 353 gp
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Special Abilities
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Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Inquisitor Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

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