About Grognard FuglsangHit Points 13/13
Stats:
Strength14 Mod (+2) Save (+4) Dexterity16 Mod (+3) Save (+5) Constitution10 Mod (+0) Save (0) Intelligence8 Mod (-1) Save (-1) Wisdom12 Mod (+1) Save (+1) Charisma9 Mod (-1) Save (-1) Skills:
(dex) Acrobatics (+5) (wis) Animal Handling (+1) (int) Arcana (-1) (str) Athletics (+4) (cha) Deception (+1) (int) History (-1) (wis) Insight (+1) (cha) Intimidation (+1) (int) Investigation (-1) (wis) Medicine (+1) (int) Nature (-1) (wis) Perception (+1) (cha) Performance (-1) (cha) Persuasion (-1) (int) Religion (-1) (dex) Sleight of Hand (+3) (dex) Stealth (+5) (wis) Survival (+1) Attacks:
Unarmed Strike Melee Attack Martial Arts To Hit +5 Damage 1d4+3 Damage Type Bludgeoning Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes. Weapon Spear Melee Weapon Martial Arts
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Racial Traits:
Darkvision Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Menacing
Relentless Endurance
Savage Attacks
Class Features:
Hit Points Level 1 Hit Dice: 1d8 per monk level
Proficiencies
Armor: None
Unarmored Defense
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. Martial Arts (d4)
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the Weapons section. Ki PHB78
Flurry of Blows: 1 Bonus Action
Unarmored Movement PHB78
Proficiencies:
Acrobatics Athletics Deception Dexterity Saving Throws Dice Set Intimidation Shortsword Simple Weapons Stealth Strength Saving Throws Thieves' Tools Woodcarver's Tools Background:
Criminal / Spy You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society. Proficiencies/Languages Proficiency: Acrobatics
Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personal Characteristics:
Character Details Alignment Lawful Neutral Languages Common, Orc Lifestyle Modest with a 1GP cost Personality Traits
Ideals
Bonds
Flaws
Inventory:
Backpack Qty1 Bedroll Qty1 Clothes, Common Qty1 Crowbar Qty1 Dart Qty10 Mess Kit Qty1 Rations (1 day) Qty8 Rope, Hempen (50 feet) Qty1 Spear Tinderbox Qty1 Torch Qty10 Waterskin Qty1 Total Weight: 73 lb Gp 15 Bio:
Grognard used to be an enforcer for a gang, but after a job went wrong after he let his anger get the better of him resulting in a mess; where getting his boss paid was no longer an option. He always had an anger problem, but this was the first time that he lost control, this scared him. He then went looking for a way to find a way to manage is anger. He meets a monk on the road that trained him, but was told to find true self-control is to travel, and when he was ready, he will find what he is looking for. [/Bio] |