GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


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Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Know(arcana): 1d20 + 6 ⇒ (19) + 6 = 25. to identify the spell
Perception: 1d20 + 6 ⇒ (20) + 6 = 26. to locate an invisible caster

"Zombies!" Nelossë calls out.

GM:
She's assuming zombies and not actually making the check for it.

If she doesn't find a spell caster Nelossë calls out to the room, "Call off your minions. Give us the Lady and we'll leave you in peace."
Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

If she finds a spell caster Nelossë moves to attack the caster, bringing her glaive down in a whirling arc.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


: roll20 link :

Droguk begins walking back towards the door the party entered the lodge from. Just as he begins walking past the main fireplace he both hears Nelosses yell and sees the fallen bodies of the parties slain foes rising back up from the ground. All of them still carry the grievous wounds that took their lives but none-the-less they stand with awkward, jerking motions.

Nelossë calls out to the room, "Call off your minions. Give us the Lady and we'll leave you in peace." But only the groans of the dea

Droguk you would have seen this during the move action back towards the door (double check the map but I believe it would be 15-20' of movement. You can modify the rest of your move/standard action based on the info.

Nelosse:

It would be Spellcraft to identify the spell as it's cast but with that roll you'd have it anyway.The arcane words being called out seem to crawl over your mind with a foul oily touch. You recognize the necromancy as a spell of animate dead, an evil magic that robs the dead of their dignified rest and drives them to rise up as an unholy blot upon the beauty of the living world.

If there is one benefit to these poor souls being raised it is that the act of casting his spell has revealed the villains presence. You astute hearing gives you the sense he's somewhere in the middle of the room, perhaps behind the wall of undeath.

Cyrus:

Moving about the trophy room looking for any information that might give you a sense for the mens motives you note a hollow thump beneath your feet as you cross the bearskin rug that dominates the floor. Kicking it aside reveals a locked trap door. Your contemplation of this discovery is interrupted by Nelosses yell from the other room.

Thrymr:

Listening beneath the trap door you hear a thump as someone walks directly above the door. Suddenly rays of light shine down from the gaps in the wood as whatever covered the door is drawn back.

Lots of action...Droguk you still have a bit of action to go and Kobad you have your full action left. I'll get Kogar taken care of once the party has gone (feel free to give him instruction otherwise I'll run him as seems to make sense).


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

The skeltal form makes itself known. Kobad is taken a bit by surprise but gathers his senses quickly and a small ball of flame appears in his hand and he hurls it at the skeleton.

ranged touch: 1d20 + 2 ⇒ (13) + 2 = 15
fire damage: 1d6 + 1 ⇒ (3) + 1 = 4

cast snowball converted to fire damage

he then backs down the stairs a couple of steps back to the first floor


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

GM Bali:
Seeing the light, but not knowing if it is friend or foe above, Thrymr grunts and rolls to a kneeling position - pain lancing through his arm from pierced palm. He growls at the light "Come cowards... beat a bound man again if it lends hardness to your nethers... or free me and make sport of it."


: roll20 link :

The ball of fire flies true striking and washing over the skeleton. The air about it sizzles for a moment as the flames meet the super cooled air. The instant passes when the skeletons bones crack and shatter releasing a blast of cold before falling to the ground.

Nice shot

Cyrus:
Through the wooden planks that make up the trapdoor you hear a man yelling up "Come cowards... beat a bound man again if it lends hardness to your nethers... or free me and make sport of it."

Thrymr:

Your charge nods in approval at your fiery, if most likely futile, defiance. The shadowy light allows you to make out the look of resolve as it settles across the Ladys features.

When/if it becomes pertinent I'm going to have you act with the groups initiative rather then break it out. I won't mention you at this point as you're still unknown but if you have actions to take (beyond talking) just spoiler them in during the groups turn.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

GM:
Is Nelossë close enough to attack the square she thinks the caster is in?


Droguk emits a low, guttural growl of irritation as he notices the undead. Continuing his movement to the nearest one, he brings his axe toward it in one big overhand chop.

Cold Iron Greataxe: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d12 + 6 ⇒ (10) + 6 = 16

Move 1 square east, 1 south, then 3 more east; Attack zombie

AC 15; Hp's 22


: roll20 link :

Droguk steps forward and slices into one of the zombies putting it back onto the ground, hopefully for good.

Nelosse:

No. You're guess would put them about 20 or 25' from you to the SE

Kogar moves up behind Droguk and hurls a chunk of ice at one of the zombies.

Attack: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

The blow hits true. The crunch of bones can clearly be heard but the creature maintains its feet.

Two zombies flail at Droguk while a third moves up. The zombie struck by Kogar moves towards Nelosse. Nel you get an AOO

Zombie 1 Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Z1 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Zombie 2 Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Z2 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The blows fall on the barbarian like hammers. 13 damage

Meanwhile a second skeleton emerges from the room upstairs and pursues Kobad as he retreats down the stairs. As it nears everyone nearby can feel the air start to chill supernaturally.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

The blow misses but you feel the cold creep over you freezing skin.

cold damage: 1d6 ⇒ 4
That rolled 2 the first time I previewed but had it in the wrong spot so you guys get the benefit of the lower roll. 2 Cold Damage to Kobad, Kogar and Droguk (if you have appropriate reductions you can apply them.) Note the damage actually happens at the start of your turn.

Waiting on Nels AOO before finishing bad guy turn


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Hearing Nelossë call out to the rest of the group in warning, Cyrus shouts down into the basement,"Hold your horses! We'll come back and let you out as soon as the fighting is finished!"

His admonition given, he races out of the trophy room toward the sound of Nelossë's voice, hoping to join the fight before all the foes are slain. As he goes, he draws his falchion, the metal making a familiar *shhhing!* as it glides out of the leather scabbard.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Sorry for the delay.

AoO: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


: roll20 link :

No worries, no real delay :)

Nelosse slashes at the approaching zombie but narrowly misses it. Suddenly everyone in the room feels a wash of blackness flow over them. It feels like a chill nothingness sucking at your very life essence. The feeling passes in an instant leaving only a vague sense of foulness but you notice that the zombie near Nelosse seems to be moving more easily now.

GM:

Rhokar : move NE, channel to heal undead
2d6 ⇒ (3, 2) = 5

Back to the pary
Cyrus you have a few options on where to move and be able to attack. You can move towards Kobad and attack the skeleton (he'd have some cover from you since you're attacking up the side of the stairs) or you can move past there and get in range of the zombies attacking the party. Take a look at the map and move to where you'd like.


As Droguk gets hammered by the undead, an inner fire is struck and Droguk roars in fury as his heart starts racing, his adrenaline increasing exponentially which forces his muscles to increase to the point of nearly bursting through his clothes. Droguk's vision takes on a red hue as he steps next to one of the zombies and brings his axe down in a mighty arc toward it with a relentless fury.

Move 1 square north(5' step); Attack zombie directly north

Rage(1/13); AC 13; Hp's: 7/22(Raging hp's: 10/22)

Cold Iron Greataxe: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 9 ⇒ (8) + 9 = 17


: roll20 link :

Fuelled by his rage Droguk becomes an avatar of violence hewing the zombie in twain before turning his gaze to the next.

I'll update the map when I get home but the one that was next to Nelosse is no more.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

with another skeletal creature in Kobad's face He manages to deftly dodge it attack but at the same time he tries to reign fire upon it like the last one.

concentration - cast defensively: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22

expertly maintaining control Kobad's hands ignite in flames and clasps them together as a jet of fire erupts from them toward the skeleton and 15' up the stairs.

burning hands DC 16 reflex for half damage

burning hands fire damage: 1d4 + 1 ⇒ (3) + 1 = 4


: roll20 link :

Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6

The jet of flame pours over the skeleton and cast a burst of light across the great room. The intense heat burns away the aura of cold around the creature followed by the hoar frost and finally the bone itself. When the flames abate the few charred bones that remain fall to the stairs with a clatter.

Nice work guys keep it up!


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

yay Kobad is actually useful finally


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Who's up now?


: roll20 link :

Cyrus yourself and Nel are up. You described your move action but you would still have a standard. Additionally you need to pick where you move to as you could get into combat if you want.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Gotcha. Sorry for not doing that earlier. I'll re-describe it real quick just to be more clear.

Cyrus dashes forward out of the room he was in, making a beeline straight past Nelosse and over the body of the downed zombie, ending up immediately next to one of those still standing. Using the momentum of his forward movement, he attempts to bring the blade of his falchion straight across the zombie's neck, intending to sever it's head from it's body!

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9


: roll20 link :

Cyruses blow narrowly misses the zombies head instead hacking into it's shoulder where it nearly severing the limb. In the attacks aftermath the zombies arm hangs horrifically, bound to it only by a few tendons and bits of flesh. The creature seems unphased by the grievous injury though and continues to push forward.

Cyrus I moved you west one square as you wouldn't be able to cut the corner and I assumed you wouldn't want to incur an AOO to get there.

Kogar summons forth a great maul of crystalline ice and, with a bellowed war cry, steps up and attacks the zombie before him.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 3d6 + 6 ⇒ (1, 6, 6) + 6 = 19

The overhead blow takes the undead full on, snapping bone and crushing it to the floor.

This next part is a bit of retcon as I forgot the skeletons final ability earlier sorry the flow is a bit disjointed

The skeletal bones blackened and cracked begin to vibrate where they fell. The fury of their movement grows and grows until finally they explode in a burst of unnatural cold.

Damage: 1d6 ⇒ 5

5 damage for Kobad and Kogar (reduced to 3 due to his cold protection)

The fridged explosion blasts the victorious sorcerer backward and leaves him crumpled on the ground.

I think that puts you at -1 correct Kobad? Sorry for the parting shot :(


Is Kobad on the same level floor as us? Do we notice him fall?


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Nelossë moves past the zombies to attack the area where she believes the enemy spellcaster to be. "There's a necromancer animating these foul things. I heard him, but he must be invisible!"

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Glaive: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

I can't access the map from my phone, unfortunately. It won't render properly. She'll move straight forward and attack the nearest square where he might be if she doesn't otherwise locate him. Eat any AoOs.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

as expected... i'm begining to think i made a crappy character now


: roll20 link :

Kobad is on the ground floor and you would be aware of him. Don't feel bad bud, if those skeletons had gotten down to the first floor their cold aura would have been brutal.

Nelosse follows her hunch and moves across the room, ignoring the undead. One of the zombies strikes out as she passes.

AOO: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

But the blow misses. Circling the table she swings her glaive through the space south of the table but it fails to find purchase.

GM:
Nothing to see here....

While the party pushes it's attack their opponents aren't idle. The northern most zombie turns it's gaze to Cyrus striking with it's remaining arm.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Despite its grievous wounds the zombie manages to catch the ranger across his shoulder and head with a mighty blow.

The southern creature begins flailing at Kogar.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Confirm: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

It's strikes throw the half giant off balance and the creature takes advantage to begin pummeling him mercilessly. Bones crack and Kogar is left senseless on the floor.

-4

GM:

Rhokar - hold action


Who's turn are we up to?


: roll20 link :

Oops sorry we're back to the party


Thanks!

Droguk turns his attention to the zombie in front of him, bringing his axe up and toward it's skull in an attempt to cut this one down as well.

Cold Iron Greataxe: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d12 + 9 ⇒ (2) + 9 = 11

Rage(2/13); AC 13; Hp's(Raging 10/22)


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad stabilization check DC 11: 1d20 ⇒ 20

the cold has frozen the wound thus preventing Kobad from bleeding any more.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Actually, Herr GM, how long has it been since Shield was cast? It only would have lasted 10 rounds. If it's down, that was a hit and drop. Unless my DR saved me.


: roll20 link :

Good catch Nelosse. We are past round 10 and so it would be down.

Retcon : The blow catches Nelosse across her midsection driving her armor into her ribs. Only the resilience of her heritage keeps her on her feet.
7 points of damage after DR

Droguk I believe that's the one Cyrus hit correct?


Yes it was. Had to go back and read to make sure because I wasn't initially. So yes.


: roll20 link :

Droguks blow launches upwards caving in the zombies chest and lower jaw. The undead creature falls back to lifelessness.

Cyrus and Nel are up


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Nelossë rocks back, staggered by the blow. Quickly, she reaches for her holy symbol, calling on Shelyn's grace to heal her.

shift out of threatened range, then burst heal.

Channel Positive: 1d6 ⇒ 3


: roll20 link :

The blessing of Shelyn flows outward from her cleric. As the divine energies infuse the room everything seems brighter and more vibrant. The smell of a well cooked meal tickles at your nose and the sound of music seems to float in the air for just a moment. As quickly as it comes it passes but you are left feeling rejuvenated.

Kobad your eyes snap open and you find yourself on the ground at the bottom of a set of stairs staring upward. It takes you a moment but you quickly recall the last few moments, fire burning away the skeleton, its bones bursting and the shock and pain as you were pushed back by the horrid cold. Now though you see your companions are still locked in combat.

A bit ahead you can make out the bulk of the half giant. A zombie looms over his fallen body but it seems his wounds have knit a bit and no longer threaten his life.

Cyrus you're up


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus steps around Droguk and up to the zombie next to Kogar, shouting a battle cry as he drives the blade of his falchion down at the zombie's head!

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9


: roll20 link :

The rangers blow rocks the zombie who backhandedly swings in return.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

The attack connects sending Cyrus to the ground. (-2 I believe)

Behind Nelosse a voice slithers out of empty air, "That's enough of that my dear."

Attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

A sword appears first, driving forward toward the clerics back. Even as the rest of the attacker appears the tip of the short sword is turned by her armor narrowly saving her life.

A man is now visible standing in the corner just behind Nelosse. His black hair spills to shoulder length and he wears a white fur cloak. Currently his face is twisted in a mix of shock and rage at his failed attack.

Back to the party


Seeing another party member fall, Droguk looks to the zombie with fury in his eyes as he steps around the fallen members and strikes at the undead.

5' step; Attack

Cold Iron Greataxe: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d12 + 9 ⇒ (10) + 9 = 19

BOOM! Yeah that'll do it. Don't think a crit roll is necessary. :) Of course, the dang thing probably only has 2 or 3 hit points left. That's usually my luck when I crit. :p

As his axe enters his skull and continues on through until it buries itself in the floorboard, the two sides of the zombie fall away from each other as Droguk pulls the axe out and looks up to the only threat left. "YOU ARE NEXT, FOOL!" he roars.

Rage(3/13); AC 13; Hp's(Raging 13/25)


: roll20 link :

Ya it's pretty dead-dead. I'll let your description stand :)

Kobad you and Nel are up (Cyrus you can give me a stabilize roll after they go)


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

GM Bali:
Thrymr will remain kneeling, but without clear sign of friendly intent above - he suspects it might just be the bandits toying with him so remains quiet.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad glances around not seeing any zombies or exploding skeletons He rolls to a kneeling position. spying the now visible enemy. as he stands he lets loose a bolt of fire from his fist toward the bad guy that attempted to hurt Nel.

Fire bolt ranged touch attack 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

the blast striking the wall behind him an small explosion of flame and heat. it did manage to do one thing. get his attention.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Nelossë steps back, muttering a few choice curses she picked up in Celestial. Seeing her fallen allies, she once again calls to the Eternal Rose for strength for herself and her allies before reading to attack this new foe. "Come, sir. The music is playing. Let us dance and sing the song of steel."

Channel Energy: 1d6 ⇒ 3


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Constitution Check: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13

Though felled, Cyrus seems as lucky as Kobad in that the recent cold has stanched his bleeding wounds, leaving him unconscious but in no further danger of bleeding out.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Actually, Cyrus, no need to stabilize. You just healed 3 from the Channel. Unfortunately, I don't have Selective yet, so so did the enemy caster.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Ah! You're right. That would bring me back to 1 HP. Thanks for pointing that out! Will post an updated action soon as I get home from work.


Actually, I don't think that bad guy has been hit, so, that's perfect timing for those channels. :) Unless I missed it somewhere. That's highly probable. :P

Edit: Cyrus?


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

GM Bali, are all the zombies dead now? Just the invisible guy left, correct?


Currently, the zombies are all dead. The only enemy left for us is the invisible guy, who's no longer invisible. Now that's not to say he may try to create more if given the chance but outside of that, no zombies to speak of. If you check out the latest map, it'll show you where the necromancer is.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Looked at it a few minutes ago...guess I just missed the guy. Looking again....ah! There he is!

Moving around the table, Cyrus stalks with a purpose toward the necromancer. His body bloodied from the zombie blows, he is clearly in no mood to toy around with this foe. As he reaches the previously-invisible enemy, he gives a loud cry of rage, his falchion flashing in the light as he raises it above his head, then slashes down!

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

Woo! Please, please hit!


As much as I hate to say this - due to such a great attack roll - standing up from being incapacitated is a move action, bud. All you'd have left is a move or a standard afterward.


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Which could include a standard-action charge, if he has a clear straight-ish line. Bloody not being able to see the map on my phone ...

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