GM Axolotl's Maiden, Mother, Crone

Game Master Axolotl

"When Baba Yaga is approached without good preparation, sincerity, and due respect, she is dangerous. When too many questions (or the wrong questions) are asked, she is also dangerous. Only by maintaining pure heart and faith, proper respect for her as one's elder, and loving care of her creatures can the encounter be successful." - Dubravka Ugrešić

Loot Tracker

Initiative:

[dice=Dez]1d20 + 6[/dice]
[dice=Anyanka]1d20 + 3[/dice]
[dice=Elbrynn]1d20 + 2[/dice]
[dice=Yrja]1d20 + 4[/dice]
[dice=Orik]1d20 + 2[/dice]

Perception:

[dice=Yrja]1d20 + 10[/dice]
[dice=Anyanka]1d20 + 12[/dice]
[dice=Elbrynn]1d20 + 25[/dice]
[dice=Dez]1d20 + 15[/dice]
[dice=Orik]1d20 + 13[/dice]


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Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez will participate in a careful search of the vault.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

As always, assisted by his oafish friend.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

All those tall, hard pine trees... and those soft, receptive clouds...

Ogon stays back this time, muttering under his breath what can only be curses.


THE MAIDEN

I -might- have added an adjective to the description of the paintings. What I would have put in Radosek's room would have been very different, but I'm keeping this a PG-13 game. Suffice to say he was a creep.

I'll put up a list of the loot to Spellcraft id soon. It's a ton.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Sorry gang, I'm still here, just a busy week. Chiquq was probably staying near Imendri's ice-cicle body anyway mostly, or would have helped look around for things. And the loot tracker was something I was originally updating though I'm fairly sure I'm well behind on whatever the last entry ought be. Will try and catch up soon.

Chiquq wrinkles her nose sympathetically at the big hobgoblin. "We.... will try and get you... fixed."


THE MAIDEN

You begin the careful task of opening all of Nazhena's storage boxes, many of them nailed shut--not with witch nails, sadly.

The crates and chests contain an impressive collection of arcane spell scrolls. 12 in all are tallied up.

There are decanters that radiate magic--four of them. Together, Dez and Yrja conclude that they are potions yet to be aliquoted into vials.

There are heavier chests containing silver bullion-50 bars of pure silver, each weighing 10 pounds, and worth 50 gp each.

There is one locked chest with a formidable spiky (non dangerous, just decorative) padlock on it that remains to be opened.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez asks Yrja for a bit of luck (guidance) and checks for traps:

Perception: 1d20 + 13 ⇒ (12) + 13 = 25

He then takes off his chain shirt so he can work better and tries to disable the lock, again first asking for luck (and using some inspiration):

Disable Device: 1d20 + 13 + 1d6 ⇒ (4) + 13 + (6) = 23

I don't think anyone else has aid another to get us to 25, unless Nadya does.

If 23 is not good enough, Dez will take 20 (for 32) to (hopefully) get it done.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Ahh, before you get to work, let me check for magical traps." Yrja stops Dez with a hand on his shoulder as he reaches for the lock. She then concentrates for a few moments, trying to sense if any harmful enchantment has been placed on the chest or lock.


THE MAIDEN

Despite Dez' preparation, the lock doesn't budge. After spending a longer period of time, though, it does pop open. Yrja doesn't detect anything on the lock or chest exterior.

The spiky lock is slid aside, and the chest opens to reveal a heavy blue robe, a bag, and a small iron coffer. Inside the coffer:

two little carved trinkets, radiating magic
A wand, radiating magic,
and a ring of white gold set with a large green sapphire, also radiating magic.

The robe and bad also radiate magic.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

”Be careful, the witch may have trapped the items too. Check them for glyphs and other signs of traps!”


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Ogon continues to smoulder, literally, in the background.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Some Spellcraft rolls.

Spellcraft trinket 1: 1d20 + 12 ⇒ (17) + 12 = 29
Spellcraft trinket 2: 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft wand: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft ring: 1d20 + 12 ⇒ (10) + 12 = 22
Spellcraft robe: 1d20 + 12 ⇒ (20) + 12 = 32
Spellcraft bag: 1d20 + 12 ⇒ (4) + 12 = 16


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez tries to identify the four potions:

craft (alchemy): 1d20 + 8 ⇒ (14) + 8 = 22
craft (alchemy): 1d20 + 8 ⇒ (17) + 8 = 25
craft (alchemy): 1d20 + 8 ⇒ (12) + 8 = 20
craft (alchemy): 1d20 + 8 ⇒ (3) + 8 = 11


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Oh yes, the potions! For any that Dez might have missed.

Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20
Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Orik waggles his fingers and peers at the items himself, at anything that isn’t identified.

Spellcraft (with guidance) on Whatever Other Items there are: 1d20 + 6 ⇒ (20) + 6 = 26
Spellcraft (with guidance) on Whatever Other Items there are: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft (with guidance) on Whatever Other Items there are: 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft (with guidance) on Whatever Other Items there are: 1d20 + 6 ⇒ (9) + 6 = 15
Spellcraft (with guidance) on Whatever Other Items there are: 1d20 + 6 ⇒ (8) + 6 = 14


THE MAIDEN

The trinkets: A bird feather token and tree feather token
The wand: Color Spray Lvl4, 23 charges. (via Orik)
The ring: Ring of Regeneration
The robe: Robe Of Useful Items, with patches for: a bag of 100gp, three flasks of alchemist's fire, a ladder, an open pit, a CSW potion, a rowboat, a pair of war dogs, and a window.
The bag: unidentified

Potions: 2 draughts of CLW, 2 of Enlarge Person, three Oils of Mask Dweomer, and 2 draughts of Reduce Person.

You are also able to, via Read Magic, identify a bunch of scrolls:

2x Comprehend Languages
2x CMW
Delay Poison
Dispel Magic
Irriseni Mirror Sight
Remove Disease
2x Remove Sickness
Threefold Aspect
Youthful Appearance.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

"Lots of nice stuff, scrolls for you bookish types. But let's get to analyzing the portal notes." Orik helps Dezso and Yrja catalog and compile whatever notes that they find about the portal, hoping to find a way to disrupt the magic.

Treasure galore!


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Ummm... ring of REGENERATION??? Can Ogon have that? He doesn't need all that much gear and that thing would make him more tanky than anything ever!

Although it is 90,000 gp, so if people want to sell it I understand...

With the various items identified and deemed safe, Ogon takes the golden ring and examines it, nodding in approval at the large ruby set in it. Changing the stone because... fire! Unless stopped he slips it onto one of his thick fingers and immediately some of the tension in his shoulders drains away - in fact he looks more relaxed than any of the group have ever seen him.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Wisdom Check: 1d20 + 4 ⇒ (14) + 4 = 18

”Um, I’d be careful with any of that stuff, Nazhena liked to protect her items from theft, even from her nominal allies in the tower.”

Orik casts guidance on Ogon.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

"Yes, I would be suspicious about an item of such apparent power. If it really is what it appears, it does not seem logical to me that Nazhena would have left it."

Other comments in discussion section...


THE MAIDEN

Orik:

The ring does seem suspiciously auspicious. Why would such a powerful ring be left here? And not on a finger. Why ever take it off? Hmmm...


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Well this is going to end well... maybe I should change his name to 'Ogon Twice-cursed' :) At this point I'm hoping someone speaks up before Ogon actually puts it on!

If it is cursed though... it depends on the curse. If it still works then it might be worth it! :D


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Orik and Dez have both spoken up and stopped Ogon from putting on the ring.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

"We should hold off on claiming any of these items, as useful as they seem. Ogon, I hate to be the one to point this out, but... witches, at least these witches, are hardly trustworthy."

Yrja eyes the cornucopia of potions, scrolls and other magic items with suspicion.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Assuming all are in agreement to bag everything up for future more careful examination, Dezső focuses on investigating how to close the portal with Orik and (presumably) the brainy Yrja. He also keeps his eyes open for any other books of particular interest.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

With the brain trust working on something he doesn't understand Ogon leaves the ring alone and slumps in a corner to rest.

If the brains are busy more than about 10 minutes he's going to take a nap.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

”My gut tells me that Dez’s logic is right, and when those line up, it’s led to good outcomes. Sample size of one, and all, but uh, you know. Let’s just be careful with the non-consumables.”


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq frowns through all the discussion of magical items. "Are there not prayers, or spells, that can tell if something is truly what it looks like? Perhaps we should test it, when possible."

A scroll of identify will be cheap, should we get to a place we can buy one


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

”There are spells, yes, but few prayers, except maybe to Nethys, that help with such identification. Winterhome will have scrolls that can help.”


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

"A spell... yes, there is something. Give me a moment, please."

Yrja peers closely at the ring, muttering an incantation under her breath.

Yrja does, in fact, have identify! Whaddya know.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Don't forget to check all the items, you should have a few rounds to try and see if the other things have any hexes.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Will check the bag next, then!


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Orik will attempt to guide Yrja as she examines the items.

Casts guidance multiple times on her, to boost checks?


THE MAIDEN

I think that for this time, I'll just add +10 to those rolls, as they make it, and just retcon this that Yrja cast it already...rather than, I think, by RAW, requiring you to wait a week. Role-playing that sort of thing is not that thrilling.

The bag is a bag of holding.

The ring can still only be identified as a ring of regeneration. Whatever it truly is remains to be seen.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Its once a day to do items isn't it? Yrja can just do it again tomorrow with identify. In 20 days we'll get a maximum result!

"Put witch things in big-inside-bag so we can leave?" Ogon asks. "Or is there more?"


THE MAIDEN

You're correct. 1/day.

I love this process about as much as I love the Appraise skill. :P


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

If Yrja uses identify, I don’t know why we would wait to use the gear. Seems likely that everything is fine.


THE MAIDEN

Dezső, Orik, and Yrja spend some turns of the glass inspecting the ritual chamber. It's Dez who notes the obvious ley line connecting the Border Wood of Taldor with the portal opening in Irrisen. Yrja spends her time piecing out Nazhena's spell workings for the portal creation; it's something that is uniquely witchy, and winter witchy besides. Orik spends most of his time peering over their shoulders.

At last, Yrja has the solutions for breaking the spell.

Yrja:

One of you can cast a conjuration spell, and attempt to subvert the portal, via a DC15 concentration check. Alternately, someone can try to simply break the portal, with a DC20 Use Magic Device check.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

"Ah, hm, I think I know how this works now. It needs..." She finds herself at a loss for words. It all made sense in her head, and she could close her eyes and picture the magical energy matrix very clearly, but she lacked the words to describe it to the others.

"The... when you make things appear. And then when, um... pow!" She makes shapes and waves through the air with her hands, trying to illustrate her point. shaking her head at the silliness of it, she simply sets to work attempting to break the spell.

Cast Mage Armor for the conjuration spell.

Concentration DC 15: 1d20 + 9 ⇒ (3) + 9 = 12

She focuses her magic on the portal, enveloping it in a shield of invisible force, then at the last minute reversing that energy and hoping the portal implodes. She almost has it... until the spell slips from her grasp.

Uh-oh, done reversed the polarity of the neutron flow.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Don't cross the streams!

"Any other ideas, Yrja?"


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

"Well, we could try to just... break it. But that would require some skill. If you know of anything that might help with the manipulation of magical objects, that would be useful."

She looks thoughtfully at the portal, absently shaking a stinging hand from her previously failed spellcasting attempt.


THE MAIDEN

Yrja:

You know you can try again, after an hour. Which raises this question--where are the bathrooms around here? Seriously, I would be jumping up and down, surrounded by all that cold ice...

Because it is boring to wait an hour in game for no reason, I say that y'all can try the UMD check right now.

The portal shimmers and wobbles--and remains unbroken. Stlarn!


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

"I'm pretty skillful at disabling both mechanical and magical devices. I'll give it a try."

What roll do you want? Dez will use inspiration either way, and perhaps Yrja and Orik can aid if they have the right skill?


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

We need a DC 20 UMD check. Dez has a higher bonus than Yrja, so you should go ahead and try it.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

"Witchcraft!" Ogon mutters from behind the group. "I'll burn the whole thing down if I must."


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq frowns, observing Yrja's struggle. "When you make things appear?" she asks uncertainly. "If Dezso does not succeed I can try, I suppose..."


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

"I understand the temptation Ogon, but if we indiscriminately attack the marks of the summoning circle or the globe itself, some very bad things could happen."

Dezso moves around the summoning circle several times, opening one eye then another and squinting through half-closed eyes. He then gets on the floor and sniffs at it and puts his ear close to it. After doing this for a short time he gets a satisfied expression on his face and pulls out his thieves tools. He moves around the circle and makes calculated deep scratches through the arcane marks in several places, with quick, precise strokes of a small sharp pick.

UMD: 1d20 + 8 ⇒ (17) + 8 = 25

Perhaps the first time ever I make a UMD roll in a decade of Pathfindering! I'll never understand why many consider it an important skill. I guess in the official Society games, which I've never done.

"That should be enough to safely disrupt the portal. Once it fades, Ogon, you can attack the summoning circle as you like."


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

It’s all about wands.

Orik watches as Dezsö and Yrja work to close the portal, and when Yrja is unable to progress and shakes her hand out, he looks to see if she’s okay. Not seeing a significant injury, he pats her on the shoulder, ”good try, I don’t think I have any spells that would wrk in this case. I suspect Dezsö has a trick up his sleeve, though.”

He grins at Dez, ”You’re on your own on this, don’t know about the miscellaneous magical items.” When he succeeds, Orik slaps him on the back. ”Great work! I would expect nothing less.”


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Ditto wand use with UMD

Chiquq grunts in satisfaction when Dezso seems to accomplish.... whatever he has trying to do. "That looked successful."


THE MAIDEN

Nothing changes, visually, after Dez does his careful defacing of the glyphs of the portal, but something is felt deep in your chests and abdomens--some lessening of arcane pressure as the magic fails and evaporates. Yrja, still scanning idly, can feel the auras of conjuration fade and unwind like gossamer threads.

The portal is closed.

Nadya lets out a breath she didn't know she had been holding.

"Well. You are all Irriseni now." She smiles, her cheeks crinkling her eyes in what looks like the first time in a long while. "Thora's passage in the great beyond shall be eased, knowing that we have done this."

She slaps her sword. "Let's get to Waldsby and resupply. I need to take my sons, Orm and Mjoli," she says more to Ogon and Orik's benefit, "And that rascal Hatch may come along too, or he may jump to another house. We have a hut to look after in Whitethrone." You recall that the Black Rider stated that Baba Yaga's Hut has been held by Elvanna in Whitethrone.

She pauses, looking at you all. "If--you will accept my help as your guide. I would be honored."

And at this point, Doughty Adventurers, we have completed Snows of Summer! Congratulations to heroes new and old for getting this far.

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