| Sir Haldern |
Is it better for posts like this to be in discussion or gameplay?
Is this currently a surprise round ?
I assume Sir Haldern is mounted and maybe 30 ft or so in the air.
Oh, I'm also assuming the default state of Sir Haldern while traveling in the wilderness is that he has his bow out, attached to the saddle with a lanyard so that he can drop it at need. Lance is ready to hand but not in hand, sword sheathed.
| Senna Proviso |
Ah, OK. Then I'll leave the rod holstered this round and just cast Haste (since it is a surprise round). For the moment, I'll still be on my horse. Depending what the guys do, I may nudge her to move forward.
| Authion Taurvantian |
Man, please ignore my copious spelling errors in my last few posts. I'm using my tablet atm, it's keyboard and I don't seem to agree
| Tathlan Larethaerith |
Hmm, that's a little embarrassing. Apparently, I've been misreading the rules for ages. However, Tathlan would still do the same thing (full attack on the largest wolf) just all at once. He would lose Dex bonus to damage, so just take 5 off of any of his attacks that hit (or 25 off the total if they all hit).
| Authion Taurvantian |
Hey guys, I'll have my post up in 4 hours or so, as soon as I finish work :)
| Tathlan Larethaerith |
Apologies, I forgot to remove the Point Blank Shot bonus from my last attack in the gaming thread. The shots will hit an AC 1 lower than the one shown.
I still haven't figured out exactly when you're allowed to edit posts on the Paizo board but I'm guessing I missed some kind of cutoff time.
| Senna Proviso |
Hey Tath,
I noticed you use the 'spoiler' tag for OOC comments. Are you unsure how to make the magical blue text or do you just prefer to use the spoiler tag instead?
| Authion Taurvantian |
Authion was at the door with Dwin while she did her teleporting, if that's cool with you
| Senna Proviso |
*sigh* Ark is correct. I have a cheat-sheet for Senna's rolls. When I downgraded her for the game, I forgot to change the number of people she could D-Door. At 10th level, I can transport 3 mediums (not 4) or 1 medium and 1 large. So either Tath or the Griffon can go with Haldern... but not both. Sorry, that was my mistake.
| Sir Haldern |
Ah. Righto. Pity, really :-). I wanted to charge the damned devil :-).
| Senna Proviso |
Either Tathlan OR the griffon could be D-Door'd in with the team. I suppose of Tath wants to come down the stairs afterwards, Haldren could be beamed in on his mount and do a charge attack. I sort of figured Tath would post by now.
| Sir Haldern |
Seems fairer to let all the players play rather than my becoming more powerful. Its not as if I'm completely useless off the griffon :-). We'll still likely beat it before Jensal shows up (I hope)
| Senna Proviso |
I'm in favor of the PCs getting first dibs. I was just responding to Ark's question about whether Tath was with the mounts or not.
| Sir Haldern |
I think so. Unless Tathlan votes otherwise
| Tathlan Larethaerith |
I'd like to bring all the PCs and then the combat relevant mounts. I'll be posting in just a few minutes.
Senna- I did see the OOC text in the little formating primer. I guess I'm just use to putting it behind spoiler tags from other PbP venues. If that's disruptive I'll switch to the OOC text.
| Tathlan Larethaerith |
Hey DM, I know the creature is a gelugon just by the picture (though I don't know its statistics). I didn't mean anything by it when I posted that in my OOC texts. Tathlan doesn't know what it is and I'm trying to play that as such.
| Senna Proviso |
If you'd like a replacement player who could either play using Authion's build or do his own similar martial build... I know a guy who is a very reliable player, good with martial characters and RP, and is an all-around nice fellow.
| Senna Proviso |
I mentioned it to him and he asked if he might tweak the build just a bit - changing him to a half-orc ranger - but otherwise keeping roughly the same build parameters. Thoughts?
| Eben TheQuiet |
Here's the direction it's heading. I'm mostly tweaking the skill ranks and gear at this point.
Male elf ranger 11
LN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +21
--------------------
Defense
--------------------
AC 24, touch 17, flat-footed 20 (+7 armor, +2 deflection, +4 Dex, +1 luck)
hp 103 (11d10+33)
Fort +10, Ref +13, Will +9; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 keen elven curve blade +16/+11/+6 (1d10+7/15-20) or
. . adamantine dagger +16/+11/+6 (1d4+4/19-20) or
. . mwk cold iron morningstar +16/+11/+6 (1d8+4)
Ranged +1 adaptive composite longbow +17/+12/+7 (1d8+5/19-20/×3)
Special Attacks combat style (archery), favored enemies (aberrations +2, dragons +2, giants +6), quarry
Ranger Spells Prepared (CL 8th; concentration +10)
. . 3rd—instant enemy[APG]
. . 2nd—barkskin, chameleon stride[APG]
. . 1st—abundant ammunition[UC], blend[ARG], resist energy
--------------------
Statistics
--------------------
Str 18, Dex 18, Con 12, Int 14, Wis 14, Cha 8
Base Atk +11; CMB +15; CMD 32
Feats - Custom Feat -, Deadly Aim, Endurance, Improved Precise Shot, Iron Will, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Toughness
Traits armor expert, warrior of old
Skills Acrobatics +15, Climb +12, Handle Animal +7, Heal +6, Intimidate +3, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (nature) +6, Linguistics +5, Perception +21, Ride +8, Spellcraft +6, Stealth +18, Survival +16, Swim +12; Racial Modifiers +2 Perception, silent hunter
Languages Aklo, Common, Draconic, Elven, Giant, Orc, Skald
SQ favored terrains (cold +4, mountainous +2), hunter's bond (wolf named animal companion), swift tracker, track +5, wild empathy, woodland stride
Combat Gear jingasa of the fortunate soldier[UE], pearl of power (1st level), pearl of power (2nd level); Other Gear +1 large leather lamellar barding (1,390g)[UC], +1 mithral breastplate, +1 adaptive composite longbow, +1 keen elven curve blade, adamantine dagger, mwk cold iron morningstar, belt of physical might +2 (Str, Dex), bracers of falcon's aim[UE], cloak of resistance +2, efficient quiver, ring of protection +2, ring of sustenance, masterwork thieves' tools, 19,912 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. Favored Enemy (Aberrations) foes.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. Favored Enemy (Dragons) foes.
Favored Enemy (Giants +6) (Ex) +6 to rolls vs. Favored Enemy (Giants) foes.
Favored Terrain (Cold +4) (Ex) +4 to rolls when in Favored Terrain (Cold).
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in Favored Terrain (Mountain).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to survival checks made to track.
Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Wolf
N Large animal
Init +3; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 27, touch 12, flat-footed 24 (+5 armor, +3 Dex, +10 natural, -1 size)
hp 94 (9d8+54)
Fort +11, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +12/+7 (2d6+10)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 24, Dex 16, Con 20, Int 3, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 27 (31 vs. trip)
Feats Diehard, Endurance, Improved Natural Attack (bite), Light Armor Proficiency, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Guard, Heel, Other Trick, Seek, Stay, Track
Skills Acrobatics +6 (+14 to jump), Climb +10, Perception +9, Stealth +2, Swim +10; Racial Modifiers +4 to survival when tracking by scent
SQ attack, attack any target, defend, devotion, down, guard, heel, multiattack / extra attack, other trick, seek, stay, track
Other Gear +1 lamellar (leather) armor[UC]
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Diehard You are stable and can choose how to act when at negative Hp.
Down [Trick] The animal will break off combat on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Other Trick [Trick, flank] The animal does something else you've trained it to do.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
| Sir Haldern |
Checking in welcome Eben
| Authion |
I'll spend some time catching up in the game thread, the goal being to be able to post in the game thread tomorrow morning.
Will that work?
| Authion |
Also, Arkwright, I realized in my haste I left out a few mundane specialty ammo and adventuring doodads (tanglefoot shot arrows, acid flasks, etc). Can I still pick up some of that stuff?
| Authion |
Sorry for the slew of posts, but I finally actually got caught up in the gameplay thread. Two questions:
Did Authion make his save against the initial Cone of Cold here? I didn't see one rolled.
And two, where is Dwin? Is he left outside the encounter? The original Authion mentioned sending Dwin after the bug-thing in the first round, but I don’t see Dwin on the map, and he hasn’t been referenced since (unless he’s being referred to in the general “and the mounts” sense). Let me know
| Authion |
Alright, gear is updated. I picked up an extra bandolier, 2 potions of Bless Weapon, 3 alchemist fires, 3 acid flasks, 5 tangleshot arrows, and a partridge in a pear tree. ba-dum-TSSSS
Also, I rejigged Authion's prepped spells to reflect what he's already cast in the game, and I'm acting as if he has Gravity Bow going (which the most recent volley shot by Arkwright seems to reflect).
I think I'm up to speed.
Hopefully.
Maybe.
| Tathlan Larethaerith |
Hey everyone, I don't want to do a full IC post till I have access to my computer, but before we move on I wanted to say that Tathlan will need a couple of taps from a healing wand. He'll ask for it IC once I get home.
| Authion |
No ta problem. When you get around to putting up a post, go ahead and use what charges you need form Authion's wand. I bought it for the group to use, and I'd prefer we all be able to hit fights as close to full potential as possible.