GM Arkwright's Curse of the Trimmed Sky

Game Master Arkwright

Battle Map


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Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Is it better for posts like this to be in discussion or gameplay?

Is this currently a surprise round ?

I assume Sir Haldern is mounted and maybe 30 ft or so in the air.

Oh, I'm also assuming the default state of Sir Haldern while traveling in the wilderness is that he has his bow out, attached to the saddle with a lanyard so that he can drop it at need. Lance is ready to hand but not in hand, sword sheathed.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

My apologies, I won't be able to post until about 11 PM EST as I won't be home until then.


APOLOGIES, CAN'T TURN MY CAPS OFF.

GOOD IDEA, THIS IS A SURPRISE ROUND.

IF THATS HOW YOU WANT TO TRAVEL ALL GOOD.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Ah, OK. Then I'll leave the rod holstered this round and just cast Haste (since it is a surprise round). For the moment, I'll still be on my horse. Depending what the guys do, I may nudge her to move forward.


Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9

Man, please ignore my copious spelling errors in my last few posts. I'm using my tablet atm, it's keyboard and I don't seem to agree


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Hmm, that's a little embarrassing. Apparently, I've been misreading the rules for ages. However, Tathlan would still do the same thing (full attack on the largest wolf) just all at once. He would lose Dex bonus to damage, so just take 5 off of any of his attacks that hit (or 25 off the total if they all hit).


Thought so, just wanted you to know.

If it helps you feel better, I've misunderstood the rules on concentration checks for the last four years.


Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9

Hey guys, I'll have my post up in 4 hours or so, as soon as I finish work :)


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Apologies, I forgot to remove the Point Blank Shot bonus from my last attack in the gaming thread. The shots will hit an AC 1 lower than the one shown.

I still haven't figured out exactly when you're allowed to edit posts on the Paizo board but I'm guessing I missed some kind of cutoff time.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

You've one hour from your post time to update your entry.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Hey Tath,

I noticed you use the 'spoiler' tag for OOC comments. Are you unsure how to make the magical blue text or do you just prefer to use the spoiler tag instead?


I don't believe Senna has the capacity to bring any of your pets with you.


Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9

Authion was at the door with Dwin while she did her teleporting, if that's cool with you


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

*sigh* Ark is correct. I have a cheat-sheet for Senna's rolls. When I downgraded her for the game, I forgot to change the number of people she could D-Door. At 10th level, I can transport 3 mediums (not 4) or 1 medium and 1 large. So either Tath or the Griffon can go with Haldern... but not both. Sorry, that was my mistake.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Ah. Righto. Pity, really :-). I wanted to charge the damned devil :-).


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Either Tathlan OR the griffon could be D-Door'd in with the team. I suppose of Tath wants to come down the stairs afterwards, Haldren could be beamed in on his mount and do a charge attack. I sort of figured Tath would post by now.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Seems fairer to let all the players play rather than my becoming more powerful. Its not as if I'm completely useless off the griffon :-). We'll still likely beat it before Jensal shows up (I hope)


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

I'm in favor of the PCs getting first dibs. I was just responding to Ark's question about whether Tath was with the mounts or not.


Are we going with the decision to bring all the PCs and leave the mounts?


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

I think so. Unless Tathlan votes otherwise


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Agreed. I side with the PCs getting into the scrum before NPCs.


Need Tathlan's readied action then.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

I'd like to bring all the PCs and then the combat relevant mounts. I'll be posting in just a few minutes.

Senna- I did see the OOC text in the little formating primer. I guess I'm just use to putting it behind spoiler tags from other PbP venues. If that's disruptive I'll switch to the OOC text.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

I'm at work now DM, but if you will permit I will make new post to change my action as you suggest as soon as I get home (around 7 PM EST).


A few more hours and then I'm botting Authion. Hope you're still with us.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Hey DM, I know the creature is a gelugon just by the picture (though I don't know its statistics). I didn't mean anything by it when I posted that in my OOC texts. Tathlan doesn't know what it is and I'm trying to play that as such.


All good, just wanted to make sure.


Bugger, it seems like Authion has ran. I'll bot him in a bit.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

If you'd like a replacement player who could either play using Authion's build or do his own similar martial build... I know a guy who is a very reliable player, good with martial characters and RP, and is an all-around nice fellow.


If hecwants to take over Authion, sure.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

I mentioned it to him and he asked if he might tweak the build just a bit - changing him to a half-orc ranger - but otherwise keeping roughly the same build parameters. Thoughts?


I'd prefer not changing the race, otherwise fine.


Stormraven said I should check in. I'd be happy to take over your elf, if you guys don't mind. Would you mind if I tinkered with the build and gear a bit? I'd keep his theme and story, just make him a bit more likely to switch it up to mix it up in melee. :)


Here's the direction it's heading. I'm mostly tweaking the skill ranks and gear at this point.

Authion, v2.0:
Authion
Male elf ranger 11
LN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +21
--------------------
Defense
--------------------
AC 24, touch 17, flat-footed 20 (+7 armor, +2 deflection, +4 Dex, +1 luck)
hp 103 (11d10+33)
Fort +10, Ref +13, Will +9; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 keen elven curve blade +16/+11/+6 (1d10+7/15-20) or
. . adamantine dagger +16/+11/+6 (1d4+4/19-20) or
. . mwk cold iron morningstar +16/+11/+6 (1d8+4)
Ranged +1 adaptive composite longbow +17/+12/+7 (1d8+5/19-20/×3)
Special Attacks combat style (archery), favored enemies (aberrations +2, dragons +2, giants +6), quarry
Ranger Spells Prepared (CL 8th; concentration +10)
. . 3rd—instant enemy[APG]
. . 2nd—barkskin, chameleon stride[APG]
. . 1st—abundant ammunition[UC], blend[ARG], resist energy
--------------------
Statistics
--------------------
Str 18, Dex 18, Con 12, Int 14, Wis 14, Cha 8
Base Atk +11; CMB +15; CMD 32
Feats - Custom Feat -, Deadly Aim, Endurance, Improved Precise Shot, Iron Will, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Toughness
Traits armor expert, warrior of old
Skills Acrobatics +15, Climb +12, Handle Animal +7, Heal +6, Intimidate +3, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (nature) +6, Linguistics +5, Perception +21, Ride +8, Spellcraft +6, Stealth +18, Survival +16, Swim +12; Racial Modifiers +2 Perception, silent hunter
Languages Aklo, Common, Draconic, Elven, Giant, Orc, Skald
SQ favored terrains (cold +4, mountainous +2), hunter's bond (wolf named animal companion), swift tracker, track +5, wild empathy, woodland stride
Combat Gear jingasa of the fortunate soldier[UE], pearl of power (1st level), pearl of power (2nd level); Other Gear +1 large leather lamellar barding (1,390g)[UC], +1 mithral breastplate, +1 adaptive composite longbow, +1 keen elven curve blade, adamantine dagger, mwk cold iron morningstar, belt of physical might +2 (Str, Dex), bracers of falcon's aim[UE], cloak of resistance +2, efficient quiver, ring of protection +2, ring of sustenance, masterwork thieves' tools, 19,912 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. Favored Enemy (Aberrations) foes.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. Favored Enemy (Dragons) foes.
Favored Enemy (Giants +6) (Ex) +6 to rolls vs. Favored Enemy (Giants) foes.
Favored Terrain (Cold +4) (Ex) +4 to rolls when in Favored Terrain (Cold).
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in Favored Terrain (Mountain).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to survival checks made to track.
Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Dwin:
Dwin
Wolf
N Large animal
Init +3; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 27, touch 12, flat-footed 24 (+5 armor, +3 Dex, +10 natural, -1 size)
hp 94 (9d8+54)
Fort +11, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +12/+7 (2d6+10)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 24, Dex 16, Con 20, Int 3, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 27 (31 vs. trip)
Feats Diehard, Endurance, Improved Natural Attack (bite), Light Armor Proficiency, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Guard, Heel, Other Trick, Seek, Stay, Track
Skills Acrobatics +6 (+14 to jump), Climb +10, Perception +9, Stealth +2, Swim +10; Racial Modifiers +4 to survival when tracking by scent
SQ attack, attack any target, defend, devotion, down, guard, heel, multiattack / extra attack, other trick, seek, stay, track
Other Gear +1 lamellar (leather) armor[UC]
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Diehard You are stable and can choose how to act when at negative Hp.
Down [Trick] The animal will break off combat on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Other Trick [Trick, flank] The animal does something else you've trained it to do.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.


Knock yourself out. Seems fine.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Just checking in to say I'm still here. I know it has been a day or two.

Good to have you aboard, Eben!


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Checking in welcome Eben


Thanks. I'm trying to push through getting all gear picked out so as not to hold the game up. Hate to have you guys lose momentum.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Sheesh. I don't know if I got everything, but I got everything I could think of. :/


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

I'll spend some time catching up in the game thread, the goal being to be able to post in the game thread tomorrow morning.

Will that work?


Sounds great; though if possible, a quick post would be nice. We need you to shoot at an enemy. You've got haste, can't think of much else affecting things.

Not much fussed if you need to wait.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Done. :)


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Also, Arkwright, I realized in my haste I left out a few mundane specialty ammo and adventuring doodads (tanglefoot shot arrows, acid flasks, etc). Can I still pick up some of that stuff?


Sure.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Sorry for the slew of posts, but I finally actually got caught up in the gameplay thread. Two questions:

Did Authion make his save against the initial Cone of Cold here? I didn't see one rolled.

And two, where is Dwin? Is he left outside the encounter? The original Authion mentioned sending Dwin after the bug-thing in the first round, but I don’t see Dwin on the map, and he hasn’t been referenced since (unless he’s being referred to in the general “and the mounts” sense). Let me know


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Alright, gear is updated. I picked up an extra bandolier, 2 potions of Bless Weapon, 3 alchemist fires, 3 acid flasks, 5 tangleshot arrows, and a partridge in a pear tree. ba-dum-TSSSS

Also, I rejigged Authion's prepped spells to reflect what he's already cast in the game, and I'm acting as if he has Gravity Bow going (which the most recent volley shot by Arkwright seems to reflect).

I think I'm up to speed.

Hopefully.

Maybe.


The party dim-doored into the basement to start this fight; due to capacity restrictions, they couldn't bring along their companions. Dwim is upstairs.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Okay, gotcha. Thanks for the clarification.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Hey everyone, I don't want to do a full IC post till I have access to my computer, but before we move on I wanted to say that Tathlan will need a couple of taps from a healing wand. He'll ask for it IC once I get home.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

No ta problem. When you get around to putting up a post, go ahead and use what charges you need form Authion's wand. I bought it for the group to use, and I'd prefer we all be able to hit fights as close to full potential as possible.

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