![]()
About Sir HaldernSir Haldern is a Shining Knight of Ioemedae who consantly travels with his Griffon mount, friend and confidante Jensal. Background:
While I was growing up as a younger son of a minor noble family in Taldor nothing could have been further from my mind than becoming a Holy Warrior of the Inheritor. I was a shallow boy, I enjoyed life far too much. While always a long way from evil I was a selfish fool far more concerned with my own pleasures than I was with helping others. Oh, my family made sure that I learned how to use a sword and ride a horse but I preferred to use the sword to roast sausages over an open fire than to fight bandits.
I imagine that you're all expecting me to now relate some tragic melodrama where I saw the light when my family was slain by bandits or the like. But no, the truth is more prosaic than that, and much more wonderful. I fell in love. With Sylvanta, a highly devout follower of Ioemedae. At first I just pretended to worship Ioemedae as a way of getting closer to her. But, little by little, I found himself transformed and embracing the doctrine of the Inheritor. The world was, in some ways, an ugly place and I could make a difference. In short, I grew up. Sylvanta and I are now happily married and have 2 wonderful, wonderful children. While I hope that I will live to see them grow up to become adults I cannot shirk my duty and the danger that goes with it. My greatest friend, after Sylvanta of course, is Jensal, the mount that My Lady chose to give me. He would gladly die for me and I for him. He is fierce in battle but gentle in nature. He is the godfather to my children. Appearance:
He is an extremely good looking blond man who appears younger than his age of 34, always dressed in the height of fashion and in gleaming armour. His allegiance to Ioemedae is very obvious, her holy symbol is emblazoned on his shield and armour. Personality:
While he is very much a paladin of Ioemedae with all that implies, he is also a man of great humour with a zest for life. He tries hard to lead by example and not to offer unsolicited preaching to others. There are vestiges of his childhood. He loves fine clothing, he hates to be dirty, he likes good food and wine. He likes a jest and appreciates art of all kinds. He is absolutely faithful to his wife although that doesn't stop him from politely flirting with women. He will try and solve conflicts without fighting if that is an option but has no truck with evil doers. If he thinks somebody can be redeemed he'll offer to let them surrender but if they refuse then their deaths are out of his hands.
Stats:
Sir Haldern Male human (Taldan) paladin (shining knight) 16 (Pathfinder RPG Advanced Player's Guide 117) LG Medium humanoid (human) Init +1; Senses Perception +0 Aura courage (10 ft.), faith (10 ft.), resolve (10 ft.) -------------------- Defense -------------------- AC 36, touch 12, flat-footed 35 (+14 armor, +1 deflection, +1 Dex, +3 natural, +7 shield) hp 164 (16d10+64) Fort +23, Ref +17, Will +22 (Immune to Enchantment spells); +1 trait bonus vs. evil outsider's spells and effects Immune charm, fear -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee cold iron lance +23/+18/+13/+8 (1d8+10/19-20/×3) or . . dagger +23/+18/+13/+8 (1d4+7/19-20) or . . inheritor's light +24/+19/+14/+9 (1d8+8/19-20) or . . mwk longsword +24/+19/+14/+9 (1d8+7/19-20) or . . war lance +26/+21/+16/+11 (1d8+13/19-20/×3) Ranged +1 composite longbow +18/+13/+8/+3 (1d8+7/×3) Special Attacks channel positive energy 8/day (DC 24, 8d6), knight's charge, smite evil 6/day (+6 attack and AC, +16 damage) Paladin Spell-Like Abilities (CL 16th; concentration +22) . . At will—detect evil Paladin (Shining Knight) Spells Prepared (CL 13th; concentration +19) . . 4th—greater angelic aspect, holy sword . . 3rd—burst of speed[UC], heal mount, litany of escape[UC] . . 2nd—blade tutor's spirit, inheritor's smite, inheritor's smite, light of iomedae (DC 18), saddle surge[APG] . . 1st—hero's defiance[APG], honeyed tongue[APG], liberating command[UC], protection from chaos, lesser restoration -------------------- Statistics -------------------- Str 25, Dex 12, Con 14, Int 10, Wis 10, Cha 22 Base Atk +16; CMB +23; CMD 35 Feats - Custom Feat -, - Custom Feat -, Blades Above And Below, Improved Critical (lance), Mounted Combat, Outflank[APG], Power Attack, Ride-by Attack, Spirited Charge, Toughness Traits extremely fashionable, purity of faith Skills Acrobatics -5 (-9 to jump), Bluff +7, Diplomacy +25, Handle Animal +11, Heal +6, Intimidate +13, Knowledge (nobility) +4, Knowledge (religion) +4, Ride +25, Sense Motive +13 Languages Common SQ divine bond (mount), lay on hands 16/day (10d6), mercies (blinded, cursed, diseased, fatigued, stunned), skilled rider Combat Gear adamantine arrows (10), cold iron arrows (50), inheritor's gauntlet, potion of air bubble, potion of air bubble, potion of touch of the sea, potion of touch of the sea, scroll of bless weapon, fallback strategy, honeyed tongue, honeyed tongue, scroll of carry companion, carry companion, communal protection from evil, saddle surge, saddle surge, saddle surge, wake of light, weapon of awe, scroll of saddle surge, saddle surge, saddle surge, scroll of suppress charms and compulsions, suppress charms and compulsions, wand of cure light wounds (48 charges), wand of honeyed tongue (50 charges), wand of protection from evil (50 charges), wand of unwelcome halo (50 charges), alchemist's fire (3), antiplague[APG] (2), antitoxin (2), healer's kit, holy water (4), smelling salts[APG], tanglefoot bag (2); Other Gear +5 champion full plate, +5 consecrated holy reliquary heavy steel shield, +1 composite longbow (+6 Str), inheritor's light, war lance, cold iron lance (3), dagger, mwk longsword, amulet of natural armor +3, belt of giant strength +6, bracers of the merciful knight[UE], cloak of resistance +5, first aid gloves, first aid gloves, headband of alluring charisma +6, insignia of valor[UE], knight-inheritor’s ring, sleeves of many garments[UE], bedroll (2), belt pouch, complex banner[UE], dandy brush, earplugs[APG], flint and steel, folding pole[UE], grappling arrow[UE] (3), grappling hook, masterwork backpack[APG], mess kit[UE], pot, potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], silk rope (50 ft.), silver holy symbol of Ioemedae, smoked goggles[APG], soap, sunrod (5), torch (10), trail rations (5), waterproof bag[UE], waterskin (5), whetstone, wooden holy symbol of Iomedae, wrist sheath, spring loaded, wrist sheath, spring loaded, jewellry, including holy symbol (worth 150 gp), 7,923 gp, 2 sp -------------------- Special Abilities -------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Aura of Faith (10 ft.) (Su) Attacks vs. foes in range bypass DR as good-aligned. Own attacks always count as good. Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm. Blades Above and Below Increased flnking opportunities Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Immunity to Charm You are immune to charm effects. Immunity to Fear (Ex) You are immune to all fear effects. Knight's Charge (8 rds, DC 24) (Su) Mounted charges do not provoke AoO. If the charge attack hits the target of Smite Evil, target must save or be panicked. Lay on Hands (10d6 hit points, 16/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Blinded) (Su) When you use your lay on hands ability, it also removes the blinded condition. Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level. Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Mercy (Stunned) (Su) When you use your lay on hands ability, it also removes the stunned condition. Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat. Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO. Paladin Channel Positive Energy 8d6 (8/day, DC 24) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Power Attack -5/+10 You can subtract from your attack roll to add to your damage. Ride-By Attack You can move - attack - move when charging mounted. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Skilled Rider (Ex) (Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature. Smite Evil (6/day) (Su) +6 to hit, +16 to damage, +6 deflection bonus to AC when used. Spirited Charge Double damage when making a mounted charge (triple with a lance). Jensal:
Jensal
N Large animal
|