GM Aeon's The Wounded Wisp (Table 2)

Game Master d'Eon


51 to 100 of 255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

Heryn chuckles a bit. "I suppose a hole in the ground wasn't what you expected in a bar, is it?"

Grand Lodge

1 person marked this as a favorite.
Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Luckily, I always carry rope...in my...pack..." Aquavius reaches for things that do not exist. "Huh. Well I'm better at swimming than climbing. Ignia, are you a good jumper? You look like it."

Aquavius boasts for a bit, masking her casting of Borrow Skill and ending it with a light tap on Ignia's shoulders.

Borrow Skill lets me perform a single check using someone else's ranks. So her 1 rank, plus my +2 Dex bonus, and +3 for being in class gives me a +6 bonus.

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

phew, that was worth it..

Aquavius leaps across the pit without trouble. She puts her hands on her hips and laughs. "Haha! Like hopping between ships! Come on!"

Scarab Sages

Male Half-Orc Bloodrager 2 - HP 20/20|AC 23, T 12, FF 21|F: +5, R: +2, W: -1|CMD 18, FCMD 16|Sp 30'|Perc. +6|Init. +2
Tracked Resources:
Controlled Bloodrage 7/9

"In a city this old I would consider a hole in the ground a distinct possibility."

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus shoulders his tower shield behind him and using his grappling hook and rope begins to climb down.

climb: 1d20 + 4 ⇒ (3) + 4 = 7
climb: 1d20 + 4 ⇒ (15) + 4 = 19

Then proceeds to climb back up

climb: 1d20 + 4 ⇒ (12) + 4 = 16
climb: 1d20 + 4 ⇒ (15) + 4 = 19

After reaching the other side Crixus looks at Abdul's armor "Looks like that will be the next purchase i make, this armor is a reliable friend but it has been proven to me several times now that while it is great for being a soldier I need more flexible armor when it comes to being a pathfinder."

Crixus then retrieves his rope and grappling hook and re straps his massive tower shield to his arm. and gives <I'm Good> sign before looking toward the others to make sure everyone else is okay and ready to continue.

The Exchange

Human Warpriest 2 | HP 17/17 | AC 18; Tch 11; FF 17 | F +5; R +1; W +5 | CMB+5; CMD 16 | Speed 20 ft | Init +3 | MW Lance (cold iron): +7 (1d8+4/x3) | Perc +5

Overconfident as he grabs the rope to climb down, Steward loses his grip in his heavy armor and takes a spill.

acrobatics: 1d20 - 2 ⇒ (5) - 2 = 3

Sovereign Court

Female LN Changeling Oracle 1 | hp: 9/9 | AC:16 12T 14F | Fort: +1 Ref: +2 Will: +2 | CMD: 13 | Init: -2 | Perc: -1 (-5 if opposed) | Speed 40ft | Spells 1st 3/4 | Conditions: Deaf

"I practiced leaps as part of my dancing instruction. It is not really proper for a young lady to dance upon a public stage, but I insisted!"

Ignia watches the undine, and notices her fluid leap, but is unable to identify magic at play. "Well done! You'd make an excellent dance partner, I imagine."

Dark Archive

Steward slips as he climbs down, but it's nothing but a bruise really.
Falling Damage: 1d6 ⇒ 1

Putting the Wisp's lax workplace safety aside for now, you find the cellar full of wine bottles of various vintages and styles. Finding the correct one isn't too difficult, but as soon as Gribbl grasps it to take it from the shelf the rack retracts into the wall and reveals a hidden passage that leads into a small chamber!

A sturdy silver chain jutting from the ceiling ends in a glowing orb that radiates yellow light across the rectangular room. A simple desk of polished wood, stacked with documents and scattered notes, shelters a pair of wooden chests against the south wall. A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.

Map is up! Move around the chamber as you wish.

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

Gribble peers into the room, eyes huge with surprise and curiosity... he waits for the others before entering... "Desk... papers! Might learn great things... need to catalog and return these documents to the society for study if they prove valuable."

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

The map is view only, GM. Also, can you put it in the campaign summary or on your profile?

"You think so. Never danced that much, unless I was walkin' the plank, haha." Aquavius laughs as Ignia compliments her.

"Alright, get the wine and let's get out of-" One of her eyebrows peaks. "Oh, what do we have here?"

She nods with Gribbl. "Might sell well to the highest bid- sorry, force of habit. I mean, the Pathfinder Society might find it useful. Let's grab what we can."

Sovereign Court

Female LN Changeling Oracle 1 | hp: 9/9 | AC:16 12T 14F | Fort: +1 Ref: +2 Will: +2 | CMD: 13 | Init: -2 | Perc: -1 (-5 if opposed) | Speed 40ft | Spells 1st 3/4 | Conditions: Deaf

"Quite the collection of vintages." Ignia remarks as she examines some of the bottles.

When the chamber is revealed, she stays further back. Is this part of our orders? Did Drang mean for us to find this place? What does he want from us?

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus stands near the others eyes open sword drawn and tower shield ready as while he was the smartest of the three brothers and he knows how to read and write he is not that smart at determining what is important and what is not when its in writing.

"Those look important, maybe this is what he was hoping we would find since he was going through all the vintages? Maybe he knew one of them would open this passage but he didn't know which one so he did them all?"

The Exchange

Human Warpriest 2 | HP 17/17 | AC 18; Tch 11; FF 17 | F +5; R +1; W +5 | CMB+5; CMD 16 | Speed 20 ft | Init +3 | MW Lance (cold iron): +7 (1d8+4/x3) | Perc +5

Steward as he slips and climbs up the other side. He continues ignoring any females in the group, but looks around the room carefully (except to avoid looking at the women).

"I guess we found something, huh?"

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

Gribbl heads to the desk... not waiting for everyone else, since they all seem to be hanging back...

Scarab Sages

Male Half-Orc Bloodrager 2 - HP 20/20|AC 23, T 12, FF 21|F: +5, R: +2, W: -1|CMD 18, FCMD 16|Sp 30'|Perc. +6|Init. +2
Tracked Resources:
Controlled Bloodrage 7/9

Abdul moves half way into the chamber to keep watch over the others.

Dark Archive

Perception Rolls:
Red Festrog's Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Blue Festrog's Stealth: 1d20 + 6 ⇒ (15) + 6 = 21

Abdul's Perception: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
Aquavius's Perception: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
Crixus's Perception: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Gribbl's Perception: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Ignia's Perception: 1d20 - 5 - 5 ⇒ (5) - 5 - 5 = -5
Steward's Perception: 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 20

Initiative:
Red Festrog: 1d20 + 1 ⇒ (8) + 1 = 9
Blue Festrog: 1d20 + 1 ⇒ (9) + 1 = 10

Abdul: 1d20 + 2 ⇒ (3) + 2 = 5
Aquavius: 1d20 + 2 ⇒ (11) + 2 = 13
Crixus: 1d20 + 4 ⇒ (7) + 4 = 11
Gribbl: 1d20 + 6 ⇒ (4) + 6 = 10
Ignia: 1d20 - 2 ⇒ (4) - 2 = 2
Steward: 1d20 + 3 ⇒ (7) + 3 = 10

As Gribbl and Abdul enter the chamber, bestial snarls issue from the cracks to the east. A hideously malformed corpse creeps out from one of the fissures and snarls at Gribbl.

Knowledge (religion) checks to identify, DC 11. If you pass, you can read one of the spoilers below, your choice. If you get 16 or higher, you can read both.

Undead Fact:
It's an undead known as a festrog. The pus from the boils that cover it spread a disease that causes painful necrotic boils. Slashing or piercing weapons are likely to burst them.

Undead Fact:
Festrogs love feeding on living flesh, and gain vitality by doing so.

Turn Order, Bold May Act:
Blue Festrog
Aquavius
Crixus
Gribbl
Steward

Red Festrog
Abdul (surprised)
Ignia (surprised)

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Bardic Knowledge: 1d20 + 1 ⇒ (20) + 1 = 21

Aquavius sees the things crawl by, and in an instant recalls what she knows about them.

"Now listen up! Those Festrogs love eating flesh. Every bite they take helps them live longer, so keep them teeth away from ya. And don't you dare use slashin' or piercin' weapons, unless you want that pus to burst and disease ya!"

She pulls out her flail and begins a rowsing tale. "Which reminds me! You ever hear of Gulwag the Contaminated? He never heard of a bath, never heard of soap, but he and mud? One-and-the-same!" She laughs and gets her flail ready.

Aquavius will start Raging Song and accept it. Other martial types are encouraged to, as well.

Move Action to draw a weapon. Standard Action to begin Raging Song (Inspired Rage +1). 5 ft step forward.

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Dark Archive

Aquavius, it's the surprise round. You only get one action for this round.

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

Gribble leaps back behind the martial types (30' move action for the surprise round).

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus marches forward drawing his silver cestus as he marches forward, Aquavius's warning about not using slashing or piercing is trusted implicitly and he fills the last gap between the fest frog and the tow non martial charatcers behind him.

surprise round action: move to map position (20) drawing cestus as part of move action.

Dark Archive

Do you actually draw a cestus? Isn't it already on your hand?

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Oops. During the surprise round, Aquavius will make her knowledge check and draw her flail. No raging song.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |
GM Aeon wrote:
Do you actually draw a cestus? Isn't it already on your hand?

oops as well. So used to having to draw sword/weapon I always forget cestus is just there. Id just wait then sword undrawn with cestus reared back to punch

The Exchange

Human Warpriest 2 | HP 17/17 | AC 18; Tch 11; FF 17 | F +5; R +1; W +5 | CMB+5; CMD 16 | Speed 20 ft | Init +3 | MW Lance (cold iron): +7 (1d8+4/x3) | Perc +5

"What's going on up there?" Steward asks. "Let me see!"

The warpriest moves ahead, drawing up near his companions.

single move from surprise round.

Dark Archive

A second festrog creeps forward from another passage and eyes Crixus. The first festrog feaps forward with bestial speed and buries its teeth in Abdul's flesh before the half-orc has a chance to react! Abdul manages to remain on his feet at least, even as the undead greedily swallows a chunk of his flesh.

Red Festrog moves

Blue Festrog charges Abdul
Festrog Bite: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 6 ⇒ (1) + 6 = 7

Since Aquavius scored so high on her Knowledge check, I'll go ahead and give you the stats for the festrogs.
AC 14, T 11, FF 13
HP 9
F +0, R +1, W +4

Turn Order, Bold May Act:
Blue Festrog (14/9 HP)
Aquavius
Crixus
Gribbl
Steward

Red Festrog
Abdul (3/11 HP)
Ignia

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

Gribble moves forward and casts adhesive spittle and waits til next round to goo a target.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Hey Crixus, watch your back! Abdul, watch your front! Man, that'll leave a mark..." She shakes her head as the beast bites into the half-orc.

Brandishing her flail, she takes a 5 ft step forward. "Someone setup flanking with me so we can beat this thing into the dirt. Speaking of dirt, you ever hear about ou ever hear of Gulwag the Contaminated? He never heard of a bath, never heard of soap, but he and mud? One-and-the-same!"

Standard Action to begin Inspired Rage. Move Action to draw my shield. 5 ft step forward.

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

The Exchange

Human Warpriest 2 | HP 17/17 | AC 18; Tch 11; FF 17 | F +5; R +1; W +5 | CMB+5; CMD 16 | Speed 20 ft | Init +3 | MW Lance (cold iron): +7 (1d8+4/x3) | Perc +5

Will accept the RAGE! thx.

Steward squares his shoulders and thrusts his lance at the creature with the blue pustules.

"Back, you ugly beast!"

Lance Atk: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 171d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Dark Archive

Steward's mighty blow bloodies the foul creature, even as a noxious spray of pus covers his weapon and arms.

Fortitude Save, DC 11: 1d20 + 4 ⇒ (17) + 4 = 21

Turn Order, Bold May Act:
Blue Festrog (5/9 HP)
Aquavius
Crixus
Gribbl
Steward
Red Festrog
Abdul (3/11 HP)
Ignia

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus will accept rage as well thanks

Crixus steps forward putting the creature between him and Aquavius and he rears back a might hay-maker going for a knockout shot to the head.

Cestus: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 +3 base, +2 for flanking, +1 for inspired rage

the silver cestus does damage: 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10

looks like the blue one goes down

Dark Archive

Nice.

The remaining festrog crawls out of the crack on all fours.
Crixus may make an Attack of Opportunity on the festrog.

If the festrog survives the AoO:
It tries to bite Steward, but misses.
Bite: 1d20 + 4 ⇒ (12) + 4 = 16

Turn Order, Bold May Act:
Blue Festrog (5/9 HP)
Aquavius
Crixus
Gribbl
Steward

Red Festrog
Abdul (3/11 HP)
Ignia

Liberty's Edge

If the festrog survives the AoO

Despite the wounds, Abdul presses on he allows the raging song to enter his ears, but it does not inspire a fervor in quite the same way. Abdul becomes focused. Stepping into flank he draws his falchion and attempts to cleave through the festrog.

Using inspired rage to activate Abdul's Bloodrage. +4 Str no bonus to Will, no penalty to AC.

Attack: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Damage: 2d4 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15
Fortitude: 1d20 + 3 ⇒ (19) + 3 = 22

Dark Archive

Abdul indeed cleaves through the festrog, it's foul pus unfazing him.

Combat is over.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"...by the time she cleaned him up, Gulwag was a changed man. He became the head of a soap company and bathed at least three times a day, haha!- Oh, we're done?" Aquavius stops singing once the Festrogs are destroyed.

"Well then, that was fun. Abdul, lemme take care of that nasty bite you got there." She pulls out a wand.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

"So then...let's get the booty and go."

Dark Archive

It seems the chamber was used by Selmius Foster as a personal study. Many of the early Pathfinder's exploits are detailed here, most of them already published in the Chronicles, but as you read through the notes and journals, one item stands out. Foster writes of a matter he was was working on before his ill-fated trip to Bhopan. Appended to the letter is an addition by Foster's assistant Adolphus, detailing some further work on the issue.

Foster's Letter:
I write this letter in the event that my upcoming expedition to Bhopan goes poorly. In this trove I have left my considerable findings, which I hope will be of use to our growing Society.
While most of this information will no doubt already be in the hands of fellow Society members, there is a personal matter which I have left contained within. Events over the past decade have led me to suspect a fellow agent of hoarding her knowledge and not submitting it for review. This woman, a surprisingly sensible gnome by the name of Eylysia, has partaken of almost as many missions as I, yet she reports only a third of what I have brought to light. In order to ensure knowledge is not concealed, I have begun an investigation into Eylysia and her activities here in Absalom, hoping to find her hidden repository of stored knowledge.

Thus far, I have come across two promising leads. The first is Eylysia’s contact with a well-known stonemason by the name of Arkath. I had the displeasure of meeting this fellow in his dying days, when he promised to take any secrets he held to his grave. He was interred in a mausoleum in the Ivy District weeks after our encounter, though I still believe there is more to his connection with Eylysia.

Another lead is Eylysia’s friendship with a member of the Arcanamirium, a local wizard’s guild. The fellow is a gnome by the name of Fimbrik. All of my attempts to speak with him have failed, though I have noted his home address in my files for follow-up. It is my sincere hope that I am able to return to discover what Eylysia has hidden, but should I not, I entrust this to my assistant Adolphus or any brave Society agents who come across my unfinished work.
Selmius Foster

Adolphus' Addendum:
My mentor, Selmius Foster, is dead - slain during our journey to the island of Bhopan. I have taken up his investigation into Eylysia's activities, though recent developments mean my time in Absalom is short.
My initial follow-up of Foster's investigation into Arkath involved hiring several diviners to discern the veracity of Selmius's leads. It appears the stonemason was quite honest with my mentor; there is some key clue buried with him in his mausoleum.

I have watched Eylysia for many months since my return, and I have caught her making additions to the Wall of Names - the memorial built in honor of my departed mentor. She has added three names, none of which are true Pathfinders and are likely worth investigating. Their names are:
~ Doulgonlir Caskmail
~ Hollis 'Evil Grin' Thorne
~ Karina Clamp

Events are in motion that will soon take me to Quantium, after which I will be unable to conclude this investigation. I leave this hidden under the Wounded Wisp, in hopes that one day I might return, or that the Society endures its current woes and a future generation of agents can take up this cause.
Adolphus

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Huh, look at this. Hiding treasure from your captain was a easy way to get thrown overboard..." Aquavius pages through the notes.

"Looks like we might find some hidden information if we follow the right clues. Who's up for a treasure hunt?"

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

"Sounds like fun! Time to follow the clues, yes?" says the little frog man.

Sovereign Court

Female LN Changeling Oracle 1 | hp: 9/9 | AC:16 12T 14F | Fort: +1 Ref: +2 Will: +2 | CMD: 13 | Init: -2 | Perc: -1 (-5 if opposed) | Speed 40ft | Spells 1st 3/4 | Conditions: Deaf

Oblivious to the combat that just concluded...

"What a selection of vintages! This 4691 was a good year for Taldan gold, and 4694 had an excellent run of Andoren mead, and look, 4682 was the start of the reign of Carellia Thrune as infernal majestrix of Cheliax! The vineyards had an exquisite red that year, but it is quite rare now." Ignia trails off as she notices her allies busy in the other room.

She walks across the room to the desk, "What a mess." <Disgust>

After looking over the letter and notes, "There are secrets to be brought to light. I believe it is our duty. <Eager>

"Should we go first to see Fimbrik? The living have more to tell us than the dead... usually." <Question>

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus will look around after the combat ended and make sure everyone is accounted for. He will look at Abdul with concern only long enough to Aquavius see her begin to heal him to not be worried about the injury.

Crixus will skim the information that the others find important and will then try to scratch his head forgetting that he has his helmet on and thus making a horrible claw on chalkboard effect.

Taking off his helmet and Crixus proceeds to inspect the top for damage "Sorry, so the plan is we find this Fimbrik person first or is that a terrible idea?"

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

"I think we should check out the mausoleum first, as that is the first clue listed.. but that's just my opinion...and I'm not very experienced at this sort of stuff."

Grand Lodge

2 people marked this as a favorite.
Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Don't know. Don't care which one we go to first." Aquavius shrugs and pulls out a gold piece.

Even is for Fimbrick's house: 1d2 ⇒ 2

"But my lucky piece says we should go to Fimbrick's first."

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

"that's fine."

Sovereign Court

Female LN Changeling Oracle 1 | hp: 9/9 | AC:16 12T 14F | Fort: +1 Ref: +2 Will: +2 | CMD: 13 | Init: -2 | Perc: -1 (-5 if opposed) | Speed 40ft | Spells 1st 3/4 | Conditions: Deaf

"Delightful. Say, Gribbl, are you skilled in arcane arts? Perhaps this gnome will take a liking to you."

Do you have skills listed on your sheet? I couldn't find them

Grand Lodge

1 person marked this as a favorite.
Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus see's the coin flip and at its landing and with Aquavius's words about the lucky piece Crixus nods as if has made up his mind.

"Luck never really worked for me, when it had to. That said if it works for you then we will use your luck. To Fimbricks it is then."

Crixus will then slam his helmet back on and offers Gribbl a boost up to his old place atop Crixus's should armor.

Once he looks situated Crixus will ask "So uh...which way to this Fimbrick fellows house?"

If you look under his name you see a spoiler section with it hidden. I believe its on the upper left part of his character profile as well.

Dark Archive

Foster's notes list Fimbrik's address in the Wise Quarter, and it doesn't take long to find it. The house is an impressive stone structure that is rather fitting for an eccentric wizard. A brick step leads up to the door, which has a rusty old lock. Numerous newspapers are piled around the porch and crammed into the thin slot in the door. Each of the rounded corners of the building has a large window, allowing you to peek inside if wanted.

The map is updated.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Huh. Someone doesn't like the news." Aquavius smirks. "Clearly hasn't been here in a while. What's inside? Any obvious clues?"

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Aquavius walks right up to the window and peers inside. "Not that I'm above a little B&E."

Dark Archive

GM Rolls:
1d20 + 4 ⇒ (18) + 4 = 22

Aquavius, looking through the window you see an elderly gnome wearing a dapper rounded cap leaning on a jeweled cane perusing the bookcases along the walls.

Aquavius:
You recognise the gnome as an illusion, fitting for someone decribed as an illusionist.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC:22 / T:12 / FF:20 / F: +4 / R: +2 / W: +2 | CMB +4 | CMD 17 | Speed 30(20) | Init: +4 | Perc: +2 |

Crixus sneaks around to the other side his previous recon training coming to the forefront as he carefully peaks around the edge of the window to see whats inside.

perception: 1d20 + 2 ⇒ (10) + 2 = 12

Unless Crixus see's nothing living he will begin to creep back to the others doing his best to stay quiet.

Dark Archive

hp 17/17; ac 13 t 13 ff 11; f 3 r 4 w 8; bab 1 melee 1 range 4; cmb -1 cmd 11; move 30, climb 20; init +6; 7/7 hvnly fire, wih 48, wmm 48, wand ma, wbh (lvl 3) 4, wbh (lvl 5) 6 | grippli sorcerer/3 | | -13 * | image
skills:
acro 2, heal 6, Climb +7, Heal +6, Know (arcana) +6, Know (religion) +4, Perception +11, Profession (librarian) +10, Spellcraft +7, Stealth +8 (+12 in marshes and forested areas.), Survival +5

note: Gribbl's skills are in a spoiler in his header line, right over his character portrait

Gribble peers in the window and seeing someone, presumably Fimbrik, he'll rap on the window to get his attention.

Dark Archive

Crixus, looking in through the window you see a large, furnished bedroom, but no people or creatures.

Gribbl, the gnome smiles and tips his hat towards you, then turns back to the bookcases.

Sovereign Court

Female LN Changeling Oracle 1 | hp: 9/9 | AC:16 12T 14F | Fort: +1 Ref: +2 Will: +2 | CMD: 13 | Init: -2 | Perc: -1 (-5 if opposed) | Speed 40ft | Spells 1st 3/4 | Conditions: Deaf

I looked everywhere but right in front of me! Thanks

"What do you see, Aquavius? Is Fimbrik here?"

Ignia approaches the front door, reluctant to snoop around the house. She hesitates a moment at the pile of newspapers, then knocks politely.

51 to 100 of 255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Aeon's The Wounded Wisp (Table 2) All Messageboards

Want to post a reply? Sign in.