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Blue tries to stick one of it's spines in Vchk leg since he was bashed down a lot by the blow he received
Once again, the creature's spine is deflected by Vchk's heavy armor plating, and the shirren strikes repeatedly with the hammer without success.
Full Attack vs. Blue (KAC) w/ Hammer (+ Morale Bonus): 1d20 + 3 - 4 + 1 ⇒ (4) + 3 - 4 + 1 = 4
Full Attack vs. Blue (KAC) w/ Hammer (+ Morale Bonus): 1d20 + 3 - 4 + 1 ⇒ (4) + 3 - 4 + 1 = 4
{"Stop. Moving. Let. Me. Smash. You!"}

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Hido continues firing on his target pink, aiming carefully to try to avoid scorching Vandor.
Attack, EAC: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
Damage: 1d8 ⇒ 6
Attack, EAC: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Damage: 1d8 ⇒ 6

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Twitch continues to snore on the floor as a little dribble of saliva runs down his chin.
Vchk strikes repeatedly with the hammer at the moving worm at his feet without success...unless you count denting the floor as a sort of success.
Hido unloads his gun once more in rapid succession; his first shot leaving a nasty hole in one of the worms climbing over Vandor while his other scores a scorch mark at a nearby wall.
init
Ceolor, Vandor
Worms
Damage:
Red 7
Blue: 10
Pink: 10
Twitch: 7 and weakened + unconscious

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Ceolor takes a moment to grab the small star mote fliting around the back of his head and pull it over his body elongating and solely stretching the wisp until it fully covers his body in a thin layer of semi-translucent night sky. He also makes sure to reach up and pull a layer of it over his face, hoping the thin matter might help in keeping the things off his face.
He's then jsut in time to catch Twitch go down to the bug thing. "Densa Damned! There goes Twitch! I swear, if his shin starts to peel away we're leaving him!"
Clearly not happy with the situation, he trains his sights on the pink one on Vandor and takes aim.
Laser rifle, morale, EAC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage, Plasma sheath, Photon aligned: 1d8 + 3 ⇒ (1) + 3 = 4
After his shot he starts to feel the connection to the stars rising to a fever pitch and calls out to everyone. "Alright everyone, try getting as far away from those things as you can, I'm going to try blowing them up!"
Move to activate Solar armor, Standard to shoot. Also Next round Ceolor can use his zenith revelation and cause a small explosion so if you can, do try staying back!

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@Ceolor; I can't figure out where your +3 to damage comes from when you fire a laser rifle. unless I'm mistaken; plasma sheath only adds damage to a melee attack..so that wouldn't apply to damage from a laser rifle. And it would only be half your lvl so that would be a +1 ..and photon mode also only adds a +1. The encounter morale bonus doesn't apply to damage. As far as I can tell you should only be doing +1 damage.
Ceolor clearly not happy with the situation, trains his sights on the pink worm on Vandor and takes aim shooting it in it's side.
init
Vandor
Worms
Damage:
Red 7
Blue: 10
Pink: 10 (or possibly 14)
Vandor : 9 and 2 saves vs poison
Twitch: 7 and weakened + unconscious.
I'll give Vandor a bit longer to respond since rolling vs this poison is pretty important. I'll NPC him in later tonight to keep things rolling if he hasn't posted by then

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@Ceolor; I can't figure out where your +3 to damage comes from when you fire a laser rifle. unless I'm mistaken; plasma sheath only adds damage to a melee attack..so that wouldn't apply to damage from a laser rifle. And it would only be half your lvl so that would be a +1 ..and photon mode also only adds a +1. The encounter morale bonus doesn't apply to damage. As far as I can tell you should only be doing +1 damage.
Wait it DOES only work on melee attacks and only boosts damage by 1/2 level! Oh fudge biscuits, I've been misusing that the whole time! Crum I have a nearly useless revelation now... For some reason I thought it worked on all attacks and boosted damage more. That should only be 2 points of damage and the last attack was only 4 points

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Since it's been more then a day and half; To keep things moving, NPC-ing Vandor in
Fort save: 1d20 + 1 ⇒ (7) + 1 = 8
Fort save: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Overcome with poison Vandor crashes to the floor
Blue continuous to try to stick a spike through Vchk
to hit KAC vchk: 1d20 + 6 ⇒ (8) + 6 = 14
P damage if hit: 1d6 + 2 ⇒ (4) + 2 = 6 and a fort save DC 10 vs poison
Red jumps past Vchk and tries to stick it to Hido
to hit KAC Hido: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
P damage if hit: 1d6 + 2 ⇒ (2) + 2 = 4 and a fort save DC 10 vs poison
Pink jumps into Vchk's personal space and attacks
to hit KAC vchk: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
P damage if hit: 1d6 + 2 ⇒ (3) + 2 = 5 and a fort save DC 10 vs poison
since Vchk is wielding a melee weapon, he can make an attack of opportunity against one of them before it's get to make it's attack
init
You guys (only a save for Twitch + Vandor)
Worms
Damage:
Red 7
Blue: 10
Pink: 10
Vandor : 9 and weakened + unconscious
Twitch: 7 and weakened + unconscious
Vchk: ?
Hido: ?

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Fort: 1d20 + 2 ⇒ (18) + 2 = 20
Cursing as the thing assaults him, Hido snaps his survival knife out, holding his rifle in his left hand, and slashes at the thing.
Attack, KAC: 1d20 + 2 ⇒ (19) + 2 = 21
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3

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Since Hido made it's save lets assume Vchk will use his AOO against the other one
Resisting the poison Hido snaps his survival knife out, holding his rifle in his left hand, and slashes his attacker in half
Damage:
Red 7
Blue: 10
Vandor : 9 and weakened + unconscious
Twitch: 7 and weakened + unconscious
Vchk: ?
Hido: 4

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Fortitude Save: 1d20 + 4 ⇒ (1) + 4 = 5 The dice are just not on my side.
Such a comfortable floor. Twitch drools on the floor.

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Ceolor takes a look at the worms he thought'd he'd hit harder than the damage left behind on them. He lines up a shot and takes it before commenting on the worsening situation. "Dangit these things are almost impossible to take down! And there goes Vandor! Fudging fudge biscuits! Alright, everyone who's still able to move, back up, I might be able to take them in one go, but I ain't going to blow up on you guys!"
Laser rifle, Vs. EAC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage, Fire, NO plasma sheath: 1d8 + 1 ⇒ (7) + 1 = 8
He slides in a little closer and gets readied to charge in and blow up if there's a chance to.
Seriously, Ceolor can supernova from this round, but I really don't want to catch people in it.

Overseer Tyranius |

A loud shriek of audio feedback erupts from all communication devices across the Starfinder Society fleet and deployed teams. The feedback precedes an alert of a new threat: dozens of unknown starships are entering the Scoured Stars through the Drift!
Data screens across the fleet begin displaying a live feed of a chitinous, six-legged creature with a large mouth full of sharp teeth. Rings of glowing, unblinking eyes cover the upper and lower sides of the creature’s body, looking in every direction at once. The creature’s three-clawed forelimbs hold what looks like an alien plasma cannon, while its second set of limbs terminate in cybernetic augmentations resembling long sabers.
When the creature starts speaking, its words sound like a chaotic jumble of consonants, but soon the syllables turn into a sinister-sounding, digitalized voice speaking in the Common tongue: “We are jinsuls, and you are not welcome in our space. This is our ancestral home. You do not belong here. You will be removed.”
As soon as the ominous message ends, First Seeker Luwazi Elsebo speaks to the Society through the comm system: “According to our sensors, these creatures—jinsuls—are entering the Scoured Stars through a location near Bastiar-7. I need a group of volunteers, our best starship crews, to scout the area and keep these aggressors occupied. Meanwhile, I want everyone else to continue evacuating the survivors. Time is a luxury we don’t have, so make haste and be ready to be extracted at a moment’s notice!”
Table GM’s- You are now set to start Part 3, but remember Part 2 Evacuation Missions that are still open can still be accomplished. All Part 1 Recon Missions are now closed.

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To conclude everything that happened before the announcement
AOO from Vchk: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Hammer damage: 1d6 + 2 ⇒ (2) + 2 = 4
Fort save Vchk vs poison: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Vchk overcome by the worm things poison drops face first into the floor
Ceolor manages to shoot one more of the worm things but the last one proofs difficult to deal with and seeing your party members unconscious on the floor when the message comes about the spaceships showing up you push the button for your rapid team extraction protocol and are quickly picked up by an extraction team
There's no reason not to use your free R-TEP at this point and move on
As you fly away you can see the explosion of the vessel you were just on explode in the darkness of space.
I'll assume that during transport the unconscious people will make their save at some point and everyone can take a 10 minute break to spend resolve to get their stamina back. I'll also suggest that if you want to use one of your rewards to get a loan on a weapon with an item level up to the PC’s level +1 and a consumable of your lvl +1 even if it's only to get a few healing serums - you do so soon. You might not get the chance in the upcoming hectics to request one later
Damage from this encounter:
Twitch: 7
Vandor : 9
Vchk: 5
Hido: 4
Your options for a mission right now can be found on slide 13/player handout 3 +
First Line of Defense Mission
Those evacuation missions are related to the information that was retrieved by their respective recon missions.
For example what you found out on this ship (recon 3); You discover that the ship was quarantined after an incident near Bastiar-8, where Starfinders were looking for a place the locals called “God’s Home continues into evac 3.
So if you want to follow-up on your own gathered info you'd go to 2 or 5 (or 3). Or you can go to one of the others or join the first line of defense against the invading starships - and yes, that's spaceship battle
First option that gets at least 2 votes will become your next mission

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Ceolor looks at the possible list of places to go, before deciding to follow up on the first mission they went on. "Hmmm the cracked mirror looks interesting, we might be able to do something there!"
Ceolor will be picking up a weapon, but I'll need a second to look at the possible list before deciding.

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Let's just go with Cracked mirror to keep things moving for now
Amids blaring sirenes and red blinking light warning about the imminent invasion you report to your briefing area.
Historia-7, leader of the Dataphiles, briefs you on this mission.
“Greetings, Starfinders. Our initial recon teams found dozens of our colleagues held in stasis on Agillae-5. Forcibly removing their bodies from the stasis pods would leave their minds are trapped in a virtual world, which means we’re sending you in to release them. Our specialists have put together a digital tether that allows you to enter the virtual world without getting trapped like your colleagues did. Still, you must careful. Even though nothing that happens in there is real, dying in the simulation might kill you.”
A team of Starfinder computer specialists waits at the facility.
"everything is ready; all you have to do is plug in. In the virtual world, you will have the same equipment you have in the real world."
Equipment, spells, and abilities used in the virtual world don’t affect your resources in the real world. However, any Hit Points, Stamina Points, and Resolve Points lost in the virtual world are also lost in the real world, and you will die of shock if they die in the virtual world. Temporary conditions end when the PCs leave the virtual world.

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Whew, a lot of catching up to do. Sorry, I was unexpectedly away from the internet this weekend.
Vchk overcome by the worm things poison drops face first into the floor
I don't think it matters at this point, but the alien creatures never landed a bit on Vchk (KAC 18), so I don't think I ever needed to make a save against poison.
{"Dang, that R-TEP is a real whirlwind! Let's rest up and see what other tasks are set out for us."}
I'm spending an RP to regain SP at this point. Cracked Mirror sounds fine to me, but it will take me a little while to determine what I wish to requisition.

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Whew, a lot of catching up to do. Sorry, I was unexpectedly away from the internet this weekend.
Revvy Bitterleaf wrote:Vchk overcome by the worm things poison drops face first into the floorI don't think it matters at this point, but the alien creatures never landed a bit on Vchk (KAC 18), so I don't think I ever needed to make a save against poison.
First hit missed, second one where you got an AAO against (which I rolled for you to wrap up the encounter you missed) hit KAC 18

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Before they head into the program Ceolor asks about to see if there happens to be a 12-notch plasma fork he could possibly borrow for the mission here.
Commissioning a level 3 12-notch plasma fork from the Amory book. Don't know when the additional resources list got updated, but it should be legal, if we can pull from outside of the core rulebook.
Hopefully with the new gun in hand, he gladly plugs into the program, and is surprized to wake up in the bar. He leans over and whispers at everyone. "Well, this is certainly a change. Normally when I wake up in a bar the bartender's trying to get me to leave , not stay. The irony is this time, I actually want to leave!"
After a second he pipes up and in a larger voice, adds, "Hmm, Tempting offer Jodain, but this doesn't quite seem our vibe. You wouldn't happen to know where there are some more people, right? Preferably with some loud music and strong drinks. We're looking to par-tey!"
Level: 3
Price: 1290
Damage: 1d8 E & F
Range: 60 ft.
Critical: Knockdown
Capacity: 20 charges
Usage: 1
Bulk: 1
Special: Boost 1d4

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Vchk 'pops' into the program alongside his fellow Starfinders, wielding a massive hydra cannon and ready to deal some damage. Looking around, he's startled to find no immediate threats. Hanging the cannon from a strap around his shoulder, Vchk waits as Ceolor chats with the "bartender".
Assuming I can pull from the AR-legal stuff in Armory, Vchk will pick up a python-series hydra cannon and a mk 1 serum of healing.
Rather than firing a single burst of plasma, a hydra cannon generates countless discrete plasma filaments that spread outward in a pattern reminiscent of crawling serpents. The spread of these filaments can be somewhat controlled, allowing a proficient user to avoid hitting a limited number of creatures within the weapon’s area of effect.
Python-Series Hydra Cannon
Level 2 Plasma Heavy Weapon
Damage 1d6 E & F
Range 20
Capacity 20 charges; Usage 2
Special blast, shape 1, unwieldy
Shape: A weapon with the shape special property has a complex targeting array that allows it to target specified areas. If you make a single attack as a full action with such a weapon, you can exclude the listed number of squares from within this weapon’s area of effect. This means you can avoid shooting an ally in the area of a blast weapon’s effect, for example.

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Fascinated but the virtual reality setup, Hido fires off questions about the makeup and technical specifications of the whole thing so he works to get plugged in.
Reaching the bar he is amazed to looks around, and figures he might as well order a whiskey, "Bourbon, rocks."
He then observes the are in greater detail, trying to figure out what the heck they were supposed to do in this reality.
Perception?: 1d20 + 3 ⇒ (14) + 3 = 17
I dont have armory yet, so I'll just snag a autotarget rifle and healing serum.

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Commissioning a level 3 12-notch plasma fork from the Amory book. Don't know when the additional resources list got updated, but it should be legal, if we can pull from outside of the core rulebook.
I don't see why not. It might be limited to things you can actually only choose yourself e.a. you'd need to own Armory....but even if you don't own it I don't think it's going to be a huge deal seeing how it's only for 1 encounter and you don't get to keep it

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At Ceolor's Jodain responds “Why don’t you go and meet all the friendly folks who live here. But remember, we’re all happy here, so don’t say or do anything that might upset them.”
As you look outside the cantina you see various areas which look sort of familiar
As Hido orders his drink he is served a Bourbon on the rocks which tastes just perfect. Exactly as he'd expect the perfect bourbon to taste and best of all..at no charge
There are three groups of Starfinders outside.
Bikers: Five Starfinders—a human, two lashuntas, an ysoki, and a vesk—wear leather jackets and protective clothing. They tune-up expensive-looking enercycles.
Library: Five scholarly Starfinders—an android, a damaya lashunta, a kasatha, and two shirrens—engage in a heated debate about Golarion. According to these Starfinders, Golarion never disappeared!
Picnic: Six Starfinders—a dwarf, two kasathas, two humans, and a shirren—enjoy a picnic in the park. They wear fashionable clothes. The group marvels at the beauty of the natural world, saying things like “Ain’t it great to be outdoors, smell the flowers, feel the wind and sun on your face?”
As you get closer to the picnic group Hido's observing lets him notice that the wind they describe as feeling only seems to effect them, not your party.
Mechanically you need to convince each of the groups that this isn't real. You can always use Bluff, Diplomacy, or Intimidate. And there are a few more options for each group - Hido's perception counts for the picnic group for example. To speed things up:
For the bikers; engineering or piloting to point out weird flaws in the virtual bikes’ design.
For the library: Culture, Mysticism, or Physical Science to question their beliefs
For the picnic: Life Science, Perception, or Survival check, pointing out that the sensations they’re experiencing are nothing compared to the real thing.
You need more then 1 success to convince a group, everyone can roll once per group but you can decide if you want to assist or try a skill for yourself - some skills are easier to use than others
Bikers: 0
Library: 0
Picnic : 1 (Hido's succes)

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Hey guys, apologies for being out of action over the weekend, life was crazy and my PbPs just got overlooked. But I should be on my regular posting schedule now. (At least Vandor was unconscious for most of it.)
Vandor will take the 10 minute rest and borrow a static arc pistol and a mk 1 serum of healing for the mission.
Vandor looks around the virtual bar, relieved to find a setting more his style than alien infested starships. "Finally, now this is the kind of mission I could get used to." He bellies up to the bar. "Castrovellian brandy for myself, good sir. Not worrying about anything sounds like the best idea I've heard in days. So what's the story around here? Any interesting news? We're pretty new to the area."
Are there other patrons in the cantina? What seems to be the vibe of the crowd?
Perception to read crowd: 1d20 + 4 ⇒ (17) + 4 = 21
Diplomacy to improve bartender's attitude: 1d20 + 8 ⇒ (20) + 8 = 28
If Vandor recieves a drink he is going to only pretend to drink, at least until he sees how others are affected by their drinks. (I'm guessing Sleight of Hand would be an appropriate roll, unless you are willing to allow him to use Bluff.
Sleight of Hand: 1d20 + 5 ⇒ (16) + 5 = 21

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Perception check: 1d20 + 1 ⇒ (5) + 1 = 6
{"Man, this is one realistic-looking simulation."}
Five Starfinders—a human, two lashuntas, an ysoki, and a vesk—wear leather jackets and protective clothing. They tune-up expensive-looking enercycles.
Vchk walks up to the human. {"I, uh, know I'm new here, but how in the blazes do you ride a bike without handlebars? Surely you've noticed that, right?"}
Piloting check: 1d20 + 3 ⇒ (16) + 3 = 19
Five scholarly Starfinders—an android, a damaya lashunta, a kasatha, and two shirrens—engage in a heated debate about Golarion. According to these Starfinders, Golarion never disappeared!
{"Hmm, interesting."} (Vchk is not trained in any of the relevant skills)
Six Starfinders—a dwarf, two kasathas, two humans, and a shirren—enjoy a picnic in the park. They wear fashionable clothes. The group marvels at the beauty of the natural world, saying things like “Ain’t it great to be outdoors, smell the flowers, feel the wind and sun on your face?”
{"I dunno, it kinda smells like the inside of a stasis tube..."}
Survival check: 1d20 + 5 ⇒ (3) + 5 = 8

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Hido immediately checks out the bikes, drawn to technology like a moth to flame.
Engineering: 1d20 + 9 ⇒ (10) + 9 = 19
Wandering over to the library, Hido is fascinated with the gapless theory and its effects on the universe.
Physical Science: 1d20 + 7 ⇒ (17) + 7 = 24
Wandering to the picnic, Hido notes the treehuggers commenting about a breeze that doesnt seem to exist in his reality, telepathically he notes this to his teammates.

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Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Twitch walks up to the Starfinders working on the bikes. "No handlebars, seats on backwards, and you have the directional exhaust flange mounted incorrectly. Come on! Are you trying to kill yourselves?"
Engineering: 1d20 + 15 ⇒ (14) + 15 = 29
After setting the bikers straight he turns his attention to the scholarly Starfinders. "Come on. You know that some of the greatest minds, scholars, and religious leaders have all made inquiries to gods and demons which reveal that it still exists somewhere unreachable by magic, along with everyone that once lived on it."
Physical Science: 1d20 + 10 ⇒ (2) + 10 = 12
After debating with the scholarly types he finally turns his attention to those having the picnic. "I wish I to could feel the wind on fur or smell the flowers with my sensitive nose but these things that you say you can feel and smell do not exist for anyone but yourselves. They are only in your minds and not real."
Survival: 1d20 + 7 ⇒ (6) + 7 = 13

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@Vandor; the only patrons in the bar at this moment is your party
At Vandor's friendly words the bartender smiles
"You sound like a keeper, here have a drink on the house"
Opposed perception: 1d20 ⇒ 4
Vandor pockets his drink while he watches Hido's reaction to his bourbon. Hido enjoys it immensely but seems otherwise unaffected by it.
My apologies; I've made a mistake on how this skill challenge works. You need 2 successes with either/a combination of Diplomacy, Bluff or Intimidate with all 3 groups. The other skill uses are just to support those rolls and don't count against your attempt. So in other words, everyone who has rolled so far can still try to aid on the bluff/diplomacy or intimidate

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Perfect! I'd been planning on running around and bluffing people anyways!
Ceolor glances up and notices a bottle on the top shelf with a bit of dust on it, and smiles as a plan starts to form in his head. "Hey, 'keep, I wouldn't possibly be able to take that bottle of Shobhad Knuckle Buster? I LOVE a good Knuckle Buster!"
If he can get the bottle, Ceolor pours himself one drink. He steels himself for a second and takes a sip, before immediately jerking back as if he'd been punched. "Ohhh, that's a proper knuckle buster! Think I have a few teeth lose now..." He massages his jaw for a second, before taking up the bottle and heading outside.
Outside he moves over to one edge and pours out half the bottle. "Hate to waste a good drink, but it's not really real..."
He then trundles up to the various groups in order, half empty bottle in hand complaining loudly, pointing at the half empty bottle with a few caustic chemical warning labels and an alcohol content in the mid 70% range "Dangit something's wrong here. I've been drinking on this thing for a good half hour and I still don't feel even buzzed... Somethings up here I swear!"
Not sure if I can use the same tactic on all three, but just in case:
Bluff, Bikers: 1d20 + 7 ⇒ (9) + 7 = 16
Bluff, Scholars: 1d20 + 7 ⇒ (13) + 7 = 20
Bluff, Picnic: 1d20 + 7 ⇒ (16) + 7 = 23
Vandor, I'm passing the baton off to you!

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Ah, time for Vandor to do his thing.
The bikers:
"Yeah, these guys are right about those bikes. Back on Akiton I used to ride with The Sons of Anxiety, the most notorious enerbike gang in all of the Pact Worlds. So, I know just about all there is to know about bikes, and these can't bikes... well, they just can't be real, they don't even have fkux-capacitors! It's almost as if they were just part of some grand illusion that we were all trapped inside..."
Bluff, with skill expertise: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (5) = 25
The scholars:
"Gentlemen, Have you not heard the latest news? Golarion has returned! Apparently, it was just misplaced. We could all visit it together and discover what happened if we could only get out if here. Where is here by the way? Does anyone remember how they got here, or how to leave? Perhaps we in fact, are the ones who are lost?..."
Bluff, with skill expertise: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (6) = 29
The picnic:
"Not only do we not feel the wind, or the smells, like you do but how long has this picnic been going on? I'll bet you eat, but never run out of food, and never feel full..." he pulls out the brandy he pocketed earlier [B]"...just like how I can drink this brandy, and yet not become intoxicated. It's like nothing here actually exists. It's all a lie, meant to keep us trapper and docile. Remember that you are Starfinders!!"
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

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Working together you get all groups to question their grasp on "reality"
Ceolor looks like he might have some trouble with the bikers, but the flaws pointed on the bike - how could they miss that one of them doesn't have handle bars - tips the scales in your favor
The other groups stand no chance against the combined forces of Ceolor and Vandor
The biker gang’s vesk leader remembers he is Silask, a famous explorer and warrior. He shares a secret technique that allows the you to change what type of damage your weapons deal as though they had a corrosive, flaming, frost, or shock weapon fusion
(each PC can choose one of the listed fusions).
At the scholars; The android leader of the group remembers he is Historia-6, previous leader of the Dataphiles. Angrily, he tells the you to hurry up and get the Starfinders released from the virtual world. He reveals a secret technique that allows you to see your enemies’ ïn-game"stats
DR, resistances, and current HP as a free action.
The picnicing dwarf remembers he is Barakul, leader of an elite group of explorers, rangers, and survivalists. He provides you with a secret technique that allows you to grow wings, gaining a fly speed of 30 feet (Ex, average).

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As you are almost about to congratulate each other on a job well done Jodain the bartender steps outside and, glaring angrily at you, says: “You’re only here to cause trouble! I can’t have that!” His shape changes as he suddenly transforms into a large, barbed fiend, still wearing his sickening grin over his misshapen face. He lumbers towards you, ready to strike you down.
The trapped Starfinders scatter and go hide while they slowly start to fade out of the VR simulation
Init
Twitch: 1d20 + 3 ⇒ (10) + 3 = 13
Ceolor: 1d20 + 2 ⇒ (2) + 2 = 4
Hido: 1d20 + 6 ⇒ (16) + 6 = 22
Vandor: 1d20 + 5 ⇒ (15) + 5 = 20
Vchk: 1d20 + 3 ⇒ (10) + 3 = 13
Jodain: 1d20 + 2 ⇒ (19) + 2 = 21
Hido
Joadain (40 hp, immunity to electricity and poison; resistance 3 to acid, cold, and fire; 3 DR/good
You guys
Map's up - slide 15

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Pleased with himself at helping break the numerous Starfinders from their VR prisons Hido sighs as a freaking demon accosts them.
"Nothing can ever be easy!" he growls as he raises his rifle and fires on the demon once his targetting data fills his vision.
I'll take the corrosive infusion I guess. It looks like I dont have to move to hit the demon
Attack 1, EAC: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, F C: 1d8 ⇒ 7

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Ceolor gives a bit of a laugh as the bartender morphs in front o fhis eyes. "Ha-ha! Now there's the look I'm used to seeing on most bartender's faces the morning after!"

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Hido growls as he raises his rifle and fires on the demon once his targetting data fills his vision
Not saying you shouldn't use he fusion to take corrosive..but as far as I understand it splitting the damage to 2 different types means he get's to reduce both..so your damage plummets. Also since the scenario doesn't list when you get to choose or what type of action it is I'm fine with you guys picking it at a later point instead of now as a free action, but once chosen it stays the same till the end of the encounter
Hido fires his laser beam at the fiends chest and leaves a tiny scorch mark
In respons the former bartender moves forward while his flesh takes an a metallic sheen and he morphs into a robot.A sonic blaster appears on his shoulder. He takes aim with it and fires at Vandor a pulse of solid sound slamming into Vandor's body
To hit EAC Vandor: 1d20 + 12 ⇒ (7) + 12 = 19
Sonic damage Vandor: 1d4 + 3 ⇒ (2) + 3 = 5
Display results: construct immunities; unliving; vulnerable to electricity
Damage
Jodain: 4(or 1) - Hido; let me know if you still want the corrosive fusion on your first attack
Vandor: 5

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oh, I thought it was for just this fight. I dont need any fusions yet then

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oh, I thought it was for just this fight. I dont need any fusions yet then
Just to be clear; this only works inside the VR. (same as being able to fly and getting in game stats) It just seemed unfair to have to make you guys choose before/at the start of combat so I'm letting you choose at a later round.

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Vchk jogs forward, unslinging a bulky weapon as he watches the demon shape-shift into a robot. As the digital creature's stats float in the air in front of him, the shirren soldier waggles his antennae in excitement.
{"Ooh! a chance to use my new toy!"}
Holding the cannon like a battering ram, Vchk pulls the trigger, sending white-hot filaments of plasma streaming from half a dozen miniature barrels. The filaments spread over a wide area, but one of them appears to strike the bartender-demon-robot.
Move action to move 25 feet (hopefully into cover, see map) and draw the hydra cannon; standard action to attack.
Attack vs. Joadain (EAC) w/ Hydra Cannon: 1d20 + 2 ⇒ (14) + 2 = 16
Hydra Cannon Damage (E & F): 1d6 ⇒ 4

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Vandor curses and draws out the static arc pistol he borrowed and books for a nearby alley. Or maybe it's a hallway, he wants cover either way
"What the $€"* Jodain?! I here I thought we were friends!"

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Holding the cannon like a battering ram, Vchk moves closer trying to hide behind a park bench before he pulls the trigger, sending white-hot filaments of plasma streaming from half a dozen miniature barrels. The filaments spread over a wide area, but one of them appears to strike the bartender-demon-robot.
At the same time Vandor curses and books for a nearby alley cursing his attacker
Jodain answers;"If we truly were friends you wouldn't have made my other toys go away! Now Die!! Die!! Dance for me puppet! Do my bidding!"
(followed by some mechanical laughter)
init
Ceolor, Twitch
Jodain
You guys
Display results: construct immunities; unliving; vulnerable to electricity. current HP: 30
Damage
Jodain: 10
Vandor: 5
@Vandor, you can pull out a weapon as part of a move if you have a +1 BAB which I think you should have as a lvl 2 envoy. By the looks of it you only did a single move. So you should still have an standard left if you want to do something with it (even if it is only to move further around the corner)

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"Hey come back here! We are not finished with you yet." Twitch scurries forward raising his rifle as he goes. He takes aim and fires off a shot.
Attack vs. EAC: Azimuth Laser Rifle: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: Fire: 1d8 ⇒ 5

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Ceolor, glad he's kept his solar armor on the whole time he'd been here, slides into the mental sidelines of his Stellar Attunement, pulling on the fire and heat of a star. His eye take on the firey glow they've had before and he starts moving closer to the beast, drawing his borrowed plasma fork and taking aim.
He pauses for a second, as he tries to will the fire down his arms and onto the weapon, but it doesn't seem to work as well as he'd hoped and the weapon stays inert. Broken from his focus he sputters for a second, "Wha-? but, Argh! Why?" With an exasperated sigh, he just takes a shot, ignoring the plasma sheath he'd been trying to eerect around the weapon.
Move to draw weapon and get to a place where he can shoot, if he can shoot from where he is now, then he will, and a standard to shoot, with a bit of descriptive text of him finding out his plasma sheath doesn't work on ranged weapons, which again, sorry for that!
Plasma Fork vs. EAC: 1d20 + 4 ⇒ (15) + 4 = 19
Damage, Half electricity, Half fire: 1d8 + 1 ⇒ (5) + 1 = 6

Overseer Tyranius |

Your comm device vibrates as Luwazi Elsebo echoes another reply. ”The Society has released a group of Starfinders whose minds were trapped in a virtual world, which released their bodies from stasis on Agillae-5. One of the survivors is Historia-6 of the Dataphiles!”
The lost Dataphiles leader disseminates information about the Scoured Stars to all teams across the fleet. Until the end of the ongoing mission, you can roll twice and take the better result each time you attempt a skill check to identify a creature or to recall information.

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@Vandor, you can pull out a weapon as part of a move if you have a +1 BAB which I think you should have as a lvl 2 envoy. By the looks of it you only did a single move. So you should still have an standard left if you want to do something with it (even if it is only to move further around the corner)
You are right! I forgot. I guess Vandor should shoot then.
Vandor pops his head around the corner and yells back "Yeah, well you're a bad friend too Jodain! And that brandy you gave me didn't even have any real alcohol!! What kind of monster are you?!" He fires off a quick shot before ducking back.
Static arc pistol (EAC): 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 (-4 because I believe Jodain has cover. I'm a little iffy on the cover rules.)
Electricity Damage: 1d6 ⇒ 4

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Twitch scurries forward raising his rifle as he goes. He takes aim and fires off a shot, but the new heads up data display is throwing off his data feed and he ends up missing
Celor uses his new plasma fork and shoots at the robot causing havoc with it's electrical systems
@Vandor; I'm a bit hazy on how cover works in Starfinder as well..but going by real old cover rules you benefit from cover but don't suffer from it from your current location (something to do with picking a corner and drawing lines to all your targets squares)
Vandor shoots back at the robot who has the gall to shoot at him, hitting him back and causing some overload in it's systems.
Seeing his robot body not handle the electric attacks flung his way Jodain shift back to a winged horror form
Heads up display: Joadain (15 hp, immunity to electricity and poison; resistance 3 to acid, cold, and fire; 3 DR/good
He moves forward towards Hido and slams down his fist
To hit KAC Hido: 1d20 + 12 ⇒ (11) + 12 = 23
B damage: 1d6 + 7 ⇒ (1) + 7 = 8
connecting soundly with Hido's shoulder but luckily not as hard as he could have done.
init
You guys
Jodain
Damage
Jodain: 25
Vandor: 5
Hido: 7

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Oh, that's right, the rules for cover haven't changed since pathfinder then. I read that same line for Starfinder not a week ago, Vandor should be fine to shoot where he is.
Ceolor drops his weapon and gives a low whistle, his normal laser rifle appearing in hand. He tries to get his flames to engulf the weapon, but it resists it just as much as it's plasma shooting cousin. Apparently the rebellion had spread! With a huff of annoyance he takes aim and fires.
Laser vs. EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Fire damage: 1d8 + 1 ⇒ (1) + 1 = 2 And this is why I wish Plasma sheath worked here...

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Hido staggers under the heavy blow, yet grits his teeth and snaps his survival knife out and slashes at the robot demon thing.
Attack, KAC: 1d20 + 3 ⇒ (7) + 3 = 10
Damage,S: 1d4 + 1 ⇒ (2) + 1 = 3

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Seeing the updated information streak across his heads-up display, Vchk grumbles as he realizes his loaner weapon is functionally useless. Dropping the hydra cannon on the ground, Vchk pulls out a hammer and runs around the bartender/demon/robot in a flanking maneuver.
Move action to move and draw his hammer, standard to attack.
Attack vs. Jodain (KAC) w/ Hammer (+ Flanking bonus): 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Hammer Damage (B): 1d6 + 2 ⇒ (6) + 2 = 8

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Vandor drops the static arc pistol and pulls his trusty ol' tactical semi-auto. Since Vee and Hido seem to have the thing's attention he'll take a full attack this round.
Tactical semi-auto pistol (KAC): 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Piercing damage: 1d6 ⇒ 5
Tactical semi-auto pistol (KAC): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Piercing damage: 1d6 ⇒ 3