Dead Suns Adventure Path
The Dead Suns Adventure Path is sanctioned for use in the Starfinder Society Roleplaying Guild.
Download the Dead Suns Adventure Path rules and Chronicle sheets — (427 kb zip/PDF)
Equipment: Noqual as listed in the sidebar on page 26, but only for ammunition and melee weapons; all items on pages 50-53, except Ungarato.
Equipment: All equipment in this book is legal for play. Spells: All spells in this book are legal for play. Misc.: The devastator connection is not legal for play.
Equipment: All equipment in this book is legal for play except the grave wind necrograft.
Equipment: All equipment in this book with a list item level and price is legal for play except aeon guard armor, aeon guard rifles, maze-core equipment, and the resilient jacket. Dragonglaives can only be wielded by Large creatures or creatures with Strength modifiers of at least +4. Spells: The summon creature spell (page 144) is legal for play. Players using this spell are encouraged to have ready statblocks for creatures they can summon via this spell.
Themes: All themes in this book are legal for play. Archetypes: All archetypes in this book are legal for play. Replace the final paragraph of the Arcanamirium sage's Magic Item Scholar ability with the following: "Additionally, you can treat your character level as 1 higher for the purpose of purchasing hybrid or magic items; this does not stack with other abilities that increase your effective level when purchasing items." The biotechnician's discount on biotech augmentations from the industry connections ability does not stack with discounts from boons. For the divine champion archetype, when selecting a connection for the lesser divine power ability, you must select a connection that has your deity listed in the "Associated Deities" header. Feats: All feats in this book are legal for play. Equipment: All equipment in this book is legal for play except for the greater grandchilds cloak armor upgrade and the mature xenolash weapon. Spells: All spells in this book are legal for play except for mental block.